Today we'd like to share some news about the progress of our upcoming patches (one of which is just around the corner!).
On the bright side: for the past couple of months, we've been working on a major patch "The Dragon Reborn" scheduled to release in mid-March (we're aiming for around March 14th). It's a REALLY big content patch, effectively expanding the game by almost one and a half times. We can compare the amount of content to the transition from End of Dream to the early access release.
Unfortunately, the Magnum modifications won't make it to this patch. We've decided to postpone them because they require more time for iteration, and we wouldn't want to introduce a feature that's too raw. Some dishes need more time to cook ;)
However, we don't want to delay it until the next major patch ourselves, so we'll add it in an intermediate patch closer to May of this year. We understand that this might disappoint some people, but we assure you - the upcoming patch will indeed bring a lot of content, so we're confident that you'll understand the reasons for the delay.
So, what can you expect from the new patches?
New locations in planet orbits
Tsiolkovsky - Earth
Mechta - Venus
HAVOC - Venus
Volcano - Mercury
Citadel-1 - Mercury
AI opponents and new enemies
This is one of our favorite features that significantly affects gameplay. As we've mentioned before, we'll add different behavior patterns for different enemies, improve the mechanics of transforming into the possessed at high Quasimorphosis levels.
And finally, the friend-or-foe system: mobs will attack each other under conditions of hostility between their factions. For example, station defenders will also consider phasing Quasimorphs as enemies! It'll be interesting to see how your raids and tactics change.
Of course, you can also expect new enemies:
4 new enemies from <DATA REMOVED>
2 new robots
Why <DATA REMOVED>, you might ask?
A storyline arc in three acts leading to <DATA REMOVED>
This is the first major storyline arc consisting of several missions that will significantly affect the situation in the Solar System.
We won't give you many details because we don't want to spoil it, but we'll hint that the events of the arc will begin on Venus, where you'll have to collaborate with <DATA REMOVED>, penetrate <DATA REMOVED>, retrieve <DATA REMOVED>, fight <DATA REMOVED>, and permanently change <DATA REMOVED> to <DATA REMOVED>!
Rework of medicine, resistances, damage types, overcap of accuracy and evasion stats, and movement mode switching mechanics
We've noticed that much of the feedback revolves around sudden spikes in difficulty. Therefore, a whole complex of changes in this patch is dedicated to smoothing out this curve and finding solutions aimed at making the gameplay more predictable and smooth.
Where it used to be suddenly very difficult - it should be "not suddenly" difficult (but still difficult). Where it used to be too easy - it will be harder, because we want to make the game more interesting to play.
We tried to rebalance the game in a way that you always feel resistance, but we tried to reduce the overall number of "sudden" events that lead to death - be it one-shots or puddles. Again - we're looking forward to hearing your feedback on these new systems, so come join us on Discord and be sure to share your impressions.
Complete overhaul of the barter system and new barter functionality
In fact, this is a transition to a "fair" economic model where stations accept goods to produce other goods from them. Goods physically move from station to station. The cost of goods changes depending on supply and demand. Logistics is disrupted as a result of mutual captures of stations by warring factions. We're sure you'll find a way to abuse even such a trading system... But that's also part of the experience, so enjoy!
Items! Lots of them! A whole lot!
40 new types of weapons 79 new armor/clothing items 4 new medical items 5 new food items 2 new grenades 3 deployable robots 45 new barter items factional chips items
Many of these items are directly related to different factions - we want the fight against different corporations to imply different tactics and equipment selection. Also, expect a rebalance of existing weapons, armor, crafting recipes, disassembly, and, of course, enemy equipment taking into account factional items, etc.
Lots of UI fixes and tweaks
We consistently work in this direction with each patch. This patch will certainly be no exception. You'll be able to find a full list of fixes in the patch notes before the patch is released! We're planning to release on March 14th, but we'll inform you additionally in case of unforeseen circumstances!
Join our community on Discord to be the first to learn about game news and get notified when the release happens! And also follow us on Twitter!
