Aerial_Knight's Never Yield - Mamas_Johnny


Whats Good Y'all

Because of all your support I'm back with some dope news: a few minutes ago we unveiled and announced my second game Aerial_Knight's We Never Yield! The game plays as its own story but it picks up exactly where its predecessor left off in 2021:

https://www.youtube.com/watch?v=_eZ7dBtXZW8
We Never Yield offers you the well-known stylized parkour action as you run, jump, smash, and slide through various levels. And as the title suggests, you don't have to play alone this time! Take control of both characters in single-player or conquer the game with a friend in two-player local cooperative mode and experience the all-new the story of Wally & Lone and their fight against their Aunt, Queen Karmic.

This game is a big step up for me in We Never Yield: we have a dope all Black voice acting featuring Blessing Adeoye Jr., Belsheber Rusape Jr., and Black Krystel, a pulse-pounding soundtrack created by Detroit artist Danime-Sama and myself, and much more. I will tell you more about Aerial_Knight's We Never Yield before its release in summer 2024.

So stay tuned and visit the Steam page from time to time. And if you like what you see don't hesitate to follow and wishlist the game - that would actually help a lot!

Again this game wouldn't be happening if it wasnt for all the support & love you've all showed by playing, wishlisting, streaming & sharing the first game. Thank you so much for letting me make this game!
Aerial_Knight


https://store.steampowered.com/app/2804740/Aerial_Knights_We_Never_Yield/
GT Manager - miklos
Can you walk us through a typical day in your role at TDF and how it contributes to the overall success of GT Manager?

➡️ My role at The Tiny Digital Factory is to lead and direct the creative aspects of the game along with managing the studio. On a typical day, I work in the morning with game designers and artists to define the high level design of the next game features and content to be included in the next milestones. My afternoons are mostly about reviewing in-progress features or assets.

Our work on the project is very collaborative, co-design and co-development is very frequent. It is important for me that all the developers on the project take ownership of their individual contribution from design until polish and debug and give their opinions and feedback on the overall game during frequent game reviews.

In your opinion, what sets GT Manager apart from other racing management games currently available in the market?

➡️ There aren’t that many quality racing management games on PC, especially in the GT or Endurance categories.

Although I enjoyed playing both F1 Manager and Motorsport Manager, I felt one was very realistic and visually stunning, but not so great to play, and the other had great core mechanics, but its content is not about real cars and drivers and it looks a bit dated.

Therefore, GT Manager was designed to offer the best of both worlds: great core mechanics with AAA officially licensed content (cars, teams and drivers). The GT world is less restrictive than F1, offering more opportunity to mix brands, teams and drivers, which is the key to a great management game. The large number of GT categories also provide an opportunity for a longer career progression starting from GT4 to Hypercars.



Are there any specific user feedback or suggestions that have significantly influenced the direction of the game's development?

➡️ At The Tiny Digital Factory, we are in direct connection with our player community. We always had the idea of developing or racing management on PC along with our mobile game, but we felt we should build a different game.

We had many detailed player feedbacks about what they wanted to see next in GT Manager, but most of the time, those were great ideas, but not necessarily appropriate for a short session type mobile game.

Based on our own vision and those player feedbacks, It took us about a year to design GT Manager before we started its development in January 2023. Features like the driver swap during races and the team budget were among the features often requested by the player community.

How do you balance incorporating realistic elements from the world of GT racing while ensuring that the game remains accessible and enjoyable for a broad audience?

➡️ This is probably where GT Manager is slightly different from its competitors. The overall accessibility and progressive introduction of management features through the game progression makes GT Manager more appropriate to an audience fan of GT cars and Endurance races than typical management game hard care players.

The race simulation remains very realistic, but cars, drivers and team stats are aggregated into simple stats such as car speed, acceleration, reliability or driver’s ability to overtake or drive under wet conditions.

We also let the player progress at his own pace, the best players will probably be promoted in the GT3 category at the end of their first season in GT4, while it will take maybe 2 seasons for more casual players.



GT racing has some unique characteristics – what are you looking to add to create that extra bit of magic?

