Beach Invasion 1945 - Pacific - aix2games
  • Our next map for the upcoming major content update is Attu Island, Alaska, defending as Americans.
  • The map will also introduce a new weapon, M45 Quadmount, and two new enemies; Type 2 Ka-Mi Amphibious Tank and Fu-go balloons.
  • Speaking of new weapons and enemies, for Peleliu map we will also introduce a new weapon, Type 11 light machine gun, and two new enemies which will be DUKW, amphibious truck, and Seep, amphibious jeep.
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Galactic Civilizations IV - [SD] redskittlesonly
The Drath are an ancient species in the Galactic Civilizations universe, and alongside the Altarians, a long hated rival, they evolved on the planet of Altaria a long, long time ago. Strange rumours and whispered legends amongst both the Altarians and the Drath hint that Altaria may have once been known by another name, but if the lore-masters of each race know more, they’re not letting on.


Unceremoniously exiled from their homeworld in millennia past by a strength far beyond theirs, the Drath have long brewed a powerful concoction of cunning and resentment: two skills vital to survival in a hostile universe, if harnessed in the correct way.

With access to the Ancient trait, like the Altarians and the Iconians, the Drath Freehold also have access to the Elemental Fabricator and the Tower of Procipinee, and for details of those two special Improvements, check out last weeks developer journal focusing on the Iconian Refuge.


But the Drath have another unique Improvement too, the Arms Expo, a base for the import and export of the Drath’s most lucrative trade resource: weapons of war.

The Drath Freehold make a good profit from Trade Routes when trading with civilizations at war, but now this powerful Civilization Achievement assists this goal even further: the +1 Diplomacy Bonus goes some way to offset the penalties incurred when convincing other civilizations to declare war on one another. Furthermore when employed as part of a wider effort to support relations with existing trade partners, this extra diplomatic ability reduces the likelihood of the Drath being on the receiving end of a declaration of war themselves.

But that’s not all! This is a powerful Wealth Improvement that not only grants a large +25% to the Core World’s Gross Income, but also boasts an impressive Adjacency Bonus: +3% per level to both Gross Income and to Research.

You’ve got a choice here: do you powerhouse your generation of credits or stack up your Research efforts instead? Fortunately, this incredibly useful Improvement will provide a centrepiece for either of these extremes, or a healthy mix of the two, ensuring your precious tiles on Dratha are always well utilised.


The Tales of Centauron DLC adds a homeworld Event that kicks in soon after the game’s start, as always presenting the Drath with a choice between three new homeworld Improvements.


First up is the Eldars' Council Chamber, where the very oldest Drath lecture the younger spawn on the deepest affairs of the ancients, alone granting a modest +1% to Research but also adding a hefty+3 Level to Research to all qualifying adjacent Districts and Improvements. A lucky placement can grant the Drath a huge Research bonus once it is fully developed to best take advantage of the arcane ramblings of these wizened old dragons.


Next up is the Warrior Training Grounds. Sometimes, even a shadowy collection of sneaky warmongering lizards need to get their claws dirty, and so once more the Drath Freehold turn to the wisdom of their long, dark past. The Warrior Training Grounds instil young Drath Soldiers with the martial history of their people and increasingly… draconian training regimes that grant Dratha a massive +20% to Soldiering, and a further +3 Level to Military Adjacency Level Bonus.

If you’re planning on a very war-focused playthrough, or you’ve got someone big and scary breathing down your neck in the early game, this might be a great choice to propel the Drath Freehold into the top tier of all military civilizations in the game.


When the younger, less educated Drath shut their ears to the lectures of their elders and refuse the honourable teachings of their ancient war philosophers, the temptation to indulge in extra-societal activities can take hold. Choosing to place the Dragon Mythos Preserve brings these wayward elements back into line by instilling in them the pride of their illustrious past, reducing Crime by 50% and granting a +1 Military Adjacency Level Bonus too.

With these new tools at their disposal, the Drath Freehold can be now be played in many new ways, whether that’s emphasising their traditionally Tall, secret trade-empire style, building them to be more militarily active or propelling them forwards technologically for a more Research oriented approach to victory.

Those sappy, do-gooding Altarians will never know what hit them, and a return to the ancient world of Elemental seems all but assured!
Deceive Inc. - Yoshiro
Agents, join us as we present many of the exciting new changes coming in Operation Overhaul Phase 1 later today on Twitch and Youtube at:

https://www.twitch.tv/tripwireinteractive and https://www.youtube.com/@tripwireinteractive/streams
Furnish Master - Flakky
The first Furnish Master update, version 0.12.0, is now available!

