Disney Dreamlight Valley - ryan.blanchard


Hey Valley Villagers!

It’s that time again… it’s patch notes day! Even better, it’s our first update release of the new year! The team’s been hard at work bringing the magic of Disney and Pixar’s Monsters, Inc. to life in Disney Dreamlight Valley, and so we’re excited to officially welcome you to The Laugh Floor!

From a new Realm and two monstrous new villagers, to improvements within Scrooge McDuck’s Shop and new ways to customize your avatar, there’s a lot to dig into with this update. Not only that, but we have a wide range of bug fixes and optimizations to share, thanks as always to the ever-helpful feedback of this community.

Get ready! Disney Dreamlight Valley’s The Laugh Floor Update arrives on February 28th! Check out all the details below:

NEW CONTENT AND IMPROVEMENTS:

  • A new Realm door opens! Clock into The Laugh Floor and experience a day in the life of this iconic Monsters, Inc. locale!
  • Two new characters! It wouldn’t be The Laugh Floor without Mike Wazowski and Sulley! Undertake brand new Friendship Quests and earn monstrous new items as you welcome these two to the Valley.
  • Check your in-game mailboxes for a surprise! As of The Laugh Floor Update, all players – whether they’ve been around since day one or join in the future – will receive two much-anticipated items: The Partners statue for your Valley and the ornate Dreamlight Armor outfit.
  • Get ready to live monstrously with a whole range of new ways to customize your avatar, from new skin tones, to special contacts for your eyes, to new styles of ears to choose from.
  • Plan your perfect cozy evening in with the Starlight House Bundle premium bundle which offers up a wide range of customization items, including a Dream Style for Belle, a House Style fit for her sensibilities, clothing items (pajamas!), and furniture (a starlight projector!).
  • A new Star Path begins, offering up exciting new rewards that are equal parts sweet and monstrous – it’s the Lovely Monsters Star Path!
  • We’ve expanded Scrooge McDuck’s Shop! We know many of you check nearly every day in hopes of seeing that elusive furniture piece that’ll tie your Collection together, so with this change, the shop will offer more options to choose from every day!
  • That’s not all that’s changed at Scrooge’s Shop… Back by popular demand, doors are now available for purchase once more!
  • We’ve heard your requests and are happy to share that the ability to change the name of your avatar can now be found in the game Settings.
  • More optional items are coming to the Premium Shop for a limited time, as well as some returning favorites from past Star Paths!
  • Express (and reward) yourself with a wide range of new, weekly DreamSnaps challenges.

TOP CHANGES AND BUG FIXES:

  • “The Wild Tangles Swarm” quest: Fixed an issue in which it was impossible to take a picture because the bugs disappeared.
  • “The Missing Prince” quest: Fixed an issue in which the statue piece doesn’t spawn or can’t be collected.
  • “Flying Metal Nuisance” quest: Fixed an issue in which a sandstone can block the player’s path.
  • “The Seed of Memories” quest: Fixed an issue in which The Dreamlight Tree doesn’t grow.
  • “Bibbidi-Bobbidi-Oops” quest: Fixed an issue in which the Espresso Machine would not appear in Chez Remy for some players.
  • “Restoring the Sunstone” quest: Fixed an issue in which the quest can get stuck on the ‘Bury the Dusk Fragment’ step.
  • “Something Comes A'Knocking” quest: Fixed an issue in which the tree can’t be interacted with.
  • “The Heart of Dreamlight Valley” quest: Fixed an issue in which the two heart fragments are recognized as the same one in the Crafting Station.
  • “The Great Blizzard” quest: Fixed an issue in which the sparkling water particles do not appear.
  • “When Things Go Boom” quest: Fixed an issue in which a flame could spawn in an unreachable area.
  • “The Tower” quest: Fixed an issue in which the vine seeds would not appear.
  • "The Forgotten Project” quest: Fixed an issue in which the third crate may not spawn.
  • “The Ceremony” quest: Fixed an issue in which ‘Honored Place’ is not registered as placed in front of the house.
  • Fixed an issue in which the second half of the Ancient Sphere can be blocked by a sandstone.
  • Fixed an issue in which some players received ‘Initialization Error #101’ when trying to load into the game.
  • Fixed an issue in which some objects couldn’t be placed on applicable furniture.
  • Fixed an issue in which some objects couldn’t be removed from furniture when placed on top of it.
  • Fixed an issue in which an invisible wall could block some players from reaching the beach area in The Ruins.
  • Fixed an issue in which WALL·E’s garden could disappear for some players.
  • Fixed an issue in which some outdoor furniture or trees would temporarily stop blending in with the ground after purchasing items from the Scrooge Shop.
  • Fixed an issue in which some players couldn’t claim DreamSnaps rewards.
  • Fixed multiple location-specific issues in which items became unreachable.
  • Various additional bug fixes, localization fixes, and stability improvements.