Thanks for your attention! Good luck on your ventures, mercenaries!
We're excited to announce that Terrorformer TD playtesting is now open for the month of March!
Join the playtest and enjoy a first-row seat as the game moves through stages of development on the road to a release later in 2024. We're looking for anyone willing to give constructive feedback, whether they're Tower Defense pros or newcomers to the genre!
Sign up using the Steam Playtest link on the game's main store page, then join the Discord to discuss your experience with developers and other players. We look forward to building this game together with its fans!
After our previous update with the new fusion system and a short break over the holidays, we are now well into the year and working hard on the final phase of the Demonlore expansion roadmap! We have a brief update on this below.
Before that, just a reminder to new players and demo players.
For New Players: If you have recently purchased the game, please see the forums for instructions on how to access the free Demonlore expansion. You can still play on the older version for now (1.2.4) however all of the latest expansion content will only be available on the public test branch until the expansion is fully released. It's open to everyone that owns the game, so we encourage you to try it out!
For Demo Players: The latest demo does include some of the new content and mechanics from the free Demonlore expansion. Keep in mind it is a few patches behind and doesn't have the latest updates to the veterancy system (or the new fusion system).
Updated Roadmap!
From The Developers
[color=#54cbff]Phase 3 of the roadmap is underway. We have had a lot of great feedback from players and are really happy with how everything is shaping up. The major aspect of this phase is the new Stage-5 and new major boss that will offer, bringing everything together for an epic main run.
We have a good amount of minibosses and new enemies already, so during this phase we will also be shuffling around where they fit into the available runs to determine what has the best feel. Part of this will potentially include moving the first 3 main bosses to the end of each key run, and replacing them with minibosses to the main run.
In addition to the items listed on the roadmap, there will also be another pass on polish and QoL features, including some requested keybind and controller changes.
We look forward to more of your feedback as we roll out the next series of updates.[/color]
One Quick Note: Above are our current plans, but, they are subject to change based on player feedback.
Thanks so much for your support! All of your feedback so far has helped shape the game, improve balance and make it more enjoyable for everyone.
⚡ If you enjoy the game please consider writing a Steam review, it really helps us small indie developers getting recognized in Steam. ❤️
Join Us!
We are very active devs, so you are more than welcome to join our discord or leave your feedback on the Steam forum with anything you would love to see in the future of the game! Join discord here
The next Barotrauma update is in the works, to be released in the late spring, and it will include some improvements to the medical system. This won’t be a complete overhaul, but we have reworked medical items to give each a clearer use case and stronger progression in the campaign, as well as added a few new afflictions to create additional late-game challenges.
Here are some highlights:
Opiates have been rebalanced to give each a clearer use case. They also cause addiction and overdose much more easily than before, making them high-risk, high-reward treatments.
Infected Wounds, a new dangerous affliction caused by Thresher attacks.
Antibiotic Glue now has multiple uses, so one tube can be used to treat multiple limbs. It can also treat Infected Wounds.
Deusizine has been buffed into a powerful end-game item, with added Stun reduction and Vigor.
Adrenaline gets a treatment use: it causes Adrenaline Rush, removing any active stun and keeping the patient conscious for a short duration.
Sufforin and Cyanide can be used to cure Husk Infection as a last resort. (Be ready to cure the resulting poisoning if you do this.)
The update also adds a new monster variant called the Viperling, a Spineling with venomous spikes which can cause Morbusine poisoning. The Viperling only spawns in later levels, where you should keep an eye out for green Spinelings and be ready to treat poisoned crewmates.
Read more about the medical system changes and the Viperling now on our blog, and stay tuned for more update sneak peeks in the weeks to come!
Which Community Manager’s got a 25 kill streak on Modern Warfare 3? What’s TheogKelly’s hidden talent? Who’s the owner of Kappa, the adorable black Labrador? How many games does Pask have over 10,000 hours in? And what’s Nimue’s nickname for her Recon Raptor?
