Delicious Dungeon - Digital Cauldron
We are happy to announce that the game will get a Turkish localization with this update.
Archura Localization did the localization for free! We hope that our Turkish speaking players will enjoy this.
Big thanks to Archura Localization!

- Delicious Dungeon team!
Arcane Chaos - Akimori_Atom
Bug Fixes:

- Fixed a bug causing Elites to not have floating damage text.

Changes:


- Grimoire of Expansion will now decrease cooldowns by 15% instead of 25%

- Grimoire of Duplication will now increase cooldowns by 15% instead of 25%

- Yata no Kagami damage increased from 225 to 300


New Additions:


- XP Gain passive added

- It will now be indicated on the main menu when you have unlocked a new level or Soul Spell
Epic Party Quest - Epic Party Community
Hi folks!




After the game's release, we received feedback from you about several bugs.
First of all, a huge thanks to all of you who reached out to us, whether it was through Steam or email!

Follow that, we've just dropped a hotfix for our game, and it's packed with some improvements to enhance your experience.





In this update, we've addressed several issues, including fixes for character selection and displaying players on the loading screen. We've also added more access points to the 'Exit to Menu' feature and all achievements will unlock properly from now on.

Please check the full list of hotfix updates in patch notes.


But wait, there's more!

The demo version has been improved as well.
As a reminder, the demo feature two mini-games, picked from the favorites of our playtesters.
2-4 players are able to play the game locally or by using Steam Remote Play.

We hope the demo lets you feel the unique vibes of the game and gets you hooked!

Mar 1, 2024
Townsmen VR - hgpn
We fixed two more bugs:
Changes
  • Fixed invisible Russian font.
  • Fixed an issue where the "fat chicken" wasn't ever spawned from the henhouse.
Mar 1, 2024
Heroes of a Broken Land 2 - Winged Pixel
Version 0.6.2 just dropped with a bunch of new trap types to watch out for, as well as a bunch of fixes. Thanks you to every one who has reported bugs - each report makes the game better!

The 0.6.x series will continue on filling out the dungeon crawling content, which as you know is pretty important in a game like this!

Changes:
  • Lots of new traps
  • Fix bug where selecting a portrait while leveling up could break
  • Fix some typos
  • Add missing monster hover info
  • Fix issue with Tombstones
  • Fix issue where resurrected characters still had active battle effects
  • The dead shouldn't cast spells
Mar 1, 2024
Nerd Survivors - Eversor
Three weeks post-launch, we're excited to roll out a scheduled patch packed with essential fixes and enhancements for Nerd Survivors. This update focuses on performance improvements, especially on advanced maps and high refresh rate screens, restoring stuck achievements, and significant balancing tweaks for character perks and overall difficulty.


Patch Highlights
  • Achievements Restoration: If the trubblings ate your Steam Achievements, fear not! A new 'Restore Progress' button in the game options lets you restore them.
  • Update System Overhaul: We've switched to a new, more stable update system, addressing the game timer lag issue and optimizing for various frame rates.
  • Visual and Gameplay Improvements:
    • Reduced Fartomancy effects to declutter the screen.
    • Enhanced pickup icon readability on the 'Survived' screen.
    • Improved font spacing and added special glyphs for better localization support.
    • Slight rework on the weapon type frame for better recognition (ongoing effort).
    • Performance boosts during weather effects like rain and snow.
  • Gameplay Tweaks and Balances:
    • Adjusted damage, drop rates, and difficulty settings across several elements of the game to provide a smoother and more engaging experience.
    • Specific challenges and enemy behaviors have been rebalanced for a fair challenge.
  • Quality of Life Updates:
    • Numerous fixes for bugs affecting collection challenges, class unlocks, and screen effects.
    • Enhanced stats summary visibility, fixed scrolling issues, and improved forge navigation.
    • Adjustments to screen effects, sheep follower behaviors, and weapon selection in the forge for an improved gameplay experience.
  • Localization and Aspect Ratio Fixes:
    • Completed translations for class descriptions and enemy wave announcements.
    • Addressed display issues on uncommon screen aspect ratios, including the Steam Deck.

Special Notes
- The DEMO version sees localized wishlist screens and corrected usage limitations for Prototype Alpha.

