Hello there from Community Ambassador Firefly. Today we're releasing the first of five tutorials on Millennia to help you get to grips with the game and it's mechanics. So lets join JumboPixel and learn about the basics of Millennia!
If you like that you've seen then you can Pre-Purchase Below.
1. Equipment is sorted by attributes, and selling equipment is limited to the currently selected category
2. Optimize skill system and share blue
3. Increase equipment entry for blood sucking, number of attacks, buff duration, cooldown time, number of targets, and number of spawns
4. Increase the probability and maximum value of mutated equipment
5. Add Super Happy Pill
6 demon pills increase the gold coin bonus attribute of sold items
7. After this version, I have achieved my expectations of flexibly configuring the skill equipment system. I have been working day and night for many days, and the update time in the future really depends on the situation
Its time for a new Dev Blog. This Time we will talk about everything thats coming with the next Patch. The Next Patch is going to be a big one. Version 3.0 will feature new Level Changes aswell as the DLC. Lets talk about the DLC First.
BACKROOMS: ETERNAL SHADOWS - WHAT TO EXPECT
Journey back into the Backrooms and try to find the Exit this Time. The DLC will feature new Levels, aswell as old ones that are making their way back. The DLC will wrap up the Backrooms Story for our Game. So before playing the DLC we are highly recommending Playing the Normal Story first. Also here is an Important Announcement: The DLC: Backrooms Eternal Shadows will be available for Free! The Only thing you need to own is the "Full Game" DLC that is also required for the Normal Story Mode.
LEVEL CHANGES
THE END
In Level The End we are changing one Thing that got reported to us serveral Times. After this Patch, you no longer need to go to the Computer to put in the PIN. Now you need to go to the Keypad and enter the PIN there. This will fix several Bugs in this Level.
LEVEL 188
Also here, we only removed one Thing from the Level to make it better. After this Patch, you no longer need to "put" the Numbers to open the first Door. The First Door is now Automatically open. For the Second Door you still need to find the Key.
OTHER LEVEL CHANGES
We removed all Notes from the Levels as these are no longer required. Also the Notes where not compatible with Gamepad so we deceided to remove the Notes from our Game.
SAVE GAME CHANGES
We got several reports that Players are getting teleported back to the Main Menu after hitting "Start Game". This only happens if you didnt set a Level from the Drop Down Menu. To make it easier for the Players to start and Load a Game we are introducing a new Save Game Function. After this Patch you can Start a New Game that will override your current Save or you can Load the Game from the Save you already have and continue Playing.
This is everything we have for you Today. We are happy to announce that this Patch including the DLC will release late March! Stay Tuned for more Infos!
We hope you're enjoying the 0.5 update so far. Here's another round of news and interesting tidbits from behind the scenes of Yet Another Zombie Survivors' development process. Not all of today's news is happy, but we hope you'll enjoy reading it anyway.
Epitaph to Sanji the rabbit
Unfortunately, we have to start this devlog with some bad news. It is with a heavy heart that we let you know that our mascot, which you have grown to love, has recently passed away.
Seven-year-old Sanji suddenly fell ill overnight, and as it turned out, he had contracted a bacterium that rapidly worsened his condition. Despite the veterinarians' quick response and efforts, our friend could not be saved. The bacterium attacked the nervous system and in just three hours Sanji was gone. He was loved to the end, and just before he died, he ate his last, favorite treat - a slice of banana.
We're sure he's not suffering now as he binks through the clearings full of endless carrots and potatoes. He was always a sweetheart, quiet and eager to be petted, and will be remembered as such. His legacy lives on as he left behind two other loving family members - Chopper & Nami - who are also rabbits.
Thank you for all the potatoes you've fed him. Let's keep him in our minds and hearts from now on.
Upcoming new map
At the time of writing, we're hard at work on the next map, which will feature a forest-like environment.
You'll face more challenges than before, as well as brand new enemies and modified versions of the old ones. We've got a few ideas for fun stage hazards and interactions, but we'd also love to hear your thoughts on what and how to challenge you in this new area.
As for the name, it's a temperate forest at night, full of zombies and mutated creatures. It's not set in stone, but we found a name that stuck pretty well: Green Hell. Is it a good one? Let us know in the comments.
