Light Odyssey - SSUN GAMES


Greetings!

Thanks to your kind, enthusiastic advice and feedback at TGS2024,
Light Odyssey will be participating in Tokyo Indie Game Summit 2024 (TIGS 2024) on March 1-2, 2024 with new features.

If you're planning to visit TIGS 2024 this year, we hope you'll stop by the Musashino Public Hall: 3F (CG-2) to try out our new demo!

See you in Tokyo!


More about the Game


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https://store.steampowered.com/app/1902860/_/
Feb 26, 2024
Going Medieval - SeVerin
Greetings, medievalists! The newest patch (0.16.22) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Bugs and Fixes
  • Fixed several crash occurrences.
  • Fixed the issue where settlers were not able to use slopes/ramps/ladders to enter the water, but were able to use them for exit.
  • Fixed the issue where settlers were sometimes unable to fill the troughs with animal feed as the game automatically forbade said piles due to pathing issues.
  • Fixed the issue where animals were still stuck in water upon their caravan return.
Quality of life improvements
  • Fish should spawn near a coast during the map generation. This also means that there is a 70% chance for a newly spawned fish to appear next to a coast on the existing saves.
  • We’ve introduced temporary building ownership. Before, if the settler’s room or bed is too far and there is a bed closer to the settler, the settler would choose the closer bed. This resulted in settlers randomly losing ownership of beds. Now the settler will still choose a bed closer to them but the new bed will have a message that it is temporarily occupied. This can only happen if there are more beds than settlers on the map and a settler can only temporarily occupy a bed that was not assigned before. This fixes the issue where settlers would sometimes lose ownership of beds/rooms.
Present frustrating issues:
  • Some of you reported an issue where settlers don’t want to tend to other settlers in certain situations. This is very hard to reproduce on our side and loading your reports solves the issue (as reloading the save fixes the issue). It would be very helpful if you notice any particular details on how to trigger this issue - do they ignore all of the settlers that require tending, is self tending working, did anything special happen before this issue appeared? Maybe settlers hunted something, maybe something was allowed/forbidden? Any repro steps on how to trigger the bug is greatly appreciated.
  • It seems that the situation where you try to build a soil voxel and it crumbles upon completed construction still happens. As with the issue above, it’s close to impossible to reproduce this issue on our side. We’re working on a potential memory fix that may, in turn, solve this issue and some other stuff. In the meantime, if you encounter this bug, please provide as much info/context as possible. Quitting the game and starting the save will solve the issue.
Known issues:
  • Snow appears on roofs/stairs/slopes even past winter season. This is not that simple an issue to solve but we are aware of its annoyance.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
NOTE: Also, be sure to check this log for more potential misconceptions and common bug reports.

DISCLAIMER: The experimental and the main branch have the same version of the game. However, on the experimental branch, we decided to keep the Dev version of the game, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. If you are annoyed by this, please switch to the main branch to experience the game without the red text.

Foxy Voxel
Feb 26, 2024
Mad Miner - LkerX
-Some bugs fixed.
RETOOLED - Swarm_Creations
The TALES OF DESTRUCTION update is now out!

This update brings plenty of new content, so let me highlight the major features :)

A high score and rank system have been implemented on each map as well as an overall Story, rank and high score. Learn and earn the score multipliers to go from NOVICE to the rank LORD OF TOOLS.

TALES: A new game mode has come with its first level, Distribution Hub. Experience RETOOLED turn up to 11. :)

Weapon alt fire: Each weapon has received an alternative fire option. Expanding the way you wreck your enemies. With weapon alt fires, new weapon combos have appeared as well as a new crosshair system that will more efficiently display weapon information.

It has been a lot work getting this update ready for release, and I hope you all like it! The full patch notes are below.

As a final note, I just wanted to say thank you all taking a chance on RETOOLED and looking forward I am really excited about what is coming up next for RETOOLED. Update Master Of Destruction is now estimated for late Q3 or early Q4 2024.

Have a great week everyone!

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Patch Notes Tales Of Destruction

NEW
- TALES (New game mode), level DISTRIBUTION HUB: SKY's call for destruction will not go unanswered.
- High score and Rank system. Wreck your enemies in style to achieve your best score and climb the ranks. Implemented on all maps as well as an overall story, rank and high score.
- Alt fire for each weapon. Designed complement your arsenal and giving you more options to dispose of your foes.
-- See the help menu for more info on each weapon alt fire and tips for weapon combinations.
- The golden tool, each story map now contains a hidden "golden tool". Picking it up gives a temporary highscore multiplier.
- Multiple levels have gotten minor changes, mainly layout and lightning updates.
- The help menu now has new entries detailing how the high score system functions, score events and multipliers.
- 7 new achievements.

HUD UPDATE
- New crosshair system that allows for greater information display within each weapon's crosshair as well as new animations.
- High score display widget added, togglable and scalable. Off by default.
-- Weapon state display close to crosshair, togglable with an opacity setting.

