CRT7 - Amicable Animal
Hi all, Tom here!

First off, I'm sorry it's been a little quiet around here. I've mentioned before how real life has been busy and getting in the way. The joys of making a game as a solo part-time developer!

I really appreciate you all for sticking around thought, so I've decided to be a little more regular with my updates. From today, I'm going to try and post (at least) a monthly development update to keep you all up to date on the progress of CRT7.

So... what about February? Well, I've finally had a little time to get back to working on CRT7, and I've taken aim at a couple of things I've been wanting to work on for a while... Get yourself a cup of tea and settle in, these posts will be a little longer than my previous ones! Obviously beware of at least minor spoilers too...


Reading Your Messages
First, almost all players I've seen have attempted to read more text messages on the phone when first opening the game. It makes sense, right? Almost everyone has used text messaging or something like WhatsApp, and the fact the in-game phone didn't scroll the messages always felt off to me.

So... I fixed it:



This might seem like a simple change, but there was quite a bit of work behind the scenes to get this working. Previously, the screen was static – I manually made the messages and the backgrounds. Now, however, the messages read from a file that stores (most of) the text that appears in the game. Not only that, but it can tell whether it is a received or sent message and create the background automagically. Long story short: it works more like a real messaging app now. I can define as many messages as I like and it will create the backgrounds, set the colours correctly, and allow players to click and drag to scroll through them. I've even put in a little bounce effect if you try to scroll too far! The messages are placeholder for now, but are easy to change and update thanks to this update.

Not only that, but it is set up that later on I can add functionality for players to receive new text messages as they're playing... Mysterious!


Modes and Nodes
The second major thing I've worked on this month is some new game modes for the CRT monitor arcade game you can play. For a while now there have been five mode buttons, but only two of them you could click. I'd planned the other modes, but not had the chance to make them. Well, this month I changed that:



Above you can see the 'Nuclear' mode in action. It is, of course not finished yet (and also it is set to be way harder than in the final game so I can test everything is working) but hopefully you can get the idea of the main twist in this mode. 'Bomb' pieces will regularly appear on the board, and you disarm them by creating a quad that contains them. It's inspired by modes in other big arcade puzzlers you might have played!

The tricky part is the bomb space blocks you putting down your pentomino, and if you aren't quick they can blow holes in your board... holes that don't contribute to your completion percentage and will cause you issues later. On the more complicated board shapes, things can get out of hand very quickly!

The eagle-eyed amongst you might have noticed another mode in the top right is now active. I wonder if you can guess the big twist to that mode? Any guesses?


The March of Time
But what, I imagine you asking, is next? Well, in March I'm going to start working on what happens in the game after the segment in the demo. I already have a bunch of functionality there from early prototypes, and it's now time to start integrating it into the main game flow again. I'm hugely looking forwards to this, as there are some really fun things I can't wait for you to get your hands on.

In particular, there are more lights that need to be turned on in this dark basement, a strange and potentially haunted radio to interact with, and an important use for those strange gold pentominoes you've been finding around the place... And that's just a taster of what's in store.

As always playing, sharing, and wishlisting is hugely helpful and allows solo developers like me to make weird games for you to enjoy. So, if you haven't already, please do nudge a friend or two to try the demo and wishlist CRT7 as well:

https://store.steampowered.com/app/2096780/CRT7/

Keep your eyes peeled and I'll see you again soon for another development update!

- Amicable Animal
Gods Against Machines - SilverManCZ
Hello divine beings,

The judgment day is here! Ascend to godhood and unleash your wrath on the mechanical invaders!

First of all, we would like to thank everyone who gave us feedback on our demo and prologue. The game wouldn't be where it is without you! Your passion for the project motivates us to work harder and create the best experience possible.

The path to the stars

What's the plan from here? More spells, blessings, enemies? Yes, all that and more. But first, we want to focus on the immediate issues - bugs and balance issues. Rest assured that we will do our best to fix everything in a timely manner. We also need to take a little break to catch our breath. Once we are sure that the game is without any major issues, we will start working on new content - stay tuned for our roadmap, which we will share in the coming weeks. Your feedback will be invaluable in shaping it, so don't hesitate to let us know what you think of the game!