Your Feedback Matters
This patch represents our ongoing commitment to enhancing Nerd Survivors based on community feedback. We're dedicated to refining gameplay, squashing bugs, and expanding the game's content to ensure the best experience possible.

Dive back into Nerd Survivors and explore the improvements. Your adventures and battles will be smoother, more balanced, and even more enjoyable. Happy gaming, and stay tuned for more updates!
Meta-Ghost: Prologue - noiremo
Optimizations and Adjustments:
- Adjusted the 6 fusion drivers effects of Mirage Media, where the second clone will not disappear after its duration ends, but instead will decrease in level. Additionally, the second clone will follow the main character when using ultimate moves.
- When the player has a shield, the damage taken will display in gray text.
- Added a charging progress display to the icon of Jean's heavy attack skill.
- Added controller button prompts for character selection.
- Adjusted the description of ultimate moves to indicate that both technology damage and weapon damage bonuses apply.
- Increased the like rewards in the chase likes room.
- Added one lv.3 relic: doubles the effect of lvl.1 relics.
- Added a quick access to the database when synthesizing fusion drivers.
- Added click prompts for locked team features.
- Default volume set to 75%.
- Limited the pop-up of wish lists to 3 times.

Bug Fixes:
- Fixed hit detection issues with the sawtooth trap.
- Fixed issues with the spider boss's void attack.
- Fixed inconsistency between warning and actual direction of the spider boss's charge attack.
- Fixed the issue of numerical clones freezing during team play.
- Fixed occasional ineffectiveness of the flying wheels.
- Fixed the issue where multiple discount cards did not stack their effects.
- Adjusted some inappropriate prosthetic effects descriptions.
- Fixed incorrect prosthetic icon.
- Fixed the issue of black screen appearing after setting to fullscreen.
- Fixed conflicts with functionalities after changing hotkeys.
- Fixed the issue where the "Brand New Medical Station" fate room did not grant revival chances.
- Fixed English adaptation issues with prosthetic and difficulty selection.
- Attempted to fix the problem that falling rewards do not meeting expectations during team play.


Ahoy - Capstan Games
The March Developer Journal is now live!

Ahoy everyone!

This month we talk about the iconic Brown Bess musket, progress on sail force calculations, and answer some of your questions from last month!

You can view the full update here:
https://ahoy.gg/journal/journal-12/

We release our Developer Journals up to a week early for those who have contributed towards the project via Ko-fi or Patreon. You can read more about contributing towards Ahoy's development here.
KeepUp Survival - Flitzpiepe o.0
Hello dear KeepUp Survival Community,

This update contains important bug fixes and a revision of the Lost Island Map.

The interface of the Lost Island Map has been optimized and structurally adapted. Particular attention was paid to improving the frame rates. As a result, significant increases of around 20 to 30 FPS were achieved (depending on the hardware).

The two other DLC maps now also have improved frame rates.

On Ultra settings, you can now expect to achieve around 60 to 80+ FPS (depending on the hardware).

Top Games


https://store.steampowered.com/app/2218460/Bunny_Guys/

  • Discord




In Discord you have the possibility to follow the development and ask questions. https://discord.gg/8zyKXj9SDr

Follow me on social media!


- Twitch
- YouTube
- Discord
- Twitter
- Steam Franchise
- Facebook
Mar 1, 2024
STALCRAFT: X - Gorodskovich


"When the earth suddenly awoke from its winter sleep in spring, the wise old man sat by the roadside and watched the awakening laborers with his gaze. "'Battle pass will not plow itself,' he said softly to a passing young man, reminding him that behind every miracle of scarlet equipment there is hard work and faith in the future crops."
©️ Yevgeny, son of Belly

What's going on?
Quarterly Events and Battle Passes have been replaced by new game mechanics: Season, Seasonal Event, and Season Pass!
Seasons


This is a new game mechanic that allows players to receive additional new content every 3 months, often coinciding with the arrival of a new season.

Each season has a different theme, which can be the same for the entire Year called Act, or completely different from season to season.
There are 4 seasons within one Act. The current season, Slavic Spring, is from Act 1 and is season zero. In Act 1, there will be as many as 5 seasons instead of 4, so that players can purchase the items and equipment they want. Each Act will have its own name, for the convenience of the players.