➡️ When we launch, we want to make sure the game is built on a strong race simulation. We want each race to be fun to play and remain not 100% predictable.

Although making the most impactful investments at the factory is definitely a factor of success (cars and driver stats), the decisions to take during the race, based on the race events, are as important. Accidents, weather changes or alternative strategies are many events to master in order to make a difference at the end of the race.



Could you tell us more about the upcoming features?

➡️ Unlike most games, the Practice sessions are available at any time during the championship. You can go with your test team to every circuit of the championship ahead of the races to practice.

During the practice, you have 5 laps to evaluate your drivers’ raw performance, compare the different tires and adapt the setup of your car to the track specifics. Going to practice also increases the experience of your team and drivers.



With more and more manufacturers coming to WEC, who do you think is going to win it this year?

➡️ I think Porsche will be one of the strongest contenders, but honestly we should have great battles both in WEC and IMSA. I don’t see Alpine, Lamborghini nor BMW strong enough yet.

We'll see you on the pit wall!
_____

Join our community:
AUTARKIS - antenirulf
Hey Crew, 👋

🎮BALTIC SHOWCASE🎮

We have exciting news to share with you:
Our City Builder is in the Baltic Showcase. Check out the event until 5th March.

Click here for the event: https://store.steampowered.com/sale/balticshowcase

Your Bridge Crew 🫡

Aerial_Knight's We Never Yield - Mamas_Johnny


Whats Good Y'all

Because of all your support I'm back with some dope news: a few minutes ago we unveiled and announced my second game Aerial_Knight's We Never Yield! The game plays as its own story but it picks up exactly where its predecessor left off in 2021:

https://www.youtube.com/watch?v=_eZ7dBtXZW8
We Never Yield offers you the well-known stylized parkour action as you run, jump, smash, and slide through various levels. And as the title suggests, you don't have to play alone this time! Take control of both characters in single-player or conquer the game with a friend in two-player local cooperative mode and experience the all-new the story of Wally & Lone and their fight against their Aunt, Queen Karmic.

This game is a big step up for me in We Never Yield: we have a dope all Black voice acting featuring Blessing Adeoye Jr., Belsheber Rusape Jr., and Black Krystel, a pulse-pounding soundtrack created by Detroit artist Danime-Sama and myself, and much more. I will tell you more about Aerial_Knight's We Never Yield before its release in summer 2024.

So stay tuned and visit the Steam page from time to time. And if you like what you see don't hesitate to follow and wishlist the game - that would actually help a lot!

Again this game wouldn't be happening if it wasnt for all the support & love you've all showed by playing, wishlisting, streaming & sharing the first game. Thank you so much for letting me make this game!
Aerial_Knight


https://store.steampowered.com/app/2804740/Aerial_Knights_We_Never_Yield/
CRIXUS: Life of free Gladiator - Waseku
  • New: Melee system,
    directional swing in all directions, new first-person animations and swing trail.
    Arrow indicator to show which direction will your swing go. Circle indicator when you are between animations to understand you cannot attack or block at time between animations. Less camera shake.
  • New: Draft of Roman soldiers by gate, and in the Arena entrance
  • Fix: Honey Storage was accepting barley instead of honey
Feb 29, 2024
Goalgetter - netmin games GmbH
  • Fixed issue with the display of special shifts on the training page
  • The 'to training' button is briefly locked after the locker room
  • Not being nominated for international matches now grants energy
  • Settings no longer open when coming from the training ground
  • Fixed error when viewing the squad in the offer letter
  • Fixed error in the offers folder
  • Fitness trainer gains more energy
  • Physio gains more constitution
  • Larger text field for property
  • Corrected some cup images
  • Corrected newspaper cup images
  • No more display of tooltip for training units when a popup is present
  • Conversations with club coach instead of national coach fixed
  • Fixed bug full energy after Salsa course
  • Reduced VAR intervention
  • Fixed empty club offers
  • Fixed disappearing club offers
  • Player value adjustments after the game are less pronounced for low values
  • Player value adjustments after the game are more pronounced for very high values
  • Improved distribution of chances (fewer shots from left outside the penalty area)
  • Added 'You ran over the ball' text
  • Fixed errors in sponsor contracts in the folder
  • Fixed error in using the Sunshine special skill
  • No more negativ time budget
  • Improved spelling at a few places
The Cub - nirth_UT

"Salutations, beloved Tesla City Martians! You're back with Radio Nostalgia from Mars, the rendezvous for reminiscing about times gone by…”

Sit back and relax as we delve into the universe of The Cub with the second episode of Radio Nostalgia Broadcast. Embark on a journey through survivor narratives harmonized with a fusion of serene apocalypse-wave melodies.



