Feb 25, 2024
Operation: Polygon Storm - Dastashka
Major Update 0.9.3
Let us know what you are thinking about in Discord: http://discord.gg/WSwEQyx


Features:
  • New bosses have been introduced.
  • A new map has been added.
  • A timer has been implemented above the supply.
  • Units and abilities now recharge individually instead of waiting for the entire limit to be purchased.
  • A new ability, the rocket turret, has been included.
  • Turrets are now destructible.
  • Logic has been added to overwrite shelters and turrets.
  • Additional text hints have been incorporated into the tutorials.
  • More animations have been added for the UI.
  • New languages, including Spanish, Portuguese, and German (though not fully translated), have been included.
  • UI improvements have been made.
  • Font enhancements have been implemented.
  • Updates have been made to maps and decals.
  • AI has been improved.
  • Game balance has been adjusted.
  • A new map icon has been added.
  • Grenadier cup count has been increased from 3 to 4.
  • Grenadier accuracy has been adjusted from 1.05 to 1.
  • Officer health has been increased from 65 to 70.
  • Officer count bullet in sleeve has been increased from 8 to 10.
  • Tank accuracy has been improved from 0.8 to 1.
  • Tank reload time has been extended from 5 to 6.
  • Many covers' HP has been boosted by an average of 30%.
  • Heal amounts for Medic and Engineer have been significantly increased.


Bugs:
  • Corrected a bug in infinite mode where units were shooting at the base instead of switching to enemies.
  • Resolved an issue where units could be purchased through the description text block.
  • Fixed a problem where units began firing without turning towards the enemy.
  • Rectified an issue where supply fell under the ground in the tutorials.
  • Fixed a bug where shelters did not produce sound when destroyed.
  • Addressed a problem causing a unit to halt if given a command to run to another point after seeking cover.
  • Fixed a bug related to loading a save.
  • Resolved issues with turret death visual effects.
  • Corrected spawned unit positions in the progression menu.
  • Fixed problems with the main menu layout.
  • Adjusted sniper aim animation.
  • Fixed flame trooper damage.
  • Corrected points spawn supply on maps.
  • Fixed an issue with an invisible unit in a tower.
  • Adjusted explosion trooper explosion radius.
  • Fixed an issue where the entire bottom of the screen was unclickable for unit commands.
  • Resolved an issue where the cursor did not return to its original state after exiting the menu.
Feb 25, 2024
Neighbor Fight Playtest - LijpeLynn
fixes?
Last Train Outta' Wormtown - Get(Color)
Howdy!

Today we have an exciting (and also experimental) change in the beta branch: 16 player lobbies!

I say experimental, because I'm not sure how well the game will even handle that many players and chaos - but that's why we have test patches and betas!

I know most groups won't have 16 players to play with, but hey! If you do, let me know your feedback and how it goes.

To access the beta branch:
Right Click Wormtown in your steam library -> Properties -> Betas, and choose "publicbeta" from the drop down list. You should see Steam begin downloading the new patch.




Additionally, another beta branch update was pushed a few days ago and I totally forgot to post the patch notes here on Steam! (woops! You can always see the up to date patch notes on the Discord, too.)
Here are the changes in that patch as well:
New Additions:
⭐ Pardners cannot have less than 40% max stamina.
Stamina is still tied to health up to the 40% threshold, but below 40 health, your max stamina will always be 40%.
⭐ Added a ramp to quarry
⭐ Added the new objectives and the shovel to the guidebook

Changes:
🌡 Tumbleweed burn duration increased to 55 seconds (was 50)
🌡 Tumbleweeds get destroyed when lighting a signal fire
🌡 Doubled the dig radius of the key. (aka, it's easier to find the exact spot now)
🌡 Recorded puzzle map numbers now display in a vertical column to fix overlapping issues. Map symbols also grey out when recorded, so it's easier to track which ones you still need
🌡 Successful minigame inputs now are sorted behind the rest of the mini game UI, making them not obscure the upcoming arrows/inputs
🌡 Reverted the difficulty change to the firepit objective (i.e. made it slightly easier) and added lighting effects to them

Bug fixes:
πŸͺ± Worms no longer always see Sassperilla crates when they are on the sand
πŸͺ± Fixed issue with stats saving to Steam (not used yet, but will be used for achievements etc. later)
πŸͺ± Fixed metal detector not being visible after being revived
πŸͺ± Fixed issues when climbing a ladder and digging at the same time
πŸͺ± Worms no longer see the light aura on blinking metal detectors
πŸͺ± Fixed Sandstorm and other external forces absolutely yeeting Pardners
πŸͺ± Fixed various bugs with softlocking Pardner inventories
πŸͺ± Fixed the "Start Game" button so it, well ya' know, actually starts the game


And as always, feel free to leave any bugs, feedback, or just hang out with some cool people over at the Discord. Discord.gg/Wormtown
Stay safe out there, Pardners!
Block Storyβ„’ - andvetol
V 13.2.1
*******
Fixed earthquake
Ghouls Of Divinity - Bl4ck?
- Improve Workaholic run animations
- Fix bug causing crash by pickups
- Fix lightning damage calculations
- Better scenario clean up after finish
- Fix bug causing crash by hovering skill slots
- Fix loading screen ghouls speed on low resolutions
Feb 25, 2024
Immortals Must Die - charles.paiva.dev
Update - version 13559694

- adjusted enemy status

- Second boss health revised
Closers - Closers Official


Greetings Agents,

We will perform maintenance on the Closers World server according to the following schedule, based on your time zone:
  • UTC: February 28, 2024 from 5:00 AM to 10:00 AM
  • PST: February 27, 2024 from 9:00 PM to February 28, 2024 2:00 AM
  • GMT+7: February 28, 2024 from 12:00 PM to 5:00 PM
Please log out of the game before maintenance begins. During this period, you will not be able to access the game, and the website may not function properly.

To stay up to date with news and other information, please visit our website or follow us on social media.

We appreciate your patience and understanding!

If you have any concerns or bug reports, you may send us an inquiry or an email to: http://support@closersonline.com

Feb 25, 2024
Fire of Life: New Day - danacraig78


Currently working on a scene that involves the three werewolves and Kimmy. It does add some complexity because it will be available if at least one of them do not have remorse for how they acted the day before. :) Right now, I am finishing up the single portion, and then going for duo and trio version of the sex scene. :)

SEOIRYE - callmerat
Hello, this is Callmerat Games.
I will continue to strive for the players' enjoyable experience.

Here are the details of this update:

1. New Features Added
  • Encounter 15 exciting Achievements!
  • The title changes depending on day or night.
2. Performance Improvements
  • Say goodbye to loading screens for faster gameplay.
  • Boss battle difficulties have been adjusted to focus on enjoyable gameplay.
3. User Interface Enhancements
  • Guidance on stamina recharge has been added at the beginning.
  • Swim controls instructions have been included.

Thank you so much.
Feb 25, 2024
Ninja Noboken - Yuplis
Added Dpad support for steamdeck and minor bugs fixing
Small increase on performance.
...