Players can now skip and replay missions in story mode. In addition to that, many bugs have been fixed, including issues with some missions and a sandbox mode.

If you find anything that doesn't work as expected, please let us know about it in Furnish Master Discord server or Steam Discussions.
Discord server: https://discord.gg/5H9kMjASKu
Steam discussions: https://steamcommunity.com/app/2004080/discussions/

0.12.0 change logs

General
  • It is now possible to skip levels and puzzles in story mode.
  • A journal screen has been added to the map in story mode, where you can find a list of available, completed and skipped missions.
  • You can now replay completed and skipped missions via Journal screen
  • One puzzle has been moved to a different location to make it easier to find and ensure it doesn't get lost.
  • In the Domino mission, points are now shown where dominos need to be placed.
  • An additional 2 seconds have been added to the mission with the RC car.
  • Improved the task text in the bedroom cleaning mission for better understanding of what needs to be done.
Bugs and Fixes
  • Fixed the locked duplication button in sandbox mode.
  • It is no longer possible to delete all walls in sandbox mode. The minimum number of corners is now 3.
  • Fixed a bug that allowed random completion of the domino level.
  • In the domino level, the size of the dominos can no longer be changed. They can now only be rotated on one axis.
  • Fixed an issue where it was not possible to enter some rooms in purchased properties.
  • Objects from the bathroom should no longer appear in the main room in small apartments (only applicable if you haven't bought them yet).
  • Now, when canceling a purchase through the “Undo” button, the money is refunded.
  • When canceling the installation of an item through the button, the object returns to the list in room furnishing missions.
  • Cabinet doors on objects should no longer disappear when selecting a new item without deselecting the door.
  • Cabinet doors on objects should no longer break after rotating the object.
  • The item search should now work correctly after the first use.
  • In huge apartment, the camera is now positioned further away and centered.
  • Icons of wall cabinets should now show them at the correct angle.
  • The color of lamps in sandbox mode and purchased properties should now be saved and loaded.
  • Item icons no longer exceed the list boundaries in modes with multiple columns.
  • Now rooms in sandbox mode can be deleted.
  • The eyedropper cursor should not remain after completing a mission.
  • Fixed some errors in Thai, Spanish, Portuguese, Japanese, and Chinese languages.
Optimization
  • The background in windows will no longer render if we are looking from the other side, which should slightly improve optimization and possibly fix a critical error related to background display.
  • The size of the mask for cutting out a window hole is no longer recreated every time when changing the size of a wall. This should slightly improve performance in room editor and possibly fix a critical error when exiting sandbox mode.
Spark in the Dark - Spark in the Dark
Hello everyone!

Since our last update, we've made various improvements to the Dargroth dungeon.
We want to share our development progress with you, so we're glad to introduce the Spark in the Dark update (0.014).

Hero's Name
We've added a name for the hero, which is set at the start of the game. The name is used in-game and also displayed in the history of the best heroes.
Updated the character selection and dungeon difficulty level screen.



Based on the outcomes of their adventure, a hero can receive a title, such as Master of Secret Paths or Monster Slayer.

Updated and expanded the passage history in the list of the best heroes.

Added a description of skills in the character window.

Combat Improvements
We've added side dodges for the hero and updated the back jump.

Introduced the ability "Counter attack" for the Warrior class. They can deliver a powerful blow after receiving an attack in block.



Improved shield combat and block. Added new hero reactions when receiving a strong attack in block.

Combat sounds have been refined and updated.

Crossbow Enhancements
Added a quiver. Now you can see how many arrows you have left in your inventory.


  • Hunters and thieves can find the skill book "Shadow Shooter" which grants the skill to shoot with lethal efficiency from a concealed state.
  • Improved crossbow firing. Broadened the firing angle for hitting enemies above and below.
  • Updated inventory arrow images.
Creature Population
Now in the dungeon, you can encounter little spiders. They dwell in places where spider eggs are laid. A spider can be easily crushed, but sometimes they are poisonous.

Improved centipede generation. Now they can appear in many different places.
Spiders and centipedes can also be found in crevices.

Sometimes you can encounter powerful Undeads – they are bulkier than usual and possess greater strength. Their number depends on the difficulty level of the game.


  • Some locations and environmental objects have been updated.
  • Improved activation of the Astral Collider and the statue of the Ancient Warrior.
  • Added hero's lines in some locations.
Technical improvements:
  • Most localizations have been updated and supplemented.
  • Added another level of camera zoom.
  • Added an option "Disable chromatic aberration" in the game settings.
  • Minor improvements in gamepad support. The interface now displays correct button names depending on the device.
Alongside these, many more minor improvements and fixes have been made, including based on your feedback.

