The Rubberhose Forest - Amund
Hey all!

Thanks for all the feedback since launch!
Here is some tweaks to make the experience better :)

What’s fixed?
Fixed a bug where the pause menu didn't work

What’s new?
Added a new settings menu to the main menu and pause menu
Added a "Press E to pick up cargo" text to the screen when you look at a cargo box
Added a "Press Q to drop cargo" text to the screen when you are holding a cargo box

Do you have any problem with these? bugs, glitches etc?
Please let me know, and I'll try my best to fix them!


Hope you have an awesome day/night!

Cheers,
- Vander / lilleBror
Brawlhalla - pablo


Over the weekend we saw the hottest pockets with even hotter sets from Moose Wars who hosted The Hot Pockets X Brawlhalla 2v2 tournament. Community tournaments have always been an absolute treat to watch and the tournaments y’all have been putting on this year are no exception. We love seeing the community have fun and challenge each other. Keep at it y’all! 😤

Who have you unlocked Armageddon Colors for? Battle Pass Season 9: Apocalypse has rumbled into its second week. Remember to keep up with Weekly and Daily Missions so you can reach the lofty heights of Tier 85 before the Battle Pass has run its course.

There is a roughly 44% chance that you are already in the Brawlhalla Discord. That is totally not a random guess at all… If you aren’t in the Brawlhalla Discord, JOIN NOW! We’ve got some channels over there we’d love for you to be a part of!

To catch the latest Brawlhalla news and content, be sure to follow us on Twitch, TikTok, Discord, YouTube, Reddit, Twitter, Instagram, and Facebook!



Are you ready for the Week 2 Missions? Check out the challenges set before you in-game and earn those BP Tiers!

Psst, you might want to play Yumiko this week 🦊




Who doesn’t love change? That’s a trick question. Over at BMG we love change, but what we love even more is your opinion, the opinion of the community. Which is why when we dream up a cool idea for a change/mechanic, we toss it into Test Features and the Experimental Queue.

The best way for us to hear and consider your feedback is via the Feedback Channels over in our Discord! Currently there are a few things in the Test Features that we’re actively looking for feedback on. Hold to Dodge and the Sentinel Side Hammer rework.

If you’d like to join our Discord to chat with over 250,000 Brawlers we’d be happy to have you. If you’d like to join our Discord to chat with over 250,000 Brawlers AND leave some feedback in the appropriate channels… well that’d be pretty cool too.



The Chasm has all but crumbled away! Choose your Legend and prepare to duel on the smallest 1v1 map in the game. First to 3 KOs wins!


The free-to-play Legend rotation for this week features: Zariel, Reno, Teros, Bödvar, Mako, Lord Vraxx, Mirage, Lin Fei, and Munin.
  • Zariel – The Celestial, a warrior deity of Holy Justice, who abides in blessed Elysium. Zariel uses Gauntlets and Bow to take down both Demon hordes and any warrior participating in the Grand Tournament.
  • Reno – Four arms, compound eyes, fearlessness, and an added dose of genius make this Chitnoid Gunslinger the greatest bounty hunter this side of the Pecosid asteroid belt. He’ll take on any job with his trusty Blasters, and loyal Orb companion.
  • Teros – This Minotaur is indifferent to the rules or intent of the Tournament. Instead, he takes savage joy in all the battles while crushing his opponents with Axe and Hammer.
  • Bödvar – He is the protector of the north and dreams of endless battle. Bödvar has broken down the doors to Valhalla and is taking down his foes with Sword and Hammer!
  • Mako – The ultimate apex predator from The Sea, Mako, with her Greatsword and Katars, aims to make fish meat out of her opponents in the Grand Tournament.
  • Lord Vraxx – This feared warlord dominates his opponents with Rocket Lance and Blasters. Now join the Zhaktari in kneeling before him or your planet will be destroyed!
  • Mirage – An occultist, martial artist, and spy, this agent uses the powers of magic and time-travel along with her Scythe and Spear to take down her foes.
  • Lin Fei – A defender of the innocent and teacher of the lost ways. She is a great teacher who has developed her own fighting style, the ‘Way of the Iron Dragon,’ which utilizes her Cannon, Katars and an ancestral dragon-spirit.
  • Munin – Rocking out to the sweet sounds of her Scythe and Bow, she’s ready to brawl in the Grand Tournament and finish her next Ravenqueen concert!


Escape Simulator - Iggy_Pine
Hey Escapers and Builders!
Good news: our latest batch of magical props is here for ALL BUILDERS– no Magic DLC needed! A huge thank you to everyone who has purchased and supported our work.



