Islands of Insight - jchaparro
Hello, Seekers!
Here are some of the most frequently asked questions to help you know what to expect on Islands of Insight!

Frequently Asked Questions

Requirements


How do I add friends?
In order to play in the same party, both players must have launched Islands of Insight once. This will ensure you can appear on each other's in-game friend lists.
  • Once this has been done and you re-launch the game, press 'Tab' or click on the Tab icon at the top right to see your in-game friend list. Press the 'Join' button next to your friend's name. This will allow you to join the server your friend is in.
  • Now that you are on the map, simply press 'ESC' to view the menu, and press the 'Join' button here to invite your friend to your party.
  • Once they have accepted your invitation, you will be able to see them in your 'Party'.
  • You will be able to spot them easily when you meet them on the map, even if they go behind a wall.
If I played the demo, will my progress carry over?
Yes! Your progress from the February demo will carry over into the full version of the game.

Is there support for controllers?
There is no support for the use of controllers for Islands of Insight at this time.

Is there Steam Deck support?
Islands of Insight is currently only supported and best played on Windows, you can view our minimum requirements here. Steam Deck, Mac, and Linux are currently not supported for Islands of Insight but we appreciate the feedback players have provided us so far.

How do I change my name?
Your in-game name is taken from your Steam profile name. If you update your Steam name, it will update in-game the next time you boot Islands of Insight.

Is there a cap to a puzzle's Mastery level?
Yes, the highest level that you can achieve for the Mastery of any puzzle is level 99.
Note: The bar may appear to move after you have hit level 99

How do I find more info about a specific puzzle?
The Encyclopedia contains all the information regarding the puzzles you have discovered so far. Make sure to use it to your advantage!

Want to see the full FAQ or experiencing an issue? Please contact us here:
https://islands-of-insight.zendesk.com/hc/en-us

Developer’s Notes

I played the Early Playtest in September and/or the most recent demo during Steam Next Fest. What changes can I expect to find in the full game?
  • The complete experience: 4 new biomes filled with new puzzle types, Enclaves and challenges.
  • New daily quests - more quest types and the ability to cancel quests, giving the player greater agency. 
  • Improved player progression: addition of puzzles awakening, which adds improved sense of progression in completing the campaign, and ensures players engage with tutorials at the right time.
  • Revisions on lore, map, costume art, user interface, puzzle collection, difficulty, and several Enclaves.
  • And we also did something special with the pyramid...
Gambit Shifter - Volcanite Games
Fixes
  • Fixed a bug potentially occurring after performing Undo, in the presence of an enemy's path partially linked to a Button Tile
  • Fixed a visual glitch potentially occurring after performing Undo, when getting killed by an enemy linked to a Button Tile
  • Fixed a visual glitch where the last hover wasn't cleared, if the cursor moved over a Moving Tile path


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Grapple League - Rain Check Studios
Grapple League Patch 1.2
Everything has changed.
Patch 1.2 is the culmination of feedback on the game so far. New systems have been introduced, new hints, bug fixes galore, and so much more.

Game Balance Changes
Everything has been sped up. The game should feel significanlty faster and less floaty. Especially at high speeds.

Boost Changes: With chargeable boosts some of the boosts needed changing. They all act similarly, but some, like Jump, got some much-needed balancing.

New Systems
Boost Charging: Grapplers may now find their boost charging while swinging at high speeds. The boost device captures swing energy, directly depositing it into the Grappler's boost reservoir. Essentially, the faster you swing the more boost you get back. Gain even more by raising your style meter.

Style Meter: The style meter is a reflection of how well you are swinging through a level. Keep your speed high, keep grapplling, and you'll see this style increase as well. Further, the higher your style? The more boost you will charge during your swings.

Shunting: Grapplers may use a portion of their boost to shift their player right or left sharply.
Air Brake Grapplers may activate a drag-system on their grapple suits to rapidly slow their mid-air speed.

Enhanced Player Trails: Player trails now show the paths you took on the runs that lasted the longest. Use those to follow your previous tracks if it was a good one! Or avoid them if it was a bad run.

Enhanced Range Reticule: The range indicator now dynamically shows how far your target is, how far out of range it is, or, if it is in range, how far in range it is. It is invaluable.


The Goal
Boost Charge and Style Meter Boost Charging and Style Meter were designed with two priorities in mind. Number 1, to make the game more 'active'. Allowing the player a means to charge boost and consistently use boost gives more direct actions a player can take rather than being reliant entirely on their swings and finding boosts.

Shunting: There are some levels, especially in World 3, where you may fall just right or left of something. This makes those less punishing. Further, it allows for more decision making on other levels. Trust me, shunting is very, very effective once you reliably use it.

Air Brake: Air Control was somewhat lowered since the live version. It led to rather frustrating situations where you would be above a finish platform, but with too much momentum.... leading to a lovely splash into the water. With airbrake you are able to slow your speed preemptively, allowing you to not horribly overshoot platforms.