Want to stay up to date on all things Disney Dreamlight Valley? Sign up for newsletter updates here, bookmark our Trello Issue Tracker, and be sure to follow us on our social media channels:

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Dot to Dot Sweep - NewCreature
  • Add support for controllers to Android port.
  • Add support for keyboard to Android port.
  • Add support for mouse to Android port.
  • Add support for adaptive icons on Android.
  • Rewrite touch input handling. Movement is now relative instead of absolute. This makes the game more playable on non-mobile touch screens since the user won't have to obscure their view of the playfield.
  • Add support for landscape orientation on Android.
  • Fix issue with input system that could cause controller states to read incorrectly under certain circumstances.
  • Add loading screen.
  • Fix bug which would cause touch input to stop working on Windows after a short amount of time.
  • Don't show the leaderboard screen when quitting the game from the pause menu.
  • Always show 'Play Again?' menu after losing the game.
  • Fix some minor issues with the interface.
  • Graphics changes related to touch input changes.
  • Clean up source code a bit.
Seth - Eliadil
Hello everyone ! We're beginning the week with an update to the game with the latest version of Seth, showcased two days ago at IndieGameLyon #5 !

We're so happy that we got the chance to show the game to you all, and all your kind words of encouragement are filling us with even more determination to improve this demo further !

And now, let's go through the patch notes !

Patch Notes for Patch 0.12

✴️Changes alongside this symbol means that they were made due to your feedback ! Thank you for helping us making Seth a better game !

Gameplay :
  • ✴️The Death Blow prompt should now appear only when in range and when the correct conditions are met :
  • Moving your camera and firing/reloading should now give a slight sway to your weapon. The sway is only visual, and doesn't impact accuracy
  • Walking, jumping and landing animations have been slightly improved.
  • The Bow of Neith now has a slight aim down the sight when focusing with right click
  • ✴️Added a light CoyoteTime, to make it a bit easier to jump above gaps !
  • ✴️Spells should now behave a bit better for ease of targetting
Enemies :
  • New enemy : Blast Wing !
    • Replaces the exploding skull, should be much easier to hear but also a bit deadlier !
    • Still explodes on death !
  • The moving corpses now have a new model, to better suit the lore and be easier to see
    • Animations are still placeholder
Environment and Art :
  • A broken staircase was added to the first map of the game, in preparations for future animations and events. Textures are still WIP
  • The visuals and colors of Ra's spell were changed to better match his color set
  • Began the work on Lighting in most maps, this should help improve performances
  • Enemies should now be a bit easier to see from afar
Audio :
  • Footsteps have been reworked, and their sound now matches a bit more the final look of Seth. They also changes depending on the surface you walk on
  • Added a bit of voice to jumps
  • ✴️The firing sound of weapons will now change when going under 50% ammo, to make it easier to hear when a reload is near
Feb 26, 2024
Isle of Maligree - Gilded Rune Games
Feature Additions:
- Added "Previous Lives" screen to be able to see what paths you have taken on your previous play-throughs and what endings you have yet to find.
- Hovering over a dice dialogue option now displays your proficiency in that skill.

