The first Furnish Master update, version 0.12.0, is now available!
Players can now skip and replay missions in story mode. In addition to that, many bugs have been fixed, including issues with some missions and a sandbox mode.
It is now possible to skip levels and puzzles in story mode.
A journal screen has been added to the map in story mode, where you can find a list of available, completed and skipped missions.
You can now replay completed and skipped missions via Journal screen
One puzzle has been moved to a different location to make it easier to find and ensure it doesn't get lost.
In the Domino mission, points are now shown where dominos need to be placed.
An additional 2 seconds have been added to the mission with the RC car.
Improved the task text in the bedroom cleaning mission for better understanding of what needs to be done.
Bugs and Fixes
Fixed the locked duplication button in sandbox mode.
It is no longer possible to delete all walls in sandbox mode. The minimum number of corners is now 3.
Fixed a bug that allowed random completion of the domino level.
In the domino level, the size of the dominos can no longer be changed. They can now only be rotated on one axis.
Fixed an issue where it was not possible to enter some rooms in purchased properties.
Objects from the bathroom should no longer appear in the main room in small apartments (only applicable if you haven't bought them yet).
Now, when canceling a purchase through the “Undo” button, the money is refunded.
When canceling the installation of an item through the button, the object returns to the list in room furnishing missions.
Cabinet doors on objects should no longer disappear when selecting a new item without deselecting the door.
Cabinet doors on objects should no longer break after rotating the object.
The item search should now work correctly after the first use.
In huge apartment, the camera is now positioned further away and centered.
Icons of wall cabinets should now show them at the correct angle.
The color of lamps in sandbox mode and purchased properties should now be saved and loaded.
Item icons no longer exceed the list boundaries in modes with multiple columns.
Now rooms in sandbox mode can be deleted.
The eyedropper cursor should not remain after completing a mission.
Fixed some errors in Thai, Spanish, Portuguese, Japanese, and Chinese languages.
Optimization
The background in windows will no longer render if we are looking from the other side, which should slightly improve optimization and possibly fix a critical error related to background display.
The size of the mask for cutting out a window hole is no longer recreated every time when changing the size of a wall. This should slightly improve performance in room editor and possibly fix a critical error when exiting sandbox mode.
Since our last update, we've made various improvements to the Dargroth dungeon. We want to share our development progress with you, so we're glad to introduce the Spark in the Dark update (0.014).
Hero's Name
We've added a name for the hero, which is set at the start of the game. The name is used in-game and also displayed in the history of the best heroes. Updated the character selection and dungeon difficulty level screen.
Based on the outcomes of their adventure, a hero can receive a title, such as Master of Secret Paths or Monster Slayer.
Updated and expanded the passage history in the list of the best heroes.
Added a description of skills in the character window.
Combat Improvements
We've added side dodges for the hero and updated the back jump.
Introduced the ability "Counter attack" for the Warrior class. They can deliver a powerful blow after receiving an attack in block.
Improved shield combat and block. Added new hero reactions when receiving a strong attack in block.
Combat sounds have been refined and updated.
Crossbow Enhancements
Added a quiver. Now you can see how many arrows you have left in your inventory.
Hunters and thieves can find the skill book "Shadow Shooter" which grants the skill to shoot with lethal efficiency from a concealed state.
Improved crossbow firing. Broadened the firing angle for hitting enemies above and below.
Updated inventory arrow images.
Creature Population
Now in the dungeon, you can encounter little spiders. They dwell in places where spider eggs are laid. A spider can be easily crushed, but sometimes they are poisonous.
Improved centipede generation. Now they can appear in many different places. Spiders and centipedes can also be found in crevices.
Sometimes you can encounter powerful Undeads – they are bulkier than usual and possess greater strength. Their number depends on the difficulty level of the game.
Some locations and environmental objects have been updated.
Improved activation of the Astral Collider and the statue of the Ancient Warrior.
Added hero's lines in some locations.
Technical improvements:
Most localizations have been updated and supplemented.
Added another level of camera zoom.
Added an option "Disable chromatic aberration" in the game settings.
Minor improvements in gamepad support. The interface now displays correct button names depending on the device.
