The long-awaited Kingdom of Rizia DLC is finally on the horizon, and we're thrilled to announce that pre-order is NOW OPEN exclusively on Steam! Set your reminders for the grand launch on March 25th, 2024, but why wait? Secure your copy today!
Pre-Order is available at an exclusive price of $9.99, PLUS a 10% discount to celebrate the occasion. But that's not all - every pre-order comes with a special bonus: the coveted Royal Gold Bar collectible! Don't miss out on adding this treasure to your collection.
We're beyond excited to share this new chapter with you and can't wait to see you in the Kingdom of Rizia.
Berlin, February 26th - developer & publisher Torpor Games and indie label Fellow Traveller unveiled the highly anticipated release date for the premium DLC of the critically acclaimed political RPG, Suzerain. Save the date, the Kingdom of Rizia is set to launch on March 25th, 2024. The DLC is the first release in a long-term plan by the Berlin-based indie studio to expand the universe of Suzerain, which now boasts a massive player base of 650,000 individuals worldwide.
Starting today, you will be able to pre-order the DLC exclusively on Steam. The DLC, initially priced at $9.99, will have a discount of 10 percent for pre-orders. Additionally, everyone who pre-orders will receive a bonus collectible: the Royal Gold Bar.
Suzerain is a political RPG originally released on PC in 2020, with a Nintendo Switch version added in 2021 and iOS/Android releases in 2022. The game puts the player in the shoes of Anton Rayne, the newly elected President of the fictional country of Sordland in an alternate version of the 1950s. It has received praise for its deep and nuanced exploration of politics through a human lens that focuses on people and power.
In the Kingdom of Rizia Premium DLC, players will explore the geopolitical and internal challenges of King Romus Toras in Rizia, four years before the main game's events. Players will navigate a complex web of political and personal relationships with the royal houses, councilors, country leaders, and others. The DLC offers a fresh narrative perspective of a monarch and expands the Suzerain universe's lore and world map.
The Rizia Kingdom DLC is priced at $9.99 and will initially launch exclusively on Steam. Torpor Games aims to expand its availability to Switch and iOS/Android platforms in the future. Additionally, a bundled package containing both the Rizia DLC and the Rizia Original Soundtrack will be offered for purchase.
Read below for more details on what to expect.
Embark on a royal journey in Suzerain's first DLC. Embrace the crown as King Romus Toras, and lead the Golden Kingdom to a new era. Reclaim lost territories through diplomacy or force. Engage with royal houses and oversee the resources of Rizia. How will you reign?
New Kingdom, New King: Assume the role of King Romus, the newly crowned leader of the Kingdom of Rizia. Explore South Merkopa, an expansion of the Suzerain Universe
Geopolitical Challenges & New Resources: Start dialogues with new national leaders. Will you forge new alliances or make new enemies? Oversee the management of new invaluable resources such as energy and authority.
A Game of Houses: Engage in discussions on religion, family, and romance. Dive into the intricate dynamics of a royal family and houses where relationships intertwine, merging the realms of love, duty, and politics.
Build Your Nation: Sign dozens of Royal Decrees on topics such as order, economy, and welfare to develop and improve Rizia. Will you be the guardian of peace or the catalyst for conflict?
Engaging Storyline: Explore a fresh narrative across approximately 400k words, five endings, and more than 10 sub-ending variations. Follow a nation's quest to reclaim lost territories while countering rival superpowers in an epic struggle for hegemony.
War Mechanic & Military Build-up: Experience the strategic and tactical military challenges in a turn-based experience. Build up the Rizian Armed Forces and train units to intimidate neighbors.
Rich Character Interactions: Encounter a diverse cast of 20 characters each with unique backgrounds and motivations.
1. Night Vision mode is back. I had to rebuild it in the new post processing system. Looks ok to me, feedback as always welcome ːsteamhappyː
2. Mouse wheel now zooms the mission planning map again
3. Clamped the maximum verticle speed of infantry when hit by explosions. Should stop the "raining men" issue when hitting them with rockets when unloading from their vehicles.
This week we're part of the Steam Dinosaurs Versus Robots Fest! To mark the occasion we've got a little gem of an update for you...
Special Event:
LOVE, DINOS & ROBOTS
The devilishly good partner to our Valentines event is out now! Love, Dinos and Robots ties into Steam's featured sale, and acts as a glorious conclusion to our annual lovefest. It's a celebration of cyborg carnosaurs! But wait, it's not just robo dinos- we've rounded out the human team with cybernetically enhanced versions of themselves, joining Cyborg Commando as next generation saurian exterminators...
To go along with the robotic theme, a new set of dinosaur control collars have been added. With their batteries running low, these ones are malfunctioning. So if you wanted a collar that does not apply eye glow, this is for you...
All legacy robot skins are also back today with a discount, and you can still embrace all of the lovely Valentines Part 1 items until the end of Love, Dinos & Robots (over two weeks from now!). For an overview of all the special event items, check out our dedicated Trello page here.
WEEKLONG STEAM SALE!
Starting 10am PST and running from 26th February to March 4th, we are 65% OFF (!!!)
Save big with Jurassic sized deals on Primal Carnage: Extinction, the PCE 4-pack, and ALL DLC during Steam Dino Versus Robots Fest! Now's a great moment to pick up the Deluxe andUltimatecollections if you'd been holding off, or to invite friends to jump into the carnage for the first time!
