Silica - lukas.karel
Dear Silica community,
the vast dunes of the Baltarus deserts just got more dangerous as new life emerges from the depths. Download our latest update and experience the close encounter of a worm kind for yourself. But the sand worms are not the only additions in update 0.8.29, as you can see in the changelog below.


Full changelog:
  • Added: Worm creature (spawnable but not buildable)
  • Added: Great Worm creature (spawnable but not buildable)
  • Added: Worms and Great Worms as ambient life
  • Added: Falling indicator to Hover Bike
  • Added: Indicator to aliens to show whether they cannot submerge due to structure/construction site
  • Added: Worm and Great Worm to Arena
  • Added: Aliens take into account movement of attack (Goliath roll, Crab pounce) for whether they can hit a target
  • Added: Automatic rotation towards nearest target for Crab attacks
  • Added: Benchmark level for measuring performance (via 'map benchmark')
  • Added: 'ObjectStats' console command to copy stats of all units and structures to clipboard Added: Ambient life allows manually spawned units
  • Fixed: Hover Bike no longer teleports away if AI unit is sitting in it
  • Fixed: Camera remained in previous position when boarding a vehicle as infantry
  • Fixed: Menu UI scaling at ultra wide resolutions
  • Fixed: AudioSource 'Error executing m_dryGroup->getWaveData' issue
  • Fixed: Ambient Life did not always work correctly in Strategy
  • Fixed: Sensor system console spam
  • Changed: While teleporting, use, movement and shooting are disabled
  • Changed: Crabs may no longer submerge into construction site premises
  • Changed: Crab bite attack to pounce attack
  • Improved: Hover Bike terrain traversal capabilities
  • Improved: Light Quad engine sounds
  • Improved: Heavy Quad engine sounds
  • Improved: Hover Bike teleport away FX
  • Improved: Crab jumping and wall climbing, using the view direction for the jump
  • Improved: Smoother turning/pitching of alien creatures when moving across the terrain
Seal: WHAT the FUN - Snowball


Hey Squads!

The maps and mini-games in Seal: WHAT the FUN have many obstacles that generate different levels of difficulty. Today we will explore them!

Mischievous Panels
Watch out! These panels are located on different maps and can be your best ally or your worst enemy! Some move on their own and others with the help of a little push.


On your way to victory you will come across some of them so you better keep an eye out if there is a hole behind them!

                             

Seesaw Platforms
If you liked to play the seesaw game then you will be very familiar! These platforms will help you reach the next stage of the map!



But, be careful! some of them may work with an extra weight, so you will have to play balance with the squads to continue the race!

                             

Knock-Out Obstacles!
If you are looking for the long awaited victory, of course you have to know these obstacles! They can hit you! Ouch!


Punching clouds? Yes, we have them and much more! Be careful especially with the yellow ones, as there is no reaction pattern! Oh, no? Oh, yes! These obstacles will make the race a blast! Get ready to overcome them all!

                             

Whirling Wonders!
Now it's time for the rotating obstacles! If you are very good at dodging objects then you will have a lot of fun! You will find these rotating objects in different mini-games.


They can spin slowly or boom! You didn't realize how fast they are! Be careful they can push you into the void, dodge them wisely and play with them to defeat the Squads!


                             


We will be sharing more news soon!

Wishlist now and help us shape this wild ride! https://store.steampowered.com/app/2347910/Seal_WHAT_the_FUN/

Don't forget to join our community:

Discord: https://discord.gg/sealwhatthefun

Twitter: https://twitter.com/SealWHATtheFUN

Youtube: https://www.youtube.com/@SealWhatTheFun


Let's get ready to rumble!

Seal: WHAT the FUN Team.
Final Knight - darkmiaknight
Hello, we would like to inform you about the Final Knight 3.2 update.



Supported Languages
We now support Simplified Chinese.

Graphics

UI Rework
We have improved the overall UI to enhance the immersion in the game.




Character Visual Enhancement
We have adjusted the character FX and hit timing overall.
Visibility Improvement
Several techniques have been applied to reduce confusion in the game.




Settings Screen Modification
You can now adjust outlines, ally colors, scan lines, etc., as you wish.




Knockdown, Stun Point Visibility
You can directly see and attack the monster's specific points through indicators on their body parts.

Others
Skill icons and more have been modified.



System

Ally Bonus Added
Besides dealing damage, allies can now cause stun, knockdown, critical wounds, and lower defense with basic attacks, and provide one basic feat.




