Abilities Synergy: Backshot and BigBoom now synergize for enhanced gameplay.
Spawn Rate Adjustments: Tweaked spawn rates after the 3-minute mark for a smoother progression. Added spawn bursts at 3:00, 3:15, and 5:00 minutes, creating intense moments. Slightly increased the spawn rate of rare mobs after the 3-minute mark.
Level Requirements Buffed: Adjusted level requirements giving a few more level ups.
Boss HP Buffed: Boss HP increased for a more challenging encounter, hopefully ensuring it's not easily one-shot expect in exodia runs.
Boss Rework: Considering a complete remodel or redo for the boss. Because of bugs I found, such as the boss sticking on top of the player.
A great event that will allow you to get points for the spent gold coins, which can be exchanged for excellent items. Features of this event
If Score Exchange is launched in parallel with Lucky Draw, then 1 spent gold coin is equal to 2 points.
These accumulated points can be used both in the Score Exchange event itself and in the Lucky Draw event (points spent are displayed exactly in both events and if spend points in Score Exchange, they will disappear from the Lucky Draw event and vice versa.)
IMPORTANT! If the points are not spent by the end of this event, the points can be reset to zero if one of the related events - ends (Lucky Draw or Score Exchange)
The current launch of the event does not include the parallel start of the Lucky Draw event, therefore 1 coin spent = 1 points.
The number of exchange points for items in the event has been reduced.
We've been monitoring unusual activity over our bases and now we need your help to find out what is going on. We have to run many tests to be sure we can identify the unidentifiable.
And here's the cosmic twist: the testing will be running on people... Oops! - we meant, the testing will be running with people, starting the next week.
Here's the game plan:
Snap & Send: Capture your base (Prologue veterans, we're looking at you too) and beam itover to us on Discord.
Wait for the signal: You will receive an exclusive invitation to join our crew in the secret channel. Not Area 51, but just as mysterious![/list]
Disclaimer: No humans or extraterrestrials were harmed in the making of these game features. Any resemblance to actual aliens, living or teleported, is purely coincidental.
Hello everyone, the work progress list for January and February is as follows 1. 14 complex animations for the kitchen 2. 8 chapters of plot line animation (9 chapters in total) 3.UI
Currently, the game is still missing the following items: 1. Complex animations for kitchens and bathrooms (27 remaining) (after completion, lines, dubbing, and line animations will need to be designed) 2. Plot lines animation (1 chapter remaining) 3.VR function (the remaining UI has not yet been completed)
This update introduces a feature that I'm really not sure I'll keep, but I thought it was worth testing: after one of your characters is incapacitated, you have the option to replan the rest of the mission (you won't save your character though).
Your feedback is more important than ever because it will determine whether or not it will be included in the release. So make sure to join the discord and tell me what you think!
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
With this option selected the game plays as before. When placing words to find, they could be placed over one another, e.g. if it were placing the words ONE and TWO, the same "O" could be used for each words placement. You could also use the same letters to find different words, e.g. if you wanted to find ONE and SOMEONE you could find SOMEONE, then use the ONE from that word to find ONE.
With this option unselected, two things happen. Firstly words are placed apart from one another. When placing words all the letters are added as their own unique cell/tile. Secondly, when selecting where words are, if you select a letter that has been used to find another word then that word will be removed from your list of found words and you will need to find it again elsewhere (or in the same place in which case the same thing will happen to the word you just found). As the game progresses you can see less areas where you haven't found words, and therefore less space where you need to look for words. Unless you go wrong and use a word like ONE from a word like SOMEONE, this makes the board easier to complete.
Other changes
Added "Extra saves" option to the setup screen. Previously this was a hidden option that could be added to the setup file manually and related to the wordsearch game. When enabled, every time you find a word the save/continue file is updated, therefore saving you from (most) power losses and other types of crashes. When not enabled the save is only done when you select to exit the board you are playing on.
Word Hunt game changed so that "Extra saves" has a similar effect to that in Wordsearch game. However saving will occur more often, i.e. after each cell is revealed, so theoretically it will have a more noticeable impact on performance.
(Under normal circumstances there is no need to enable "Extra saves".)
We will be performing server maintenance to update the 'Side Chapter' of the 'Fortress Collaboration DLC'.
During the maintenance period, the game will be unavailable for use. We ask for your understanding.
[KST/JST] Mar. 12, 14:00 - Mar. 12, 19:00 (Korea / Japan Standard Time) [CST/SGT] Mar. 12, 13:00 - Mar. 12, 18:00 (China / Singapore Standard Time) [UTC] Mar. 12, 05:00 - Mar. 12, 10:00 [PT] Mar. 11, 22:00 - Mar. 12, 03:00 (Pacific Time)