Long time no see! As we're focused on developing Planetiles, we also wanted to address the most requested fix in Harmony's Odyssey - the A22 level fix. This is the offical full patch 1.1 notes:
Increased the time reward for completing missions in Cats Delivery Service level A22 by 20%
Decreased the number of missions needed to be completed in level A22 (4 -> 3)
Fixed some minor visual glitches that occured in Airport level
Fixed shader parameter usage which might have resulted in worse performance on some platforms
Fixed UI layout for missions performed by the cat missing wand icon
Updated the Japanese logo version
Improved memory usage and performance on some older cpu/gpu's
We're thankful for all the feedback posted on our Steam Discussions - promise we follow it carefully and try to fix and adjust things the best we can. We're a small team with limited resources and greatly appreciate all your feedback, ideas and suggestions - keeping our fingers crossed for your future support as well! ❤️
In the meantime, feel free to wishlist our upcoming cozy space citybuilder Planetiles 👇
If you'd like to leave your feedback, talk with us devs or simply stay up-to-date with our newest announcement, come join our Discord channel via link below!
Today's patch contains two fixes from bugs we spotted in a recent testing session:
One fixes the deserialization of a network message related to setting morphs on creatures
The second fixes a case where spawned creatures stay as ghosts and don't recover until a reload of the board.
That's all for now. Creature modding is still expected this week. We are having an internal meeting about it in a few hours. That means you can expect a post about the release by the end of today.
The eleventh scenery patch is now released with the following changes:
Editors
Fixed problem with route editor map view becoming unresponsive after adding a new chain but cancelling immediately
Fixed possible crash in route editor when left-clicking on things in the map view
Fixed crash in route editor when changing a node's model source to cutout speed limits while model ID is blank
Fixed route editor to update map view after removing things like nodes
Fixed possible broken animations when manually placing multiple instances of the same animated model
Removed option to merge a looping track into itself in route editor because it would crash
Disabled compression when saving data to files in order to make the process more robust
Changed file writing to automatically save a .backup copy of the previous file
Editor side panel
Fixed possible crash when selecting an option from the editor side panel
Fixed problem with side panel tree not responding correctly to mouse button clicks until after clicking at least once on the map view
Fixed problem with random tree item being highlighted after selecting an option from a list in the side panel
Fixed editor side panel to scroll back to the correct position after selecting an option
Fixed bug where a new child node added via the side panel would not appear correctly
Renamed side panel bottom edge "Add" button to "OK" since "Add" doesn't make sense in some contexts
Signalling
Fixed possible crash in signaller AI
Fixed signaller AI to not clear a signal if the signal section overlaps an earlier cleared section (which might lead to conflicting route setting at junctions in looping tracks)
Added option to create a fixed distant (one that always shows "caution")
Added option to link a distant to the next signal only, effectively creating a repeater
Added "SigRoutes" to the route editor side panel when the properties of a signal are opened. These represent the possible paths from that signal onwards to other signals or track sections/ends that can be cleared
Added signal option to disable the automatic update of sigroutes
Custom signal models
Added option to hide the default models of signals and distants
Added function to create the equivalent default model of a signal or distant as plain editable nodes and animations
Added entity ID field to node animation data for linking the animation variables to a particular object like a signal or a distant
Changed distant and signal descriptions to include the entity ID in the editor side panel
Added GWR siding arm model to the built-in library
Miscellaneous
Fixed possible crash when loading a route
Fixed possible crash when generating LODs
Fixed crash when loading a packed model that has invalid file path characters in its ID
Fixed possible crash when loading a packed model with high number of vertices
Fixed cutout speed limit signs: reshaped '6', rescaled '7' and restored old thinner and more realistic arrows
Reduced memory consumption of the terrain system
Added low memory notification
The picture shows a custom tall semaphore with co-acting arms for visibility. Screenshot from a work-in-progress route mod.
What's next?
The next major update will be the gameplay update (more on that later), and smaller patches as required.
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