An oversight that caused the manual camera to crash on PCs without a controller connected has been fixed in the very latest update if you make sure to run that. Apologies for any initial disappointment caused, but it's often the case that you fix one thing and break another with each update!
----------------------------- Major Texture Pack Revision. ---------------------------- This update contains a major texture pack revision that will change textures on objects created by previous save games. Starting a "NEW GAME" is recommended for the intended sandbox game experience in development.
-------------------------- New Ship: Storm Cutter --------------------------- The Storm Cutter is a concept rogue utility ship being considered for a pivotal role in game lore once quest driven gameplay is established. The current Storm Cutter was created using slight modifications and kitbash editing to an existing art asset that fits the desired style. The Storm Cutter was added in this update in celebration of the 0.3.0.0 milestone.
*Current usable Early Access vehicles. ---------------------------------- -Settler: Exploration and utility hover. -Scout: Small exploration hover. -Sentry: Medium defense hover. -Scrap Ships: The Baron, The Hunter, The Jester. *Scrap Ships are useable until salvage and repair game mechanics are developed.
------------------- Additions & Changes. ---------------------- *Rendering: Game object texture sizes increased to 1k. Previously 512x512. *Rendering: Terrain vertex format revised for improved compatibility. *Rendering: Anisotropic 4x filtering enabled for objects and terrain. *Rendering: Revised Texture mipmap creation with GL_NICEST hint. *Rendering: Day and Night cycle disabled for revisions. *Revised: Improved resource boulders with new mesh. *Revised: Improved textures on resource boulders. *Revised: Base wall revised to have low poly geometry on one side. *Revised: Starting outpost extended to enclose the small lavapool. *Revised: Game Loop & Frame Timer revised. *Revised: UI vertex buffer creation and usage modified for improved rendering. *Revised: Various Shader adjustments ----------------- *Bugfix: Revised enabling Anisotropic 4x filtering during texture loads.
When Spring comes, renewal and personal improvement follow! Welcome this update a fresh breeze blows on Roots of Tomorrow. New content, graphical update and quality-of-life improvement are now live! Prepare yourself for the challenges of the new region, from bad weather to water vole !
NEWS
Suckling Cows in Cantal scenario now available for all
BUG FIX
Fixed a bug that could cause a crash on the less powerful computers
Fixed a bug that showed items at 0 quantity
Fixed the cows' animation
Fixed actions not activating properly
Improved animal selling management
Improved the light
Fixed some graphical element
Fixed some incorrect elements in the Normandy scenario
Join us on Discord and follow us on social networks to keep up with the latest updates. We are always looking for feedback, comments and suggestions.
Yes, it's been a long, long time, but we haven't been sitting still! The spacesquid invasion of the neighbourhood is still ongoing which means new enemies and features coming to Treefender soon! Here's a small sneak peek for what to expect in the next update:
The Urchin
A big spiky enemy which really makes you not want to fall out of the tree... They are solitary robots with a very thick, spiky skin.
The Wasp
Fast and deadly, this airborne enemy never comes alone. Keep a close watch on the skies and practice your slingshot aim!
Other things to look out for
The new update will also bring some more polish in existing gameplay, new sound fx and new features including a overhaul for the reward system and tweaks on the slingshot combat. More details about those things later.
So, how will you take on the fast and deadly Wasps? And what do you think makes the Urchin a dangerous foe? Let us know!