Added AI powered English voice acting. When players launch the game, they will be asked if they want this feature or not for one time. You can always change this option in Audio Settings.
Added a missing tutorial for climbing small ladders in Chapter IV.
Changed flashlight lighting diameter (cone) to be smaller. It was a community request due to eye discomfort in interiors.
Changed (reduced) waiting time to get hints for the hidden key in Chapter II.
Changed AI behaviour in Chapter II to make it stay at home in the early stages.
Fixed players hearing a sound of falling on a grass and screen shake in the Main Menu.
Fixed body parts falling under the asphalt roads.
Fixed some missing translations related to AIs.
Fixed AI seeing through windows in Chapter II.
Fixed a trigger that wasn't supposed to be triggered before certain events in Chapter II.
Fixed a missing mission description in Chapter II.
Fixed an invisible collision issue in Chapter II.
Fixed a missing mission description in Chapter VII.
Fixed a bug causing inventory items to get gliched in Chapter VII.
You can report bugs or send your feedback via Steam Discussions, Discord or an e-mail!
This update should fix many known areas where FPS would tank. Maximized occlusion culling for all objects on the maps. Some scripts have been removed and others have been fixed for better performance.
Please report if FPS has improved or not. Issues will vary for individual players. Some people are experiencing no issues, others are struggling in random areas.
Good feeling is at the core of the game. Here are the mainly new updates: 1.Add 2 kinds of new fishes, which will appear in a strong posture, don't be scared, haha~ 2.New game rules are established. "Items", "fishgig" and "monsters"! 3.Change some of game data. This leads to a better experience! 4.Shoal of fish has been added.
Meta Progression revamped, Total of 69 meta upgrades available now.
Drill now starts with 250 maximum radium storage, must be upgraded to get more
Loot crates are now given instead of upgrades when destroying Wrecks / enemy bases. Loot crates are opened after the level and give you a choice between multiple upgrades.
Melee units now cost 0 copper, and your initial starting unit is melee
New Melee weapon sword does aoe damage
Unit armour / head colours can be changed between levels
Difficulty heavily changed, Near impossible to clear the full levels at the start until you have meta progression upgrades
Tons of other minor changes
Don't forget to join the discord to discuss the game, provide feedback or suggestions!
Hello! We've been kind of quiet, but kept working on the game.
This time we are bringing these changes: * Added Sound volume sliders! Now you can mute the game without alt-tabbing :) * Added a Frame Limiter to the Video Options, so you could lock the game at 60 FPS even if your monitor is capable of refreshing 240 times per second (to drop some load off your GPU). * All highlighted options are now flippable with left-right buttons. * Added a Campaign Selection screen with a glimpse of upcoming chapters. * Added a Challenge Selection screen with a new challenge - ACID SPEEDRUN. * Added new challenges - 3 for ACID SPEEDRUN and 1 for the GREEN INVASION. * Added a tiny animation to crosshair after each shot.
Keyboard and Language options are still locked, but I'll get to them eventually.
Fixed a bug where the save button was displayed incorrectly. Added a back button to the "Research" mini-game. Added a guide for solving stuttering issues on the start page. Added multiple achievement checkpoints to the main page, allowing players with older saves to unlock most achievements. Optimized performance and added a graphics quality (animation effects) adjustment option.