Feb 29, 2024
DRAGOT - Blackjester
-Added sound effects to main menu buttons
-Disabled runs tab of encyclopedia for now
-Tweaked ice cube mechanics to fix glitches with certain item combos
-Area 3 boss now slams into force field as if it was a wall
-Removed incorrect death sound effect from slime and ghost enemies
-Fixed glitch with buttons being highlighted even if your cursor was hidden
Chronicle Survivors - Rusalka Unreal Labs
🚨 Prepare Your Weapons and Wits, Warriors of the Arena! 🚨

The ground trembles and the air thickens with foreboding as a new menace scurries into the heart of our beloved battlegrounds. Our latest game update brings an unprecedented challenge to the arena: hordes of pesky, cunning rats have infested our sacred combat grounds! These aren't your ordinary foes; they're clever, they're relentless, and they're hungry for victory.

🐀 What's New in the Update:

Rat Infestation: Brace yourselves for the newest adversaries to enter the arena. These aren't just any enemies; they're swarms of devious rats ready to test your skills and strategies. With unique abilities and unpredictable attack patterns, these creatures will require you to rethink your battle strategies and adapt like never before.

Save Game System Update: We've heard your feedback loud and clear! Enhancing your gaming experience is our top priority, so we're rolling out a significant update to our save game system. Expect smoother, more reliable save options, ensuring you can pick up right where you left off, no matter the chaos that ensues.

Minor Patches and Fixes: As always, we're dedicated to improving your gaming experience in every possible way. This update includes a series of minor patches and fixes, addressing known bugs and enhancing game stability. Expect improved performance, better balance, and a more polished experience overall.

🛡 Gear Up and Dive In!

The rats are cunning and innumerable, but we know our warriors are braver and stronger. This update is not just a test of strength but a call to strategy, resilience, and adaptability. Gather your allies, sharpen your weapons, and prepare for a battle like no other. Can you emerge victorious against the tides of whiskered warriors? There's only one way to find out.

🔥 Join the Battle Now!

This update is live, and the arena awaits your valor and strategy. Dive into the fray, face the horde, and carve your path to glory. Remember, in the heart of the arena, it's not just about fighting; it's about surviving, outsmarting, and overcoming.

See you in the arena, warriors. Let the battles begin!

Stay tuned for more updates and surprises along the way. We're just getting started, and we're thrilled to have you on this journey with us. Happy gaming, and may your blades strike true!
Feb 29, 2024
Time to Strike - Ravernt
  • Correct Light Speed achievement time requirement from 6 minutes to 7

    Dev Note: Not that long ago, I released patch that lengthened time between enemy spawns and I hadn't considered how it will affect some achievements, so I'm trying fix my mistake. The previous achievement version was very RNG based and frustrating, so changes were needed.
Feb 29, 2024
SpaceKraft! - iyi olan
Our first project has been published, thank you to everyone who supported us.



https://store.steampowered.com/app/1703020/SpaceKraft/







Wandering Cat - Daevis
Weekly meow update available! 🐱

In this adventure players will be immersed in a story that will lead them to discover a fantastic world full of secrets, friends, and enemies. They will search for ingredients to use for foods cooked by the humans of the Dofos village, making Cat happy to taste (and review) this delicious dish.
But every adventure also has moments where you can relax and dedicate yourself to extra activities such as:

Mouse hunt
Cat and mouse, a constant rivalry. Hunting them is the basis of every feline but in Wandering Cat they will not be simple prey to eat, at least not as Cat would like.
Players will have the chance to find mice in secret places, they will challenge the player to figure out which barrel they are hiding in. If your eyes are quick, you can receive a particular currency as a reward. What will it be used for?



Fishing
Fishing is one of those relaxing activities found in many games. Could a healthy moment like this be missing from Wandering Cat too? No! In addition, fish will be fundamental ingredients for various tasty recipes.
Go fishing with your human friend Dave, bring him some insects as good bait and... collect your reward!



These two activities have already been implemented in pre-alpha and available to selected testers.
As development progresses, new extras will be created, allowing players to immerse themselves in the world of Wandering Cat in a fun and varied way!


