Use Turbo To - Crispy Salmon Digital
Change log:
Minor changes to Level Generation Method.
Piczle Cross: Story of Seasons - Score Studios
  • Fixed continuous drawing bug when using system cursor
  • Expanded the use of slightly thicker lines for larger puzzles for clarity
  • Corrected Marian's gender in the Almanac
  • Fixed Steam stat count for achievement #23 "Paragon of Olive Town"
EVERSPACE™ 2 - RFG_Jeremy
On February 17th, ROCKFISH Games celebrated an amazing 10 years as a company. What a decade it’s been!


In this time, our small team has released two breakout titles, spectacular expansion content, and a sizable number of community-focused updates bringing fixes, tweaks, and features to the EVERSPACE series. We’ve grown to a studio of just over thirty, with team members scattered around the world. We’ve created an amazing global community filled with enthusiastic space game fans who thrive on our transparent communication. And we’ve formed strong bonds with the biggest platforms and hardware makers—partnerships that form the foundations of our future.

What makes ROCKFISH Games is our team. We could not have done this without the handful of creative developers who followed Christian and I from our previous venture, most of whom are still with us today, and the team members who have joined us over the years since we opened our studio’s doors. We’ve made it our goal to find and keep great people who want to make exciting space games, sometimes turning down risky opportunities to ensure our team is protected from the turbulence that buffets the gaming industry in cycles—we’ve dodged quite a few bullets here.



The ROCKFISH Games of today was forged from a love for space games, and a series of tough situations turned golden. When ROCKFISH began, we used the lessons learned in our prior experience creating the Galaxy on Fire series. Like many indie studios, we turned to crowdfunding and working with the community as a way to bring our vision to light, and that was the best thing we could have done at the time.

Our independence became a core strength of the studio. We’ve spent time building internal expertise and finding the right partners to work with. With these strengths to lean on, we can place our trust in the team to build amazing things without overbearing oversight, giving them the freedom to create and opportunities to grow by engaging the latest technology as it becomes available.

EVERSPACE hit at just the right time. Rogue-likes were on the upswing in popularity, and our space shooter twist clicked with fans from our GoF days and new players across the globe. Our DLC follow-up, EVERSPACE: Encounters, added much more to the game, including some fan-favorite characters—to this day, we’re still asked by the community to make Elek plushies. Perhaps someday we’ll do so.



It is from these beginnings in community development that we built the foundations of our communications style with weekly live streams during development and frequent, in-detail blog posts on Steam and Kickstarter, plus a sizable demo kept up to date with the latest state of development. We favor transparency, though we cannot share everything, and through this have created a reputation for quality among space game fans. We hear what’s asked of us and frequently deliver changes and community-requested features while holding true to our vision.

Our journey through Early Access with EVERSPACE 2 these last few years has been an exciting one. Pivoting from our rogue-like roots to an open-world action RPG looter shooter was a risk we were willing to take, as this game is so much closer to what we’d originally envisioned for our EVERSPACE series. I’m glad to see that players around the world were so on board with this shift, and it certainly resonated with the media as well. Strong early reviews and consistent coverage kept us in the limelight as the game became bigger and better—our 1.0 launch went even better than our first game, and we’re still receiving strong support from fans of the genre.



Apart from the commercial success that enables us to continue doing what we love, the biggest reward for everyone at ROCKFISH is to see so much positive feedback about our hard work from fans of the genre. We still have so many fresh ideas, so many amazing stories left to tell, and fantastic adventures lined up for space fans around the globe.

To Christian, thank you for being my partner in this adventure. To the team, I’m looking forward to another 10 years with you all. We’re going to continue creating incredible things together.

Michael 🚀🫡
Deep Sleep: The Beggining - wilssii
Black Squad - madelcampo


1. Information on March Season Pass benefits
▶ Period: March 1, 2024 09:00 ~ April 1, 2024 09:00
▶ Premium Battle Pass final stage rewards will only change for the January season pass.
- Free Battle Pass Level 40 Reward: 1 permanent random box of regular weapons
- Premium Battle Pass level 40 reward: 1 KATRAN DARK PRISM (Permanent)

ㆍ March Battle Pass Reward



ㆍ March Attendance Pass Reward

Kriegsfront Tactics - Mr. Kashuur


Salute, Pilots!

We’re opening opportunities for Media and Content Creators interested in meeting us during PAX East 2024, where we can have an exclusive interview session for you!


A throwback from PAX East 2023, where we did a showcase for Kriegsfront Tactics.

The Kriegers are back! We are happy to announce that Kriegsfront Tactics will be featured as one of the games for Toge Productions’ booth at PAX East 2024. We did a first-time showcase of Kriegsfront Tactics at PAX East last year. This time, we're back to show you the latest demo build with the crews also deploying in on the booth. You can try different games we developed and published at the booth, where the full detailed announcement will be posted on a different date.

Calling Game Journos and Content Creators!

If you want to experience Kriegsfront Tactics and get an in-depth interview with the Toge crews, please visit us during PAX East 2024. This event is where we are only available onsite on the East side of the United States, a rare chance for you to meet up with us as you can meet the crews and play our games.


We are looking forward to meeting you during the event. You might also get some insights into Toge Productions and our other games in development.

Book your time slot here!
The time slots are limited and closed until further notice.

