Welcome to all the new Knights heisting and rampaging across the New Boston zone! It's update time! With Update #53 we've focused on improving the balance and challenge of the latest mission that was added and hitting on the most highly reported F10s for this big sale and Scourge celebration week.
We're excited to be hammering out updates following up on the big Scourge release, so if you like the progress or think we're heading in the right direction please take a moment to leave a review and help us keep going!
Improving Bodyguard Mission
While we're prepping for the next mission add, we've also circled back to take quick action on player feedback about the bodyguard mission. We've adjusted the layout and types of enemies to raise the challenge a little bit - some enemy captains have appeared, more snipers are showing up correctly in the high ground - and also added a few security devices and long range Radar Arrays to deny your team easy access to the zone.
Buff and Debuff with Summed Upgrades
Thanks to all the players reporting with F10 that the buffs and debuffs shown on character and enemy status screens were missing some stats. These buffs and debuffs were printing out with only the starting stats for the Talents and skipping all upgrades. We've now resolved this and the buffs are printing their full sum of all class tree upgrades.
Thanks for hitting F10!
Avoiding Enemy Name Duplication
Thanks to all the players pointing out that occasionally the enemy naming system could spit out a series of duplicates. We've now resolved this and guaranteed that no enemy will ever have a duplicate name on any level - at the start or while spawning reinforcements.
Weapon Mod Detaching
We've fixed a few issues related to weapon mods not appearing when you attempt to detach them unless you changed the filters. They are now always visible and should be easy to attach and detach.
We've also fixed a larger issue with weapon mods that were left attached to weapons that were sold. These weapon mods kind of floated off into the ether, neither in your inventory or properly gone. In the short term, we've fixed this by gently shoving them all back into your inventory. Sell them or use them, they really are yours.
Talent Updates and Fixes
With Update #53, we've continued to fix and improve the Talent set for Scourge. We fixed an issue where Brain Worm reported that its range was 0m. We've also renamed the buff "Shred-Resistant Armor" to "Shred-Immune Armor" as that is much more clear about what it does (when this buff is on, nothing can shred your armor). It also turns out that the Brain Worm from before Update #53 was giving enemies Shred-Immune Armor, and that's not right! Fixed :D
We fixed the upgrades for Bio-Coat Bullet that just said "Target immediately" and nothing else.
Scourge on the Wiki
You can also now check out all the Scourge's Talents (and a ton of other awesome content) on the on the community wiki. A big thanks to the wiki champions in the community who are improving and expanding this wiki every day. let's hear it for ːsteamhappyː @Ahab and @DrSpendLove ːsteamhappyː !!
v1.4.7 - 2/27/2024
- Improved balance/challenge of new bodyguard mission - better enemy variety, added more security devices - Fixed enemy / character status not showing buff/debuff with full upgrades from class tree - Enemies no longer ever appear with duplicate names - Fixed issues with trying to replace/detach mods and getting empty list - Renamed buff for "Shred-Resistant Armor" to "Shred-Immune Armor" for clarity (cannot be shredded while buffed) - Fixed bug with Scourge's Brain Worm Talent causing Shred-Immune Armor buff - Fixed Brain Worm reporting "0m" range for Scourge - Fixed empty "Target immediately" upgrade node for Scourge's Bio-Coat Bullet - Fixed missing icons in cyber surgery screen - Fixed debuff for Evasion not showing as negative (showed 10% Evasion when it was -10% Evasion) - Added missing icon for Data Courier / VIP job
Today, we're thrilled for you to experience the second major update for Guild Wars 2®: Secrets of the Obscure™—"The Realm of Dreams"! This update contains three new story chapters that begin when Heitor's barrier has finally fallen. Peitha's army prepares to march further into the heart of Nayos, but what dangers await beyond the veil, and how much attrition can her forces survive? Peitha and the wayfinder will need new allies to bolster their ranks if they hope to bring the war to Eparch's gates. But who will they be able to convince to step out from the shadow of the Midnight King?
As a refresher, this update—and the final major update to follow in a few months—are part of the Guild Wars 2: Secrets of the Obscure content cycle and therefore included for anyone who owns the expansion!
What's New?
Our studio update blog from last week gives a great overview of what to expect for Guild Wars 2 over the next couple of months. Today's "The Realm of Dreams" update comes with scads of new things to do, places to explore, and rewards to collect.
Three new story chapters
A new weapon proficiency for every profession
Tier one Obsidian legendary armor (upgradeable to tier two in our next major update)
The legendary relic
Wizard's Vault seasonal refresh (remember, cosmetic items you missed are now in the Legacy Rewards tab and don't expire!)
Expanded Inner Nayos explorable zone
Temple of Febe Strike Mission challenge mode
Expanded Astral Ward Mastery
Two new legendary Convergences bosses
New ranger pet: Sky-Chak Striker
Many new achievements and rewards
We hope you enjoy exploring the new update, and be sure to check out the full release notes for "The Realm of Dreams" on the official Guild Wars 2 forums.