We'd love to share more, but this is all a work in progress, so we don't want to hype something that may or may not get added. We hope you'll jump into the public beta as soon as it's available to give us your feedback on the new map and its content. Actually, you can join the beta right now, as we're currently testing the performance updates - but about that...
Major performance improvements
With the help of our friends at HyperStrange, we've been working hard to improve the performance of the game and the engine itself.
We're happy to report that from both our testing and feedback from our public beta, the improvements are really noticeable. Depending on your hardware environment, you can expect a 20 to 100 percent framerate improvement in upcoming versions of the game!
For example, the Steam Deck can now run the game at a 50-70 FPS (depending on your graphics settings) most of the time, whereas it used to stick around 20-40 FPS in the previous versions. There's still the issue of framerates getting lower and lower the longer you play the modes with no time limit, but that's something we'll continue to work on in the future.
We're still working on the issue of vertical sync capping the framerate at low values on some devices, so some players will need to disable it (easily turned off in the game's options) for smoother gameplay. If you experience weird stuttering or FPS drops in the game, please disable vertical sync and set the framerate limit to your monitor's display value (Hz). This should help!
Item pool customization
Another promise we've made, and one we intend to keep, is to give players the ability to customize the ever-expanding item pool. Starting with version 0.6, you'll be able to customize the potential item chest content. Players will be free to disable (and enable) any item they wish, as long as the total pool remains with at least 40 items.
This is just one of many changes to itemization to come, as we're committed to making items yet another fun way to interact and customize your runs. We'll be adding new items as well as tweaking the stats of the old ones, and even tweaking the ones that aren't your favorites or are considered a bit bland.
A new Awesome Dev appeared!
What is that rustling in the tall grass over there? A shiny, legally distinct pocket creature?
Not at all! It's a new Awesome Developer joining the fight for awesomeness! Adam has recently joined our (tiny but mighty) team as a new programmer. Here's a word from him to you:
ㅤㅤ
Hello everyone, my name is Adam!
Obviously I'm a gamer. I've been playing and enjoying different genres since I was young - e.g. Racing, RPGs, Adventure, Strategy, Shooters, Stealth... and so on - mostly on PC, but also Mobile, Quest, VR and lately Steam Deck 🙂
I've always been curious about modifying, modding and creating games - that's why I became a programmer. At Awesome Games Studio I'll be helping the team with the development of YAZS and other upcoming titles 😉
I hope you enjoy my contribution and will have a great time playing YAZS!
You'll find Adam mostly working on a separate project of ours, BUT he will jump in from time to time to help Mariusz (and his two dogs) program YAZS. He's actually the one behind the item pool customization integration.
Stay tuned for version 0.6 Beta!
As mentioned, we're still adding ones and zeros for the upcoming update, and it's coming together nicely. Be sure to keep an eye out for the 0.6 public beta test, as it's definitely coming in March.
In case you missed the last few news posts about the game, we're also continuing to work on a new skill trees / meta progression rework that will allow us to easily add new fun nodes and modifiers to the game in the future. Since this requires a lot of planning and balancing, it will most likely come in a future update (we hope to have it implemented in version 0.7).
We're also working on adding a promised Encyclopedia/Codex feature to the game, which will list all the important information and details that players will want to gather and read. Be sure to keep us updated on what you would like to see detailed in the in-game codex (could be anything from tutorial information to the number of potatoes taken).
On the topic of information and encyclopedias, the Yet Another Zombie series also has an official wiki that was recently launched, which we invite you to browse and expand as we go along with the game's development: https://yetanotherzombie.wiki.gg.
If you'd like to, be sure to hop on any of our social media profiles and/or our Discord server:
Immerse yourself in a new storyline to go along side these iconic machines and 10 new achievements to collect. The Emperor approves!