Get ready to elevate your magical room creations with our massive new prop pack, featuring over 240 items! From wands and books to crystals and hats, it's all you need for your wizarding escapades. Plus, the Magic DLC is still at a 10% launch discount, making it a great time to grab it if you haven't already.

https://store.steampowered.com/app/2419810/Escape_Simulator_Magic_DLC/

We've also rolled out hotfix #2 (v31704r) alongside the room editor enhancements, squashing some pesky bugs and smoothing out the experience. Here's the changelog:
  • Fixed the bug with HUGE ladders.
  • Versus mode is now fully operational in the Deviation Tower room.
  • Fixed decimal point errors in the room editor for precise editing.
  • Enhanced the save system to ensure more reliable updates.
  • Resolved several translation errors.
  • Fixed minor audio glitches.
  • Eliminated the floating candy.
We're excited about the spells you'll cast and the adventures you'll craft.
Happy building!
Pine team
Feb 28, 2024
Golf 5 eClub - AAAGameStudios
📢 A new build is now available preventing an exploit that allowed the player to move the ball closer to the hole without hitting it by using the controller's button intended to bring up the operating system.
Feb 28, 2024
Builders of Greece - konrad.potempski
  • Fixed major issue when loading saved game resulted in fatal error
  • Fixed major issue when sometimes saves weren't show on loading panel
  • Technology Achievements fix
  • Residential tooltip is now more descriptive
  • UI and Localization Fixes
Feb 28, 2024
World of Shooting - tavor [𝕾𝖚𝖗𝖙]
Fixed freeze on downloading DLC started from the Steam overlay.
Dirty Aim Trainer VR - DirtyBong


Patch 6.3

  • Pitch and Yaw issue is now fixed on most controllers (please report any issues in the discord)
  • As a result the pitch panel has been removed from settings but is getting revamped and will come back.
  • Rifles have been added however, a better virtual stock is needed.
  • You can add sights to rifles.
  • Barrier has been added to Gridshots.
  • Getting out of the map on specific maps have been fixed.
  • Added titles to Menu buttons to be more descriptive.
  • Bad marks now have a TV demo to help explain what they mean.
  • Panic Flick no longer gets stuck on 0.00 seconds.
  • TV has been moved to be in peripheral while in the Menu.
  • New AI that shoot back have been slowly added with 2 new maps.
  • Started to replace the old AI with the new ones - hint why Multi Task is gone.
  • TTK (Time to Kill) has been completely revamped and works better than the previous.
  • The Review system now can detect the new TTK and give out more accurate task results.
  • The Review system has been updated for TTK to be faster than previously needed to be considered a good or bad task completion.
  • The Review system now shows location based damage for the NEW AI when the appropriate task has been used.
  • The Review system will now have a second page giving a detailed description on your results. (A third page will be added)
  • Added in Discord Requirement for specific menu options ONLY for playtest phase.
  • IK System now uses a more fitting character.
  • Fixed issue that stopped players from loading into the game.
  • Fixed issue with Save now being overwritten.
  • And many more fixes and issues have been patched.
  • Known Issues:
  • Hand Placement on pistols looks a little weird

Patch 6.3-b

  • Fixed issue were players could not load into the game.

Patch 6.4

  • More music has been added into the Music Player.
  • Old Attachment system and weapon selection has been revamped and is easier to work with.
  • 3 New sights have been added.
  • Pistols can have an silencer attachment.
  • Lasers have been added to attachments.
  • Temporarily removed the M4.


    Upcoming changes:

  • Reimplementation of a hand menu that opens when looked at.
  • Hand menu to include back & skip button for songs.
  • Hand menu to include task timer.
  • Hand menu to include song and artist name.
  • Distance reviews added.
  • Distance based feedback.
  • Distance based tasks.
  • Recoil to weapons.
  • Alternative grip attachment.
  • Change all old AI to use new AI (Slowly being done).
[/i]
[/list]
Project Warlock II - RV Novar


Hey Warlocks!

Welcome to the first Project Warlock patch of 2024! After the initial bugfixes of Chapter 2, we wanted to go back to the drawing board and take on major issues that players encountered every once in a while. We want to share what we learned, and shed some light on the whole process of preparing this patch.

Our main focus were issues related to collision detection and monsters’ pathfinding. We’ve been receiving reports of players falling through the map out of nowhere, or have no collision with some of the objects at all. On the surface it seemed like an easy issue to eliminate, however it proved to be quite a nuisance. First of all, the collision issues were hard to reproduce, and here’s where all the reports from players come in. They proved to be invaluable to our dev and QA teams.

It took days upon days to find a solution which wouldn’t produce any issues and after extensive internal testing. We learned that the game was basically overloaded with all the physics calculations. By reducing the usage of physics, we managed to eliminate both issues at the same time. If you notice something still acting up, make sure to let us know.

Apart from the bugfixes we’ve also increased the item collection distance by 50%, reworked item physics to reduce CPU overhead, so it should improve the overall performance of the game. We’ve also buffed SMG and Pump Shotgun base rate of fire in Chapter 2, as we’ve noticed that you felt that those two weapons were a bit underpowered without any upgrades.


