Added Healing fountains that can be build within the settlement, restoring health to nearby Villagers. Structure upgrades: most structures now have upgrades that can be purchased to improve their efficiency.
Fixed Healing effects visual effect not showing. Dera's Firebow range from 0 > 9.
Today, we have a special update for the combat system, as it now incorporates active physics.
An intro for Survival is a work in progress but has been separately added for testing.
Numerous important improvements have been made to enhance both Survival and combat, taking into consideration valuable feedback.
Meanwhile, we are preparing a substantial update for activities in Survival related to combat as well.
Let's take a look!
Active Combat Physics
The physics in the game have reached a new level. Characters now possess active body physics, meaning they are highly interactive in a cool way, and you can use it to your advantage in battles.
And you can play with these physics in multiplayer mode.
For animals, such physics will be fully set up in future updates.
We welcome feedback, as we will be tweaking it to make it more interactive and useful. It will improve further. If you encounter a bug, please let us know.
Improved Character Stability
The character now moves more stably. The stance mode is activated only by holding the attack button, there is no auto activation. Also, there is no longer an issue with staying in stance mode indefinitely.
Faster Loading
With the recent changes, there is no longer a "Prepare yourself" screen. The loading is faster and includes a smooth fade-out effect.
Improved Riposte
Riposte can now be felt more acutely, as it is faster and easier to transition into.
Berserk State Stats Boost
Upon activating the Berserk state, it now provides a health and stamina boost.
First / Third View Perspective Saving
Your preferred view perspective is now automatically saved.
Animated Stamina
It should be easier to understand when your stamina is running out with a new animation.
Improved Networking Stability
Fewer lags, a smoother multiplayer experience.
Combat Balancing
Adjusted delay before attacking after hit reaction slightly.
Decreased damage from AI.
Stamina regenerates faster.
Attacks cost a bit more stamina. Note: we might decrease it in the next patch, let us know if you find it challenging to maintain stamina. The idea is to recover it during the fight, similar to a boost after a parry.
Sprinting costs slightly more stamina.
Parrying provides more stamina.
Reduced stamina costs for holding block.
Tweaked AI health.
Other Combat Adjustments & Fixes
Fixed getting stuck in a block after weapon destruction.
Adjusted the shield's directional block for smoother and more effective usage.
Updated AI behavior to make movement more interesting and easier to handle when facing a few enemies.
Addressed several bugs of the Mjolnir and allowed movement during its activation.
Temporarily disabled ragdolling from kicks while alive.
The bow animations broke very badly in this update after adding physics. Initial adjustments have been made, but further work is needed.
Updated death UI animations.
Resolved the T pose when unarmed bug.
Fixed the 2h axe not causing damage in certain cases.
Corrected the character's permanent movement speed increase issue in multiplayer.
Improved the overhead one-handed attack with a faster animation.
Tweaked Sprinting Control
Movement is more mobile, sprinting diagonally is possible, and turning right/left no longer cancels sprinting. However, sprinting cannot be initiated when moving left, right, or backwards.
More Branches & Stones
Scattered more branches, usually found near the trees. and small stones.
Accumulations of Iron Ore & Raid Camp
Added a location where a significant amount of iron ore has accumulated.
This location is defended by a hostile camp, eliminate them to mine a lot of ore faster.
Also, iron ore doesn't always spawn as a single entity, sometimes it appears in groups now, and there is more of it.
Ore Mining Improvement
Fixed the issue of iron and stone ore breaking into pieces instantly. Now, they can be mined much more easily in the place they are located.
Survival Improvements & Balancing
Added a building snap point from the roof to the celling for constructing larger houses.
Fixed stairs placement.
Fixed a crash that occurred during the camp quest.
Fixed the issue of traders not restocking over time. If the Queen bee is out of stock, please check back in 10 minutes.
Made some material improvements.
Increased timberaxe durability until new axes arrive.
Implemented diverse UI updates.
Balanced iron craft costs. The trader now sells it at a cheaper price.
Reduced crafting times for certain items.