Divine collection

If you want to show your support for Gods Against Machines, we have added a Soundtrack DLC. By purchasing it, you can support further development and enjoy some epic music created by Daniel Zea, a very talented composer from Chile. Buy it separately or get it bundled with the full game for an additional discount!

https://store.steampowered.com/bundle/35134

https://store.steampowered.com/app/2613220/Gods_Against_Machines_Soundtrack/

Thank you for reading and we hope you enjoy Gods Against Machines!

Silver Eye Studios - Peter, Dana and Martin
Decypher - rapid_rabbit_tech
A Few UI/UX Changes

  • When the player submits an incorrect answer, the rows of clues that are violated by the answer will now have a shaking effect in addition to turning red.
  • When the player submits a correct answer, a button to proceed to the next level will be shown.
  • Fullscreen mode has been reintroduced, and an exit game button has been added to the settings menu.
mtion worlds - DismayingSphere
πŸš€ Exciting Update Alert for all mtionauts! πŸš€


πŸ—£ Avatar TTS Feature Unleashed! πŸ—£



Give your avatars a voice like never before! With the new Avatar TTS node, choose from a selection of 100 different voices and adjust their pitch to your liking. Script out dialogues for your avatars or let the chat take control. Plus, with the built-in queueing system, you can customize how your avatar responds to incoming messages - whether it interrupts or queues them up for a seamless experience. The possibilities for fun and creativity are endless!

Definitely some fun to be had with this!


🎯 Channel Point Node Upgraded! 🎯


Our channel points node just got a major upgrade! Now, not only can you see who triggered the redeem, but you can also view any personalized messages they added. Just imagine the interactive possibilities when combining this with the Avatar TTS feature!


Toggle Nodes


Say hello to the Toggle Nodes - the convenient solution for switching between different states in your node graph. Easily toggle the visibility of objects or enable/disable health damage for avatars with just a click. It's never been easier to control the elements in your space!



πŸ“œ Check out the Latest Changes
  • Avatar TTS and Lipsync with 100 voices and pitch control
  • Toggle nodes for all objects
  • Updated channel point node to include output for username and custom messages
  • Fixed bug when dragging in nodes for cameras
  • Minor bug fixes


Happy creating, from the Mtion team! πŸš€

Lacuna – A Sci-Fi Noir Adventure - Assemble_Made
Fellow detectives,

we are thrilled to announce that our sci-fi detective adventure Between Horizons will launch on March 25th, 2024! Time for you to hop on board of the generation ship Zephyr, and take on the role of Stella - the newly assigned Chief of Security. Dive into the conspiracy behind the incident that threatens to disrupt the Zephyr’s social order and foil its mission.

While we're counting the days until release, we're adding the final touches to the game to provide you a fantastic gaming experience.

You can watch the new release date reveal trailer right here:



We can't wait for you to enter the Zephyr and utilize your detective skills to unravel the mysteries happening on this ship. Don't forget, failure is very much an option.


https://store.steampowered.com/app/1921980/Between_Horizons/
Coridden - Feanen_AP
Greetings, Shifters! ✊🐲

We're proud to announce, Coridden has been nominated in three categories for the Game Development Awards, hosted by Game Conncetion as a part of the upcoming America edition, which will take place in San Francisco next month.