We sent a Shroudbasker to snoop around Community HQ and gather some intel to help answer these important questions. Turns out, Shroudbaskers can’t write… or at least, this one couldn’t. So, eventually, we just asked them ourselves! Read on to know more about the HAWKED Community Team, where you can find them, and more!
[EN/PL] Van
Not many people know this, but Van’s a true hunter to fear with a 25 NUKE kill streak on Modern Warfare 3, earned with skills learned from Rick Dangerous, Tomb Raider, and Quake. When he’s hung up his gun, he can be found patrolling Twitter/X, Discord, Threads, and Facebook, or plotting out explosive ideas. Don’t be fooled, he’s just as deadly a Renegade and doesn’t need to think ahead on the Loadout to rack up the kills. Maybe it’s all the comics and action figures he keeps in his locker?
Favourite Loadout: Frankly? Anything.
In the world of HAWKED, what’s the first thing you’d do? Grab a beer with the lizards!
[EN] Grayson/OrbitHawked
CM by day, Lone Hunter by night. You might’ve seen Grayson manning Discord on weekends, or patrolling Steam as OrbitHawked. Since getting her first PC at the age of 10, gaming’s been an ever-growing part of her life. Scratch that, actually: multiple lives, with hours upon hours in Grand Theft Auto: Vice City and The Sims. It runs in the family, see, since playing Shrek 2: The Game with her Grandma. It was only natural for gaming to enter the full-time life, and for the past six years, she’s been doing everything for gaming communities and earning players’ affection in return—the best CM feeling!
Favorite Hobby (Outside of games): Drawing and collecting coloring books.
Gaming moment that’ll stick with you forever? When I finally completed a helicopter mission in GTA: Vice City after a hundred tries.
[EN] TheogKelly
Originally thinking of becoming a 3D modeler, it was the love for her favorite games and being a part of their communities that stole TheogKelly’s heart and drove her to Community Management. While she spends a little time doing digital painting, watersports, and traveling, 90% of her time is dedicated to video games. Amping up the competition on Arma 2, Counter-Strike, Battlefield, and now HAWKED, she excels at gunning down rivals with her Zed 92 and giving them the occasional Goodfella greeting. She might just skip the treasure to bag another kill.
Favorite Game Genre: FPS and military games.
Favorite Renegade Playstyle? Fighting other Renegades!
[EN/DE] Chibs
With a total of 16 years of industry experience, Chibs started out writing World of Warcraft news articles and guides before joining the MY.GAMES team as a Community Manager in 2016. You might recognize him from other games such as Skyforge, Armored Warfare, and Conqueror’s Blade before he was dispatched to X-Isle, bringing with him his black Labrador, Kappa. His gaming credentials go even further back to the Game Boy, SEGA Mega Drive, Commodore 64, and SNES. A jack-of-all-genres, he plays MMOs, shooters, RPGs, and survival games. Oh, and Knights of Pen & Paper. That’s a big one.
What were your favorite childhood games? Definitely Pokémon, later Final Fantasy, and Age of Empires.
How would you introduce HAWKED to a friend? A comic-style extraction shooter that’s guaranteed fun with a group of friends who always wanted to be a certain famous archeologist.
[EN/ES] DronnieMG
There’s no shortage of sharp-eyed shooters in the HAWKED team. From finishing fourth place in the European Halo 3 Tournament in 2007 to shooting videos of his adventures on his drones, Dronnie is the Spanish Community Manager with a special ability for video creation. You can also catch him on Discord, Steam, and Instagram. Or perhaps you’ve caught the shooter aficionado off patrol with his Boombox on X-Isle!
Favorite genres: Shooters! First-person, third-person, adventure, multiplayer. I love the immersion of an FPS, but also the change in gameplay when it’s third person. A good mix between story and gameplay is best.
Favorite Loadout:Artifacts: Elder’s Mask, Purewater Elixir, and Stormsong Conch. Gear: Doomerang and Boombox.