Increased the amount of meat and hides obtained from deer.
Reduced wood costs for ship construction, but leather is now required.
Leather is now a part of the default shield crafting recipe.
You can now sell leather to the trader.
Intro Work in Progress
Slide through the Singleplayer game modes and find the Tutorial & Path to the Gates.
This is a work in progress, which will become an intro/lore introduction for Survival later.
In the next update, we will finish the Combat Tutorial there.
The other part of it is a goal - follow the sound of voices and find the Gates while fighting enemies on the way.
We will add and show more about it in the next update.
Thank you guys for sharing feedback. We hope you enjoy this update!
It’s been awhile since I’ve updated you about the many content updates we love to see in Erinn. Things have been quite busy for the past few months as the team and I have been working tirelessly to implement all of the new contents you’ve seen in Q4 last year, as well as the January and February updates this year. With many aspects to review and features to test, it has been a whirlwind of conversation and discovery throughout each patch cycle. This is an ever trending cadence for us as we continue to work on each upcoming release, so we are always very appreciative of your excitement and understanding!
Without further ado, we are so excited to share with you about some of the events and contents that you can expect to see this year. Starting off with our beloved…
💕 Doki Doki Island! 💕
Sior and Reni are featured in adorable illustrations that remind us of the longing, reminiscent times we have spent with our Soulmates… digging potatoes, flying the skies, and forever fishing. I hope you have been enjoying these activities, along with all the exciting changes and activities added to the lovely Doki Doki Island this February! Don’t forget to check out the full travel brochure to get the full experience.
P.S. you can download the wallpapers on our media page!
🌟 16th Anniversary 🌟
Mabinogi NA is celebrating our 16th Anniversary this year! The Festival of Stars will bring the return of many Festia activities like the Festia Instant Prize, and a new basketball minigame! Starry themed items like new damage skins, outfits, chairs, and a Starry Sheeptuplet will have you seeing stars all over Erinn. Alongside these in-game events, we will have our annual Anniversary GM Event to celebrate, and more Community contests held during the month! We can’t wait to send out some exclusive Arcana: Dark Arts physical prizes to the winners of these events, so keep an eye out for further news! We can’t wait to see you!
VIP Service Renewal is just around the corner, as we finish up the final tests and tie up all the pretty bows on the addition of four new package types, including all your favorite features and more. We’ll share all of the details about the new packages soon (your current service will carry over, don’t worry!), as well as all the fun stuff like, what’s in the packages? (You’ll see!) Are they tradable? (Yes!) Can the Extra Equipment Slot be free with VIP? (Yes!) What about Style Tab? (What about it? It will be free for everyone!)
Mini-games Forever! An update later this year will also bring many of the event mini-games to you to play anytime, anywhere~ What other kinds of mini-games would you like to see one day?
Renovation Season 5
With the newly introduced Arcana talents, the combat of Mabinogi has begun to change. Additional skill revisions will make their debut with our fifth season of Renovation which aims to reduce the gap between some talent and Arcana skills, and increase usability. This update will focus on improving the overall viability of using certain skills in combat, such as increased damage, reduced cooldowns, and other changes to improve skills in the following areas:
Increased damage, reduced cooldowns, and some changes to skill functionality will supplement the skills usability
Lance
Revising lance skill functionality and implementation of new lance-only skills that support the talent further, without the use of a mounted pet
Lance ‘Blow’ will knockback enemies in a straight line with effective damage similar to Lance Charge, while Lance ‘Step’ will let you gain distance for Lance Charge and charge to enemies fast.
Breath of Ladeca
Improving the movement speed and bonus damage effects
Shield Effects
Changed damage reduction from being reduced by shield size to being reduced by the new [damage reduction] effect added for shield items.
Chapter 8: Generation 26
Maybe the most captivating news is that the beginning of a new Chapter will present itself this Summer! Chapter 8: Generation 26 will bring a new storyline, NPCs and monsters, and all the great stuff we love packed into Generation updates. Do you have any discoveries you wish to uncover?
