Rock, Paper, Shotgun

The developers behind the Life is Strange remaster, spin-offs Before the Storm and True Colors, and The Expanse: A Telltale Series, Deck Nine, have laid off 20% of the studio’s staff due to “the game industry’s worsening market conditions”. The latest job losses are the second wave of layoffs at the company in the last 12 months.

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Rock, Paper, Shotgun

Could there be a more than universally relatable quote shared by indie developers than: "We really just wanted to make a small game"? Of course, there's little to complain about when games like Cuphead or Owlboy finally see the light of the day, demonstrating what wonders growing ambition can often bring.

Having said that, I’m not entirely surprised that Vladimir Semenets, the lead game designer of Militsioner, sits in front of me on Zoom and tells me how they initially envisioned a six-month project, "something very fast". Yet, here we are, three years and more than a dozen developer vlogs since TallBoys' surreal runaway sim first captured everyone's attention (including one state-owned Russian news channel). If not for its Kafkaesque premise, which pits players against a ten-story tall looming policeman in a quest to escape a small town, then definitely because of the game’s ambitious voice recognition feature that promised real-time conversation instead of pre-written dialogue.

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Rock, Paper, Shotgun

I don't think I've fully recovered from my time with Skull And Bones, having suffered tremendously as a result of the review. There might be fun in some of its slower moments, but some of the generally positive, "It's actually quite a good game!" takes that I've seen honestly baffle me. The game is a series of long, annoying journeys, during which the most fun I had was turning my head to watch Catfish on my other monitor. MTV's show about people getting duped online was the perfect sailing companion, and perhaps, one of the only reasons I survived my brush with the live service seas.

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Rock, Paper, Shotgun

If you were to buy every Stellaris expansion and content pack separately at full price, it would run you £227.62. To make that perhaps a little less daunting, Paradox have launched an optional monthly subscription service that gives you access to all the expansions. They've done this for several of their other grand strategy games before. It starts at £8.50 for one month then offers discounts for longer terms. While I can see niche uses for the option, I certainly wouldn't want to pay for this regularly. Would you?

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Rock, Paper, Shotgun

Epic Games are investigating a claim that the Fortnite publishers have suffered a massive ransomware attack, with almost 200GB of data reportedly stolen including emails, passwords, full names, payment information, source code and more besides.

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Rock, Paper, Shotgun

A long time ago on a desktop far, far away, my family once owned a demo disc for the original Star Wars: Dark Forces. I cannot remember for the life of me which level(s) it contained. My only surviving memory of it is having quite a good time blasting Stormtroopers and the chaps in black with the swoopy, knock-off Vader helmets, but also getting terribly lost and not really knowing what the heck I was meant to be doing. Now, playing Nightdive Studio's Star Wars: Dark Forces Remaster as an adult probably close to three decades later, both these feelings have come roaring back, as this is very much a Star Wars FPS in the vein of Doom and other early 90s shooters (thumbs up). But it's one that leans so hard into its maze-like level design that it can regularly feel like a little bit of a tough hang in the cold hard light of 2024 (thumbs down).

Crucially, though, not to the point where it's best left consigned to the history books. This is still an enjoyable and worthwhile artefact in Star Wars' PC gaming history, and if your eyes (and general patience levels) can't quite stomach the 'Classic' and still available 1995 original, then this remaster is a pin-sharp glow-up for modern hardware.

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Rock, Paper, Shotgun

By this headline, I really don't mean that Warhammer 40k is rubbish. But if you have no idea what it is apart from "thing Henry Cavill got made fun of for enjoying on the Graham Norton Show" or "reason I walk past a bunch of beardy lads taking a vape break outside a small shop with steamed up windows every time I go down Lower Glanmire Road", PowerWash Simulator's latest officially licensed IP tie-in DLC could act like a sort of gateway drug. A first step on the path to buying a bunch of miniatures. It's out now, for £6.50/$8/€8 on Steam, and it's very fun.

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Rock, Paper, Shotgun

Hell(o), bellowing caped stooges of Super Earth! It's time for another Helldivers 2 patch. This one makes some heroic adjustments to the shooter's generally inoffensive microtransaction system, targetting a technical issue whereby Super Credits and Premium Warbonds would not show up after purchase. Huzzah! Developers Arrowhead have also nuked a rather barmy Helldivers 2 glitch that allowed for unlimited stratagem use with no cooldowns following an AFK kick.

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Rock, Paper, Shotgun

Having launched out of almost five years of early access last week and quickly become one of Steam's current most-played games, fantasy action-RPG Last Epoch has laid out initial plans for post-1.0. Expect bug fixes and quality-of-live improvements soon, then new challenging fights later. The developers, Eleventh Hour Games say they're "going to have a heavy emphasis on expanding end-game content". But first, yes, more fixes and improvements to the servers which suffered and stumbled.

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Rock, Paper, Shotgun

Against The Storm is a roguelite city builder that features lizards and> beavers, as they attempt to survive in a universe where it doesn't stop raining. We gave it a Bestest Best badge when it launched into 1.0, and since then the developers promised more major updates. Patch 1.2 is the latest of the bunch, and when it arrives next week it's bringing with it a "consumption/production" window, upgrades to the Blight Post, and lots of balance changes.

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