[EN] Pask
Leading the charge, managing the day-night patrols of Community Managers, and keeping the bridge solid between developers and players—Pask! Tracing his love for gaming all the way back to the NES he got as a present for his fifth birthday, he’s also got a love for foreign languages and pub quizzes. When it comes to games, he spent his childhood replaying Gorky-17 probably around a hundred times, with some occasional Might and Magic RPGs, Quake, Doom, and Duke Nukem in between. He claims to like all kinds of genres, but then he mentioned his 10,000 hours in Dota 2 and around the same in World of Warcraft and Diablo II, so we’d say he’s got some real favorites.
Favorite Loadout: Boosters: Max Effort, Gunslinger, and Taking Cover. Artifacts: Soul Siphon, Omni Repeater, and Nimble Newt.
In the world of HAWKED, what’s the first thing you’d do? I’D STOCK UP AT THE SHOP!
[EN] KT_Peridot
If you see her on X-Isle holding a Peller SR17… run. Raised on Pokémon, KT_Peridot is our North America CM and a Nintendo kid through and through. It wasn’t until college her gamer friends introduced her to the wider world of games while going back to try out the titles they were nostalgic for. It was the community that got her hooked, watching experienced players helping newbies, dropping their tips and tricks on Discord, or hopping onto voice chats to walk them through the basics.
Hobbies: Acting and voice acting. Art and painting. Crafts and DIY. I’m a very creative person, so I just like making things.
The gamer moment that’ll stick with you forever: Imagine, if you will, you’ve just escaped the wrath of Tall Lady Dimitrescu in Resident Evil: Village. You’ve panicked your way through the mansion and have made it back to the village below which is filled with monsters ready to attack you. However, you’ve picked up a sniper rifle, and every ounce of gamer within you comes together, and you are cracked. You hit back-to-back maybe 10 monsters with one headshot each within seconds. I still, to this day, believe I was possessed by some war god because I had no right being that good.
[EN] Nimue
While she patrols a little bit of everywhere, you’re likely most familiar with Nimue from Instagram, or from the chaotic good vibes she brings to official HAWKED streams on Twitch. A fantasy lover and a sucker for the classics, with titles like Super Mario 64, The Legend of Zelda: Ocarina of Time, the colorful Barbie games, and the gritty Arkham Series in her roster of childhood favorites. Sometimes she’ll grab a warm drink, and a blanket, and hunker down with something cozy to play. Other times, she’ll turn up the adrenaline with something horror or, of course, a bit of loot and shooting in X-Isle armed with a trusty coffee and her Recon Raptor, Reggie.
Best thing about the CM life: I knew being a woman in gaming was no easy feat – but the support of the community has eased that fear ten-fold. My favorite moments have been spending time with you all on stream; laughing with me as I stumble, or cheering with me when I pull off something incredible.
In the world of HAWKED, what’s the first thing you’d do? Hang out with Nellie and Princess Clementine! Maybe also close Bodhi’s fridge...that electric bill must be insane.
[EN] Helmsman/ShturmaN
Once upon a time, there was a web designer with a love for games like Dangerous Dave and Ultima Online, and playing his IBM 286. He devoted his time to games in a way only a Web Designer could—making fan sites. They were so good that it was through one of those very sites he was contacted to work in the games industry, eventually leading him to Community Management. He’s a fan of the olden ways, playing medieval MMOs, RPGs, woodworking, and backpacking. It’s no surprise his playstyle is as hushed as the woods. He’s even fine-tuned a HAWKED build to match using the Fringe Fader, Ambusher, and any sniper rifle or SMG found on the way to his favored camping spots.
The gamer moment that’ll stick with you forever: One of my favorites was in Battlefield 2. The map with the hotel (Mashtuur City, I believe). I was playing as a sniper and commander and managed to hide on the hotel roof. Our players lost all flags, but I managed to hold the roof for 5 minutes or more thanks to the artillery, supply drops, and claymores.… I think there was even a chance to win, but when I saw messages like “ban him already, we want to finish the match” in chat, I jumped down shouting “GERONIMO.”