Alongside these, many more minor improvements and fixes have been made, including based on your feedback. Thank you for your ideas and support!
We wish you thrilling adventures in the darkness of Dargroth!💀
Terminator: Dark Fate - Defiance - giulia.sellitto1
There is a new game build that fixes several bugs and issues.
Changelog 1.01.934:
Fixed a problem that could lead to the "black screen" and crashes when starting the game on wide screens;
Added ability to confirm your choice in the settings by pressing the Enter button;
Fixed a crash problem if for some reason the video or audio adapter was not initialized
Fixed UI bug in 4K on the infantry training screen;
Fixed several rare random crashes;
Fixed disappearance of the squad's healing indicator;
Fixed a rare bug where the task "Clear Legion forces out of the area" in Abiquiu was not considered completed due to hidden single Legion units;
Additional allied forces have been added at the beginning of the Movement Outpost mission so that the player can fight off Rev-6 even if he came to the mission with a very small army;
Integrators on the Santa Fe outskirts mission should no longer immediately become enemies due to the player's unit accidentally passing through their territory;
On the Nueva Tortuga mission, a rare bug has been fixed due to which the mission could be considered lost when Luiz, Mason's or Church's squad leaving sector;
Fixed a bug with Kelso's dialogue button disappearing when his Bradley is destroyed (Vega mission);
In the Fort Worth mission, a rare issue with Stevens leaving the map has been fixed;
Minor difficulty tweaks (on Story and Medium difficulty levels) on Haven Base Mission;
Difficulty tweaks (on Story and Medium difficulty levels) on Santa Fe outskirts Mission;
Difficulty tweaks on Vega Mission;
Minor difficulty tweaks on Nueva Tortuga Mission (at the spawn of the player's main reinforcements);
Reduced the level of Skulls squad to reduce the randomness when fighting with him in a duel on Nueva Tortuga Mission;
In multiplayer now only one artillery slot is given per reinforcement phase.
And if you have a Widescreen Monitor, please check out the other pinned discussion post outlining how to make the game playable on Widescreen and Ultra Widescreen monitors.
We are committed to continuously improving the game's performance and appreciate your ongoing support and feedback. Thank you for your patience and participation in helping us enhance your gaming experience.
Fixes: - fixed an issue where skills from items would still reset their charges on every encounter, despite it being per rest - Ashenland maps have been revamped to no longer generate lonely islands. This was on purpose but I didnt realize that there could be issues with monster spawns (If you load a save in the middle of an Ashenlands Quest prior to this patch, you might notice some odd map glitches like tiles being obstructed despite nothing on it or vice versa. That should be only the case in that instance and further Quests should no longer have that issue.) - Fixed a bug where Magical Penetration was not taken into account for the Damage calculation. Kinda scared of the implication of this one so I reverted the Magic Penetration buff in the last patch - Fixed a tooltip error saying talents add 50% growth when in actuality they only add 30%
Gameplay Changes: - greatly reduced legendary hide drop, Monsters were giving them away like candies - Galeforce Arrow from the Hurricane Bow no longer costs sp and only has CD of 1 now - Nerfed Daryl's "Accurate and Deadly"-Skill to increase crit only by every 3 point of Hitchance beyond 100. - Reduced the Threshholds for title advancements. To make it clearer: you need 25 fame points for the first stage. You gain fame points for completing quests with the adventurer. Every star in a quest is equal to a fame point. So to reach the first stage you'd need to complete 5 5-Star Quests to reach stage 1. for the Second stage you need 100. So you need to complete 10 5-Star Quests to reach stage 3.(I'll add a tutorial entry in a future patch) - Reverted last buff to "Spell Penetration II" after I found out Magical Penetration wasn't working - Lowered Damage scaling of purge evil. Too much damage for such a big AOE spell
Quality of life: - Added filter and sort options for the Training Ground - Multiple Levels wil now be processed individually. You can now reroll for each levelup
This is another major update with many fixes and improvements.
Now you can play second playthrough if you already completed the game with different and most difficult enemies placement in same campaign and all 5 characters in each mission. Just open and close last mission to unlock second playthrough.