Here are the full patch notes:

FIXES
  • Fixed world geometry collision detection
  • Fixed issues where player would fall out of the world geometry for no reason
  • Fixed issues where player would have no collisions with various objects
  • Fixed monster hitbox collision detection and hitbox registration issues
  • Fixed an issue where hitscan weapons would not hit monsters in some cases
  • Fixed an issue where spawned monsters would appear with broken animations
  • Fixed an issue where monsters would not detect the player due to pathfinding queuing issue
  • Fixed an issue with monster pathfinding breaking in some cases
  • Fixed an issue where monsters would not path correctly to the player
  • Fixed an issue where the monsters would appear dead when alive
  • Fixed Turboknight's animation freeze
  • Fixed Cacobot's and Demonface's death animations freeze
  • Fixed Cacobot's attack direction
  • Fixed an issue where monsters would not drop from ceilings and cliffs. They may take a while but they do jump down especially if they lose player from sight.
  • Fixed Demoness' attack rotation when flying
  • Fixed Wraith issue when landing after jumping down from cliffs and heights
  • Fixed gate collider being too small in E1M5, allowing exploit
  • Fixed an issue where double loading would occur and freeze the game on the loading screen.
IMPROVEMENTS
  • Increased item collection distance from 1m to 1.5m
  • Improved blood and bullet hole decal placement
  • Reworked item physics to reduce cpu overhead
  • Reworked monster physics to reduce cpu overhead
  • Items now only have physics when they are being dropped
  • Improved monster AI to adjust it's path based on other monsters
    Pathing priority is decided based on the distance to the player, so that monsters are less likely to push themselves around.
  • Improved monster player detection. Monsters are less likely to detect player too early
  • Improved optimization of monster pathfinding, queuing, prioritizing the path generation based on various things like distance to player or nearby monsters
  • Removed press any button to continue on Buckshot Software Logo screen. Game will automatically jump to the main menu.
CHANGES
  • Temporarily simplified Human AI until further planned rework is complete
  • Buffed SMG base rate of fire in Episode 2
  • Buffed Pump Shotgun rate of fire in Episode 2
We appreciate that you’re part of our Early Access and help us make Project Warlock II a better game with your constant feedback on Discord and in the comments.

Also, be sure to leave a review if you like the game. Steam gets our game in front of more people this way.



Connect with us on our official channels:



Follow Project Warlock on Twitter
Follow Retrovibe on Twitter
Visit Retrovibe Publisher Page

Forza Horizon 4 - T10Yaachts

This rear-wheel drive track monster is ready to enter your Forza Horizon 4 garage. Cooperate with your team and overcome Unbeatable Drivatars in The Trial to drive home in the V12-powered 2018 Apollo Intensa Emozione. This 780-brake horsepower German hypercar is one of the best candidates to set a blistering quick score on the M68 Speed Trap.

This week you can also find the 2016 Hoonigan Gymkhana 10 Ford Focus RS RX in the Spring Games, the 2015 Ferrari F12tdf in the Grand Tourers Seasonal Championship and the 2015 Lexus RC F in the Super Saloon Slalom Seasonal Championship.


These rewards and more are available on the Festival Playlist until Thursday, February 29. Head over the Forza Forums to find likeminded players to join your Convoy and complete each of the below events!

SERIES REWARDS:
  • 50% Completion – Horizon Backstage Pass
  • 80% Completion – 2011 Hot Wheels Bone Shaker
SPRING REWARDS:
  • 50% Completion – 1970 Buick GSX
  • 80% Completion – 1988 BMW M5 Forza Edition
Category
Event
Restriction
Reward
Photo Challenge
#Mudkickin
Take a photo of your car at the Mudkickers Adventure Park
Super Wheelspin
Weekly Forzathon
Small Car, Big Hit
Any MINI car
100 Forzathon Points
The Trial
Hyperspeed
Hypercars – S2 998
2018 Apollo Intensa Emozione
Spring Games
Mudkickers Adventure Park
Rally Monsters – S1 900
2016 Hoonigan Gymkhana 10 Ford Focus RS RX
PR Stunt
Whitewater Falls Danger Sign
Anything Goes – S2 998
Super Wheelspin
PR Stunt
Lakehurst Speed Trap
Anything Goes – S2 998
Super Wheelspin
PR Stunt
Sudmoss Speed Zone
Anything Goes – S2 998
Super Wheelspin
Seasonal Championship
Grand Tourers
GT Cars – A 800
2015 Ferrari F12tdf
Seasonal Championship
Seeing Red
Ferrari – A 800
2010 Ferrari 599 GTO
Seasonal Championship
Super Saloon Slalom
Super Saloons – A 800
2015 Lexus RC F
Monthly Rivals
Greendale Club Circuit
2017 VUHL 05RR
Festival Playlist Completion
Online Adventure
Series 71
Qualify for the Online Adventure Roster
Festival Playlist Completion
Feb 28, 2024
Penni's Adventure - Smallhousegames
General Stability
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