🛠️ Follow the development of the game
If you want to keep up to date on development and participate directly, here are some links where you can find Cat:

Space Docker VR - Tom
- Added direction labels for radar

- Adjusted how job id's are generated for procedural jobs (now includes settings)

- Fixed bug where crates sometimes spawned inside proc gen prefabs
The Mosquito Gang - Space Raccoon Game Studio
Hi all! Work on the game is in full swing. We are currently actively developing the abilities and customization of the mosquito.

Land and take off as if you were an airplane!



Use crawling to remain undetected.


Crawling on the ceiling? Easily!


Fly and accelerate in comfort!


Be extremely careful when colliding with traps!


Personalize your "fighter"


There are still many improvements ahead, which we will announce later.

Sincerely,
Development team

Follow the game news:

Discord: https://discord.gg/r7a8Rfshfw

TikTok: https://www.tiktok.com/@themosquitogang

YouTube: https://www.youtube.com/@TheMosquitoGang

Twitter: https://twitter.com/raccoon_ltd

Instagram: https://www.instagram.com/space.raccoon.games/
Feb 29, 2024
Mooselutions - moosiedoestoo
I just uploaded a small update that makes the controls on Steam Deck fully native. They should just work right out of the box.

Thanks to Casey Muratori for pointing out that you can just use XInput on Windows. When the game is running via Proton it will act as if the Steam Deck controller is an XBox controller.
The Transylvania Adventure of Simon Quest - ryan.rasing
Across Transylvania, you’ll come across spooky-looking lanterns that will light up as soon as you walk past them for the first time (or when you return to them at a later point).


Lanterns are helpful landmarks that serve as a checkpoint respawn location in the event you happen to die while in the overworld. Conversely, dying in mansions will cause you to start at the beginning of the section you died within.

For lanterns, you'll respawn at the last one you passed, so be sure to…ya know, NOT die. Also! If you happen to attack a lantern enough times, their flames will go out, which means you won't be able to spawn back at that lantern. Unless, of course, you pass it again, which will reactivate it. Long story short: DON'T attack any checkpoint lantern!


Stay tuned for even more!

Be sure to follow Retroware’s publisher page to stay up-to-date on all our games, news, and more!

https://store.steampowered.com/publisher/retroware
Dawnsbury Days - Dawnsbury Studios
Bugfixes
  • Character builder: The Draconic Bloodline give you the cantrip Shield and somehow it lets you select it again having a repeated Cantrip during Combat
  • User interface: Feat name may overflow and hit the level number
  • User interface: Sorcerer spell selection feat box may overflow and hit the caption
  • User interface: Action icons, spell icons and some other icons displayed slightly skewed horizontally by 4 pixels.
  • User interface: When Quickened, the bottom action transforms into a "diamond" after use instead of remaining with the Haste symbol
  • User interface: Would be more clear to add in the combat log spell disrupted, not only in the hover/overlay text
  • User interface: Additional unarmed Strikes collapse if there's multiple of them.
  • User interface: Simplified the version number in the main menu

Text improvements
  • Text: Boneshaker should use bullet points, not dashes
  • Text: Encounter group 3 ever so slightly doesn't fit the box
  • Text: Tutorial restrictions on Anna have a double dot.
  • Text: The Elf and Human ancestries refer to the "Long Night" instead of "Time of the Broken Sun"
  • Text: Some feat names are too long and don't fix editor boxes
  • Text: The em-dash should be used instead of "--" everywhere
  • Text: Bloodline should use blue text for spells and overall appears cluttered
  • Text: Bloodline should use bullet points.
  • Text: Fixed that blue text non-cantrip spells did not display proper level-based damage
  • Text: Spells in deities' stat blocks should be blue text with tooltips
  • Text: Double Slice has incorrect text
  • Text: Select 2 more options and select 1 option should end with a period not colon.
  • Text: Spell resistance has a wrong person in short description (This vs You)
  • Text: Stabilize should be a Basic action
  • Text: Made a spellcheck and grammar check.
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