Each season now offers players a progress bar similar to the free Battle Pass.
As the season progresses, players can receive: unique seasonal content, consumables and materials that facilitate gameplay, as well as a special currency - battle coupons. Throughout the season, various updates with different content are possible. Each season has its own key rewards and final reward.

Season progression increases as Season Points are earned. A reward is provided at each level. The higher the level - the better the reward!
Among the main sources of getting seasonal points:

Out of season event:
During a seasonal event:
  • Completing the main storyline;
  • Completing the daily seasonal tasks (described below);
  • Obtaining Act Tokens (described below).
  • Participating in the event itself;
  • Receiving a daily bonus;
  • Completing weekly seasonal challenges;
  • Completing seasonal challenges.
Outside of the seasonal event, players will receive far fewer seasonal points than during the event, because that's the way it is! After the seasonal event, there will be additional sources of seasonal points.


Thus the season is divided into three phases:
- Warm-up before the seasonal event (few sources of seasonal points);
- Seasonal event (many sources of seasonal points);
- The final stage (average number of seasonal point sources).

At the end of the Seasonal Event, players will be able to earn Seasonal Points for some in-game activities in the open world.
Seasonal event
These are familiar to everyone events. The Seasonal Event significantly expands the number of sources of Seasonal Points, which means that during the event players can significantly increase their Seasonal Progress and get a lot of themed rewards!
Season pass

This is a new in-game entity that works similarly to the old Premium Battle Pass. The Season Pass allows players to unlock additional themed rewards, camouflages and unique motifs, as well as extra materials and some more coupons.

In addition to various consumables, themed keychains, and paints, there are a certain number of key rewards in the season battle pass.
Among the key rewards are unique seasonal paints and coupons, as well as various veteran gear. This equipment will allow a player who has recently started to conquer the Zone to make his gameplay a little easier, as it includes a set of "Veteran" level from armor, primary and secondary weapons, as well as melee weapons.

This time we have not forgotten about hardened masters and prepared for them a special, Final Award - master weapon. For this season it is the RPL-20 Light Machine Gun.

This weapon is currently unique and will only be available as part of the final reward of the current season until at least the end of Act I.

Once you reach level 500 and receive a reward, you can continue to increase your progress, now it's even more profitable as there is a new recurring reward mechanic.

Each level up now earns you rewards in a repeating cycle. Once you've earned rewards for all five levels, a new cycle with the same rewards will begin.



These mechanic is designed to make the rewards more varied, but still leaves the seasonal crates that players love!

You can view all the rewards within the game by clicking on the "VIEW ALL REWARDS" button on the progress screen.

Motifs





Motifs is a new customization element that allows you to change the name, description and paint pattern of your gear without changing its silhouette. Now you can customize your gear even better! Motives are worn in the Motives / Appearances slot.

Motifs also allow you to keep the memories of a particular Seasonal Event and will not be lost when removed, even if you have a copy of the issued weapon that you have already upgraded.
Tickets
Tickets are a new currency used as part of the Season Pass. You can only get them through seasonal rewards!

Distribution of Tickets by BP levels
Seasonal level
Number of Tickets
10
100
100
200
250
400
400
800
Additional Tickets can be obtained from the Tickets Boxes. Within the current season, the "Slav's Coffer" and "Slavic boyar chest" are available. They are obtained at 250 and 400 level respectively if you have a Season Pass.

"Slav's Coffer" is guaranteed to give 100 Tickets and, if you're lucky, 50 to 100 additional Tickets.
"Slavic boyar chest" is guaranteed to give 200 Tickets and, if you are lucky, 50 to 100 additional Tickets.
The player can exchange Tickets for equipment and consumables at an NPC named "Commerce":


Tickets are converted to Trade Coins at the end of each Act!
So what is being sold for Tickets?

  • Season Pass, in non-personalized form;
  • Weapon and armor blueprints from the seasonal crate that are available this season. You can now buy missing blueprints with Tickets if RNG god has been unkind to you;
  • Equipment to speed up your progress and diversify your gameplay. From beginner to veteran level;
  • Various consumables, materials, parts, seasonal crates, etc.

And, most importantly, an Albatross Heavy Assault Armored Exoskeleton for Tickets!

"Assault Exo", like "Gauss", can be acquired piece by piece, which will naturally take more than one season, as it is legendary level gear.