CHANGES
- Weapon switching and firing code has been overhauled. This fixed a logic bug that could delay the first shot fired after switching weapons in some cases. The overall weapon switching is now faster.
- AI Utility and Omni bots have received shield changes. Instead of reducing incoming damage they now have a separate shield pool.
- Multiple enemies have now been marked as "High Value Targets" throughout the levels. Destroy them to get a temporary highscore multiplier. (High score display widget needs to be enabled)
- Player robot has received a texture update.
- Distribution hub's level challenges count towards progression unlocks.
- Change default keybindings for zoom, melee and added a new one for weapon alt fire.

OPTIMIZATIONS
- Several VFX impacts have been optimized.

BUG FIXES
- Awakening Boosted jump tutorial will now close if you skip skill check area.
Aquascapers - Bewolba Studios
Greetings, Aquascapers! 🐟🌿

From February 26 to March 4, 2024, Aquascapers is excited to bring 20% discount. Take advantage of this opportunity to secure the game at a special rate and be sure to share this news with your friends. Don't let this chance pass you by!

If you have feedback regarding the game, please feel free to share them in the Steam discussion forum.

Wishing you an enjoyable gaming experience.
Happy Aquascaping! 🐟🌿

https://store.steampowered.com/app/2299400?utm_source=steam_devlog&utm_campaign=devlog&utm_medium=web&utm_content=feb24_weeklong_deal
Feb 26, 2024
反转21克 - Reverse 21 grams
首发来袭!《反转21克》上半部《暗夜幽影》今日正式与大家见面啦!

我们衷心感谢各位玩家的期待与厚爱。

为此,我们特推出限时九折优惠活动,33.3元即可畅享原价37元的精彩内容!

希望各位玩家能尽情体验、畅享游戏乐趣!

https://store.steampowered.com/app/2685620/21/

同时,敬告下半部《迷雾中的真相》与《命运红线》内容将在本月揭开神秘面纱

《命运红线》内容为探案过程中与七位女性角色邂逅的情感故事,独立于故事主线之外且与主线体量相当。因整体素材量巨大为保证玩家可以体验到最优效果,我们正在加速制作、测试,本月内尽早呈现给大家。再次衷心感谢大家的支持与理解!

欢迎各位加入QQ交流群:185990820
想象颗粒工作室
2024年2月2日
Stock:Retail investors - 666
Recently, I have completed work on a newbie-friendly feature: the Visual Bubbles. I liken it to training wheels on a bicycle, which help players understand the game mechanics. Of course, if players feel this feature reduces the game's difficulty, they can choose to turn it off on the script interface, and disabling this feature will result in a reward.
Feb 26, 2024
Party Quiz - PD
Enjoy the new studio and a lot of quality-of-life improvements!
VanLife Simulator - Zera
1. Establish Your Haven ⛺

Venture into the wild and create your shelter. Choose a campsite wisely, crafting a temporary haven uniquely yours in the vastness of nature.



2. Ignite the Flame 🔥

Survival goes beyond warmth. Master the art of making fire – a skill transforming cold nights into cozy adventures. Gather resources, ignite the flame, and let the warmth accompany your van life journey.



3. Satisfy the Basics 🚰🍽️🏃

Feel the pulse of survival. Manage hydration and nutrition strategically, ensuring water and food for the journey. Discover hidden water sources, purify your finds, and forage for edible plants. Stamina becomes crucial for exploration - manage your energy wisely to face challenges.



4. Combat Starvation 🍔⚔️

Survival fuels the hunger for adventure. Manage food supplies, forage, and try your luck at fishing. Conquer starvation with smart planning and resourcefulness in the van life landscape.



5. Dynamic Survival 🌦️🔄🌍

Survival is a dynamic dance with nature. Adapt to changing weather, evolving landscapes, and unforeseen challenges. Your decisions shape your survival story in this immersive van life simulator.



Happy Travelling 🚐

Crossbone ☠️
Gearbits - Quackpond Games

Hello everyone. The spin-off game, Gearbits: Gear Angels is now available. The game is free to play on either Steam or itch.io. Please give it a try! It’s a short and sweet experience. By clearing the game, you unlock new characters to play as in Gearbits.

https://store.steampowered.com/app/2804580/

https://quackpond-games.itch.io/gear-angels

But if you have no interest in the new game, I’ve still got something for you. There’s a new update today! The update adds a new map for the wave battle mode. And three new playable characters, which are unlocked by transferring a save file from Gearbits: Gear Angels.

Today is also the start of the “Dinos vs. Robots Fest“. Gearbits will be participating and the game will be 10% off for the duration of the sale.

Here’s a list of changes:
  • A new map is available.
  • Three new characters.
  • The elevator containers now deal 50% less damage.
  • Back button can now be used in the wave battle parameters menu.
...