Today we have an exciting (and also experimental) change in the beta branch: 16 player lobbies!
I say experimental, because I'm not sure how well the game will even handle that many players and chaos - but that's why we have test patches and betas!
I know most groups won't have 16 players to play with, but hey! If you do, let me know your feedback and how it goes.
To access the beta branch: Right Click Wormtown in your steam library -> Properties -> Betas, and choose "publicbeta" from the drop down list. You should see Steam begin downloading the new patch.
Additionally, another beta branch update was pushed a few days ago and I totally forgot to post the patch notes here on Steam! (woops! You can always see the up to date patch notes on the Discord, too.) Here are the changes in that patch as well: New Additions: β Pardners cannot have less than 40% max stamina. Stamina is still tied to health up to the 40% threshold, but below 40 health, your max stamina will always be 40%. β Added a ramp to quarry β Added the new objectives and the shovel to the guidebook
Changes: π΅ Tumbleweed burn duration increased to 55 seconds (was 50) π΅ Tumbleweeds get destroyed when lighting a signal fire π΅ Doubled the dig radius of the key. (aka, it's easier to find the exact spot now) π΅ Recorded puzzle map numbers now display in a vertical column to fix overlapping issues. Map symbols also grey out when recorded, so it's easier to track which ones you still need π΅ Successful minigame inputs now are sorted behind the rest of the mini game UI, making them not obscure the upcoming arrows/inputs π΅ Reverted the difficulty change to the firepit objective (i.e. made it slightly easier) and added lighting effects to them
Bug fixes: πͺ± Worms no longer always see Sassperilla crates when they are on the sand πͺ± Fixed issue with stats saving to Steam (not used yet, but will be used for achievements etc. later) πͺ± Fixed metal detector not being visible after being revived πͺ± Fixed issues when climbing a ladder and digging at the same time πͺ± Worms no longer see the light aura on blinking metal detectors πͺ± Fixed Sandstorm and other external forces absolutely yeeting Pardners πͺ± Fixed various bugs with softlocking Pardner inventories πͺ± Fixed the "Start Game" button so it, well ya' know, actually starts the game
And as always, feel free to leave any bugs, feedback, or just hang out with some cool people over at the Discord. Discord.gg/Wormtown Stay safe out there, Pardners!
We will perform maintenance on the Closers World server according to the following schedule, based on your time zone:
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Currently working on a scene that involves the three werewolves and Kimmy. It does add some complexity because it will be available if at least one of them do not have remorse for how they acted the day before. :) Right now, I am finishing up the single portion, and then going for duo and trio version of the sex scene. :)