Now Anti Aliasing method option given in settings. So you can change any method of Anti Aliasing which is available in unreal engine 5. If you don't like blur in trees motion then switch AA to FXAA.
Now you can open or close full map of the whole mission by clicking magnifying glass button at the lower corner of mini-map. Check the example screenshot below.
Fixed if multiple enemies see and gather around dead body on same time sometimes they don't trigger alarm.
Fixed if multiple dead bodies are at same place enemies continue to see same body again and again.
Fixed sometimes dog don't die after eating poisnous meat.
Fixed yellow boxes appear around searchlight while aiming.
Fixed sometimes SPY disguise unweared when walking/running infront of enemies or SPY hiding in bushes.
Fixed berserk gun of SPY sometimes berserked enemy don't kill his teammate despite he is in his sight.
Many other fixes related to dead body detection.
Fixed Sometimes character do not respond to double clicks after tactical pause update.
Major optimization in snow maps because they are biggest maps in the game and volumetric fog causing fps drop at night due to light absorption by fog particles.
Fixed when enemy officer or sniper detect dead body or player their viewcone visually become narrower or shorter like normal enemy.
Changes: - Major Overhaul of Hero Movement: Enjoy significantly more realistic animations and improved usability for smoother gameplay. Stay tuned for more exciting developments in this area! - Bug Fixes: Various minor bugs have been addressed to enhance your gaming experience.
Upcoming Changes: In the next version, expect improvements to enemy behavior to enhance immersion and gameplay enjoyment.
Experience enhanced hero movement and stay tuned for more exciting updates in Spellz' latest release! Happy adventuring, wizards!
We are happy to announce that a visit to our cozy cabin should now be more enjoyable to our Chinese-speaking players.
A big thanks to Guoqing Z for doing the translation and being so helpful with the implementation.
Is there any other language in which you would like the game to be available? And as always, please let us know if you have any suggestions or find any errors!
The new region Monaterra has been added, introducing the Nine-Heart Castle, Hunter’s Trap and Torta Arena dungeons.
* You can enter Monaterra by playing through the ‘Enter Monaterra’ epic quest.
New Dungeons: Nine-Heart Castle/Hunter’s Trap/Torta Arena
- Added Red Demons’ Territory: The Final Chapter, Monaterra and dungeons.
- You can enter the dungeons in Monaterra once you’ve completed the quest ‘Enter Monaterra’.
Dungeon
Entry Requirements
Demon World Debuff
Players
Nine-Heart Castle
Lv. 99
Battle Strength: at least 5,000,000
90%
1 to 4
Hunter’s Trap
Lv. 99
Battle Strength: at least 5,000,000
90%
1 to 4
Torta Arena
Lv. 99
Battle Strength: at least 6,000,000
90%
1 to 2
* In order to enter Torta Arena, you need the Torta Brothers’ Invitation.
* Torta Brothers Invitations can be earned as special daily rewards in Monaterra dungeons.
▣ New Mod System
New Item: Harconium Reactor
Added Harconium Reactors, which are based on the machines in Monaterra.
Harconium Reactors are used to mod equipment items. You can obtain these reactors either in Monaterra dungeons or by collecting Harconium Steel, which can be converted into reactors by Basilli in Magmelia village.
* Harconium Steel can be obtained by dismantling Harconium Reactors.* You can obtain a Harconium Reactor in the dungeons Nine-Heart Castle, Hunter’s Trap and Torta Arena.
Modding Equipment
This system allows you to make Tenebrous armour even stronger by giving a piece of equipment the additional effect of the Harconium Reactor.
If you equip 4 items of Tenebrous gear with the additional effect, the mod will be activated.
* The additional effects on the 4 Tenebrous items need not be identical.
★ Additional Convenience Improvements
1. Characters participating in Guild Expeditions can now leave or be kicked from the guild.
Uncollected Guild Expedition rewards are sent by post if you leave or are kicked from a guild.