Also, look at the new cover image we recently updated during the Dino vs Robots Event! We hope this new look also gives you an idea of what’s to come for Kriegsfront Tactics this year.

We will see you soon, so stay updated!


Also, let’s have a great year forward.
Stay safe and godspeed, Pilots.

The Kriegsfront Team.
Rec Room - Coach
General Improvements and Bug Fixes
  • Fixed a bug where there was a vignette when a VR player was close to another player.
  • Fixed an issue that caused the 'Set as Room Default' button on the Background Objects Constant chip not to work as expected.
Rec Room Studio
  • Rooms 2.0 hierarchy editing is now supported in Rec Room Studio! Click and drag orange Maker Pen scene objects in the Hierarchy window to change parent and child relationships between objects. Open the parent Object Board in the Circuit Editor window to edit and connect to child Circuit Boards. Studio Props can be parent or child objects, and interact with parent gizmos such as rotators!
  • Fixed an issue with the position and rotation of custom Studio Objects and their children in Rooms 2.0 rooms not being saved correctly in RR Studio.
  • "Remake Object Board" and "Remake Object Boards For All Prefab Instances" for custom Studio Objects are now called "Update Object Board" and "Update Object Boards For All Prefab Instances". This new operation incrementally adds and removes ports and chips to the Object Board so that user modifications are not destroyed.
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Feb 28, 2024
东方崛起 - 我爱云云
目前游戏未来的方向
1会收集玩家建议,可以采纳合理建议添加内容
2可以在QQ群讨论添加更多不同朝代的剧本
3看情况添加更多特色兵种

大家好,感谢大家的支持。1游戏是即时大战略游戏 2游戏是超大沙盘 3是第一代制作。所以初期立项担心会担心会玩家电脑卡顿问题,地图不敢将画质拉到很高。经过东方崛起游戏制作完成后,对整体项目优化已经有了一定的把握。制作组有想法在未来对地图进行全面的重置,游戏有了之前制作经验基础上,不再最求完成游戏,游戏会追求极致的地图画面感,制作地图期间准备拉拢玩家全程一起参与新地图的制作过程。在当前军事+家族一体的大沙盘推演基础上,期望打造更细腻的画面,更丰富的大地图地形,王国风云化家族体系,更多地方特色兵种。一旦新地图的绘制项目启动并有了实机画面,我们就会开始对外展示并邀请玩家全程参与,希望能够对全新大沙盘地图的地形提出宝贵的建议
Little Shrimp:Legend Reborn - shrimppp
⏰Event Time: 2024/3/1 0:00-2024/3/4 0:00(UTC +8)
[Rules]
◆𝗦𝗶𝗻𝗴𝗹𝗲 𝗗𝗮𝘆 𝗖𝘂𝗺𝘂𝗹𝗮𝘁𝗶𝘃𝗲 𝗥𝗲𝗰𝗵𝗮𝗿𝗴𝗲
Cumulative recharge to the corresponding tier on a single day for rewards; the rewards will be sent the next day
◆𝗜𝗻𝗴𝗼𝘁𝘀 𝗘𝘃𝗲𝗻𝘁
Single day recharge amount reaches the corresponding amount to obtain the corresponding reward, only to obtain the highest level of rewards
※Rewards will be sent the next day through in-game email.
Reward details from the pic.


In addition to this event, permanent rebates events and VIP events are ongoing. Welcome to join Discord and learn more in the GAME-REBATES channel.
🔗DC: https://discord.gg/sBD6AenW7e
LONESTAR - 万万-v-
New Laser Appearance System -

You can now customize your ship's laser appearance to your liking! Simply visit the Encyclopedia - Laser Appearance section to choose from different laser appearances.
Laser appearances will gradually unlock as your Association Level increases.



Balance Adjustments -

  1. The rarity of Whistling Arrow has been increased to rare.
  2. The rarity of Luminescent Stone and Unknown Powder has been decreased to common.
  3. Counter Double Shots effect has been increased from 2 to 3.
  4. The rarity of Ignition Device has been increased to rare.
  5. Contract Core slot color has been degraded.
Bug Fixes -

  1. Fixed an issue where using Call for Support during combat and retreating would not reset the Call for Support chance.
  2. Fixed an issue where certain shortcuts may not work after switching out and back in fullscreen mode on macOS.
  3. Fixed an issue that White Reaction Crystal wouldn't be triggered after loading an Energy onto the white slot of Single-Use Electric Arc+.
  4. Fixed an issue of residual UI elements during retreating while having a Unit with the selection mechanic initiated.
  5. Fixed an issue where removing equipped Units through Events would not trigger the Talent - Stamp Album.
  6. Fixed the issue where purchasing the Treasure - Talent Treasure Map from the shop and acquiring the Talent - Have I Bought It? prevented additional purchases of Treasures from the current shop.
  7. Fixed the problem of the Single Star not acquiring Double Strength, when the only Attack Unit other than Single Star loaded with Energy has been destructed.
Another thing is that we've decided to reduce the update frequency for new pilots to once every two weeks. Truth be told we kinda overestimated our development efficiency... But this will allow us to focus more on developing other systems, especially the third spaceship. So stay tuned!

Join our Discord: https://discord.com/invite/QFkYZjZ2P4
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