Thank you for your ideas and support!


We wish you thrilling adventures in the darkness of Dargroth!💀
Terminator: Dark Fate - Defiance - giulia.sellitto1
There is a new game build that fixes several bugs and issues.

Changelog 1.01.934:
  • Fixed a problem that could lead to the "black screen" and crashes when starting the game on wide screens;
  • Added ability to confirm your choice in the settings by pressing the Enter button;
  • Fixed a crash problem if for some reason the video or audio adapter was not initialized
  • Fixed UI bug in 4K on the infantry training screen;
  • Fixed several rare random crashes;
  • Fixed disappearance of the squad's healing indicator;
  • Fixed a rare bug where the task "Clear Legion forces out of the area" in Abiquiu was not considered completed due to hidden single Legion units;
  • Additional allied forces have been added at the beginning of the Movement Outpost mission so that the player can fight off Rev-6 even if he came to the mission with a very small army;
  • Integrators on the Santa Fe outskirts mission should no longer immediately become enemies due to the player's unit accidentally passing through their territory;
  • On the Nueva Tortuga mission, a rare bug has been fixed due to which the mission could be considered lost when Luiz, Mason's or Church's squad leaving sector;
  • Fixed a bug with Kelso's dialogue button disappearing when his Bradley is destroyed (Vega mission);
  • In the Fort Worth mission, a rare issue with Stevens leaving the map has been fixed;
  • Minor difficulty tweaks (on Story and Medium difficulty levels) on Haven Base Mission;
  • Difficulty tweaks (on Story and Medium difficulty levels) on Santa Fe outskirts Mission;
  • Difficulty tweaks on Vega Mission;
  • Minor difficulty tweaks on Nueva Tortuga Mission (at the spawn of the player's main reinforcements);
  • Reduced the level of Skulls squad to reduce the randomness when fighting with him in a duel on Nueva Tortuga Mission;
  • In multiplayer now only one artillery slot is given per reinforcement phase.

And if you have a Widescreen Monitor, please check out the other pinned discussion post outlining how to make the game playable on Widescreen and Ultra Widescreen monitors.

We are committed to continuously improving the game's performance and appreciate your ongoing support and feedback.
Thank you for your patience and participation in helping us enhance your gaming experience.
Feb 27, 2024
Our Adventurer Guild - TheGreenGuy
Fixes:
- fixed an issue where skills from items would still reset their charges on every encounter, despite it being per rest
- Ashenland maps have been revamped to no longer generate lonely islands. This was on purpose but I didnt realize that there could be issues with monster spawns
(If you load a save in the middle of an Ashenlands Quest prior to this patch, you might notice some odd map glitches like tiles being obstructed despite nothing on it or vice versa. That should be only the case in that instance and further Quests should no longer have that issue.)
- Fixed a bug where Magical Penetration was not taken into account for the Damage calculation. Kinda scared of the implication of this one so I reverted the Magic Penetration buff in the last patch
- Fixed a tooltip error saying talents add 50% growth when in actuality they only add 30%

Gameplay Changes:
- greatly reduced legendary hide drop, Monsters were giving them away like candies
- Galeforce Arrow from the Hurricane Bow no longer costs sp and only has CD of 1 now
- Nerfed Daryl's "Accurate and Deadly"-Skill to increase crit only by every 3 point of Hitchance beyond 100.
- Reduced the Threshholds for title advancements. To make it clearer: you need 25 fame points for the first stage. You gain fame points for completing quests with the adventurer. Every star in a quest is equal to a fame point. So to reach the first stage you'd need to complete 5 5-Star Quests to reach stage 1. for the Second stage you need 100. So you need to complete 10 5-Star Quests to reach stage 3.(I'll add a tutorial entry in a future patch)
- Reverted last buff to "Spell Penetration II" after I found out Magical Penetration wasn't working
- Lowered Damage scaling of purge evil. Too much damage for such a big AOE spell

