Outcast - A New Beginning - Lanani
General questions
  1. What date and time does the game release? Is the release simultaneous across all time zones?
    The game will be released on 15 March 2024, at 15:00 CET/ 10:00 EDT/ 07:00 PDT. Release is simultaneous worldwide.
  2. Which platforms will the game release on?
    PC (Steam and GOG), PlayStation 5 and Xbox Series S|X
  3. Are there plans for release on additional platforms, e.g. Epic Games, PS4, Xbox One, Nintendo Switch, GeForce Now, Gamepass, Mac, Linux, etc.?
    There are no plans for release on other platforms at this moment.
  4. When does the review embargo drop? How can I get reviewer/content creator access?
    If you are a content creator, please contact contentcreators@thqnordic.com and make sure to link your YouTube/Twitch channel in your email. The embargo drops on: 14 March 2024, at 15:00 CET/ 10:00 EDT/ 07:00 PDT.
  5. How much does the game cost?
    PC standard: € 59.99 / $ 59.99 / £ 49.99
    PlayStation 5 & Xbox Series S|X standard: € 69.99 / $ 69.99 / £ 59.99
    Collector’s edition: € 199.99 / $ 199.99 / £ 179.99
  6. Is there no PC collector’s edition for the US?
    There is no PC collector’s edition for the US, that is correct.
  7. Do physical editions for PC come with a disc, Steam code or both?
    Both (this applies to both standard and collector’s edition).
  8. Are any additional languages planned? (e.g. Turkish, Ukrainian, European Portuguese, Italian VO)
    Additional languages are currently not planned.
  9. Are there going to be beta tests for the game?
    No.
  10. Is there a roadmap for future content?
    Not at the moment.
  11. Will there be microtransactions or other monetization features?
    No.
  12. Will there be custom Steam backgrounds, avatars and game profiles? Will the game have Steam trading cards?
    Trading cards: yes. The rest: no.
  13. How big is the dev studio that worked on the game?
    Appeal Studios is around 50 people.
  14. Will the soundtrack be available separately?
    Yes.

Technical questions
  1. Will users be able to preload the game?
    No.
  2. Will the game be always online? / Will it be playable offline?
    It is entirely playable offline.
  3. Will the game feature any sort of multiplayer?
    No.
  4. Does the game run on Steam Deck? If so, how well? Is it verified?
    We’re still looking into it and are currently targeting that it runs well around launch.
  5. What are the final hardware requirements?
    MINIMUM:
    o Requires a 64-bit processor and operating system
    o OS: Windows 10, 64 Bit
    o Processor: Ryzen 3 1300X / Intel Core i3-7530K
    o Memory: 8 GB RAM
    o Graphics: GeForce GTX 980 Ti / Radeon RX 5600 XT
    o DirectX: Version 11
    o Storage: 40 GB available space
    RECOMMENDED:
    o Requires a 64-bit processor and operating system
    o OS: Windows 10, 64 Bit
    o Processor: Ryzen 5 5600X / Core i5-12400
    o Memory: 16 GB RAM
    o Graphics: GeForce RTX 2070 Super / Radeon RX 6800 XT
    o DirectX: Version 12
    o Storage: 40 GB available space
  6. Will the game be limited to one player / save file per account and system?
    No. Players can make multiple manual save files.
  7. Will the game have 3rd party DRM such as Denuvo?
    No.
  8. Which engine was used to make the game?
    Unreal Engine 4.
  9. Will the game be VR compatible?
    The game does not have official VR support.
  10. Will we be able to disable motion blur, film grain and other such post-processing effects?
    Yes.
  11. Are there any other accessibility options?
    In addition to the above, the game offers adjustments for deuteranopia, protanopia and tritanopia, as well as the option to adjust brightness and contrast.
  12. Will we be able to adjust camera/FOV?
    Yes. Camera inversion and FOV settings can be found in the in-game pause menu, both in the main game and in the demo version.
  13. Are the controls customizable?
    Yes for keyboard and mouse. No for controller.
  14. Are there any plans to support PlayStation controller layouts or will all buttons be displayed as Xbox buttons?
    This is currently not planned.
  15. Will the game have advanced graphics options on PC such as DLSS, FrameGen and FSR?
    The game supports DLSS, but not FrameGen and FSR.
  16. Does the game support ultrawide resolutions?
    Yes.
  17. Will the game let us choose between performance and quality mode on consoles?
    This is currently still being worked on.
  18. Will we have the option to disable HUD elements for a fully immersive experience?
    Not at launch. We are looking into it, though.