Enhanced Player Trails: Seeing every past path was interesting, but not all that useful. Now, only a couple runs are saved, ones that lasted the longest, which makes them a bit more useful to rely on. They also look way cooler.

Enhanced Range Reticule: Getting used to tether range was very difficult for some new players. With this it is much, much easier to reliably predict if you will hit a target. Gaining a feel for tether range is still useful, but this makes it much, much less punishing when you have yet to gain that feel.

Level Changes
Nearly every level from World 1 Level 1 to World 3 Level 6 has been largely revamped. While some previous levels were good, these have all been largely expanded upon, tutorials enhanced, and in my opinion, look much, much better than their counterparts.
New Obstacles are also prominent throughout the worlds, new artstyles, and more that should help each world feel unique and interesting.

UI Changes
Main Menu: The main menu has been redesigned from the ground up to be more sleek and quick. Less clicks to get places, and more indication of what level you're clicking on and more.

HUD: To give the UI a bit more style, the UI has been changed to embrace a low-res look. Things like the boost meter and the range indicator are especially noticeable.
The boost meter has been given more animation to indicator when the boost is charging.
The style meter has been added to the top right.

Hints and Tips Hints have been added to the level start screen. They are selected at random, but should give useful help and information on how to play and more.

Other Changes
Enabled full controller support in menus.
Significantly reduced download size.
Feb 29, 2024
Diamond Hunter - lem2802
Fix username and score
Feb 29, 2024
9Dragons - 9Dragons


Dragons!

Reach greater heights by logging in for increased rates during Golden Time Event! Starting at midnight, enjoy a 2x EXP, 2x Skill, and 2x Drop event!

Event Duration:
March 1, 2024 00:00 - March 3, 2024 23:59 Pacific


This increased rate event will only last until Sunday, March 3rd, before midnight, so don't wait to take advantage of these increased gains!
Deckmate! Playtest - Lemon
New Features:
Replays:
  • View and analyze previous games! Compatible with Circular, Hexagonal, and Triangular Chess! (currently requires the new "automatically saved replays" setting to be enabled, which it is by default)
New Settings Menu:
  • A new, cleaner settings menu, with music and sfx volume settings. Now also accessible from the Escape menu.
Asymmetrical Clocks:
  • In private lobbies, players can now check the "Separate Clocks" box to adjust each color's clocks separately.
Lag Compensation:
  • The in-game clock now accounts for server latency to make sure both players are on an even playing-field anywhere in the world.
Bug Fixes:
  • Fixed a rare bug that would allow a player to make 3 moves in a row. (finally)
  • The "Game Disbanded" prompt will no longer show up when the user starts a bot game while also searching for a public/private match.
  • When a match is disbanded, the other player no longer be booted back to the main menu.
Other Changes:
  • Added an initial entry to the Move Log, so that the starting position can be viewed (in-game and in replays)
Note: I am currently working on overhauling the game's netcode. Some of these changes have already been partially implemented, but they will cause occasional visual bugs and hiccups on the main menu. If anything unusual occurs - such as being placed in an empty, non-functioning Private Lobby - hitting the Escape key, then pressing "Main Menu" (even while already in the main menu) should reset the menu.
UltraNothing - snorillaka
  • Fixed Digital Guardian Ability where an incorrect object would be spawned in some situations [Thanks Charles Wenzel]
Poppy Playtime - Tyler (Mob Entertainment)
Hi everyone! Here are the latest patch notes for Poppy Playtime: Chapter 3!

Patch 4 - 2/29/2024

Major Gameplay Changes:
Objective Tracker
  • Added a new feature that will track objectives to help further guide the player
Final Encounter
  • Updated the text on the monitor
  • Added Poppy voice lines during the tutorial
  • Added a feature that allows players to skip dialogue or tutorial steps
Controller Support
  • Added a feature that allows players to change their UI in the settings menu under “Gamepad Layout”

Minor Gameplay Changes:
  • Updated the credits
  • Added a visual indicator to show the flashlight breaks in the School
  • Updated the sound effect when the flashlight breaks in the School
  • Added sound effects for physics objects
  • Refined the sound effect for the battery traveling through the pipe in the Intro Tunnels
  • Updated the Final Encounter tutorial to be more intuitive