Quality of life:
- Added filter and sort options for the Training Ground
- Multiple Levels wil now be processed individually. You can now reroll for each levelup
Feb 27, 2024
Red Glare - Bilawal Talpur
This is another major update with many fixes and improvements.
  • Now you can play second playthrough if you already completed the game with different and most difficult enemies placement in same campaign and all 5 characters in each mission. Just open and close last mission to unlock second playthrough.
  • Now Anti Aliasing method option given in settings. So you can change any method of Anti Aliasing which is available in unreal engine 5. If you don't like blur in trees motion then switch AA to FXAA.
  • Now you can open or close full map of the whole mission by clicking magnifying glass button at the lower corner of mini-map. Check the example screenshot below.
  • Fixed if multiple enemies see and gather around dead body on same time sometimes they don't trigger alarm.
  • Fixed if multiple dead bodies are at same place enemies continue to see same body again and again.
  • Fixed sometimes dog don't die after eating poisnous meat.
  • Fixed yellow boxes appear around searchlight while aiming.
  • Fixed sometimes SPY disguise unweared when walking/running infront of enemies or SPY hiding in bushes.
  • Fixed berserk gun of SPY sometimes berserked enemy don't kill his teammate despite he is in his sight.
  • Many other fixes related to dead body detection.
  • Fixed Sometimes character do not respond to double clicks after tactical pause update.
  • Major optimization in snow maps because they are biggest maps in the game and volumetric fog causing fps drop at night due to light absorption by fog particles.
  • Fixed when enemy officer or sniper detect dead body or player their viewcone visually become narrower or shorter like normal enemy.

Spellz: Mastery or Death - Tom


Welcome to Spellz' Latest Update!

Changes:
- Major Overhaul of Hero Movement: Enjoy significantly more realistic animations and improved usability for smoother gameplay. Stay tuned for more exciting developments in this area!
- Bug Fixes: Various minor bugs have been addressed to enhance your gaming experience.

Upcoming Changes:
In the next version, expect improvements to enemy behavior to enhance immersion and gameplay enjoyment.

Experience enhanced hero movement and stay tuned for more exciting updates in Spellz' latest release! Happy adventuring, wizards!

My Twitter/X
Tom

Feb 27, 2024
VEIN - disseminate
VEIN 0.010 is now live. Check the summary video below:



Changes/Additions
  • Town of Saranac is mostly done except for a couple large buildings. Exteriors are done. Interiors WIP.
  • Entirely new custom networking system (should let people host servers/play with friends effortlessly) + p2p networking
  • Add spatial VOIP! (press V)
  • Ambulance vehicle
  • Police car vehicle
  • Player groups system - you can now group up with friends to see who's online, get a chat tag, etc.
  • Add new character movement system, should be lag-free or close to it in multiplayer
  • Rewrote construction snap system, should be a bit more accurate to windows/doors
  • Buildings decay/get dirty visibly over ingame years
  • Add some character creation preset props that change as you customize your character
  • Add bloodlust uniqueness: only lose stress by killing stuff
  • Add firearm attachment system (right now only suppressors)
  • You now ragdoll when unconscious
  • Add a bunch of new stat perks
  • Add weapon attachments, just a suppressor for now
  • Chopped trees now fall appropriately instead of in a random direction
  • Add tire pressure, flat tires (affects camera in a vehicle + can pull to one side while driving)
  • You can pull out the school bus stop sign
  • Car batteries now display their charge in the vehicle UI
  • Better gamepad controls for everything
  • Add ability to send items directly to the UC in case they are too heavy
  • Car part repair requirements filled out
  • Some vehicles now display your hands on the wheel in third person & first person
  • Way better networking of persistent decals, persistent corpses, and power grid
  • TV now syncs in multiplayer
  • Add TV panel, ability to change TV volume
  • Modify bloom post processing to be less intense
  • Close map, admin menu, emote menu, containers with more keyboard shortcuts
  • Connecting to a friend with a passworded server through Steam prompts for a password
  • Add CRT effect to CRT monitors/TVs
  • Add analog wall clocks that function properly
  • Some containers now have a weight limit
  • Scoreboard is now sticky on screen; add social, mute buttons
  • You can now drag unconscious/dead players/zombies/npcs
  • Tweak the center of mass of many vehicles (makes them less easy to flip)
  • Schematics can now unlock build objects
  • Servers now display ping and current map in the server browser
  • Changed the workbench and stove UI to be a bit more horizontal than vertical
  • Thunder is now muffled indoors
  • You can now select how long you want to sleep, in hours
  • Replace a bunch of clothing placeholders with actual art
  • Increase handbrake friction
  • Decrease how fast lights burn out significantly
  • Organize gameplay section in settings menu
  • Settings menu is now localizable
  • Update all non-English languages
  • Blood now washes away in rain
  • Increase the speed you dry off from wetness
  • If a UC is built inside a building, it will now cover the entire building + an area around it
  • TV has a larger radius of effect for de-stress
  • Fortification built garage doors can now open like garage doors
  • You can no longer push vehicles while on/in them
  • Add destruction effects to all doors, some more furniture destruction effects
  • Corn, ferns etc now move when you walk through them
  • Being 100% tired now causes pain
  • You can now drain/empty sinks/tubs
  • Dragging and dropping now highlights things you can craft together in the inventory
  • Add sleepwalker uniqueness, wake up in a random (unoccupied) bed when you sleep
  • Add missing mosin to the farm
  • Add UI scale setting
  • Add birds that you can shoot out of the sky
  • Running through bushes now makes a sound
  • Add a visualizer to UCs that displays the owned area when building
  • You can now turn off electronic items like cell phones
  • When inserting a battery into an electronic item you can now specify which battery to use
  • Add chatbox filters
  • Add small disclaimer to multiplayer in the main menu because stuff still desyncs a bit
  • Camera now rotates with you while in a vehicle
  • Throwing items is now a chargeable meter; when at 100% you gain tiredness
  • Add the ability to show and hide clothes for roleplaying purposes
  • You are now safe from taking damage when exiting a vehicle, when on a vehicle, etc.
  • The campervan stove now is functional
  • Add a thermometer item, which is now needed to see the exact temperature
  • Separate HUD temperature into body temperature and world temperature
  • Add ability to flip door locks (take them out then reverse the direction)
  • Weak flashlight is now powered by cell phones/GPSes - without power, no weak flashlight
  • Make nights slightly darker
  • When a use option on an item is disabled, add a tooltip telling you why