Lastly, we'd like to share some amazing key art wallpaper for "The Realm of Dreams" with all of you.
Inkbound is officially moving out of Early Access! This means that players will get to enjoy the full game along with some major changes the team has made to the design, balance, and content of Inkbound.
Continue reading for details of Inkbound’s 1.0 launch date and a list of what’s to come!
INKBOUND 1.0 DATE REVEAL!
Since first launching Inkbound in Early Access back in 2023, we’ve been focused on creating tons of new content, polishing gameplay, and incorporating player feedback for the 1.0 launch. Thanks to all your suggestions and bug reports, we’ve been able to include your most asked for features and find solutions to even the most challenging issues!
From new vestiges, combat balance, new tutorials, cutscenes, and new cosmetic sets. We’re also adding controller support and improving the game on Steam Deck. Inkbound will also be available in multiple languages, including Chinese, Japanese, and more!
For the lore lovers out there, you’ll also get to experience the last chapter to the Inkbound story we’ve been building throughout Early Access. Players will learn the secrets of the Atheneum and battle the true final boss!
And speaking of the launch…
The release date is…
*drumroll*
Inkbound 1.0 is coming out on APRIL 10TH, 2024!
That’s right, the wait is almost over! And trust me, it’s worth it. Until then, we’ll be busy testing, re-testing, and testing again to make sure everything is as perfect as can be.
LAST EARLY ACCESS SALE & LAUNCH PRICE
Before Inkbound 1.0’s launch, we’ll be having another sale! Starting on February 28th and running until March 6th, Inkbound will be available for 20% off!
This will also be the last Inkbound sale before we increase the price of Inkbound to the full release price. On March 6th, the new price will be $29.99 with standard regional pricing in other currencies.
Why March 6th if the game does not come out until April 10th? That is a great question! The reason is that Valve does not allow developers to change their prices at the same time that they run a sale. So, in order to offer an additional 1.0 launch sale, we’ll be raising the price slightly earlier.
THE ROAD FROM EARLY ACCESS
Throughout Early Access, Inkbound has changed a lot since its release last year, including:
Whole new Aspects like the Star Captain, Godkeeper, and Chainbreaker
A new book complete with new quests and the tricky Mimic boss
Trinkets!
Vestiges and their sets!
Offline mode (which we’re working on making even better with a ‘true offline’ mode)
Daily Challenges
Based on feedback updated business model and game structure
Run stats
And there is a lot to come! Such as…
Heavily reduced RNG from quests.
The new true final boss
New quests! Including a new secret area of the Atheneum you can visit and full english VO.
Master vestiges used to win a run and reveal their lore.
And all the changes mentioned in the updated roadmap like controller support, Steam deck support, and localization.
And that is the tip of the iceberg! Stay tuned for content reveals coming soon!
Finally, thank you so much for your help during our Early Access journey. Join us on Discord,, subscribe to the Inkbound newsletter, or join one of our weekly streams to discuss any questions you might have with the team.
Ready to get your hands on some magical Wizard101 merchandise? 🧙🛍️
The KingsIsle Store has officially launched and has a wide variety of products inspired by both Wizard101 and Pirate101. T-shirts, stickers, mugs, you name it!
Ready to get your hands on some treasure-worthy Pirate101 merchandise? 🏴☠️🛍️
The KingsIsle Store has officially launched and has a wide variety of products inspired by both Pirate101 and Wizard101. T-shirts, stickers, mugs, you name it!
Shashingo: Learn Japanese with Photography - Autumn Pioneer
Immerse yourself in a unique gameplay experience that combines the beauty of Japan with the art of photography. Start your Japanese learning journey by capture stunning images and making them yours with unique filters and borders.
The future
But that's not all! Post release, I will be hard at work cooking up some exciting new features, including: -Photo exports -Support for additional languages (including French, German, and Spanish etc) -New lessons
In the meantime, join the community on Discord to connect with other players and stay updated on any future development!
Welcome to the big ol’ grand ✨ Performance Update ✨. We’ve improved loading, we’ve improved transitions, we’ve improved shaders, surfaces, FPS stability, memory usage – the list goes on! We’ve also added a few QoL changes, a little bit of polish and a bunch of various bug fixes. Plus a bunch of engine upgrades! See the change log for the full list of changes.
If you're having problems with your gamepad, try turning off steam's gamepad override. Sometimes it does something to the gamepad making it not work as intended.
If you're having problems with the gamepad while using remote play. I recommend the remote play user, use the keyboard controls.
If you're having problems selecting a character because of controller drift, the directional keys work as well! (arrow buttons)
Starting now, you can adjust the game difficulty in the game settings also while playing.
In addition, this patch addresses a bug where one game ending would not trigger properly in some cases, as well as a bug related to data about when the village is under siege.
Also we improved clarity and made additional enhancements for fighting with two Baba Jaga sisters.