Hello, we would like to inform you about the Final Knight 3.2 update.
Supported Languages We now support Simplified Chinese.
Graphics
UI Rework We have improved the overall UI to enhance the immersion in the game.
Character Visual Enhancement We have adjusted the character FX and hit timing overall. Visibility Improvement Several techniques have been applied to reduce confusion in the game.
Settings Screen Modification You can now adjust outlines, ally colors, scan lines, etc., as you wish.
Knockdown, Stun Point Visibility You can directly see and attack the monster's specific points through indicators on their body parts.
Others Skill icons and more have been modified.
System
Ally Bonus Added Besides dealing damage, allies can now cause stun, knockdown, critical wounds, and lower defense with basic attacks, and provide one basic feat.
Skill Attribute Addition Additional damage when in knockdown state, extra damage based on stun value, additional damage per critical wound point, etc. Each skill has been endowed with special attributes.
You can strategically choose which attribute attacks to focus on when attacking monsters.
Equipment Visibility Bonuses are visible when equipping or unequipping gear.
Others
Sound Adjustment Overall sound quality and adjustments have been improved.
Please note that existing saves may be deleted with the new demo version; we ask for your understanding.
It's time for another CrossPlanet Playtest! We'll be doing these more frequently this year so that your feedback is heard loud and clear, and you can help shape CrossPlanet!
New stuff includes:
- XP System and Level Up/ Progression With Rewards! - Bug Fixes/ Improvements! - New Mode "Capture The Flag" - New Mode "Husky Raid" - New Mode "CTF 1-Flag" - New Map "Shelter" - "Delta Station" Map Remade - "Pipeline" Map Returns
The test will be for 24 hours, and will use custom games only this time around. We'd like more personal and individual feedback, so putting more emphasis on playing in your own time vs bots or a small group of players, rather than using matchmaking to get big matches.
Leading to this update, we have committed to an extensive optimisation pass of Mournstead, featuring numerous enhancements and tweaks to drastically improve performance on all machines. Alongside this, we have also focused on the inventory system once more to avoid and remove duplicates.
Please find today’s highlights below:
Optimization Pass In parallel to the previous updates, we’ve been working on an extensive optimization pass, introducing another significant boost to optimization, going live today on all platforms.
Updated Graphic Settings We’ve adjusted the graphic settings for the Low graphics profile to get an additional boost in performance for low end machines. We’ve also tuned some default settings to accommodate our player base hardware based on the data you’ve been sending us through Sentry.
Additionally, we’ve introduced a new Cinematic setting for the latest, most powerful, hardware, so you can squeeze the full power of Unreal Engine 5. Please beware that this will have an impact on performance.
If you have any doubt on how to use the tweaked graphic settings, please use the “Auto-Set” button and Unreal will do the benchmarking work for you, establishing the best possible settings.
Inventory Cleanup of Duplicates We’ve been hard at work implementing a new system management tool that affects how duplicates (spells, quest items, etc.) interact with your inventory. From this patch onwards, any duplicates within your inventory will be removed automatically, as well as preventing collecting any duplicates going forward.
Additional Information for best performance and stability:
Laptop Players Please ensure that you are not in eco-mode or battery-saving, as these modes will reduce the performance of the game drastically. You might want to review your OS settings to make sure it’s in the performance mode for best results.
Intel CPU Crashes On Sentry we've observed some crashes from Intel 13700k or 13900k CPUs. If you have any of these and are experiencing crashes, please consider adjusting the bios settings for gaming, as explained here.
Thanks again to all of you who report your issues through Sentry, this helps us tremendously to identify the issues of each specific hardware configuration.
In light, we walk. HEXWORKS Team
[h4]Multiplayer[/h4]
Fixed an issue in multiplayer that may cause a co-op partner's death totem to still be present after both host and co-op partner have been revived.
Fixed an issue in multiplayer that could allow a co-op partner to see an interactable prompt on the moth wall, after the boss had been defeated.
Fixed an issue in multiplayer that could result in placeholder text and black icon appearing for a rune placed in a weapon slot for the co-op partner.
Fixed an issue in multiplayer that could cause the platform in the Umbral puzzle to rotate in the opposite direction from the client's perspective in Lower Calrath.
[h4]Enemies[/h4]
Fixed an issue that may cause Ardent Penitent to continue charging indefinitely, if they lose sight of players..
Fixed an issue that could allow Shrouded Sparrow to damage other enemies.
Fixed an issue that prevented Bringer of Stillness to spawn properly when striking the corresponding Umbral statues in Fief of the Chill Curse.
Fixed an issue that could result in players not taking poison damage from Blessed Carrion Knight's grab attack.
[h4]UI[/h4]
Fixed an issue that wrongly displayed damage numbers in the cutscene with the Sundered Monarch.
Fixed an issue that could cause the soundtrack list in the Original Soundtrack to infinitely scroll after choosing "shuffle" or "next track".
