Recently, we have received a lot of feedback regarding issues with height calibration. This bug mainly appeared with using Virtual Desktop and Steam Link to play the game. After testing and troubleshooting, we have located the source and fixed it with is hotfix. If you still encounter related problems please post it in the community chat or join our Discord to report it. We appreciate your feedback, thank you for your long-term support.
-Fixed a bug stopping the French translation from showing up in the options menu -Fixed the start game text in french being too large for the button -Fixed a bug stopping the Chinese translation from showing up in the options menu
Patch 1.13.4.0 for Atomic Heart is rolled out and now available on Steam. See the list of changes for this update below:
TRAPPED IN LIMBO DLC#2:
Adjusted Teardrop's presence logic (now it only appears during dialogues)
Corrected Goose Racing track (removed green obstacle)
Fixed an issue with localization of displayed narrative subtitles
RECOMMENDATIONS FOR SOLVING SOME ISSUES
We cannot guarantee or support the game if the Atomic Heart game client has been modified by any third-party software. If this happens, you should uninstall this software and reinstall the game.
If you encounter issues on Steam, first check the integrity of the game files as described here. This may solve the issues.
Also, if you encounter any issues while playing, you can direct them here: BUG-REPORT FORM
Thank you for sharing your feedback with us. We are monitoring it very closely and will share news in a timely manner!
On February 27 at 07:00 AM CET/01:00 AM EST the server will be restarted, and the game will be updated. The approximate duration of the work is 2 hours.
We're very excited to announce that What's Missing? will be released on the 25th of March this year!
It feels kinda unreal to see our game be this close for release, especially after working on it for the past 2-3 years. Be sure to Wishlist the game so you will know when you can buy it, and be sure to tell your friends, family or colleagues to Wishlist it as wel ;)
- Implemented option to update existing steam workshop maps through map editor publish dialog - When creating a new map in map editor, the global default enemy hp setting is now 80%. It can be changed easily though through map editor => goals/rules. 80% is the new default value, since most community maps are more fun if enemies go down more easily. - some gui / hud improvements
Added Two new Launch Options "Vulkan" and "OpenGL". anyone having vulkan issues can go ahead and try OpenGL. its a compatibility version so some shaders and post processing will look weird but in return will give good performance
First and foremost, I want to express my profound gratitude to each and every one of you for your ongoing support and enthusiasm for the game I am diligently working on. However, I must share a reality with you: I am not as present as I would like to be in regularly sharing updates and news about the project.
The reason is simple: my time and energy are fully dedicated to the development of the game. I am pouring my heart and soul into every line of code, every design detail, in order to deliver an exceptional gaming experience. Unfortunately, showcasing these advancements is not my strong suit.
Nevertheless, I want to assure you that the game is progressing at a steady pace and every day, I strive to make it better. Your unwavering support is an invaluable source of motivation for me, and I am immensely grateful for it.
To all those eagerly awaiting the game's release, I extend a heartfelt thank you. Your patience and anticipation strengthen my determination to make this project a reality that lives up to your expectations.
Once again, thank you from the bottom of my heart for your ongoing support and understanding.
We have updated Recolit today. It fixes the direction of the hard-to-understand part of the story at the end of the game, and also fixes some small bugs.
- Added dialogues at the end of Stage 3 - Fixed the direction from the end of Stage 3 to the beginning of Stage 4 (before opening the orange door) and the end of Stage 4
- Fixed an issue where stamps on cards were sometimes not displayed in Stage 3. - Fixed difficulty in solving the drink riddle in Stage 4
If you only want to see the fixed direction, we recommend that you start from the following chapters.
- Last chapter of Stage 3 - Last chapter of Stage 4