2. The Wonder Drug of Adaptability’s buff duration has been increased to 30 minutes.
3. The Giant Skull and Dwarven Secret Potion debuff effect has been removed in dungeons/field.
4. Demon World Aura and consumables crafted with it are now tradeable.
5. New information has been added to the effect and duration of consumables and wonder drugs for a better overview.
Affects the following items:
Loquat
Giant’s Apple
Giant’s Loquat
Storm Apple
Andromeda Apple
Andromeda Storm Apple
Superhero Apple
Organic Superhero Apple
Giant’s Wonder Drug
Giant’s Elixir (Wonder Drug)
Blessed Giant’s Elixir (Wonder Drug)
Giant’s Elixir: Adaptability (Wonder Drug)
Agaur’s Ice Pearl (Wonder Drug)
Agaur’s Blessed Ice Pearl (Wonder Drug)
Agaur’s Ice Pearl: Adaptability (Wonder Drug)
Ventus’ Wings (Wonder Drug)
Ventus’ Winged Aura (Wonder Drug)
Ventus’ Blessed Winged Aura (Wonder Drug)
Ventus’ Giant Winged Aura (Wonder Drug)
Ventus’ Winged Aura: Adaptability (Wonder Drug)
6. Improved the requirements for earning the Twilight of the Gods title and for starting the Shadow Liberator title.
Title
Improvement
Before
After
Twilight of the Gods
Improved condition for obtaining title
500x Titan’s Grotto
300x Titan’s Grotto
Shadow Liberator
Improved starting condition for title
Earn the Tirnog titles (Festival!, Magic Show Guest, Puppet Master, Gardiana’s Biggest Fan and Shadow Subduer)
Earn the Shadow Subduer title
★ (Pet) Inventory Interface Improvements
- The Inventory and Pet Inventory menus have been adapted to the new interface design.
* The size of the new menu can be changed by clicking and dragging at the bottom-right.
* You can reset the menu position and size by clicking the mouse wheel in the menu.
1. Clicking on the hourglass icon at the bottom of the inventory allows you to see temporary items.
2. You can now drag items into a slot of your choice, irrespective of the inventory sorting.
3. You can now search for items in your inventory.
- Searching brings up a list of items. Clicking on an item in the list opens the inventory page where the item is located and highlights the item slot.
- You cannot search for equipped items or items in your account bank or pet inventory.
4. The equipment and avatar inventories have been expanded (excluding EL House).
5. You can now open multiple stackable items at once (Glacia ores, Tasma Aura Blobs etc.)
6. You can now open multiple stackable selection cubes at once (Old-Fashioned Seed Selections, Mysterious Wonder Drug Boxes etc.)
7. You can now use all pets’ inventories even if you don’t have any pets summoned.
- Pets are listed in the pet inventory list, even if they are part of an expedition force or placed in the EL House.
- Pet inventories cannot be used when using features which interact with the inventory.
8. The mouse cursor symbol when using the inventory has been adapted to the new interface design.
★ Other Interface Improvements
1. The windows for receiving and opening titles have been adapted to the new interface design.
2. The Ice Sculpture Heater window has been adapted to the new interface design.
3. The ‘Find Group’ window has been adapted to the new interface design.
4. The group leader can now also open the ‘Find Group’ window.
5. The ‘Find Group’ window now displays the characters’ resonance grades in the group information and when searching for groups.
6. If you open the ‘Start dungeon’ window after selecting a dungeon via the party search button, the chosen dungeon will be shown automatically in the window.
7. If you register for a party multiple times, the waiting time for registering will be extended.
8. A window has been added after registering in a party where you can see the resonance grades and battle strength of party members at a glance. Added a ‘Move Up’ function to the ‘List of Applicants’.
9. The Eldrit Analyser is now available from Aranka.
10. You can now scroll the group search and applicants list with the mouse wheel.
11. You can now cycle dungeons and regions with the mouse wheel in the ‘Find Group’ and ‘Create Group’ windows.
12. The Equip button tooltip in the item socketing window no longer covers up the effect information of the last magic stone.
13. Added a feature which allows all Harconium Reactor mods to be identified at once.
★ Abyss Raid Improvements
1. Improved the drop rate of Abyss Magic Stones in the Abyss raid (normal mode).
- If you defeat the boss in the final stage of the dungeon, you now have a 100% chance to receive an Abyss Magic Stone, Abyssal Decontaminator or accessory cube (excluding Cradle of Origin).