Fixed an issue that could incorrectly display Stigma subtitles when in 3D photomode.
Fixed an issue in the equipment menu that could result in the comparison panels becoming stuck when switching tabs or using the Unequip button.
Fixed an issue that could allow players to warp to different vestiges with a short press without holding down the teleport button if they had more than 12 Vestiges unlocked.
[h4]Quests[/h4]
Fixed an issue that stopped sound from being played if players left to the main menu after triggering the sound puzzle.
Fixed an issue that could cause the lit braziers of the sound puzzle in Depths to be extinguished if the player rested, or quit to the main menu.
[h4]Audio[/h4]
Fixed an issue that may cause death music to end abruptly during boss battles.
Fixed a sound issue that resulted in a mechanical sound effect being played when using an Enhanced Rhogar Oil Flask on Proselyte.
[h4]Items[/h4]
Fixed an issue that could prevent players from receiving a Saintly Quintessence upon pickup in Revelation Depths.
Fixed an issue that could prevent Umbral mines, created by the effect of "Pendant of Parting", from damaging enemies.
[h4]Bosses[/h4]
Fixed a rare issue in multiplayer that could result in Pieta becoming invulnerable upon killing a co-op partner with a specific skill.
Fixed an issue that could cause players to spawn inside Holy Bulwark Otto's boss arena without triggering the encounter, when reloading the game while standing outside and close to the moth wall.
[h4]Other[/h4]
Fixed a visual glitch that could wrongly spawn enemy hit effects on the player's location when using ranged weapons.
Fixed a visual glitch that wrongly displayed Umbral asset shadows near the entrance of the Mines.
Fixed an issue that would prevent players from interacting with a planted Vestige Seedling due to enemies positioned behind a wall in Manse of the Hallowed Brothers.
Tomas here with an exciting announcement! If you’re headed to PAX East this year, you’ll be able to check out an updated demo for Slime Heroes! Drop by the Whitethorn Games booth — booth 18037, located on the show floor of the Boston Convention and Exhibition Center — from March 21st through the 24th to meet with the Whitethorn Games team and check it out!
We hope to see you there! We’ll have a lot more to share this year, so be sure to wishlist Slime Heroes to make sure you catch the news as it happens!
- Tomas and the Pancake Games Team
Want to keep up to date with the latest news?
Follow Slime Heroes on Twitter, TikTok and join the Slime Heroes Discord Server!
Run and Gun 2: Opossum City Playtest - PS5controller
You get an extra day this year. Why not spend it playing run and gun?
1. narrow sidewalks as you approach city limits 2. optimizations to zombie spawning. fps go brrrr! 3. many improvements to enter/exit vehicle code. please don't glitch 4. maze walls are now solid. only one exit 5. and much much more!
Today, I’m happy to share that the demo for Magical Delicacy will be available to play at PAX East this year. If you’re attending the event, drop by the Whitethorn Games booth — booth 18037, located on the show floor of the Boston Convention and Exhibition Center — from March 21st through the 24th to meet with the Whitethorn Games team and check out the demo!
If you’re not headed to Boston, don’t worry — Magical Delicacy will also be part of the PAX East Steam event, so you’ll still be able to play the demo.
Delivery ahoy! Steven
Want to Stay updated?
Follow on Twitter For the most direct updates, Twitter is the way to go.
Receive the Newsletter Sign up for the mailing list on the official Website to receive news and information about the game.
Join the Whitethorn Games Discord Join the Discord Server and visit the Magical Delicacy channel to receive news updates and discuss the game.
We’re excited to share that Mythwrecked is going to make its grand return to PAX East this year! If you’re attending the event, drop by the Whitethorn Games booth — booth 18037, located on the show floor of the Boston Convention and Exhibition Center — from March 21st through the 24th to meet with the Whitethorn Games team and check out the latest demo!
If you’re not headed to Boston, don’t worry — Mythwrecked will also be part of the PAX East Steam event, so you can still check out the demo.
That’s all for now, but don’t forget to follow Mythwrecked: Ambrosia Island on Twitter, joining our Discord, or subscribing to the Polygon Treehouse Newsletter to keep up to date with the latest news.
Due to high demand for racing within SailSim, Cross-Play was reconfigured to accept the additional load. Please update to version 5.49 or above if you want to see others and them to see you, since many parameters changed.
We’re excited to share that Botany Manor will be making its grand return to PAX East with an updated demo just ahead of launch! If you’re attending the event, drop by the Whitethorn Games booth — booth 18037, located on the show floor of the Boston Convention and Exhibition Center — from March 21st through the 24th to meet with the Whitethorn Games team and check out the latest demo!
If you’re not headed to Boston, don’t worry! Botany Manor will also be part of the PAX East Steam event, so you can check out the demo there!
As always, don't forget to wishlist Botany Manor to keep up to date with any more announcements. You can also give us a follow on Twitter, TikTok, and Instagram.