It's winter holiday here in Finland, so I've been hanging out with the kids a bit more. The gamedev train can't be stopped, though, so we did make good progress despite having a bit more lighter week. The game is slowly starting to come together, but I still have a massive boss enemy to deal with: I need to figure out how to do effective marketing. Check out my thoughts on the new devlog below.
LISTEN; to the Full Interstellar Sentinel Original Soundtrack for your listening pleasure!
Wow! I mean, wow, the reception of this album has been phenomenal! So many people have reached out over the last couple of days with so much positivity that I am a little overwhelmed. I am immensely grateful for all our fans.
Interstellar Sentinel Soundtrack by Chris Huelsbeck
Digital Album Streaming + Download Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more.
Track List:
1. Monster Soul Collector (Main Theme) 03:07 2. Demonic Dream Lure 03:18 3. Dark Wellspring Court 04:02 4. Dark Wellspring Infiltration 03:12 5. In The Face of The Machine (Theme reprise) 03:16 6. Vamperial Remnants 03:21 7. Multiverse Drifter 04:11 8. Abyssal Grove's Metamorphosis 03:32 9. Astral Courage 04:08 10. Astral Rebuff 03:27 11. Hyper Slider 03:42 12. Through The Titan 03:12 13. Titanic Champions 03:36 14. Questing Realms 04:23 15. Ice Cream Shmup Shop 02:59 16. Zenwards 01:45 17. Monster Soul Collector (Francesco Di Mauro Remix) 02:52
This is the complete soundtrack album for Interstellar Sentinel, an action-packed bullet-hell shoot'em-up that takes you on a sci-fi fantasy journey through legions of monsters, demons, and cosmic mind-ripping entities.
The game was created by a friend and colleague from the former Factor 5 USA studio and is an inspired love letter to some of the best side-scrolling games ever made, like Salamander/Life Force, Gradius, R-Type, Darius, Super Aleste, Einhander, Ikaruga, and more.
The soundtrack, featuring all new compositions, is heavily inspired by Chris' earlier works and successes, like Turrican, X-Out, and Katakis, and should be an aural feast for his fans!
From Chane Hollander, the creative director, "Interstellar Sentinel is my lifelong dream to build the games I've grown up playing! A sincere thank you and shout out to our fans and Beloved Community for all the support. The game would not be what it is without you!"
This week's update focuses solely on Adventure, but we've also implemented the long-awaited unified import/export dialog. Since this new dialog will replace all areas of the game where you can import/export, we decided not to release it with this update and instead polish it up and give it to our Discord/Patreon premium supporters to test first.
Here are some screenshots of what you can expect the dialog to look like in the future:
Changelog
Adventure
added spell 'Identify Room'
added spell 'Mana Armor'
added AI Action 'Adventure: Cast Spell'
added AI Action 'Adventure: Teleport'
added AI Action 'Adventure: Buy Market Item'
added AI Function 'Adventure: Get Mana Armor'
mana no longer drops in chests
last armor drop reduced to d130 (was d200)
last sword drop reduced to d160 (was d200)
fixed a bug with AI function 'Adventure: Count Entities'
fixed a special case where map button doesn't get enabled after map unlock
fixed 'Phoenix Feather' missing a sprite when dropped
Heroes of Sherwood, introducing CJ the Chicken Jetpack in Update 7.0! 💥
Beat the game to unlock the chicken jetpack, completely changing the way you speedrun and explore! With my full-time support, I also achieved a massive number of bugfixes and updates (see full list below). Jump back in and practice your aim as we approach the full release of Sherwood Extreme!
Welcome new players and new members of the CAGE community! 🕹️Play the free co-op demo with your friends and Wishlist for the launch discount ❤️Join us on Discord to get an exclusive cosmetic
Bugfixes
- Fixed save game purchased items deleted - Fixed co-op melee attack on client - Fixed co-op client horde continue gets stuck on black screen - Fixed co-op client stuck on cannons - Fixed ragdoll collision behavior - Fixed aim cancel when exiting zipline/swing rope - Fixed reaper stays still when repeatedly shot - Fixed AI stand still after melee attack - Bosses (+reaper) points accurately show in crosshair text - Boomer goblin will always count as explosion kill - Fixed zipline enter/exit/re-enter smooth transition with better momentum - Fixed zipline animation hand offset - Fixed default cape auto-equipping - Fixed popping shop item rotation/icon on hover - Fixed save on skin material change and restart level - Fixed AI rotation pops and jitter - Fixed save issues with skill tree and skin change - Fixed co-op not unlocking next level - Reduced co-op jitter for zipline and riding - Fixed co-op client timer icon staying on death - Fixed DLC level spawning incorrectly - Fixed getting stuck in Hideout menus - Fixed reaper trail particle weirdness - Fixed arrow trail disappear on hit enemy/barrel - Fixed arrow trail piece detached from arrow - Fixed melee attack while shield dashing in air - Other runtime errors and crashes
Updates
- Added Nottingham to demo - Lava bounces and deals damage instead of instant kill - Enemies can no longer blow up barrels - Bosses (+reaper) don't give bonus combo (to prevent killing bosses before minions) - Reduced reaper points 20/30->10/13 to match bosses (but is now affected by combo) - Adjusted sniper crosshair visual - Reduced motion blur in slow-mo 0.75 -> 0.25 - Improved zipline vertical blending and momentum - Reduced memory usage by 12% for all levels - Tuned and added Hideout UI/portal sounds and lore texts - Adjusted Peaky Isles fog, Hideout ripple particles, Horde blimp start - Lava river added and removed ziplines in first half - Adjusted crossbow position/rotation in weapons shop - Improved arrow sounds, announcer sounds, enemy hit sounds/UI - Adjusted slow-mo and freecam post process - Sped up Hideout menu transitions/play button - Improved portal enter camera transition - Minor collision changes to avoid getting stuck in levels
Known Issues
We're working on many known issues, including: - Co-op issues with joining and jitter - Rare crash when using shop - Please report any others on Discord
Thank you for playing and inspiring us to continue creating Sherwood Extreme!