Moonlight Island
Moonlight Island is a new take on creating a unique lifestyle space for you and your favorite NPCs. With many new features to decorate and expand the island to your liking, such as changing the island’s topography, you can also invite residents to the island to engage in various production activities and acquire various items that are helpful to your Erinn life. We can’t wait to see what you’ll create, and I am sure we will have more to share regarding this special creative update once we grow closer to the update! What kinds of things would you want to add to your island?
There will also be improvements to the Homestead so that you can decorate freely in your original sanctuary place! The purpose of these updates is to expand the options you have to create, rest, and make happy memories in places that you enjoy most!
Thank you, Milletians, for always supporting the world so many of us feel safe in. 2024 will bring many new memories for us in Erinn. With the Mabinogi Eternity in development, we are even seeing further glimpses of our future Fantasy Life, made possible from your everlasting love of Mabinogi. Please look forward to more update news later, and I hope to see you all in-game soon!
Until next time, ~ GM Mewlynne, a Milletian of 16 Years Mabinogi Producer
STAR WARS™: The Old Republic™ - SWTOR Community Team
Rakghoul Resurgence on Corellia
Date: March 5 - March 12 (BEGINS AND ENDS AT 12:00PM GMT) Requirement: Level 25+
The Hyland Organization for Rakghoul Neutralization (T.H.O.R.N.) has issued an official level-2 emergency alert concerning an outbreak of the Rakghoul plague on Corellia. Quarantines have been put in place to restrict traffic of the plague off-world, but exceptions will be made for individuals with priority clearance.
T.H.O.R.N. is recruiting qualified volunteer emergency responders to travel to affected areas to combat the spread of the Rakghoul plague. More information about the outbreak can be found by checking the News Terminals on the Republic or Imperial Fleet!
T.H.O.R.N. wishes to remind you that plague symptoms can be treated if they are identified in the early stages of infection. Whether or not you have travel plans, please consult your nearest trusted medical supply droid and get vaccinated!
FEATURED REWARDS:
Reputation with THORN
Merciless Seeker’s Armor Set
THORN Epicenter and Dark Vector Armor Sets
Outbreak Response Weapons
Alliance Contact - Doctor Lokin
Infected Varactyl and Infected Dewback Mounts
Ferocious Rakghoul Mini-pets
…and more!
Relics of the Gree Date: March 19 - March 26 (BEGINS AND ENDS AT 12:00PM GMT) Requirement: Level 50+
Explore Ilum's contested area in the Western Ice Shelf to uncover the mysterious purpose of the Gray Secant, an enormous ancient Gree starship. Get ready to face a powerful opponent that awaits you at the center of this ancient vessel. Visit the in-game News Terminal located on Carrick Station in the Republic fleet or Vaiken Spacedock in the Imperial fleet to get started on your adventure!
FEATURED REWARDS:
Reputation with the Gree Enclave
Gree Digitization Cube
White, Red, and Blue Scalene Armor
Gray Helix Weapons
L1-L Defender, L1-L Scout, and Miniature Gray Secant Mini-pets
We have a small, ahem, leap in our game that might have caused a bit of a hiccup for some of our players. It seems that our beloved little Leo, in his eagerness to lend a paw, might have accidentally triggered a glitch during the latest updates. As a result, some players might have experienced their saves taking a leap of their own! ːfofinoː
The issue was related to Achievements not showing up for some players, and we've fixed it as soon as possible. We apologize for any inconvenience this might have caused. ːsweatcatː
In the meantime, let's give a round of applause to Froglic, who's been patiently waiting for his moment in the spotlight. Is it him featured on the Google Doodle today? Guess we'll never know! Speaking of leaps, did you know that today is February 29, a leap year? We promise it's not a coincidence, just a quirky little reminder from the universe to keep us on our paws!
Thank you for your understanding and patience as we work to resolve this issue. Here's the full patch notes, and we'll keep working on any bugs or inconveniences the game may be presenting, so please report them. We're a small team, and reporting really helps us hunt down those pesky issues.