We eagerly await your company in the upcoming week for our third episode, and we extend an invitation for all future episodes. Stay tuned, fellow Martians!

Spread the word and follow our way!

Don't forget about our friends at Untold Tales
World of Shooting - tavor [𝕾𝖚𝖗𝖙]
More diagnostic for detecting crashes. Don't hesitate to get in touch with us if you encounter problems.
Randomizing music tracks for the menu and game.
Feb 29, 2024
Blood West - biesek
Patchnotes 3.1

Major

  • Fixed an issue that prevented players from leaving the Settings menu without changing their language first.
  • Fixed a problem regarding Nitro ammo that caused it to not deal the intended damage.
  • Fixed an issue where the final cinematics didn’t play and end correctly.
Minor

  • Improved performance during the boss fight at the end of Chapter.
  • Fixed an issue that could cause projectiles to disappear under specific circumstances.
  • Fixed an issue where the Demonic Skin and Doctor’s quest regarding it could cause the Journal not to track the quest properly.
  • Fixed an issue where Fast Hands and Berserker skills applied a damage buff to thrown Tomahawks.
  • Fixed an issue which resulted in the Crimson Brooch gaining charges as the tentacles of the Chapter 2 boss despawned.
  • Fixed locations where the player could get stuck.
  • Fixed an issue where the 3rd level of the Self-Taught skill did not apply extra experience if the player killed an enemy using a projectile.
  • Fixed all potential issues that may result in players falling through the level.
  • Fixed an issue where the Giant Leech did not give the damage buff when the player was using projectile weapons.
  • Fixed an instance of a problematic climbing rope in Chapter 3.
  • Minor LOD fixes.
  • New features and other improvements

  • Cinematics’ subtitles have been added and are now available in all languages.
  • Ammunition selection is now orderly and not as chaotic as before.
  • New option added: customizable tooltip delay.
  • Added a small delay between an enemy spotting the player and performing an attack. This should alleviate situations in which a player that failed to sneak upon an enemy for backstab gets immediately damaged by an instant attack.
  • Much improved backpacks. Items will now be placed in backpacks when inventory is full and will stack better with other stackable items of the same kind (affects both items manual pickups ups and those done with the Take All function).
  • Backpacks are much more capacious now. However, backpacks can no longer be found in the world and the same kind of backpack can only be bought once (this doesn’t extend to games started on previous versions of the game).
  • Items will be automatically rotated on pickup to fit inside the player’s inventory.
  • Chapter 3’s boss had its HP buffed
  • Reduced the amount of findable ammunition in Chapter 3 by about 10%. (including full stacks of ammo that were never intended to be full)
  • In Chapter 2 enemies won’t follow the player onto the top of the tower where the Priest is located anymore.
  • Nitro ammunition area of effect damage has been reduced from 300 to 150.
  • Improved gamepad tutorial.
  • Added an option to turn off the crosshair.
  • It’s possible now to keybind the mouse wheel to any action.
  • Further improvements to text clarity
  • Miners now remember to do their job and they can show it off with a new little animation.
Known issues

  • Audio Settings may reset or change values when leaving Settings menu. Resetting the game seems to be a workaround
Phantom Hellcat - All in! Games S.A.
Happy Thursday! The weekend is almost here and we've just updated the Phantom Hellcat Steam page with some new, hot screenshots from the game! For all your viewing convenience, you can find them here as well!










And hey, don't forget to wishlist and follow Phantom Hellcat!
https://store.steampowered.com/app/2106730/Phantom_Hellcat/

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