Bugs Fixes:
  • Fixed an issue that caused lights to have collision in the Dome
  • Fixed an issue that caused CatNap’s paws to be white in the Cave Bridge
  • Fixed an issue that caused inconsistent collisions in the Gas Production Zone
  • Fixed an issue that caused the final gate in School to remain open after the Teacher killed the player
  • Fixed an issue that caused all doors to have the locked UI even when they were unlocked
  • Fixed an issue that caused the Final Encounter tutorial to not replay properly on death
  • Fixed an issue that caused the trash compactor in the Intro Tunnels to trigger twice
  • Fixed an issue that caused a soft lock if the player pulled the lever at the end of school while getting killed by the Teacher
  • Fixed an issue that caused an Ollie voice line to trigger twice in the Dome
  • Fixed an issue that caused a crash when loading into levels using the Replay Encounter feature
  • Fixed an issue that caused physics objects to not be pullable
  • Fixed an issue that caused the door to the plug on Home Sweet Home to be open before triggering the Poppy and Kissy Cutscene
  • Fixed an issue that caused VHS audio to cutoff in languages other than English
  • Fixed an issue that caused a decal to be flipped in the School
  • Fixed an issue that caused fake and real CatNaps to not appear in hallways after a battery was placed in a constant steam receiver in the Final Encounter
  • Fixed an issue that caused incorrect pathing for the Teacher
  • Fixed an issue that caused the jump pad to be incorrectly powered at the end of the Counselor's Office
  • Fixed an issue that caused the garage door at the end of the Counselor's Office to not open when placing the batteries in the receivers
  • Fixed an issue that caused lightmaps to be incorrect on cabinets
  • Fixed an issue that caused debug text to appear in Home Sweet Home
  • Fixed an issue that caused the player to lose their inventory when respawning or reloading after using the Replay Encounter feature
  • Fixed an issue that caused the Kissy and Poppy cutscene to break if the player entered the elevator before Kissy and Poppy
Farmer Toon - thetechinox
Patch 75.2 :
  • Votes are now displayed in the vote menu
  • Memory cleanup before map changes to prevent "crashing" when changing map
  • Buttons to improve building durability (city mayor menu) now select normally
  • French translation correction
  • Fixed bug that caused animals to produce instantly (with Producer passive)
  • Fixed a bug that kept the "Accelerate time" window open.
  • Fixed a bug that could block action button N°1 (harvest, ...)
  • A white cloud now appears when animals change state.
  • Males and females are now distinguishable by their color (light or dark).
  • Fixed a bug that didn't remove the rope when needed.
  • Quests 50, 51 corrected
  • Changed quest 36 (give a cow) to (give a yellow bell pepper)
  • You can no longer use an empty name when naming an animal.
  • Luck boost potion now only boosts rare plants
  • Corrected cow competition (you could enter several times and even without a cow)
  • If both parents have the "Premium" gene, there is a 2% chance of having a special animal, not a 1% chance.
Feb 29, 2024
Company of Heroes 3 - kami_ni

GENERAL

  • Fixed an issue where the M4A3 Sherman Easy 8 did not benefit from the Fast Deploy ability.
  • Fixed an issue that allowed players to get the same weapon upgrade twice on a squad.


MULTIPLAYER BALANCE


US Forces

M8 Greyhound Armored Car

Skirts have pushed the Greyhound to be too difficult to deal with for a variety of softer counters, leading to US Forces players gaining a significant advantage when these are on the field. We are gently rolling this back to make it more vulnerable to soft counters like Anti-Tank Rifles and snares.

  • Armored skirts health bonus decreased from 120 to 80

British Forces

Royal Engineers
We are partially removing some of the changes to the Royal Engineer squad to make them more vulnerable to non-rifle weapons. We want to maintain the increase in capture speed, but also limit how fast Royal Engineers can arrive on the field to gain both map control and field presence.

  • Build time increased from 20 to 30 seconds
  • Reinforce cost increased from 24 to 26
  • Health change reverted from 95 to 85

Training Center Upgrades
The Training Center upgrades are being locked behind the Platoon Command Post to require the British Forces to tech up to gain the powerful upgrades available to the faction. With the recent changes to both the British and Axis factions, the Training Center upgrades no longer need to be available from the start.

  • Now requires the Platoon Command Post to be constructed

Centaur Medium Tank
With a stronger early game available to the British Forces, some mid game call-ins have become far too powerful and can often catch Axis players at a point where they cannot field a reasonable counter. The costs on the Centaur and AA are meant to slow down the acquisition of these units and force a deeper investment into them if the player wants a powerful midgame.

  • Fuel cost increased from 75 to 90

Crusader AA

  • Fuel cost increased from 70 to 80

Deutsche Afrikakorps

Panzerjager Squad
This change was meant to be part of the rest of the Panzerbuchse changes as we wanted to improve the effectiveness of the Panzerjager against vehicles through its rate of fire, but not its infantry efficacy. By increasing both, the unit is far too efficient against all targets, which we are now toning down.

  • Panzerbuchse 39 AT Rifle now has a -25% accuracy penalty against infantry.


STABILITY

  • Fixed a crash when transitioning out of a match.
  • Fixed a crash when completing a daily or weekly objective.
  • Fixed 3 instability crashes.
  • We are still investigating reported lag and audio issues
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