<Vindictus: Defying Fate>is an action RPG taking place in the same realm of 2010 MMORPG Vindictus, but completely developed into a new game with the Unreal Engine.
It tells the stories of various characters progressing towards the truth of the world's fate within a fantasy universe based on Celtic mythology.
While the story is not revealed during this pre-alpha test, we plan to present a new interpretation of the original story in the launch version, taking it in a different direction.
For other questions and curiosities, detailed answers can be found in the official FAQ.
Original <Vindictus>, serviced from 2010, was acclaimed for its great action from the initial launch with many unique characters with amazing narrative.
Our team decided to focus more on substantial action-oriented experience and creating a game structure that allows deeper immersion in the narrative.
So, after three months of prototyping in early 2023, we commenced the development from April with this goal in mind.
In the future, we plan to support not only PC (Steam) but also console platforms, allowing even more players to enjoy the game.
Our gameplay is based on single-player mode.
Based on single-player gameplay, we aimed to create unique action styles and exciting combat.
Each character has unique abilities and combos with different aspects of attack & guard, allowing players to choose actions that suit their style.
This provides a fresh experience of battle against the same monsters.
By utilizing each character's weapons, skills, and combat skills, players can continuously challenge fearsome monsters with unique patterns, exploiting weaknesses to defeat them.
Another aspect of enjoyment in the game is the variety of character outfits.
We will provide sample outfits for the pre-alpha test, but plan to offer even more outfit designs that meet the expectations of players upon official game launch.
We hope to provide an even better game by listening to players' voices and gathering feedback through our early build stage.
[Pre-Alpha Test Schedule]During the pre-alpha test, you can choose from the two playable characters.
- March 13, 2024 6PM – March 18, 2024 1AM (PDT)
- Platform: PC (Steam)
※ Please note that data during the test will be all reset after pre-alpha
The dev team is planning to add new characters from the original IP and also some new original characters that are unique to our game through continuous updates.
Next, you’ll have access to the combat system in the early stages and some outfit customization features.
However, please note that the costumes and gestures applied in this pre-alpha are for testing purposes, so they may not necessarily match the characters' actual personalities.
As this is an early-stage test, you may encounter optimization issues such as lag.
In such cases, please adjust the graphics settings from the menu.
The dev team will gather feedback from players throughout the test schedule and work hard to ensure you can enjoy the game smoothly in the future.
We appreciate your understanding and cooperation.
As it's the early stage of the game, please note that the story system is not implemented yet, so we may not fully showcase the specific universe of Celtic mythology.
For the pre-alpha test, please understand the main focus is on the combat system.
The storyline, growth system, character stats, exploration, items, and strong attacks on the boss enemies in 'groggy state' have not been implemented yet but will be updated upon the official launch.
Please note that characters’ parry actions are currently under development but are not implemented in this test version.
We appreciate your understanding.
Stay tuned for our game’s latest news and information by joining our official communities!
We will share more details, including the test schedule, through our official communities.