Steam News - mikela
A new Steam client has been released and will be automatically downloaded.

General
  • Updated embedded Chromium build in Steam, clearing path for further updates soon.
  • Added support for saving uncompressed HDR screenshots as AVIF.
  • Improved performance when adding/removing multiple games to/from Family View in the library.
  • Removed duplicate friend counter on game capsules.
  • Stopped showing ready-to-play icon on Recent Games shelf, which does not filter to ready-to-play.
  • Fixed bug which would sometimes cause Steam to show UI and take focus if configured to run at system startup.
  • Fixed bug which would sometimes cause Update News window to take focus from other Steam windows.
  • Fixed issue where clicking on Voice Chat invitation notifications did not open chat.
  • Fixed maximize/restore button and window resize grip not updating properly.
  • Fixed "My Games" collection also including games borrowed from other users.
  • Fixed opacity of play bar on game details pages.
  • Fixed window border sometimes showing around full screen videos on Windows 11.
  • Fixed settings UI showing the wrong default state for the "Guide button focuses Steam" setting.
  • Fixed miscellaneous regressions in the screenshot manager.
  • Fixed wide game images sometimes failing to load.
  • Fixed custom logo positions sometimes not applying on app details pages.
  • Fixed double notifications when friends go online or in-game.
  • Fixed collapse state of friends list and chat group sections not being properly remembered.
  • Fixed game news sometimes appearing out of order in game details activity feed.
  • Fixed a crash when launching a VR game while using SteamVR v1.27.5.
  • Fixed CD Keys popup not appearing during launch for games that request it.
  • Fixed main Steam window re-opening when closed if small mode has been entered or exited.
  • Fixed some extraneous disk reads that could impact performance.
  • Fixed detection of whether you have used a VR device in order to improve a few warning messages.
  • Fixed downloading content with long file names in some cases.
  • Fixed creation of erroneous steamwebhelper processes when steamwebhelper crashes.
  • Fixed user avatar in title bar momentarily switching back to default during startup.
  • Fixed opening a friend's wishlist in game page activity feed events.
  • Fixed explorer window not being brought to foreground when Browse local files is selected on Windows.

Big Picture Mode
  • Added Interface panel to settings
  • Improved the display in the "Controller Configuration" tab when there are no controllers attached or the active controller is opted out of Steam Input.
  • Fixed a case where no element would be selected in the UI when closing the quick access menu.
  • Fixed Steam notifications not showing while in-game.

Remote Play
  • Enable VA-API DRM hardware decoding on Linux.
  • Greatly improved performance when using hardware encoding with AMD video cards on Windows.
  • Fixed black screen and missing performance graph when starting a stream.

SteamVR
  • Improve layout and imagery for some of the dialogs that show up when launching VR games.
  • Clicking on items in the control bar (e.g. a download in progress) will correctly switch to the Steam tab.
  • Show reloading message when SteamVR quits before reloading the Steam window.
  • Notifications in VR look much better. Requires SteamVR beta, otherwise notifications will not appear.
  • Steam now only reloads every fifth time that SteamVR quits.
  • Fixed a case where Steam could prevent SteamVR from properly detecting a USB connected headset and/or controllers.

Steam Input
  • Added a setting for the player LED for DualSense controllers.
  • QoL Gyro Calibration button available in Controller Config Quick settings, and in the Gyro section of the Controller Layout Editor.
  • Controllers can be used to dismiss/continue when controller support information panels appear before a Desktop game's launch.
  • Fixed Gyro enable button not being respected.
  • Fixed styling of the controller mode settings page.
  • Possible fix for cases where configuration edits would be dropped when toggling in and out of the overlay.

Steam Overlay
  • Corrected Steam overlay colors when games have HDR enabled.
  • Fixed middle-click panning not working in overlay browser on Windows.
  • Fixed notes window controls scrolling off the top and new note/delete note buttons not being visible.

Friends & Chat
  • Fixed a case where group chats could get stuck on "Requesting Group Chat Information" after reconnecting to Steam.

Linux
  • Fixed a case where the client could get stuck in the shutting down screen.
  • Fixed rare crashes during window creation.
  • Fixed controller input inconsistently working in Big Picture mode windows.

macOS
  • Fixed intermittent Steam API crash in some Apple Silicon games.

Steam Deck - mikela
We have just shipped an updated Steam Deck Client to the Stable (default) channel.

General
  • Updated embedded Chromium build in Steam, clearing path for further updates soon.
  • Improved UI performance while navigating Steam interface.
  • Updated the quick access performance menu with descriptions for each setting, including how they affect the system and the expected power/performance/visual quality tradeoffs.
  • Triggering a Factory Reset will now install a clean version of the OS in addition to deleting user data if the OS image has been modified.
  • Improved performance when adding/removing multiple games to/from Family View in the library.
  • Corrected height of low battery notification.
  • Removed duplicate friend counter on game capsules.
  • Fixed a case where the sdcard was set as the default install location on reboot.
  • Fixed a case where the network status icon would fail to render for virtual networks.
  • Fixed store button on main menu remaining disabled in Family View even if store permissions were granted to the account.
  • Fixed creation of erroneous steamwebhelper processes when steamwebhelper crashes.
  • Fixed on-screen text input to show the game in the background.
  • Fixed downloading content with long file names in some cases.
  • Fixed a case where the client could get stuck in the shutting down screen.
  • Fixed a case where no element would be selected in the UI when closing the quick access menu.
  • Fixed CD Keys popup not appearing during launch for games that request it.
  • Fixed failing to switch to Japanese keyboard layout.
  • Fixed some extraneous disk reads that could impact performance.
  • Fixed game news sometimes appearing out of order in game details activity feed.
  • Fixed miscellaneous regressions in the screenshot manager.
  • Fixed wide game images sometimes failing to load.
  • Fixed custom logo positions sometimes not applying on app details pages.