Patrolling platforms day and night, answering questions, organizing events, and hopping on to hunt treasures of their own. The Community Management team is a band of gamers arranging fun and giving it all for their community. That is when they’re not dreaming of resting upon the picturesque shores of X-Isle, or skipping over waves on a Hoverboard!
In case you missed it, Ugra Media's most recent updates to the DCS: Syria Map delivered optimized scenes and models by reducing the number of bushes, and textures while simplifying damages and car models. Ground textures saw a boost in frame rate performance due to updates to the ground vector data renderer.
Detailed enhancements cover the territories of southern Israel and Jordan, featuring additions like Amman, King Abdullah II, Prince Hassan, Muwaffaq Salti, and Herzliya airfields. Technical fixes addressed relays and ILS in Ramat David airfield, and errors in objects were also fixed. The adjustments to the sea depth near the shore and a tower frequency change at Wujah Al Hajar airfield improve realism, while Ein Shemer airfield benefits from a runway extension, and added parking lots at Ein Shemer, Megiddo, and Ramat David airfields.
We are pleased to share our progress on improving the functionality of the Mission Editor Payload settings window and the in-mission Rearm and Refueling pop-up. These interfaces will allow you much finer control of fuze settings, laser-codes, cluster bomb settings, unique 3D fuze models, and more. These panels will allow you to take “weaponeering” to the next level in DCS.
More specifically, we have focused on implementing bomb features that are relevant for modern munitions that include both general purpose bombs, sub-munitions, and guided munitions. This specifically includes setting the laser code (PRF) for laser-guided munitions like Paveway II and III, target spin rate at bomblet release for CBU-type munitions, airburst heights for munitions with radio-altimeters, and even adjusting seeker and control system parameters for weapons that have this capability.
Based on the nose fuze selection, the 3D models are now adjusted accordingly and even include sub-variants for nose plugs. We are also including bomb casings differences between USAF and US Navy weapons.
Wolfpack
MP Server
Wolf Pack is a thriving community across more than 10 multiplayer servers encompassing every facet of DCS: from WWII PvP/PvE missions to a modern jet competition division. They host a campaign mission every Sunday and a weekly helo mission on Tuesday and Wednesday nights. They fly dedicated WWII missions every Thursday/Saturday night.
Check out the Wolfpack Discord event tabs for the week's mission schedule, or jump into our Discord voice chat when you fly to team up with other wingmen.
As a dedicated DCS Community, Wolfpack welcomes members from other DCS groups. If you're part of another community or squadron, make sure to connect! Introduce yourself in the Discord "introduce-yourself" section, share your link, and recruit for your group. The aim is to foster collaborations with other DCS communities and squadrons.
If you are eager to learn more about the gameplay, the environments, the gadgets you'll use, the obstacles and the great discoveries you'll encounter along your journey: you may find what you're looking for in these detailed videos on our channel:
Expeditions: A MudRunner Game will be available on March 5, 2024, on PC.
Start your expedition now! Pre-order the Supreme Edition, Year 1 Edition, or Standard Edition now on select platforms. And don't forget, pre-ordering the Supreme Edition or Year 1 Edition grants you exclusive content and early access to the game, so you can start your expedition 5 days before its official release!
Pre-order Expeditions: A MudRunner Game and its Year 1 and Supreme Editions:
Hey all, a new update is out now! In this new update I have added 2 new weapons:
- The railgun: a gun that shoots a powerful laser but takes a little while to charge up - The burst rifle: a fast firing rifle that shoots in burst of 3
I've also made some major changes to the weapons you are already familiar with though:
- The rocket launcher shoots an actual projectile now instead of relying on hitscan - All weapons now have varying amounts of recoil - The minigun has A LOT of recoil (you can pretty much fly with it lol) - All weapons have been nerfed a little bit (increasing the time to kill).
I've also handled some important bug fixing and behind the scenes changes:
- Fixed shooting through walls bug - Fixed host advantage - Miscellaneous bug fixes and small UI changes
Let me know about any bugs you encounter in the discord and your thoughts on the new weapons :D