Fixes:
- Corrected multiple small spelling mistakes.
- Fixed a bug at character creation that caused your pronouns to always be he/him.
- Map buttons now work with controller.
Feb 26, 2024
Curvy3D GO - Aartform
Main changes are:

* Files are saved as PNG so you can see a thumbnail of what is in the scene in Windows Explorer

* Sculpting brushes are much higher quality when sculpting on the centre line of a Mirrored Sculpt

* New shortcut to orbit the scene - Hold Middle and Right buttons at once and drag to orbit

Also fixed:
- Blob mirror offset broken
- Point to Point on Lasso tool
- Point to Point works with Paint and Sculpt Tools
Fragmented World - Otadanku Productions
Hello everyone!

After a lot of polishing and testing work, I can finally bring you a demo of Fragmented World. In this demo, you'll be able to experience the early stages of the story and get a taste of both the puzzle and narrative aspects, giving you a better idea of what the game is like.

[Steam's Link]:
https://store.steampowered.com/app/2852410/Fragmented_World_Demo

I would greatly appreciate it if you give it a try, and if you have any feedback or comments, it's always welcome. Thank you to everyone who tries it out, and I hope you enjoy it. I'll continue working on the full game, which I hope won't take too long to complete.

Now, let's see if you can overcome your fears and fix that Fragmented World... or not.

Night Stones Playtest - AdvanceNine
Fixed bug in opening cutscene audio
Feb 26, 2024
Xion Leak - gentle.beasts.studio
Hi there!

First update of the demo, but there's more to come!
We intend to make the demo closer and closer to the final rendering of the game.

Thank you very much for your various feedbacks, which are gradually helping us to improve the game! 💙

🎯 Important changes
  • French translation added
  • Corrected dash behavior so that it no longer jams in wall corners
  • Gold trophies are now slightly more difficult in levels Time Attack 4 and 5
  • Correction of a bug that prevented jumping if the two characters were too close to each other
  • Correction of a bug around SAS when two players entered at the same time
  • Fixed epileptic mode

🛠️ Other changes

  • Added sound effects for certain interfaces and camera movements in the world map
  • Correction of a possible soft lock in time attack 2 level
  • More visible secret passages in some levels
  • Revised level design for levels 4 and 5, with a view to clarifying timing for two players
  • Correction of bouncing platform effect zones on level time attack 5
  • Correction of the room with the button in level 3, making the pipe entrance for Stonks more legible
  • Correction of the level design in sections 3 and 4 of the "Pipes and buttons" puzzle level
  • Corrected the text in the screen where new powers are learned, so that it doesn't protrude from the screens.
Bombergrounds: Reborn - Alphawolf
Welcome to an out of this world update, Bombers! 🌌 The Gigantic Duck Team is thrilled to announce Bombergrounds Patch 1.6.0, marking the launch of Season 6: Spacelands!

This major update brings a cosmic array of new features, game modes, and balancing improvements that are set to redefine your gaming experience. Let's dive into the stellar changes coming your way!

🚀 NEW SEASON 6: Spacelands!

Prepare for liftoff as we venture into the great unknown. Season 6 introduces the Spacelands theme, explore cosmic battlefields and unlock stellar rewards as you fight your way through the galaxy. It's a season that promises to take your Bombergrounds experience to galactic heights!


🐼 NEW - HYPER CHARACTER: Lullaby, the Dreamy Panda
Meet Lullaby, the Dreamy Panda, our latest Hyper Character. With Lullaby joining the fray, expect your battles to be filled with dreamy pandemonium and strategic depth. Don't sleep on adding this cuddly yet formidable fighter to your roster!



🏆 REMAKE - League Progress
We've completely remade the League Progress system! Now, you can unlock up to 15 characters as you climb up the ranks. Each victory brings you closer to new allies on the battlefield.

Important: Given that the League Progress is a now brand-new system with different rewards, distinct from the player's overall trophy count, we are resetting the League Progress trophies for all players to zero. This reset allows players the opportunity to earn rewards right from the beginning of the League Progress journey.