Major Fixes
  • Fixed doors being built on top of each other and behaving strangely
  • Fix vehicles starting with an empty battery
  • Fix vehicles not saving their positions
  • Fix bed sleep spawnpoints not saving
  • Fix broken car batteries functioning fine
  • Fix gamepad scrolling too fast through use options
  • Fix attaching locks to stuff in multiplayer
  • Fix persistent corpses not saving appropriately
  • Fix F10 help menu crashing sometimes
  • Fix not being able to fill gas tanks in multiplayer
  • Fix disabled reason not showing in item selection UI sometimes
  • Fix persistent corpses being invisible sometimes
  • Fix vehicle passengers becoming invisible sometimes in multiplayer
  • Fix flies appearing around all lights all the time instead of just when the light is on
  • Fix lights exploding when you get close to them on dedicated servers
  • Fix some soundscape problems (not playing indoors or in vehicles), turn down river volume
  • Fix car alarms not syncing properly
  • Fix getting rotated when getting into a chair/vehicle that has a weird rotation
  • Fix entering water making vehicle passengers pop outside of the vehicle
  • Fix zombie mouths being too clean, eww
  • Fix admin menu spawning the wrong items when a filter was applied
  • Fix some blurry UI textures
  • Fix listen server hosts not showing them looking up and down in vehicles
  • Fix vehicles maintaining throttle, turn, etc. inputs when you die
  • Fix some conditions not removing at 0%
  • Fix snow, rain appearing on the underside of barn roofs
  • Fix power grid state not saving
  • Fix illnesses not saving
  • Fix usable subtitle not updating (e.g. not refreshing a stat value)
  • Fix some clothes not being marked as placeholder
  • Fix some stat differences being the incorrect color in equippable item inventory UI
  • Fix helicopter not syncing to anyone
  • Fix notifications sometimes getting stuck on your screen
  • Fix computers always showing 'stations' header even when not at a substation
  • Fix some conditions not removing when you sleep (e.g. well fed etc)
  • Fix farm clothing chest not having clothes
  • Fix structures not decaying
  • Fix insulated flask starting full of air
  • Fix workbenches sometimes having phantom result items still in them
  • Fix thunder not being affected by volume sliders
  • Fix farm having incorrect tool types/tools that don't exist anymore
  • Fix some firearm animation issues
  • Fix weather effects sometimes just vanishing when you move
  • Fix water filter eating containers
  • Fix decals looking weirdly thick on some vertical surfaces
  • Fix farm vehicles sometimes being locked, alarmed, etc.
  • Fix Sokudo Commute not being usable in first person
  • Fix car motor oil being classified as a beverage in the inventory (that's just your opinion though)
  • Fix melee not hitting crawling zombies
  • Fix not being able to e.g. run over zombies in headshot-only mode
  • Fix some destructible stuff changing color when destroyed
  • Reduce RAM usage on dedicated servers a bit
  • Fix clocks displaying month 13 when it's December
  • Fix some items having a health bar on the HUD
...