Dune: Imperium - Dire Wolf CS


From bug fixes to performance optimizations, we’ve tidied up behind the scenes to ensure your journey through the world of Arrakis goes smoothly (more or less, considering the danger).

In this patch, we’ve focused on addressing your event feedback and fine-tuning AI, cosmetic issues, and more.

New Features and Improvements
  • Challenge order has been modified for an improved difficulty progression.
  • Added SFX to better message when you have gained priority during combat.
  • Players can now drag a double-clicked card from their hand to a location during their agent turn, expanding the range of available interactions. This improvement aims to address concerns of frozen gameplay that arose when only tapping a location was supported in this state.
  • Introduced a warning prompt to notify players when they end their turn with unspent persuasion.
  • Improvements to event leaderboards have been added to make it easier to reference your own position.
  • AI is now properly evaluating Imperium card acquire bonuses and other fixes that make them more powerful than ever.
  • Added additional hotkey support on the skirmish landing page and results screen.
  • Steam Deck fixes and improvements
  • Skirmish modifier wording improvements

Bug Fixes
  • Resolved various bugs and inconsistencies associated with controller usage, ensuring a smoother overall experience.
  • Improved a number of cosmetic issues related to timers, action log, and card animations.
  • The Mentat Certificate achievement will now properly be awarded after completing all tutorials.
  • Players may no longer invite the same friend to take up multiple player slots in a single online game.
  • 1280x1024 should now correctly display Imperium Row.

Happy exploring!
Feb 29, 2024
Gunforge Playtest - MagnusMakesGames
You can now level up by getting kills, playing games, winning games, and earning achievements. Levels will unlock items in the character customizer!
To The Death - RobAger
Player control change

Player can now stand still and aim if they are only pushing the aim stick and not the move stick (previously it was hard to aim without the character also moving slightly), but if both sticks are being used this results in a combined aim and movement in which the aim stick contributes to movement speed as well as controlling aim. Sounds complicated, but give it a try. It keeps the nice movement from before but allows better aiming too. Feels better than before.

Bot Spawning significantly improved

Previously each bot spawner would spawn it's bots at one, predefined / invisible, location that never changed. Now each spawner has three points at which it can spawn a bot. These three points are clearly marked by spawn pads, which are evenly distributed around the arena. Bots will usually spawn at the pad which the player is closest to. This makes the gameplay much harder as the player will find less opportunities to runaway from spawn points and wait for health kits and weapon pick ups to be thrown to them by the crowd. However, as the player increasingly damages a spawner, in increments of 100 damage to its health, these spawn pads will gradually be destroyed one at a time as well, earning the player some breathing space. Even in medium difficulty I've personally found the game much more intense now.

Performance improvements

When a new arena generates it now also discards all structural elements that didn't get used. This frees up some memory.

In PvBOTS mode only the first two rooms of an arena will initially be made active (previously all would start off active, meaning the unreached rooms were using memory by running weapon and bot spawners that the player had nowhere near reached yet). Now only the room the player is in and the one ahead will be active until the player progress to the next room, at which point the following room will also load.

There was still a problem of the game sometimes not returning to menu after completion of a bot arena or sometimes a door between rooms wouldn't open when it was supposed to. This has all been fixed by an intermittent procedure that counts the number of existing bots, providing a reliable condition for the next door to open or at the end of the arena to return to menu. I've tested it several times and has worked consistently so far.

MISCELLANEOUS

Assorted minor improvements to arena generation have been made in specific rooms. Don't ask me to list them though as I've lost track.

COMIGN SOON - MAJOR GRAPHICAL OVERHAUL TO MAKE ARENAS LOOK MORE STIMULATING, ATMOSHPERIC AND THEMATICALLY INTERESTING !!!
The Secret Atelier - nobody

Thank you for waiting, we're pleased to let you know that the FREE uncensored/no mosaic DLC for The Secret Atelier is now available directly through Steam! Due to the laws this DLC is not available to residents located in Japan. We're also working on cards for the game so please wait a while and enjoy hunting the achievements until the cards are done! Don't forget about the KENZsoft discounts this week on Steam.

https://store.steampowered.com/app/2799690/The_Secret_Atelier/

https://store.steampowered.com/app/2855720/The_Secret_Atelier__Uncensor_DLC/

https://store.steampowered.com/app/1097880/Super_Naughty_Maid_2/

https://store.steampowered.com/app/1083650/Super_Naughty_Maid/
Super Naughty Maid - nobody

Thank you for waiting, we're pleased to let you know that the FREE uncensored/no mosaic DLC for The Secret Atelier is now available directly through Steam! Due to the laws this DLC is not available to residents located in Japan. We're also working on cards for the game so please wait a while and enjoy hunting the achievements until the cards are done! Don't forget about the KENZsoft discounts this week on Steam.

