Sole Saga - Dev It With Cat
Hello everyone!

First of all, we apologize for the lack of updates for a while.
After the New Year, we took a break from working on the project to recharge and brainstorm new ideas.
However, we are still committed to developing this game and releasing it out of Early Access as we have planned.

And now, it's time to introduce the new hero, "Dark Alchemist", in this beta version!

He is the first hero to come with the "Status System", which is a new system in the game.
His weapons will inflict poison status on enemies, which will gradually damage them over time.

You can unlock the new hero by completing the new achievement: "Upgrade Mystical Hand to level 9."

We plan to update the "Status System" to some of the original weapons in the next version as well.

To join the Open beta testing please follow the step from the link below
https://store.steampowered.com/news/app/2027970/view/6083844525370723753

If you are enjoying the game, Don't forget to rate us on steam, it really helps us out a lot!
Do not hesitate to contact us If you have any suggestion or feedback.
Discord
Dissustions
Tire Friend - greed
...especially in the tutorial level ("Driver's Education"). I've listened to direct feedback and watched a lot of gameplay videos.

So now, the floors are brighter so that drop shadows will guide your jumps. And bouncing ("Become Bouncy") is pretty much enforced, so that you're taught that it's a thing that you can actually do.

The tutorial level is important to get right, and suggestions are always welcome. Tell me what worked and what didn't -- in the tutorial level and elsewhere. I'm listening.

Happy tiring!
Feb 29
AstroDrop - Coscos10
Changed background music
Blade Mistress - Sarah
Welcome everyone to the opening of Blade Mistress.


It has been a long wait on this day for the return, With that said its going to be a short and sweet announcement.

Mark your calendars for march 5th.




Obscurity: Unknown Threat Playtest - Snakelet
This hotfix addresses the following:
- Fixed crash
- Increased obscurity ratio to 1 obs per 7 humans
- Fixed tagging dead bodies counting as friendly fire
- Added explosive / defense cleanup between obscurity elimination rounds

Full Patch Notes v0.47
Infinite Forest Idle Playtest - Pasc
- Added a new item tier: Simple Leather
- Monsters past zone 25 now drop Leather
- Crafting an item now only costs one resource type.
- Removed T1 & T2 shields.
- Added some new helmets.
- Updated Sturdy Stone Shoulders
Call of the Golden Valley - osaurus.studios
We're thrilled to have been selected to be in the Wings Interactive Women's Day event! Watch some behind-the-scenes content and check out our demo!
Community Announcements - truliartruliar
The Helldivers universe is one of noble soldiers, heroic deeds, and heartfelt, unflinching patriotism in the face of giant acid-spewing bug monsters. In the words of Game Writer Stephen Flowers:

I personally love writing for a game with opportunities for comedy, and that doesn't take itself too seriously. I hope I can find a game like that soon...


If you want to catch up with the story of Super Earth and her valiant defenders, read on.


Since Helldivers…

HELLDIVERS 2 takes place a century after the events of the first game, with Super Earth having emerged victorious against its adversaries – the deadly, bug-like Terminids, the grotesque Cyborgs and the inscrutable Illuminates. With its foes vanquished and the Galactic War won, an era of peace and prosperity ensued. The Helldivers, Super Earth’s elite task force, were dismissed.


Super Earth entered its most peaceful and prosperous years.


The same faster-than-light travel technology, heroically liberated from the Illuminates, that gave Super Earth access to the galaxy, has since been used to colonize it. This period has come to be known as The Great Democratization. FTL technology is reliant on a steady supply of the precious substance E-710 which, luckily, can be found in decomposing Terminid bodies. So naturally, Super Earth has been farming Terminids on an industrial scale.


The success of Super Earth depends on the hard work of citizens.


Why Super Earth needs you

In a shocking turn of events, the Terminids have broken free of their farms and begun spreading throughout the galaxy. The Super Earth Armed Forces have been struggling to quarantine them on their farm planets, but are stretched thin – so when a mysterious new enemy enters the fray, Super Earth has no choice but to mobilize the Helldivers once again.

The Automatons are fully mechanized soldiers of a kind never seen before. But their emblem is eerily familiar …

It is now up to you, Helldiver, to don your cape and take back Super Earth’s colonies once and for all. You will be fighting these vile, freedom-hating foes on two fronts, as Super Earth works to implement a solution to the Terminid scourge.
City Car Driving - Oleg Lukashevich

They are all united by the theme of changes on the locations, which we already showed you in the previous diaries.

You may read complete Developers Diary on our City Car Driving 2.0 Steam page
City Car Driving 2.0 - Oleg Lukashevich

They are all united by the theme of changes on the locations, which we already showed you in the previous diaries.






You can always find out more about the upcoming game before its release in the Developers Logs.
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