Content questions

  1. Is this game a sequel? Do I need to have played the first game to understand this one?
    Yes, it is a sequel, but while knowledge of the story of the first game is helpful, it is not required.
  2. Does this game reboot/retcon existing lore?
    We have taken great care to stick as close to the existing lore as possible. All major events of the first game are canon within this one.
  3. Does the game have vehicles? Can we ride twon-has again?
    No to vehicles and twon-ha riding. But there is a creature you can fly on. ;)
  4. Does the game have character customization (outfits, helmets, different armor pieces, etc).
    No.
  5. Are there melee weapons apart from the shield?
    No.
  6. Is there a personal protagonist orbital ship hub/house or underwater hub/house?
    No.
  7. Will there be a photo mode?
    Not at launch, but we’re looking into adding it post launch.
  8. Is the game world open or following a strict story structure?
    Everybody’s journey through Adelpha starts and ends in the same place, but between that, you have lots of freedom in which parts of the world/story you want to tackle next.
  9. Why do the Talans look and sound so much more human than in the first game? What was the reason behind that choice?
    This is mostly due to the progress in terms of facial animations and fidelity. Back then, the Talans didn’t have many details and very heavy voice-processing. When we made A New Beginning, we sat down to look at the original content and decided to re-evaluate certain design choices. While the original Talan designs were intriguing and unique, we decided to update them to a more detailed, more colorful and expressive version, similar to the update to Adelpha’s environments.
  10. Why did you change Cutter’s look and voice so much? He looks and sounds nothing like the original!
    That’s mostly due to the evolution of Cutter as a character. In “A New Beginning”, Cutter is more matured. He is the father of a child and goes through a different character arc. Therefore, the writing, character model and voice performance changed accordingly.
  11. What exactly is included in the demo version?
    The demo version consists of three segments:
    - Combat: clear one base using a preset number of weapons/upgrades, no time limit
    - Exploration: explore the world of Adelpha and its side quests, 20 minutes per access
    - Story: storyline of the village Sappa, 20 minutes per access (time pauses in dialogues)
  12. How long is the game?
    If you rush through the main story, approximately 30 hours, but much more if you explore and do side quests.
Warspear Online - oksana.kuzyk


Warriors!

We're glad to announce a special deal: this weekend receive a 50% bonus with every Miracle Coins purchase!

This bonus will only be active for purchases more than 1000 Miracle coins.

Discount starts: 01.03.2024 15:00 CET
Discount ends: 04.03.2024 10:00 CET


Have a nice weekend and good luck!
The Warspear Online Team
Sheba: A New Dawn - Kashkool Games
We are thrilled to announce that we are participating in Steam's much-anticipated "Metroidvania Fusion" event!

This special occasion is dedicated to celebrating the rich, explorative, and intricate world of Metroidvania games.

Our demo will be available during the event:
From the 4th of March Till the 11th of March 10 AM (PST)
Sippy Disco: Light Up the Dance Floor - Turn Da Page
Hey there, party people!
Joel Page here, and I'm about to drop some seriously groovy news! Tomorrow, brace yourselves as my latest creation, Sippy Disco, hits Steam like a burst of confetti!
Picture this: You're about to embark on a neon-fueled puzzle adventure that'll have you tapping your toes and moving to the beat! Meet Sippy the unicorn, the ultimate dance floor diva, on a mission to light up every square with style and finesse. But hold onto your glittery hats, because Sippy's not alone – join forces with roller-skating parrots and disco balls to really amp up the fun!
Now, let me take you back to where it all began. My partner-in-crime and I, fueled by caffeine and dreams, decided to sprinkle a little magic into the world with our business, Sippy Crumbs. We're all about spreading joy, one cup of coffee, cookie, and heartfelt card at a time. But amidst our hustle, I found myself knee-deep in the development of a complex RPG game. Don't get me wrong, I was passionate, but the road ahead seemed endless.

Then, in a stroke of pure inspiration, I hit the reset button. What if I infused our company's mascot, the beloved unicorn Sippy, into a new gaming venture? And just like that, Sippy Disco was born! With a few swift moves and some coding magic, I had a prototype ready to dazzle the world.
Fast forward to today, and Sippy Disco isn't just a game – it's a vibe! We've been setting up shop at local markets, inviting folks to boogie down with Sippy while they browse. It's been an incredible journey watching players light up with excitement as they conquer each level. Much like Sippy Crumbs, our game is all about forging connections and uplifting spirits with every pixelated step.

Ready to join the party? Sippy Disco is hitting Steam at a sweet 15% off, so mark your calendars for March 1st! And if you're in the mood for some real-life fun, catch Sippy strutting his stuff at the Phoenix Melrose Street Fair this weekend!