Visual & Sound Updates:
A new visual effect for weapons is splatter effects when you are hit with spit. If a Dilo or Cryo splashes you with their spit you will now also see your gun covered in goop for a while afterwards.
One minor audio effect type that can have a big impact on how visceral combat feels is the sensation of bullets whizzing past you during battle. We've fixed an issue that was causing only dinosaurs to hear these, and added unique fly-by sounds for arrows that help them stand out from gunshots.
We're also continuing to improve various legacy cosmetics wherever possible. For example, humans now wear the Valentine's tophat properly (apart from Angus, who's just off his head).
Some dino skins had their settings tweaked to be more consistent, while a few character textures have been overhauled. Most radical is a new set of normal maps for T.Rex, giving it a more 3D feel...
Finally, there's some UI tweaks based on community feedback. Notifications for Call Help and Call Follow are now gone (annoying!), CTE egg outlines are more accurate (egg shaped!), and store sorting is better.
Check out the full change notes below!
Version 2.9.51
Full Changelog:
added special Dinos Vs Robots event items
added new flyby sounds for arrows whooshing past you
fixed bullet whiz effects only being audible to dinosaurs
added new spit overlay visual effect for weapons - when humans are hit by Cryo or Dilo spit your gun is now covered in goo - new goo splatter effect fades over time after blinding period ends
baked new normal maps for Tyrannosaurus Rex
slight adjustments to Dilophosaurus base textures
reduced specularity of human shader a bit
tweaked textures and shader for Oilspill Acro skin
fixed a handful of Oviraptor skins that had inccorrect settings
fixed older weapon skins that used the camo pattern system having incorrect colours
humans now wear the Heartwarming Tophat properly (well, most of them do)
updated item properties of some cosmetics that were non tradable/marketable
fixed CTE egg outline not being egg-shaped
removed chat notifications for Call Help and Call Follow
in-game store now displays newest items first instead of placing the oldest up top
fixed a couple of recently reported crashes
Hope you enjoy this latest update! We'll be back to celebrate St. Patrick's Day next month...
Attention everyone! Here is the last batch of change before the community update. If you want to discover the complete content of the patchnote, now is the time to try the public beta branch!
Balancing
Camp upgrade
Shield Bearer Camps upgrade now grant +3.5% Def (instead of 2.5% before)
Shaman Camps upgrade have been reverted to granting +5% Health
Fantassin Camps upgrade have been reverted to granting +5% Def
UI
Custom Lobby - it is now possible to invite and join a custom lobby with a Lobby ID (just like for co-op Conquest)
Alert messages are now displayed in a custom report window that let you describe the issue in more detail and send the report.
Report button is now also accessible from multiplayer lobbies.
Multiplayer Leaderboards screen now displays up to the top 8 players in each category, but no longer lets you search through all ranked players. (Following new changes and limitations on multiplayer rankings)
Bugfix
Squirrel - Rumor Mongering no longer improves relations with other clans.
Snake - Field Rations can no longer result in positive Food consumption.
Scouts can no longer get stuck while scouting a territory that gets colonized by another clan.
Addition of a security to prevent getting stuck on loading screen.
In-game chat now correctly refreshes when switching from general to team chat.
Various bugfixes and improvements related to Lobby-finder, Lobbies, and Leaderboards.
When leaving a ranked lobby, the penalty warning no longer disappears after a few seconds.
Fixed display issue in resources UI.
Various text improvements.
Fixed Mimirsbrunn screen display problem.
Known Issues
Close button in Hunting Path window sometimes does not appear
we remind you that there are two days left before we remove the old version of The Sinking City from Steam. After that, you will be able to play only the new version.
Please remember that your old saves aren’t compatible with the new version, so if you want to finish your old version walkthrough — this is your last call.
For those of you who want to play the new version without having to start from scratch, we've prepared saves to download. More details on this in the F.A.Q.
Ready to earn (most likely lose) a lot of marbles?! Now introducing the Casino!
Play the slot machines or try shooting the tanks on the shooting range, a new way of spending your precious marbles.
Offline mode
Wee Tanks has now switched from using a custom database to using the Steam Cloud saves, no more issues with accounts not signing in or other game breaking online buggies.
If any issues arise with the account syncing from the online system to offline Steam, please don't hesitate and contact me
[Big changes]
Wee Tanks now uses Steam Cloud saves
Casino has been opened, slot machines and a shooting range
Great performance boosts
Custom tank editor has 3 new functionalities
[Small changes]
Fixed controllers with the same name recognized as one
Players menu button added to main menu
Boosting always possible in Tutorial Level
Join Game renamed to Join Friends button
Shinies and super shinies added to statistics menu
Performance increased in tankey town (less grass and combined the houses into one big mesh)
General performance increases
Fixed tanks stopping with pathfinding
Custom tanks can now be placed in secret missions
Fixed King tank body not turning shiny and not logging the find
Removed custom .wtcamps showing in main menu background, causing long loading times
Fixed not being able to place custom tanks
Fixed bugs with secret missions not saving and loading data correctly
Fixed picollo sound returning when changing music volume in setting during pause menu
Shooting range casino has now translations
Shinies and super shinies can now spawn during shooting range
Fixed player spawning in casino when entering Tankey Town