★ Characters
Character
1. Fixed an issue which caused the caster’s time stop to be removed when using [Force] Kindle in certain cases.
Eve
Nasod Absoluta
1. The Genome Decoding passive skill’s increased MP gain did not apply to skills.
Ara
2. When equipped, the Ocean Myths Top decorations were not displayed correctly during certain animations.
Add
AI Tracker
1. In the PvP results window, the reduced defence/magic defence effect of Install – Drone Activator was displayed as attack support for the enemy hit.
Ain
Adoleo
1. The →→XXXX combo could hit enemies behind the player.
★ Dungeon/PvP/Field
1. You can now use companion skills after completing a stage.
2. Fixed a display issue with the floor in the boss stage of the Torta Arena.
3. In the 2nd phase of Cradle of Origin the Space Gate didn’t always apply to the target with the same probability.
4. Hadron was not displayed in the right location in the 2nd phase Ghastly Spirit King’s Castle in certain situations.
5. Energy monsters in the Patisserie sometimes couldn’t move.
6. NPC speech bubbles were not displayed correctly in dungeons.
7. Buffs which you earned in random missions could be used on Ereda Island.
8. Portraits of characters who died on Ereda Island were not removed.
9. If you are followed by Flegas’ Heart in the 1st phase of Flegas’ Labyrinth, you will no longer be immobilised.
10. Fixed the mid-boss text in Shadow Castle.
★ Other
1. Hotkeys can now be set up for dungeon special features (e.g. F4 in the 3rd phase of Cradle of Origin).
2. Improved the tooltip for the effects of the Descent into Darkness title to make it more understandable.
3. Changed the order of items used for automatically feeding pets.
Before
After
1. Cheap equipment2. Expensive equipment3. EL Jelly4. Seeds from El’s Tree5. Fruits from El’s Tree
1. EL Jelly2. Seeds from El’s Tree3. Fruits from El’s Tree4. Equipment* Items of the same type will be consumed in order of lowest level to highest level.* Equipment items of the lowest level will be consumed first irrespective of equipment cost.
4. After the maintenance on 28th February, using the Fountain of Fortune will again require Guild Coins.
5. The following rewards from the [Upgrade] Blessed Aura weekly quest will be automatically deleted on 3rd April 2024:
- [CoBo] Blessed Fluorite Stone
- [CoBo] Blessed Scroll of Revitalisation
6. Tooltips from deleted equipment were sometimes displayed in the equipment window.
7. The additional consumption of Eldrit essences by title effects and Eldrit Seeker Collection synergy effects when using hyper skills was sometimes incorrectly carried out.
8. When trying to store equipped items in the pet inventory, an incorrect message was displayed.
9. The game crashed if changing the resolution in EL House.
10. Sometimes settings in the Pet Auto Consumption menu were not saved.
11. When using Yearning hyper skills with an active Eldrit Seeker Collection synergy effect, an incorrect message was sometimes displayed.
12. When changing class while mounted, the character was no displayed.
13. If your MP dropped to 0 while using an effect which continuously used MP, such as the Portable Energy Coil, force active skills in skill slots were shown as inactive.
14. When deleting equipped gear and avatars, they were shown as newly obtained items.
15. The Reset button in the Customise → Emote tab (preview) was not clickable.
16. When clicking the Reset button in the Customise menu, the names were not displayed correctly.
17. Battle Strength was not correctly increased with the ‘Per +8% damage resistance: attack/magic attack +1%’ option.
18. Characters in the EL House you want to enter could be displayed in the wrong location in certain circumstances.
- Can now enable auto export of PNG images from matches in Settings - Lobby now contains a button to invite people from Steam friend list - In Whisper, vote pedestals now show the player name - In Stage, word hint spacing was improved and character count is now displayed for guessers - Prevent joining a lobby while match is already starting - Prevent bouncing for Undo/Redo - Fixed issue in Undo for Pixel Art Line Tool - Added 1 Quickslot Color to Toolbar of Whisper-Game Mode - Adjusted Character Positions and Masking in various instances - UI optimizations