We have separated the Albatross Heavy Assault and the Gauss-Rifle into blueprints so that you don't have to necessarily play every season to collect them.

You can see a detailed list of Tickets rewards in the table below:

Name
Price in Tickets
Legendary blueprint
1500
Master blueprint
1000
Veteran's blueprint
700
Stalker blueprint
100
Transferable Season Pass
800
KZ-3b
750
Fog Hunter
700
SIG SG 550 Sniper
900
Glock 18C
1200
Military Stalkers’ Cleaver
700
FN SCAR-L
100
APS
200
EMChes Machete
100
Transferable crate - 15 pcs.
150
Transferable crate - 75 pcs.
500
Personal crate - 25 pcs.
150
Personal crate - 125 pcs.
500
Transferable parts - 5 pcs.
200
Transferable parts - 15 pcs.
500
Personal parts - 10 pcs.
200
Personal parts - 30 pcs.
500
Crate with blueprints
100
Albatross Heavy Assault part
1000
Gauss-rifle part
1000
Seasonal challenges


Seasonal challenges must be completed in order to receive Battle Pass points. Seasonal challenges include: daily challenges, weekly challenges and trials.
  • Weekly challenges and trials will only be available as part of a seasonal event.
  • Daily seasonal challenges are challenges that you will receive every day during the season. Seasonal points and challenge tokens are awarded for completing a challenge. For 25 challenge tokens, you will receive a special reward.
If you do not like a challenge, you can replace it using the "Replace challenge" function.


The number of remaining challenge replacements is updated at the beginning of each day
Season points for completing the storyline

Starting this season, Season Points will be awarded for completing the main storyline. Up to 50,000 Season Points will be awarded for completing the main storyline, which is equivalent to 50 seasonal levels.

For everyone who has already completed the Storyline before, these points will be sent to the in-game mail!
This will help new players speed up their progress a bit. And more experienced wanderers will be more comfortable starting a new game, for example, for a different faction.
Season Pass Bundles
As before, we are introducing Season Pass bundles into the game, which offer a significant benefit to players.



The more levels in the bundle - the greater the benefit. For those who are used to achieving everything on their own, we still offer the possibility to buy the "Basic" version of the season pass.



Transferable Season Pass bundles can be purchased an unlimited number of times and do not burn out after the end of the season and can exist for an unlimited amount of time.

Only one Season Pass can be activated on each CHARACTER.
Buying levels in sets for a profit.
Completing Seasonal Challenges and participating in an Event is not the only way to get Seasonal Points.

You can still purchase Battle Pass levels as before. We made them cheaper and it became more profitable to buy levels.

In addition, the principle of buying levels has been changed - now levels are bought in sets. You can enter your number of levels and they are automatically grouped into bundles.



The more levels the bundle contains, the greater your benefit!
Event crates


Master blueprint gear is available in the event crates, among other things:
  • FN SCAR SSR;
  • HK XM8;
  • SBA Tank.
Premium and Season pass
If you have Premium during Season, the player has access to +1 daily challenge, as well as 1 additional challenge replacement.


In-game store



New seasonal styles and Season Pass bundles have been brought to the in-game store.
Slavic Spring styles



The new themed crate features unique styles for gear: AMB-17, RAPS AH-6 Nomad, Antiterror, and more.

Available through the end of the season on May 31!
Crates with unique seasonal styles are now available for the entire season, rather than for a short period of time, as was previously the case.

Revised style crate rewards - removed repair parts and increased the amount of anomalous dust dropped, as well as 50 crates now required to be opened before receiving a guaranteed reward.

In addition, we have made the crates cheaper!

Number of crates
Old price (bound)
New price (bound)
Old price (unbound)
New price (unbound)
Crates with Styles of "Slavic Spring" х1
199 sc.
169 sc.
299 sc.
249 ск.
Crates with Styles of "Slavic Spring" х5
945 sc.
799 sc.
1399 sc.
1199 sc.
Crates with Styles of "Slavic Spring" х25
4199 sc.
3599 sc.
6349 sc.
5299 sc.
Crates with Styles of "Slavic Spring" х50
6959 sc.
5899 sc.
10465 sc.
8699 sc.
Permanent offer

As before, in honor of the holiday season, we are adding some styles to the permanent sale. "Slavic Spring" is offering three new styles:

Perun's wisdom for OTs-33 Pernach
The Wisest for Saturn
Lizardbane for Saiga-12K
Also, all styles are available in a special seasonal bundle Ancestral Wisdom at a 30% discount.