Coridden was selected to compete for a grand prize in the following categories:

⭐ Best Storytelling
⭐ Grand Award
⭐ Best Development Team


Let's all keep our fingers crossed! ːsteamhappyː

Follow us on Twitter/X, Instagram and join our Discord to stay in touch πŸ¦–

Until next time,
/Coridden Team
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🐲 Add to Wishlist
https://store.steampowered.com/app/1656930/Coridden/
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🐲 Previous Update
https://store.steampowered.com/news/app/1656930/view/4182225493111580110
Matsudaira's Myoshu: A Sengoku Village Simulator - Dragonhead Gaming
Embark on a journey of discovery with our latest update, filled with thrilling enhancements to enrich your gaming experience! We're thrilled to unveil a revamped gatherables system, bringing a new level of depth and excitement to exploration. Alongside this, we've diligently tackled numerous bugs, ensuring smoother gameplay for all adventurers. Stay tuned for more updates as we prepare for the upcoming Steam NextFest. Don't miss out – update now and prepare for an adventure like never before!

IMPORTANT:
BETA TESTERS: YOU MUST START A NEW GAME FOR THIS UPDATE!
Feb 26, 2024
Three Goblin Wobblin' - burst_CuttingEdge
Greetings once again, dear goblins and other wobbling creatures.

Firstly, we want to extend a heartfelt thanks to each and every one of you who has played our new demo and wishlisted our game! Your support and feedback mean the world to us.

We were blown away by the spike in wishlists during the Steam Next Fest. It's heartening to know there are so many of you out there excited to help these goblins get their beverage.

We've listened to your awesome feedback and tinkered on some things behind the scenes.
Based on your suggestions, we've decided to introduce a new set of controls that lets you turn your goblins (including the camera) in 90-degree increments, making it easier to navigate through the winding town streets.

Along with the turning, we've added a new mechanic to help ease the frustration of repeatedly failing and having to redo the whole level. It's a new type of shortcut that you'll surely notice right at the start of the Market Town level. However, it's locked by a new type of lock, so to uncover its mystery, you'll have to explore the level to find a key for it. (Hint: It's in the place with all the books.)



You can find these features, along with various small fixes and minor gameplay adjustments, in an update we just released for the demo. Feel free to jump back in, check out the changes, and let us know what you think.

Once again, thank you for being a part of our journey. Stay tuned for future updates as we forge ahead towards a full release.

Have fun and happy wobblin'!
Ultros - Bee | Kepler Interactive
The following fixes have been rolled out in Ultros:

  • Adjusted the physics for flying with the Thruster extractor, for a much smoother ride
  • Added a 4K resolution option. PLEASE NOTE that this only affects some of the graphics (in particular the UI) because the artwork was created with an HD resolution in mind (1920 x 1080, or "Sharp" in the options menu). 4K will still cause your computer to use roughly twice the electricity compared to playing in HD, so we only recommend the setting if you are playing on a very large screen. Therefore, "Sharp" remains the default setting.
  • Removed a limitation on how far plants can grow immediately after replacing another plant.
  • Adjusted level design in Infinity Lake with new tools for players who may have gotten stuck, including a new planting patch and a few mushrooms for charging the Thruster
  • Fixed a crash that could happen when growing Augeas plants through an area transition and then returning later
  • Fixed a bug where music and audio could get stuck in a dampened state permanently.
  • Fixed a hang that could happen when breaking open a shaman pod while also carrying connection wisps
  • Improved registering for achievements "The pound of flesh which I demand" and "The feast of harvest"
  • Fixed other minor bugs

🌱 Relish the reparations 🌱
Boti: Byteland Overclocked - nirth_UT

The ultimate package is HERE - don’t miss this chance to embark on the ultimate Boti adventure!

Explore the vibrant and colorful world of Byteland, where you'll use your powers to solve puzzles, battle enemies, master platforming challenges, and enjoy four additional DLCs that introduce new levels, skins, and features to the game.

Plus, gain access to the original soundtrack, artbook, and coloring book, showcasing the creative vision behind the game!

https://store.steampowered.com/bundle/39013/Boti_Byteland_Overclocked__Deluxe_Edition/

Deluxe Edition includes:
  • Boti: Byteland Overclocked
  • Click or Treat DLC
  • Hidden Giftware DLC
  • Bitosaurus DLC
  • Soundtrack
  • Artbook
  • Coloring Book


Spread the word and follow our way!
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And don't forget about our friends at Untold Tales
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