Skill Attribute Addition
Additional damage when in knockdown state, extra damage based on stun value, additional damage per critical wound point, etc. Each skill has been endowed with special attributes.

You can strategically choose which attribute attacks to focus on when attacking monsters.




Equipment Visibility
Bonuses are visible when equipping or unequipping gear.

Others
Sound Adjustment
Overall sound quality and adjustments have been improved.



Please note that existing saves may be deleted with the new demo version; we ask for your understanding.

Send us an email(darkmiaknight@gmail.com), and we will send you a cheat key to unlock quests.




Thank you.
Use Turbo To - Crispy Salmon Digital
Change log:
Minor optimization changes.
CrossPlanet - Nadestraight
It's time for another CrossPlanet Playtest! We'll be doing these more frequently this year so that your feedback is heard loud and clear, and you can help shape CrossPlanet!

New stuff includes:

- XP System and Level Up/ Progression With Rewards!
- Bug Fixes/ Improvements!
- New Mode "Capture The Flag"
- New Mode "Husky Raid"
- New Mode "CTF 1-Flag"
- New Map "Shelter"
- "Delta Station" Map Remade
- "Pipeline" Map Returns

The test will be for 24 hours, and will use custom games only this time around. We'd like more personal and individual feedback, so putting more emphasis on playing in your own time vs bots or a small group of players, rather than using matchmaking to get big matches.



Lords of the Fallen - Boti


Greetings Lampbearers,

Leading to this update, we have committed to an extensive optimisation pass of Mournstead, featuring numerous enhancements and tweaks to drastically improve performance on all machines. Alongside this, we have also focused on the inventory system once more to avoid and remove duplicates.

Please find today’s highlights below:


Optimization Pass
In parallel to the previous updates, we’ve been working on an extensive optimization pass, introducing another significant boost to optimization, going live today on all platforms.


Updated Graphic Settings
We’ve adjusted the graphic settings for the Low graphics profile to get an additional boost in performance for low end machines. We’ve also tuned some default settings to accommodate our player base hardware based on the data you’ve been sending us through Sentry.

Additionally, we’ve introduced a new Cinematic setting for the latest, most powerful, hardware, so you can squeeze the full power of Unreal Engine 5. Please beware that this will have an impact on performance.

If you have any doubt on how to use the tweaked graphic settings, please use the “Auto-Set” button and Unreal will do the benchmarking work for you, establishing the best possible settings.


Inventory Cleanup of Duplicates
We’ve been hard at work implementing a new system management tool that affects how duplicates (spells, quest items, etc.) interact with your inventory. From this patch onwards, any duplicates within your inventory will be removed automatically, as well as preventing collecting any duplicates going forward.



Additional Information for best performance and stability:


Laptop Players
Please ensure that you are not in eco-mode or battery-saving, as these modes will reduce the performance of the game drastically. You might want to review your OS settings to make sure it’s in the performance mode for best results.


Intel CPU Crashes
On Sentry we've observed some crashes from Intel 13700k or 13900k CPUs. If you have any of these and are experiencing crashes, please consider adjusting the bios settings for gaming, as explained here.




Thanks again to all of you who report your issues through Sentry, this helps us tremendously to identify the issues of each specific hardware configuration.

In light, we walk.
HEXWORKS Team





[h4]Multiplayer[/h4]
  • Fixed an issue in multiplayer that may cause a co-op partner's death totem to still be present after both host and co-op partner have been revived.
  • Fixed an issue in multiplayer that could allow a co-op partner to see an interactable prompt on the moth wall, after the boss had been defeated.
  • Fixed an issue in multiplayer that could result in placeholder text and black icon appearing for a rune placed in a weapon slot for the co-op partner.
  • Fixed an issue in multiplayer that could cause the platform in the Umbral puzzle to rotate in the opposite direction from the client's perspective in Lower Calrath.

[h4]Enemies[/h4]
  • Fixed an issue that may cause Ardent Penitent to continue charging indefinitely, if they lose sight of players..
  • Fixed an issue that could allow Shrouded Sparrow to damage other enemies.
  • Fixed an issue that prevented Bringer of Stillness to spawn properly when striking the corresponding Umbral statues in Fief of the Chill Curse.
  • Fixed an issue that could result in players not taking poison damage from Blessed Carrion Knight's grab attack.