You can buy these styles individually in special bundles until the end of the season and get three "Connoisseur" crates + premium for 14 days as a gift!
Backwater
  • Reduced the number of bloodsuckers in events 4 → 3;
  • Reduced the number of snorks in events 5 → 4;
  • Monolith Base events can no longer appear if there is a player within 100 meters of them;
  • In the south-western part of the Backwater all events "Boar's Lodge" and "Defense of the anomalous installation" have been removed;

  • Added new places where players can spawn in the "anteroom" in the south-western part of the location. Also, the order of the places where players can spawn in the "anteroom" has been changed.
Tournament Captures
Increased the registration price for captures for tier 1 bases from 50,000 to 100,000 treasury:
  • Pumping Station;
  • Khrushchevka;
  • Cooling tower;
  • Warehouse.
Structures
"Mobile Camp"
  • Increased durability: 20k → 30k HP
Barricades
  • 2 new Barricades have been added to the Mobile Camp sale: Military Barricade and Military Barricade with Window.


Can purchase
"Sergeant" and above
Price
5,000 treasury
Durability
15 000 HP
Purchase cap
15 pcs. for both types
Placement limit
5 pcs. for both types
Balance
Big Ben
  • Damage 94.6 → 117.5
  • Minimal damage 55.8 → 69.5
  • Start of damage drop 6 → 7
  • Rate of fire 250 → 235
  • Recoil 0.7 → 0.9;
  • Horizontal recoil 0.5 → 0.55
  • Stopping power 35 → 30
Balance department comment
Fixed unchanged characteristics of Big Ben after increasing rarity.
ALK-22 "Dragonfly"
  • Removed the gradual increase in rate of fire;
  • Standard rate of fire increased to 800.
  • Recoil 0.35 → 0.4
  • Start of increasing recoil 10 → 4
  • First shot recoil multiplier 1.5 → 2
  • Recoil build-up 5% → -2%
Balance department comment
For technical reasons, we are replacing the rate of fire build-up with a new feature that reduces the recoil by 2% of the original for each shot.
Removed the penalty to aiming speed on the following integrated silencers:

  • FAMAS IS silencer;
  • MC Millan CS5 silencer;
  • 9a-91 silencer.
Balance department comment
ntegrated silencers limit the weapon's choice of attachments, making them more useful than standard silencers in most situations to compensate for this. Therefore, we remove the penalty to aiming speed from the previously mentioned silencers.
Quests
Parts in rewards
Parts of the same type and quantity as tools have been added to quests where tools were previously awarded.

If you completed quests after 2/15/2024 with tools in the reward, we will send you parts by mail.
BP points for the main story
BP points are now awarded for completing story quests. Players who have completed key quests will be compensated when they log in.
Other changes
Changing the mechanics of upgrade artifacts
Now artifacts become personal when charging or overloading.



Gamedesign department comment
upgrade their artifacts for a long time and made this decision, since artifacts were often improved for energy on other characters. From our point of view, this is not the correct work of mechanics.

You can still upgrade the artifact and transfer it using reset energy, but now this mechanism will be significantly more expensive.
Preview window
A background has been added to the preview window.



Rework of the silencer system
The silencer system has been reworked, now a unique hitmarker is displayed when taking damage from a weapon with a silencer. This is a temporary measure that will be replaced with a more global rework of the PvP Impact.
Optical sight edits
Corrected time of lens disappearance when aiming in sights with magnification.
Barter of catalysts
Added the ability to select an arbitrary number of catalysts when trading.


Daily login reward
The free daily login reward has been changed:

1st day
Guide's first aid kit pouch (personal).
3rd day
5 standard instruments (personal).
6th day
5 standard parts (personal).
The rewards for the other days remained the same.
Elemental damage
Elemental damage now kills the player in the head. Previously, if a player took lethal damage to the head as part of elemental damage, they would be knocked down instead of dying.

Example: CR-380's electrical damage.

Thank you for your attention,
and good hunting in the Zone!
...