💳 REMAKE - Bomber Pass: Now Only $4.99
We are excited to announce a lower Bomber Pass cost, now just USD 4.99, down from USD 12.99! While also switching the purchase option to real money. This change allows us to pack the Bomber Pass with all those random rewards you love, making each day’s grind full of potential treasures.


📚 NEW - Tutorial Game Modes & Tutorial Pointers for New Players
Welcome, new Bombers! To get you started on the right foot, we've introduced new tutorial game modes and a tutorial pointer system. The pointer system will help guide new players to things like league progress, upgrading animals, claiming free shop items, etc.. The option to disable pointers is available in the game settings.


✨ NEW - Earn Star Upgrades in the League Progress!
Climb the league and earn star quality upgrades to enhance your characters. The higher you go, the stronger you become!


🛠️ Minor Changes and Fixes
Shop Updates: We're introducing Guaranteed Drops info for Box Opens, making your shopping experience more transparent and rewarding.
Bug Fixes: Many in-game and lobby bugs have been resolved, ensuring a smoother and more stable gaming experience.


⚖️ REMAKE - Balancing Overhaul
We've conducted a comprehensive balancing overhaul. All animals have been re-balanced, re-tuned, and optimized to ensure a fun and exciting gameplay experience for everyone. Expect a new level of competitiveness and strategy on the battlefield!


Archetype Base Stats:

🎭 Balancer
  • Base Health: 1800 ⇒ 1900
  • Base Bomb Damage: 600 ⇒ 700
  • Base Melee Damage: 30 ⇒ 50
  • Base Speed: 2.3 ⇒ 1.84

🎯 Damager
  • Base Health: 1530 ⇒ 1710
  • Base Bomb Damage: 750 ⇒ 840
  • Base Melee Damage: 36 ⇒ 45
  • Base Speed: 2.4 ⇒ 1.92

👑 Tank
  • Base Health: 2070 ⇒ 2280
  • Base Bomb Damage: 450 ⇒ 630
  • Base Melee Damage: 39 ⇒ 60
  • Base Speed: 2.2 ⇒ 1.76

Base Stats Scaling:
  • Rare: 110% ⇒ 105%
  • Epic: 120% ⇒ 110%
  • Legendary: 130% ⇒ 115%
  • Mythic: 145% ⇒ 120%
  • Hyper: 185% ⇒ 125%

Star Quality Scaling:
  • Level 1: 0% ⇒ 0%
  • Level 2: 5% ⇒ 5%
  • Level 3: 10% ⇒ 10%
  • Level 4: 25% ⇒ 15%
  • Level 5: 50% ⇒ 25%

Level Scaling:
Level
Health
Bomb Damage
Melee Damage
1
100%
100%
100%
2
110%
110%
110%
3
120%
120%
120%
4
130%
130%
130%
5
140%
140%
140%
6
150%
150%
150%
7
160%
160%
160%
8
170%
170%
170%
9
180%
180%
180%
10
190%
190%
190%
11
210%
210%
210%


For the individual changes to each animal, please read our latest developer update:
https://giganticduck.com/bombergrounds-spacelands-patch-1-6-0/


Join the community and share your thoughts on this update by joining our Discord: https://discord.gg/bombergrounds. We can't wait to see you in Spacelands!

Stay explosive,
The Gigantic Duck Team
CoopScoop - CoopScoop VR
New Features:

📚 Cluck-tastic Tutorial!: Are you feeling a bit lost in the fields? Don't worry, we've plowed through the feedback and created a brand-new tutorial to help you navigate the farm with ease! Learn the ropes and become a top-tier farmer in no time.

🎙️ Farmer Feedback: Our resident farmer has been chirping away with some brand-new commentary. Whether you're idling in the fields or hurling objects at incredible speeds, expect some hilarious commentary from our farmer friend. Just don't let it ruffle your feathers!

Improvements:

🚚 Delivery changes: The planks for deliveries have been strategically relocated between the buttons, ensuring smoother operations and preventing any coop confusion.

🚫 Button Ban: Any excessive button pressing in rapid succession will now incur a temporary ban.
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