All friends of the road to wait a long time, the current version for us, mainly to ensure stability and experience, so the new content is almost nothing, in the version of the stabilization, we will launch new content as soon as possible, only two people development speed is indeed very slow, please understand. And the sales of the game is not satisfactory, we are already struggling to support, but what we can do, we will try to do well.
1. Fix the problem that carp can't be synthesized into Rainbow tail fish; 2. Fix the problem that food can't be eaten when planting, which leads to the death of the character card; 3. Fix the problem that hares do not appear in forest; 4. Fix the problem that Kirin and Phoenix do not appear in Chaos teleportation array; 5. Fix the problem that the material box cannot be used in the Draper's shop; 6. The lower left information box is hidden by default, and will be displayed when placing cards on it; 7. Increase the judgment conditions when the copy exits, and try to fix the problem of copying and losing character cards.
Finally, I wish you all a happy game, if you have any game problems, welcome to give us feedback, or join the game group 715191519 to tell us, thank you!
This pack includes 10(!) COMPLETELY EXCLUSIVE cars with unique visual design and technically upgraded to SPORT level! Attention: these cars can only be obtained by purchasing this DLC. These cars cannot be obtained by any other means in the game. The cars in this DLC are completely unique and exclusive. 1996 SMK IV R 1989 DX-5 1993 N180 2019 GODZ-35 R 2020 PRETENDER 2000 SH2000 C 1978 SN-30 2001 SN-15 TS 1992 DX-7 2014 FRIGATE
I want to give a massive thank you to anyone who has taken the time to read these, we certainly didn't expect to keep them going as long as we have!
This time we'll be revealing some of the new Talents that will be bursting onto the tree with the 0.12 update for Warrior, Summoner and Bandit! If you didn't catch last devlog and want to know more about how Talent Packages are being reworked and what Archer and Wizard have to look forward to, you can find that here.
Curveball
Warrior will be chucking some shiny new weapons in 0.12.
Throwing Weapons come from a handful of different sources. New Talents allow you to throw them every few seconds, New Abilities will let you throw them on command and the Axes from Axe Toss also count as Thrown Weapons.
With Talents from the Fastball Talent Package you'll be able to build around Throwing Weapons even further!
Friends Til the End
Summoner is getting his most loyal summon yet!
Once you've summoned the Ghost Puppy, he'll keep returning to you until the end of the Night - even if he dies! Remember that a pet is for life though, every dog deserves a healthy diet and a cute collar!
Shop Til you Drop
We're building out Bandit's identity further in 0.12 by giving him some new mechanics core to his class.
Spree Talents will reward you for entering the Shop, these buffs can get pretty out of control if you enter the Shop multiple times in a single Night...
Lucky for you we'll be adding even more ways to do that!
We're also experimenting with Talent Packages giving classes access to mechanics usually reserved for other classes. Some clever people already made the connection between Wizard's Elementals and Summoner's Helpers!
Bandit is next in line, receiving a Combo Package in 0.12.
Our goal with any class getting Talent Packages that use a mechanic from another class is to make sure:
- They feel like they're accessing that mechanic in a unique way that's on-brand for the class - They're never the "master" of that mechanic in the same way the class that owns it is (Bandit should never get combo benefits as powerful as Warrior!)
Of course that's only a sneak peek at the Talent Packages coming next update, there are plenty more we haven't revealed yet. We can't wait to see what you make of them when the update drops.
Thank you so much for joining us for the 50th Devlog and double thanks if you've been reading for a while! Next time we'll be revealing the new Endless Nightmare feature and will hopefully be ready to show off some Damage Numbers. Until then...
"MY DESTINY GIRLS" is an exciting dating simulation game that offers a unique and immersive experience through real-time interactive video. As soon as you wake up, you are surrounded by six beautiful girls, all showing their fondness for you in different ways. With varying personalities ranging from sweet and kind to stubborn and controlling, it's up to you to navigate your way through their preferences and provide the happiness they deserve. Invite you to join the wishlist and look forward to "MY DESTINY GIRLS" online!
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