https://store.steampowered.com/app/2799690/The_Secret_Atelier/

https://store.steampowered.com/app/2855720/The_Secret_Atelier__Uncensor_DLC/

https://store.steampowered.com/app/1097880/Super_Naughty_Maid_2/

https://store.steampowered.com/app/1083650/Super_Naughty_Maid/
Super Naughty Maid 2 - nobody

Thank you for waiting, we're pleased to let you know that the FREE uncensored/no mosaic DLC for The Secret Atelier is now available directly through Steam! Due to the laws this DLC is not available to residents located in Japan. We're also working on cards for the game so please wait a while and enjoy hunting the achievements until the cards are done! Don't forget about the KENZsoft discounts this week on Steam.

https://store.steampowered.com/app/2799690/The_Secret_Atelier/

https://store.steampowered.com/app/2855720/The_Secret_Atelier__Uncensor_DLC/

https://store.steampowered.com/app/1097880/Super_Naughty_Maid_2/

https://store.steampowered.com/app/1083650/Super_Naughty_Maid/
Arcane Chaos - Akimori_Atom
Bug Fixes:

-Fixed a bug causing Lightning Bubble to not continue its trajectory after arriving at the location of its original target.

-Fixed bug with Thunderstorm causing it not to create lightning bolts.


After some feedback I've decided to make the following balance changes to slightly increase the strength of the various spells and reduce base difficulty. Hopefully this will help make the game more forgiving when first starting as well as speed up progress.

Changes:

Gold drop rate increased by 50% (from 4% chance to 6% per enemy)

Basic Spell Changes:

- Fireball damage per level increased from 35 to 40

- Lightning Bolt damage per level increased from 70 to 75

- Immolation damage per level increased from 8 to 9 and base cooldown lowered from 0.8s to 0.66

- Solar Ray damage per level increased from 20 to 25

- Earthen Spire damage per level increased from 35 to 40

- Vortex Blades damage per level increased from 25 to 30

Fusion Spell Changes:

- Eruption damage increased from 425 to 500 and cooldown decreased from 1 second to 0.9 seconds

- Static Field damage increased from 125 to 135

- Superheated damage increased from 800 to 1000

- Ray Gun damage increased from 235 to 250

- Dragon's Breath damage increased from 205 to 220

- Bifurcation damage increased from 425 to 450

- Meteor cooldown reduced from 1.75 seconds to 1.5 seconds

- Wrath of Ra damage increased from 250 to 450

- Poseidon's Fury damage increased from 600 to 700

- Namikiri damage reduced from 900 to 800 and cooldown decreased from 2 seconds to 1.5 seconds

- Unstable Plasma cooldown decreased from 0.66 seconds to 0.5 seconds

- Hells Wake damage increased from 222 to 260

- Frostfire Cascade damage increased from 260 to 300

- Blitzwelle damage increased from 660 to 700
Ravenswatch - MXiaa


Greetings, Ravens!

The team at Passtech Games is thrilled to announce "Avalon", the third and final Chapter of Ravenswatch, with an exclusive sneak peek revealed during Nacon Connect 2024!

Watch our Reveal Teaser for Avalon :


Get ready for April 2024
  • A new map to explore and reach level 10+
  • New enemies and bosses
  • New themed quest!
  • Upgrade your Ultimate abilities!
  • And more!
Learn more in our future Dev Diary and Vlog!


- The Passtech Team 🍉

:: Social Links ::

Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website
Feb 29, 2024
Fallen Worlds - hailstorm46
Version 0.7.13 change notes:

  • Made Tutorial slightly easier and only 1 act long instead of 3
  • Slightly increased the number of mutated enemies on higher difficulties
  • Players now receive 1 free talent point at the start of an expedition
  • Fixed a crashing bug with the ice mage after beating the first boss
  • Fixed a bug where the demon warrior boss could get stuck in the ground on the snow boss level
  • Added the characters section to the almanac, so you can view character information, all available talents, and the character's lore if you have unlocked it


Furry Myth 🦁 - AnnHigh


Dear players and Furry lovers,

Furry Myth 🦁 is available on Steam!

We have finally reached this point. Now you can start your journey on an island full of Furry Goddesses and mystical mysteries. Immerse yourself in the mythological culture of ancient Greece!

We will continue to develop and update the game for FREE. The adventure story will continue with new situations and characters. We are already working on the next Furry Goddess and will let you know when it becomes available.

Thanks to everyone who supported us during development. Your help and advice help us become better.


Thank you for your messages and words of encouragement. I appreciate you.
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