Feb 29, 2024
Red Glare - Bilawal Talpur
  • Fixed a grappling point in mission one where William stuck while climbing down.
  • Fixed some enemires don't patrol in siege of von lowe's camp mission in second playthrough.
  • Fixed visual glitches.
  • Fixed some other minor bugs related to maps.
qomp2 - SmugPorky
Join us as we sit down with Graphite Lab to talk about qomp2! Matt and Mark, along with lead designer Brad Austrin play and discuss the making of qomp2. We go through the approach to designing a sequel to an indie cult classic, building on such simple gameplay, and how to integrate narrative into a game about a PONG ball.


You can check out qomp2 for yourself TODAY!

https://store.steampowered.com/app/2243510/qomp2/

We hope everyone has been having a fantastic time playing qomp2! If you've been enjoying your journey beyond the paddles, be sure to leave a review!
Feb 29, 2024
Void Wizard - antiquegearstudio
Hello everyone! I've just updated the demo today. Here's what I added:
(note that there is more content in the full game, which will release soon!)

Added compatibility mode for slow computers.
(disclaimer: compatibility mode doesn't actually look like this)



Added a jump height upgrade!



Added a couple more wands to find! (there's more in the full version!)


Added an annoying rat that pesters you until you buy the full game. (buying the full game kills him :D)




I also fixed some bugs and added a couple other minor things. There are probably also things that I'm forgetting.


Thanks for reading, and stay tuned for a big announcement!
Feb 29, 2024
Diamond Hunter - lem2802
New map, new graphics, new challenge.
Ghostory - JuGGie
🎉 Exciting News for macOS Users! 🎉

We're thrilled to announce that Ghostory now supports 64-bit on macOS!

After Steam has removed 32-bit only games from the store, you can now dive back into the charming world of Ghostory and continue your adventure!

We can't wait to hear your feedback!

Happy gaming,
RigidCore Games
Feb 29, 2024
Project TERRA Playtest - Deizama
Correction of multiple bugs.
Hazeron Starship - Haxus
Helicopter Too Feeble
Helicopter is too feeble to taxi up the ramp on Gulliver.

Fixed a bug that determined the air pressure in a room, due to the ramp room being an outside room. The helicopter was unable to move because it was reading zero air pressure in its environment.

Helicopter Stuck in Ceiling
Helicopter in vehicle bay on Gulliver gets stuck in the ceiling quite easily. Just take off.

Fixed.

Prone Movement Buggy
Moving on a hill while prone is quite an experience. Sometimes you get dragged uncontrollably around the terrain.

Fixed.

Falling Damage
Creatures, vehicles and spacecraft are not damaged by crashing into terrain. I can fall from orbit and land unhurt on the terrain.

Falling damage was disabled for a long time due to the previous prone movement bug. That bug invariably ended up killing you due to falling damage.

This is reported as "collision with terrain" in messages that report damage.

Due to the deadly nature of this change, a setting was added to enable/disable falling damage. It can be found on the Program page of the Settings window.

Lighting on Gulliver Ramp
Lighting of the helicopter is incorrect on the vehicle ramp on Gulliver. It is pitch black.

Fixed.

Toxic Smoke
When real bombs explode, there is a high concentration of carbon monoxide in the crater. Could the smoke in bomb craters be toxic in the game?

Smoke in bomb craters is now toxic. It causes suffocation damage, not poisoning.

Smoke from fissures is also toxic.

Smoke from volcanoes is not toxic.

New Avatar Bug
I started several new avatars that never seemed to enter the game.

Changed the algorithm for finding a homeworld. The requirement for a neighboring ringworld became more stringent, causing the old algorithm to spend a lot of time searching, sometimes with no success.
Feb 29, 2024
Plains of Pain - Cobra Byte Digital
Hey guys, we hope you're all have a good time! We do our best to improve the game as much as possible, so today, we bring another small patch.

Here's the changelog:

  • Fixed: bad world data when player joins the game via friend's invite
  • Improved: player position reset when bad things happened
  • Improved: air-cargo transports dock position randomization
  • Changed: Veteran and Overlord difficulties (less XP gain, etc.) Now it is even more difficult.
  • Fixed: missing .50 Cal visual prefab
  • Improved: item condition visualization on Hand slot now acts more by context (shows rest of food instead of item condition, etc.)
  • Fixed: quest system bug causing fatal crash
  • Improved: TOS/OGD Bazookier behaviour
Slave Zero X - Raven
The Digital Deluxe Edition includes:

  • PC-themed Shou skin
  • Digital Soundtrack
  • Digital Comic and Artbook

https://store.steampowered.com/bundle/36330/Slave_Zero_X_Digital_Deluxe_Edition/


Already own the game? Complete the set as DLC - found on the Slave Zero X gamepage.

https://store.steampowered.com/app/1903910/Slave_Zero_X/


Comic & Artbook

Enjoy dozens of previously unreleased art pieces by Art Director Francine Bridge including concept art, in-game versions, and promotional art.

PC-themed Shou Skin

'Blacksite' Color Palette for Shou

Digital Soundtrack

Features 21 songs from the original score composed by PROTODOME.
Silica - lukas.karel
Dear Silica community,
the vast dunes of the Baltarus deserts just got more dangerous as new life emerges from the depths. Download our latest update and experience the close encounter of a worm kind for yourself. But the sand worms are not the only additions in update 0.8.29, as you can see in the changelog below.


Full changelog:
  • Added: Worm creature (spawnable but not buildable)
  • Added: Great Worm creature (spawnable but not buildable)
  • Added: Worms and Great Worms as ambient life
  • Added: Falling indicator to Hover Bike
  • Added: Indicator to aliens to show whether they cannot submerge due to structure/construction site
  • Added: Worm and Great Worm to Arena
  • Added: Aliens take into account movement of attack (Goliath roll, Crab pounce) for whether they can hit a target
  • Added: Automatic rotation towards nearest target for Crab attacks
  • Added: Benchmark level for measuring performance (via 'map benchmark')
  • Added: 'ObjectStats' console command to copy stats of all units and structures to clipboard Added: Ambient life allows manually spawned units
  • Fixed: Hover Bike no longer teleports away if AI unit is sitting in it
  • Fixed: Camera remained in previous position when boarding a vehicle as infantry
  • Fixed: Menu UI scaling at ultra wide resolutions
  • Fixed: AudioSource 'Error executing m_dryGroup->getWaveData' issue
  • Fixed: Ambient Life did not always work correctly in Strategy
  • Fixed: Sensor system console spam
  • Changed: While teleporting, use, movement and shooting are disabled
  • Changed: Crabs may no longer submerge into construction site premises
  • Changed: Crab bite attack to pounce attack
  • Improved: Hover Bike terrain traversal capabilities
  • Improved: Light Quad engine sounds
  • Improved: Heavy Quad engine sounds
  • Improved: Hover Bike teleport away FX
  • Improved: Crab jumping and wall climbing, using the view direction for the jump
  • Improved: Smoother turning/pitching of alien creatures when moving across the terrain
...