From the work completed so far, this episode will be the longest yet. Even in its unfinished state, it is roughly the length of both previous episodes combined.
Once finished, this episode will be released as a major content update, and work on the final episode will begin.
It is still too soon to give any release dates.
Translation Tool Plans
The next major technical task ahead will be an overhaul to the translation tool. It needs some additional features to make it ready for the next episode. When this work completes, more details about the new tool and how to use it will be provided in a future progress report.
Audio Issues
The stress testing for an audio issue fix earlier this month had unfortunately failed. While the new code was stable, and working well, after many hours the game will silently crash with no logging. It is also a very difficult thing to reproduce, and currently remains unclear if its actually related to the threading used in the new audio code, or if this is a deeper and unrelated issue.
To be on the safe side this fix is being benched until the crash can be further isolated. Depending on which versions exhibit the crash, it could take days or weeks of stress testing to narrow it down for further debugging.
Since this isn't game breaking issue, the next attempt to fix it will be made sometime after the coming episode is released.
Minor Patch
A recent hot-fix for the Steam initialization issues was just released as a patch. It appears to be resolving the issue for many of those affected by startup issues when first launching the game. Thanks to all of those who were able to test it and provide feedback.
Something Extra
Also sent along for this month's content updates was the following:
"This month the author bestows upon thee chaos and mayhem."
Toni Söyrinki leads the way with only 3 points going into the final race tonight. Will he manage to hold on or will double champ Wouter Teuwen strike back to claim his 3rd trophy?
Added additional fall-backs for when Steam fails to synchronize with the game.
When failures occur, achievements will be stored in the global game data and awarded later.
A few people have experienced issues where Steam is unable to transmit the App ID to the game the first times they try starting up. Some additional efforts and checks have been added to try to work around this. In the worst case scenario, the game should be able to carry on, but without the ability to award achievements.
In these situations, the game will now store achievements in the game data, and award them the next time the game can launch and synchronize with the game data.
We extend our heartfelt gratitude to each brave warrior who joined forces in the Evil King J’s Onslaught and Q&A Event on February 29, 2024! 🗓️ Your unwavering dedication and enthusiastic participation made this event truly remarkable.
🔥 Event Recap: The battlefield was ablaze as participants clashed with the Runaway King J, vying to restore peace in the Kingdom. The live Q&A added an extra layer of challenge, providing a platform for getting to know which players know the game well.
🌈 Highlights: Duration: 2 thrilling hours of action and questions Live Q&A: a Q&A event feature Atlantica Online familiarity and knowledge to win access to an interview. Private Interview: Thoughtful insights and feedback were received and all these players will have a chance to win the prizes!
🏆 Interview Questions & Rewards: We appreciate the thoughtful responses to the interview questions, showcasing your commitment to enhancing Atlantica Online. The winners of the Most Constructive Feedback will earn $20 Bonus GCoins and in-game rewards, while Consolation Winners will receive $5 Bonus GCoins by March 2024.
We extend our heartfelt gratitude to each brave warrior who joined forces in the Evil King J’s Onslaught and Q&A Event on February 29, 2024! 🗓️ Your unwavering dedication and enthusiastic participation made this event truly remarkable.
🔥 Event Recap: The battlefield was ablaze as participants clashed with the Runaway King J, vying to restore peace in the Kingdom. The live Q&A added an extra layer of challenge, providing a platform for getting to know which players know the game well.
🌈 Highlights: Duration: 2 thrilling hours of action and questions Live Q&A: a Q&A event feature Atlantica Online familiarity and knowledge to win access to an interview. Private Interview: Thoughtful insights and feedback were received and all these players will have a chance to win the prizes!
🏆 Interview Questions & Rewards: We appreciate the thoughtful responses to the interview questions, showcasing your commitment to enhancing Atlantica Online. The winners of the Most Constructive Feedback will earn $20 Bonus GCoins and in-game rewards, while Consolation Winners will receive $5 Bonus GCoins by March 2024.
0.21 comes with QoL and performance improvements, balancing, tweaks and more content. I enhanced the new player experience by improving the starter hero Aric and improved the fire and physical type mechanics so they are more fun. All the heroes move faster now. You can now see a list of all perks and item affixes available to better plan your builds. The new DLC hero supports the development and future of the game - Thank you for all the support.
We now have a collection, accessible from the main menu: See a neat overview of perks and items affixes before your run!
Major performance improvements
Polished level selection: The level selection now provides additional information about the selected level. It is now possible to progress difficulties on other maps than Dark Abyss!
The pause screen now shows the level name and difficulty.
New perk: Gold Rush (+20% attack speed and +20% movement speed when you have over 200 gold)
New perk: Focused Force (+50% projectile damage, -10% area of effect)
New perk: Brawlers Fury (+15% area of effect, +5% crit chance)
Visual aoe indicator for all the auras
NEW ACHIEVEMENTS
Overwhelmed: Die by the Hell-o-Meter reaching its maximum.