[h4]UI[/h4]
  • Fixed an issue that wrongly displayed damage numbers in the cutscene with the Sundered Monarch.
  • Fixed an issue that could cause the soundtrack list in the Original Soundtrack to infinitely scroll after choosing "shuffle" or "next track".
  • Fixed an issue that could incorrectly display Stigma subtitles when in 3D photomode.
  • Fixed an issue in the equipment menu that could result in the comparison panels becoming stuck when switching tabs or using the Unequip button.
  • Fixed an issue that could allow players to warp to different vestiges with a short press without holding down the teleport button if they had more than 12 Vestiges unlocked.



[h4]Quests[/h4]
  • Fixed an issue that stopped sound from being played if players left to the main menu after triggering the sound puzzle.
  • Fixed an issue that could cause the lit braziers of the sound puzzle in Depths to be extinguished if the player rested, or quit to the main menu.

[h4]Audio[/h4]
  • Fixed an issue that may cause death music to end abruptly during boss battles.
  • Fixed a sound issue that resulted in a mechanical sound effect being played when using an Enhanced Rhogar Oil Flask on Proselyte.

[h4]Items[/h4]
  • Fixed an issue that could prevent players from receiving a Saintly Quintessence upon pickup in Revelation Depths.
  • Fixed an issue that could prevent Umbral mines, created by the effect of "Pendant of Parting", from damaging enemies.

[h4]Bosses[/h4]
  • Fixed a rare issue in multiplayer that could result in Pieta becoming invulnerable upon killing a co-op partner with a specific skill.
  • Fixed an issue that could cause players to spawn inside Holy Bulwark Otto's boss arena without triggering the encounter, when reloading the game while standing outside and close to the moth wall.

[h4]Other[/h4]
  • Fixed a visual glitch that could wrongly spawn enemy hit effects on the player's location when using ranged weapons.
  • Fixed a visual glitch that wrongly displayed Umbral asset shadows near the entrance of the Mines.
  • Fixed an issue that would prevent players from interacting with a planted Vestige Seedling due to enemies positioned behind a wall in Manse of the Hallowed Brothers.

Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @shkegulka - created with the in-game 3D Photo Mode


https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve
Slime Heroes - Ricethin
Hi everyone!

Tomas here with an exciting announcement! If you’re headed to PAX East this year, you’ll be able to check out an updated demo for Slime Heroes! Drop by the Whitethorn Games booth — booth 18037, located on the show floor of the Boston Convention and Exhibition Center — from March 21st through the 24th to meet with the Whitethorn Games team and check it out!

We hope to see you there! We’ll have a lot more to share this year, so be sure to wishlist Slime Heroes to make sure you catch the news as it happens!

- Tomas and the Pancake Games Team

Want to keep up to date with the latest news?

Follow Slime Heroes on Twitter, TikTok and join the Slime Heroes Discord Server!
Run and Gun 2: Opossum City Playtest - PS5controller
You get an extra day this year. Why not spend it playing run and gun?

1. narrow sidewalks as you approach city limits
2. optimizations to zombie spawning. fps go brrrr!
3. many improvements to enter/exit vehicle code. please don't glitch
4. maze walls are now solid. only one exit
5. and much much more!
Magical Delicacy - Ricethin
Dear friends,

Today, I’m happy to share that the demo for Magical Delicacy will be available to play at PAX East this year. If you’re attending the event, drop by the Whitethorn Games booth — booth 18037, located on the show floor of the Boston Convention and Exhibition Center — from March 21st through the 24th to meet with the Whitethorn Games team and check out the demo!

If you’re not headed to Boston, don’t worry — Magical Delicacy will also be part of the PAX East Steam event, so you’ll still be able to play the demo.

Delivery ahoy!
Steven

Want to Stay updated?
Follow on Twitter
For the most direct updates, Twitter is the way to go.

Receive the Newsletter
Sign up for the mailing list on the official Website to receive news and information about the game.

Join the Whitethorn Games Discord
Join the Discord Server and visit the Magical Delicacy channel to receive news updates and discuss the game.
Mythwrecked: Ambrosia Island - Ricethin
Hi everyone!

We’re excited to share that Mythwrecked is going to make its grand return to PAX East this year! If you’re attending the event, drop by the Whitethorn Games booth — booth 18037, located on the show floor of the Boston Convention and Exhibition Center — from March 21st through the 24th to meet with the Whitethorn Games team and check out the latest demo!

If you’re not headed to Boston, don’t worry — Mythwrecked will also be part of the PAX East Steam event, so you can still check out the demo.

That’s all for now, but don’t forget to follow Mythwrecked: Ambrosia Island on Twitter, joining our Discord, or subscribing to the Polygon Treehouse Newsletter to keep up to date with the latest news.

Hope to see you there!
Alex & Team
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