Embrace the cleaning crusade with a new Adeptus Mechanicus character model, gloves, power washer skin and equipment designs that fit perfectly into the Forge Temple's gritty atmosphere
To accompany this update, we have some tweaks and fixes. All can be found in the patch notes below:
Fixes
Players are now able to access gamercard while on co-op gameplay
Fixed crash occurring after disconnecting and reconnecting a controller while in the Options menu
Controller no longer continuously vibrates when washing
Second set of arms no longer appear
Fixed player session is not properly updating upon network disconnection
Fixed the max size of save data reached restarting a completed Bonus or Free Play job not allowing the player to replay it
Fixed tutorial not clearing properly when opening and closing the tablet
Equipment window now closes with ESC key
Pressing ESC after closing tablet no long opens equipment menu
Fixed controller vibration upon subtask completion
PS4 controller now vibrates when the vibrations are enabled
Incorrect shadow in the Stunt Plane environment
Fixed superfluous quotation marks in the summary message of the Christmas DLC job
Card of the DLC in Seasonal Special menu now shows correct progress percentage and rewards amount
Fixed loading screen freezing during the loading dirt process
Fixed incorrect DLC freeplay equipment
Fixed missing textures around the entrances to the Blue Bird Motel and Jacobson & Field
Update notification window now closes properly, not forcing user to transfer to special menu
Entering the general settings menu no longer sends you to the bottom of the page by default
Fixed achievements that unlock for the host not unlocking for the client in Career Mode
Known Issues
Any non-career timelapses created prior to update are not being deleted when the user updates their game
Evoking multiple popups simultaneously results in a crash under certain circumstances
Campaign mode supplied soap liquids not provided when transitioning into another Campaign level with Co-op enabled
The client’s timelapse is not shown in fullscreen
Washing VFX is not aligned to the washer/nozzle when viewing a timelapse
"🔒 Unlock New Depths of Character! 📖✨ . Step into the extraordinary world of the Book of Bright, where every page holds the key to unlocking your character's true potential! 🚪🔑 . Our Character Progression System allows you to evolve and grow alongside your diary's narrative. 🌱📝 Whether you're discovering more talents, overcoming personal challenges, every choice you make shapes your story and unlocks new chapters of your character's journey. 🌟
Recruit and battle Chimera, unlock mysterious talismans, and discover the truth behind the evil plaguing your land! With over 100 Chimera to find and dozens of unique magical items to equip, you'll never run out of ways to strategize and experiment your way to victory.
Hey fellow gamers! We are excited to announce the release of our latest game - Builders of Greece! 🎉
Builders of Greece is an exciting blend of strategy, city-building, and resource management set in the beautiful world of ancient Greece. Step into the role of an architect who must face various challenges to develop their city, construct impressive buildings, and ensure the prosperity of its citizens.
Here are a few reasons why you should give Builders of Greece a try: 🏛️ Build your dreams: Construct your own city from the ground up, choosing from a variety of buildings and structures to create the perfect Greek metropolis. 🔨 Explore and discover: Marvel at the beautiful landscapes of ancient Greece, take advantage of fertile and resource-rich territories, and establish trade connections with other cities. 💼 Manage resources: Juggle economy, resources, and the needs of your citizens to ensure the development of your city and maintain social harmony. 🌍 Embark on a journey: Experience an engaging campaign, exploring diverse regions of Greece and facing various challenges along the way.
Builders of Greece is more than just a game; it's a journey to the fascinating world of ancient Greece, where you shape the fate of your city and its inhabitants.
Hey fellow gamers! We are excited to announce the release of our latest game - Builders of Greece! 🎉
Builders of Greece is an exciting blend of strategy, city-building, and resource management set in the beautiful world of ancient Greece. Step into the role of an architect who must face various challenges to develop their city, construct impressive buildings, and ensure the prosperity of its citizens.
Here are a few reasons why you should give Builders of Greece a try: 🏛️ Build your dreams: Construct your own city from the ground up, choosing from a variety of buildings and structures to create the perfect Greek metropolis. 🔨 Explore and discover: Marvel at the beautiful landscapes of ancient Greece, take advantage of fertile and resource-rich territories, and establish trade connections with other cities. 💼 Manage resources: Juggle economy, resources, and the needs of your citizens to ensure the development of your city and maintain social harmony. 🌍 Embark on a journey: Experience an engaging campaign, exploring diverse regions of Greece and facing various challenges along the way.
Builders of Greece is more than just a game; it's a journey to the fascinating world of ancient Greece, where you shape the fate of your city and its inhabitants.