Steam Input
  • Added a setting for the player LED for DualSense controllers.
  • Controllers can be used to dismiss/continue when controller support information panels appear before a game's launch.
  • QoL: Gyro Calibration button available in Controller Config Quick settings, and in the Gyro section of the Controller Layout Editor.
  • Fixed styling of the controller mode settings page.
  • Fixed Gyro enable button not being respected.
  • Fixed occasionally creating an extra virtual controller that is non-responsive.

Friends & Chat
  • Fixed a case where group chats could get stuck on "Requesting Group Chat Information" after reconnecting to Steam.

Remote Play
  • Fixed missing performance graph while streaming.

Desktop Mode
  • Stopped showing ready-to-play icon on Recent Games shelf, which does not filter to ready-to-play.
  • Fixed user avatar in title bar momentarily switching back to default during startup.
  • Fixed a case where mouse click input could stop working when starting to drag operation on a steam window.
  • Fixed main Steam window re-opening when closed if small mode has been entered or exited.
  • Fixed Steam windows sometimes freezing until resized.
  • Fixed maximize/restore button and window resize grip not updating properly.
  • Fixed "My Games" collection also including games borrowed from other users.
  • Fixed opacity of play bar on game details pages.
  • Fixed overlay notes window controls scrolling off the top and new note/delete note buttons not being visible.
  • Fixed mouse cursor jumping when some browser windows are closed or hidden.
Feb 27, 2024
Light of Atlantis - DrownTown
Stream for the Dinos vs. Robots Fest
Everafter Falls Playtest - squarehusky
Backend
  • Implement Hersha’s Bakery Area setup stage 1
  • Hersha’s bakery included on map
  • Gold coin sprite used in


Balance
  • Dinky Fishing Rod back to only 1 rope requirement to match Calvin quest
  • Reduced critter spawn changes by about 10-15% across the board
  • Increased costs of some of the farm animals


Bugs Fixed
  • UI text outlines in Quest log and job board fixed
  • Animal center is now stocked from beginning of game instead of only from day 5 onwards
  • Localization issues



Known Issues:
  • Audio not working in Linux build
  • Animals being able to squeeze through fence gaps
  • Ponya being able to be placed in small barn. Animal pathing stuck on steps
  • Daisy and Cedric standing up in bench
  • Monsters moving incredibly fast (Anyone else beside MuffinMages experiencing this? Please report)
  • Controller mappings reset on computer restart
  • Some buttons not working in co-op mode/remote play before/during tutorial
  • Seeds and trees can be placed on and grow through rugs placed outside
  • Fences don’t tile correctly with T shape is created
Feb 27, 2024
Bot Maker For Discord - Rat
Changelog
  • Updated action save animation
  • Updated project save animation
  • Updated project manager, projects are now made instantaneously
  • More options in "Get Guild Info"

  • Attachment Parameter Type

  • Get Attachment Info (to be used with stored attachment parameters)

  • Custom cooldown in "Edit Channel"
  • Updated search behaviour - It now remembers your last search!
    New

    Old

  • Fixed "Get Role Info" Members option returning a maximum of 1000 members
  • Fixed deleting multiple action via CTRL+Click
  • Fixed messages stating they're deleted after editing just the components
  • Fixed users that haven't yet migrated to the new username system (Name#0000) name coming back as null in get user info
Costly Adventure - Postperson Studio
The languages of Costly Adventure have a new friend: Chinese. Much gratitude goes to 灰飞烟灭化为黑夜 and 太阳花BASARA. And that's not all. Celebrating this awesome addition, we are reducing the price of Costly Adventure in China to ¥ 10. Enjoy!

Full patch notes:
  • Added full Chinese localization
  • Reworked language selection in Options menu
  • HUD elements, damage numbers and couple other texts now use original pixel font when localization is not needed
Zero Hour - M7™
⚠️ Small Announcement
Co-op suspects may shoot as soon as they are alerted, apologies for the oversight again 😦
We will be patching that out in few hours

Thanks guys! Hope this does not hinder the new update's experience for anyone.
Far Lands - Scalpel Softworks
- Bed renaming
- Now you can select the bed where you want to respawn
- Minicopter Camera is in 3rd person
- Minicopter flying fixed on dedicated servers
- Buildings now destroy correctly for clients
- Crafting recipes on different difficulties are fixed
- Environment sounds will be muffled when inside a building
- Ore Miners will produce less ores on dedicated servers
- Mercenaries janky walking is fixed
- NPCs will save hunger and clan id on dedicated server
- Mobs and Objects will spawn at a slower rate on dedicated servers
Elohim Eternal: The Babel Code - rue669
Hi all,

It has come to my attention that the game freezes randomly, especially on Steam Deck. I believe I've implemented a fix and that should work now without a hitch.

As well, I've updated the battle backgrounds and there's a couple of new music tracks by Ryan Fogleman.

Thanks, everyone! Happy gaming!
FRACT OSC - fractgame
Hello longtime FRACT fans, we'd love your help!



FRACT OSC's 10 year anniversary is coming up in April, and we're planning to put together a retrospective on the conception, development and release of FRACT. We intend to be quite candid and open open how this wild thing got made - from the team, tools and techniques employed, to the mistakes, missed opportunities and just where the heck we've been doing for a decade.

AND WE WOULD LOVE TO ANSWER QUESTIONS FROM THE COMMUNITY.

So if you have anything you'd like us to answer, drop those questions here and we'll see if we can address them in this retrospective. We're not 100% sure what shape this will take, but we're working on it.

Thanks for being awesome!

Keep you posted
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