Achievements Fix
Bug Fix that occurred after playing one of the extra levels, where the screen would freeze at a point on the World Map (usually in World 3: Beach)
Translation fix in the Gallery Info (for all languages);
SFX fix during the cutscene of receiving the letter after completing Level 1;
Adjustment of the "Skip button" animation for the intro/final screen;
Audio synchronization adjustment during the screen transition between the World Map and the Levels;
Text adjustments in various parts of the game;
Added SFX when triggering the Gallery intro.
Thank you all once more, and we hope you enjoy your time with Cats Love Boxes.
Behold the fancy HDR shader effects! Marvel at the Physcially Based Rendering of shiny surfaces!
Monsters Loot Swag has been updated to a new engine version, with a new fangled asset system, fancy HDR and PBR shaders, and more *stuff* - dragging it kicking and screaming into the 21st Century!
The previous version of the game has been retired, and so has the demo which is now out of date.
Amongst this change, there has also been a whole sale raft of fixes and improvements.
Update 25: update to v.1.8.0.1
Change: Beta Build is promoted to Release Build, old default build based on engine version 3 has been retired.
Change: Beta Build is now keeping pace with Open Source game engine development and latest build pull is now noted on Main Menu Screen.
Change: Both Default/Release and Beta Builds now use the same number system for version updates.
Change: Shader Cache now has a new folder as loca/shaderCache
New: Added huge preload group to reduce dynamic networked objects first spawn loading stutter at the cost of 15+ seconds addition level loading time.
Change: Player projectile attacks no longer automatically stagger Bosses.
Fix: Level 6 Boss, The Head Gardener, was failing to physically spawn the model.
Fix: Dive Bomber Special Defend Swag was using the client's ID number for damage, resulting in massively inflated damage such as 26004. Now fixed to 50.
Change: Level 6 player barrier to prevent the player from scaling walls due to impact impusles was too low.
Change: Converted remaining Waveform files to Theora.
Change: Re-imported 257 audio files to update asset references.
Fix: Changed redundant marker class to current in level 2.
Fix: Changed redundant marker class to current in level 4.
Change: Reduced shadowMap needlessly drawing an overly large size, resulting in performance boost of up to 19% on some levels.
Change: Reduced shadow logweight by 10% for crisper shadows in client player's viewport.
Change: Increased shadowMap resolution for higher quality shadows at the cost of ~80mb memory.
Change: Frag Special Attack maximum throw force reduced to 8 from 12, grenades should no longer land far behind a huge group of enemies.
Fix: Fixed the occaissional (but in Level 6 often) SFX Emitter throwing an assert with ghosting whilst toggling when the player was charging/buying swag ... by completely removing the bloody things and replacing them with a client side loopable explosion.
Change: Open Node audio now plays through own SFX emitter.
Change: Pumpkin standard damage up 10% as a reward for being an unlockable character.
Change: Pumpkin heavy damage up 10% as a reward for being an unlockable character.
Change: Pumpkin special evade damage up 10% as a reward for being an unlockable character.
Change: Noxious Gas Special Defend is now a self contained explosion for networking.
Fix: Ban Hammer explosion was not getting position passed.
Fix: Some scheduled explosions had position and decal passed in reverse order.
Change: Shaded Level 6 enemies materials to a shade of their glow colour.
Change: Added a faint glow to all coins and taels.
Change: Made bronze coins darker and more saturated in colour.
Fix: Noxious Gas Special Defend was not playing the fart sound.
Fix: Triple Damage Icon now resets with all other attribute modifier icons.
New: Players not near the exit when it is opened are now informed with a special fx, previously it was just a message.
Change: Loading Screen Title now a slightly smaller font size to avoid edge clipping.
Fix: Achievement UNTOUCHABLE was having a misspelt var passed.
Fix: Achievement UNTOUCHABLE was checking for the wrong level.
New: Steam Stats now record if the UNTOUCHABLE achievement has been mistakenly run and will reset it if need be.