So, what are you waiting for? Let's dance our way to victory with Sippy Disco!
Fort Solis - Terry_Dear Villagers (Com Dev)


Hello Community,

We are glad to announce that Fort Solis is now available on Geforce NOW!

Head over to the Geforce NOW and play the game anywhere you want using streaming power of the cloud!

See you in Fort Solis.


https://store.steampowered.com/app/1931730/Fort_Solis/
Mar 1, 2024
The Panic Room. House of secrets - Evanesca


📿Amulets are special charms that will help you cope with even the toughest challenge. Lacking copper tokens or experience? Can't find the right item or piece of the puzzle? The Puppeteer has amulets for all occasions.
And now you can find them in the store with a 40% discount!
In addition, the Puppeteer has reduced the cost of entry to the rooms by half! ❤
Pirate Commander - A2Softworks
Ahoy Pirate!

In the last devlog, we wrote about the so-called POIs (Point of Interest) that symbolise important gameplay elements in the exploration view. Today we want to tell you a little more about ports and sectors.

The game map itself is divided into sectors that the player will travel in. Each sector will have a specific Tier, and on this basis the player will be able to decide whether he wants to go there. The higher the tier, the game becomes more difficult and the more demanding the challenges are, but also the greater the reward. Below, you can see the boundaries of the different sectors.



Within each sector, apart from the POIs presented in the previous post, the player will be able to visit ports and use their benefits. In the following, we will discuss the first batch of buildings that may appear in a given port. The number of functional buildings there are in a port can vary from sector to sector, and it is impossible to be sure until a given port is discovered.

Now let us get into details of the first set of port buildings.

Tavern


The tavern is a building that we visit to look for new sailors who will join our crew for a certain fee and the promise of treasures. After reaching the port and selecting the Tavern, the player can choose one of the 3 available crew members. After a while, new sailors can be found in the Tavern, so be sure to visit it after a while.

Market


This is a building that allows you to trade with a given port. Each port buys and sells up to three different goods. It is worth checking the cost of raw materials in each port you visit because from time to time the needs of the city may change and thus the cost of purchase and sale can change significantly. A good captain always checks prices and can make a fortune by carefully planning the transport of raw materials from one place to another.

Shipyard


During sea battles and boarding combat, the integrity of the ship can often be damaged. Then you need to dock at port and ask experienced shipwrights to repair it.

More information about ports and its buildings we will introduce a little bit later. Meanwhile, remember to follow us on social media and join our discord server!

(click on the banner above)

Follow A2 Softworks:
Facebook: https://www.facebook.com/A2Softworks-1691660747595674

X (Twitter): https://twitter.com/A2Softworks


Follow Rock Games:
Facebook: https://www.facebook.com/fRockGame

X (Twitter): https://twitter.com/tRockGame

Terra Memoria - Terry_Dear Villagers (Com Dev)


🎵 🎵 Greetings 🪕🪕

Yes, it's our second dev update, if you missed the first one which is a masterpiece (this one too😏), feel free to check it out.

https://steamcommunity.com/games/1912750/announcements/detail/4197988091800574447?snr=2___

Based on the emojis in this news, we think you are already know what we're going to talk about, that's right, it's 🦥 Alto 🦥 & Moshangzilla Moshang 🦏


🪕Alto moved to 5th terrace 🪕

Good news, we reduce the time you spend searching for Alto. Two main reasons:
  • 🥁 Alto wants to have more visitors
  • 🚏 He wants to be found easily (🎶 I was lost in Constance, but then I found himmm, I found youuuu, woo hoo 🎶)
Before


After


🦏 Moshangzilla is coming ... 😱

During development we tried to change the gameplay of the game 🤣 but it seems we went too far (don't worry, it won't happen in the game once you wishlist Terra Memoria and join our discord) 😏.





Cheers,

Wishlist NOW!
(To get notified when the game comes out soon 🤫)
https://store.steampowered.com/app/1912750/Terra_Memoria/

Join our community

(TO BE CONTINUED ...)
Retrowave '84 - KS98
So first of all, the demo has now smashed 20k downloads! Awesome! The next update for the demo will contain a new level, as per the previous months post, and will drop early April 2024 (if not, sooner!)...
As always, all support has been welcome, and thanks to all those who've wishlisted and followed the game so far!


Bulwark Evolution: Falconeer Chronicles - kamil
Hello, Everyone!

We are happy to tell you to communicate better with you we have specially created a QQ group to bring you a better game experience. You can also talk about your game experiences in the group and meet more friends who play Steam games!

Our QQ group number is: 798228462

Let us take one step at a time and build strong settlements!

https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/
...