The Steam v.1.0.3 Update has been released. Details of the changes in this patch as well as future plans are as follows:
■New Features
・Addition of option to practice six lanes on Easy and Normal difficulty levels ・Implementation of “Auto” mode to automate note speed adjustment ・Cloud save support・ ・Added a toggle to show/hide FAST/SLOW and a position adjustment option to the FAST/SLOW indicator ・Added a position adjustment option to the judgment text and combo count ・Added an option to select note skins ・Added a reset button to the settings menu ・Added a function to show achievement status on each stage map in Story mode (whether Reigen Kaisei has been performed/all stages have been cleared/all rewards have been acquired) ・ Arrangeable beat maps such as Mirrored map or Random Lanes in Kagura stage
■Fixes
・”Retire Help” changed so that it does not forcibly display after the second time ・Fixed the Fullscreen behavior of the Settings screen ・Fixed an issue regarding an abnormal movement of clouds in Story mode ・Updated the preview screen design ・Improved Live2D display
■Known Bugs
・The Reset button does not work correctly in some cases in the Item 3 and Key Assignment tabs in the Settings screen's Kagura tab. ・The priority of hit detection, FAST/SLOW, and COMBO displays are incorrect in some cases.
■ What we are currently working on
・Better results screen ・Adding Bar Lines ・Fixing issues related to unwanted results occurring with Mitama card skills ・A feature to see rewards such as from achievements and bonus stages in the Mitama cards/Heroine detail view ・On the song details in the selection screen show, beat map difficulty/beat map level/DLC name ・ Adding a function to show what rewards are obtainable when clearing a stage ・ Fixing TC/SC word inconsistencies ・ “Booster Items” that assist the player in completing missions ・ A function to visually show the achievements and bonus stage rewards on the Spot map ・ A function to filter Mitama cards by recommended in Story mode
■Planned Updates for the Future
・Mouse and touch screen support ・A “Course Mode” to play multiple songs in one run ・Autoplay Mode ・Customizable UI for the Kagura stage (e.g. Lane transparency, Hit effects) ・Adjustable guiding line in Kagura stage ・Emblems (Lane background skins for Kagura stages) ・Toggle ON/OFF for Blinds ・Revamping in-game visual effects (e.g. Perfect hit, Full combo flash, High combo visuals) ・Show own hitbox and enemy projectile transparency setting in Danmaku stage ・Adding customizable Danmaku stage lane positions (3 options: Divided/Left side/Right side) ・ Adding a folder function to the song selection screen
We are continuing development to improve the player experience with a primary focus on fixing current known issues. We hope you enjoy the game and for your continued support of Touhou Danmaku Kagura Phantasia Lost.
Hello Commanders, It has been a year since we unveiled our first demo. We are thrilled to be on the verge of launching our early access!
We are excited to welcome both new and returning players to the upcoming early access version, and we plan to continue adding exciting new content and features throughout the early access period based on the community's feedback. Please add our game to your wishlist on our Steam store page.
Your feedback is crucial!
From the initial alpha to the demo and beta testing, your feedback has played a pivotal role in defining our deck-building game with real-time card play. Getting to know the community while developing the game has been an amazing journey, and we cannot thank you enough for your support. There are many exciting new features waiting for you in early access, and we are eager to hear your thoughts.
Launching the game in early access is the perfect opportunity to welcome you to the world of Corrupted: Dawn of Havoc, where we can add and refine features based on community feedback. You've been with us every step of the journey, but from this moment on, you will experience real-time bug fixes and regular game updates.
Thanks to you, there are several core features already included in the early access version of the game and more to be updated later!
[Already Added] 1. Damage meters (combat statistics) 2. Wave-based combat system 3. Card special enhancements (Exsim system)
[Planned Additions] 1. Order Card (like LoL's Summoner Spell) 2. Co-op 3. Endless mode As requested since we opened Discord, we will focus on updating planned features and adding new characters.
We've also created many new additions ourselves, and we look forward to watching you discover all of them. We believe the best way to experience the new features is by playing the game, so we don't want to reveal too much, but we will provide thorough patch notes for everything from minor changes to new additions.
Demo version 1.0.4 includes revised puzzle hints, added internal monologues and short tutorials for the "Mind Room". The update aims to improve the player-game communication.
In Mind Room: - Added short tutorial text for drag&drop mechanic - Added instructions for missing memory clues - Different coloring of text for better indicating what to look for
Artifact Seeker will be releasing for sales on March 25th!
Thanks to all the players of who have been supporting our game, the full version of Artifact Seeker will be available on March 25th.
Compared with the demo and prologue, the official version will have more characters, more artifacts, more maps, more game modes, more achievements, more affixes, more skills, and more events!
The prologue, demo, full version will share the same progress, so no need to worry loosing your progress.
NEW
- some new skills - Some new artifacts - some new affixes - Some new meta progressions - The new customize difficulty system, Destiny and Atonement, will be unlocked together with difficulty 5 when the main city is upgraded to level 5.
Adjust
- Adjustments to some skill stats - Adjustments to some events - Synergy Link changed to Godspeed - Adjustments to some artifact stats - The number of projectile penetrations for random affixes is cancelled, and existing affixes will be replaced with dark synergy damage
Bugfix
- Fixed known bugs in the game
Thank You:
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker" even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, add to your wishlist, and provide us with feedback at any time. :) And if you enjoy the prologue, please leave a review for us. Thank you ALL.
Dwarven Book will now highlight floor text you have selected and turn it green if it's selected. By default "F1" (Floor 1) will be selected.
Added an Alert message that tells you, you don't have enough materials for any perks.
Perks
Perks that require floor resets will no longer have a required area. Required area is set to 1, the default floor.
Fixes
Fixed wrong Material count in Dwarven Book. Names were conflicting with each other and it kept showing the incorrect material count for certain materials.