Hell Rider: Reach Hell-level 50.
Lost Opportunity (Die with at least 10 remaining rerolls)
Kaze Survivor: Survive with Kaze (Normal difficulty)
Kaze Surviror (Nightmare 5): Survive with Kaze (Nightmare 5 difficulty)
Spoilsport: (DLC) In Krampus Night, destroy an evil snowman during the challenge Snowball Fight.
HELL REVAMP
When you enter the portal, you start a second layer of progression: Hell-levels! A second level will appear, starting from 1. Loot hellish xp to get hellish perks. There are 8 stackable hell perks now!
The darkness radius will now change once the Hell-o-Meter is over 50%
New and more enemies!
Added a short explanation to the Hell-o-Meter when you enter Hell
PHYSICAL TYPE REWORK
Completely removed the knockback mechanic
The physical type now has a 50% chance to deal splash damage on default
Splash damage deals 50% of your projectile damage to close enemies when a projectile hits an enemy. The area scales with aoe modifiers and has a visual effect
Splash damage only works with a projectiles first impact and pierce
Adjusted perks:
Intimidating: +5% chance to deal splash damage on hit. +20% projectile damage.
Repulsion: +5% chance to deal splash damage on hit. Splash damage deals 10% more damage.
Strong Opinion: +5% chance to deal splash damage on hit. +20% crit multiplier
Ice Force: Splash damage has a 50% chance to freeze enemies.
Hexblade Strike: Dealing splash damage to a cursed enemy removes 2% of his current life.
HERO CHANGES
Aric
Damage increased from 15-20 to 15-30
Crit chance increased from 20% to 25%
Increased the base attack speed
New traits:
1% chance to heal 1 hp when you slay an enemy.
Perform a battle cry when you take damage, damaging and knocking back nearby enemies.
Daria
Daria now has a new attack pattern
Increased the base damage from 3-9 to 12-22
Reduced the base projectile range from 12 to 5
Reduced the base projectile speed from 10 to 8
Polished traits:
+4 frontal projectiles.
Buff your companions damage by 300% while you attack.
Your projectiles deal 50% less damage while walking.
Misty
Increased the movement speed from 3.5 to 4
Reduced the base projectile range from 9 to 7
Santa
Increased the movement speed from 2.5 to 3.8
Gundel
The ground effect now lasts longer and causes less visual clutter
Kaito
Increased the base projectile range from 3 to 5
Changes the base projectile spread from 30 to 50
Icicle
Reduced the base projectile range from 11 to 8
Zikk
Reduced the base projectile range from 6 to 4
Effy
New additional trait: Frost damage is being dealt when the freeze starts instead of when it expires.
TWEAKS
Challenge shrines now spawn like they did before - they spawn randomly on the map once their time has come. I adjusted the required unlocks for the challenges.
Added drop sounds to books & potions
Reduced the time between burns from 0.3s to 0.175s and made burn damage apply sooner so burn spread is working even if the enemy gets killed by projectile damage
(You will see much more burn and burn spread now. Non-fire heroes can utilize the Scroll of Fire better now.)
Drastically improved the attack pattern of the Phoenix companion (now shoots several projectiles towards the closest enemy from time to time, dealing a burn explosion on impact)
Increased the attack speed of the Cactus companion
Slightly reduced the drop rate of perks
Increased the overall number of archers
Changed the overall aesthetic of Krampus Night (darker and more "corrupted")
Krampus Night is now 10 minutes long and has a higher xp rate
Reduced the freeze duration for bosses and minibosses
Updated the description for Blades of Justice+
Alactrity: Reduced the attack speed from 25% to 15%
Accelerator: Reduced the attack speed from 10% to 5%
Bloodlust: Now gives 3% instead of 5% attack speed per levelup
Reduced the damage increase of chaining projectiles for the Arcane type from 25% to 10%
Increased the base burn spread chance for the Fire type from 20% to 30%
Bosses can now attack when they are frozen
Polished the visual appearance of the indicator arrow
Bulls Eye suffix: Reduced the increased enemy projectile speed from 75% to 30%
Changed the required achievements for some of the core hero unlocks:
Zikk will get unlocked with Misty N1
Kaito with Zikk N1
Gundel with Kaito N2
Effy with Gundel N2
Daria with Effy N3
FIXES
Fixed a visual bug that affected the health bars in Hell
Fixed a bug that spawned the Mysterious Egg far away from the player location
Fixed a bug that crashed your game if you took Orbit after you lost one of your companions
Fixed a bug that let you purchase duplicate companions
Fixed a problem that caused the banish buttons to be invisible on some resolutions
Fixed a problem with the menu background on some resolutions
Fixed a bug that was caused when picking up a perk scroll while leveling up