As the dust has settled on the digital frontier after an incredible Steam Next Fest that showcased a spread of demo delights as wide as a prairie sunset, we would like to take a minute to chat and reflect on the past three weeks since we unveiled our demo to you folks.
A massive thank you!
First of all, we just gotta take a minute to say the biggest and heartiest thank you to all y'all who've been playin' our demo! The love and support we've received have been sweeter than an apple pie, and we're more grateful than a farmer in a rainstorm.
What really warmed our hearts was the down-home connections we made with y'all. To see so many exofarmers all over the world share screenshots of their creations, videos of them playing the demo (or breaking it, for that matter) and jumping into our Discord to chat with us has surpassed our wildest dreams.
So, from the bottom of our hearts, thank you! This journey wouldn't be half as sweet without each and every one of you folks.
Some good ol’ stats
To round up the Steam Next fest shindig, we’ve gathered up some highlights that'd make any exofarmer tip their hat.
Fixin' to Smooth Out the Wrinkles
Your feedback on the Lightyear Frontier demo is like the wind in our sails – pushin' us forward and guiding us towards the best version of Lightyear Frontier. Some of you had a hankerin' for some fixins, and we heard y'all loud and clear. Here are some fixes and improvements headin' your way post-launch.
Crafting from storage Being able to craft using resources from storage is currently one of our most requested features since the demo launched. We want players to be able to do some kind of storage management but avoid being too much in the menus.
Rebindable controls Several players requested to be able to rebind the game's controls to suit their playstyle. Having rebindable controls will make the game more accessible to more players and allow them to tailor the game to their needs.
Quick switch seed ammo One of the most common issues reported in the Steam demo feedback was that many players did not understand how to switch their ammo, especially in the Seed Shooter, which negatively impacted their gameplay.
Some constructs facing the wrong way Several Constructs are not facing forward right now, and this caused problems for many players. In the case of the Oil Presser, several players had trouble finding their Oils because the Oil Presser is facing backwards
Wranglin' It All In
The trail ain't gone cold, folks. The demo is still available if you haven’t had a chance to play yet. Also, make sure you pop into our Discord for some fun activities comin soon and as always, keep an eye on the Steam prairie for future updates comin your way. With all this momentum, we absolutely can't wait to show y'all what we've been cookin' up for launch!
Highlights from the Community
Created by _bjornie
Created by twinminds
Created by altruemi
Created by magostitania
From this neck of the woods to yours, thank you for sharing your photos with us!
You were hard at work collecting human essence and summoning undead. Collectively we have summoned 1100 undead to fight for us. Some necromancers have already beat the legendary Nemire.
With that note, I bring you more updates and fixes. Go harvest some souls.
Patch 1.0.6
Fixes:
A few tooltip typo fixes
Game should not hang on round start when there are a lot of DoTs
Adjustments:
Adjusted enemy variety for all environments so that every new level brings in something new
Healing (from injury) units is now cheaper on Easy
Mage's Firewall now additionally deals damage instantly
First event mission (Week 5) is now slightly easier
Added:
Accessibility: Free camera toggle
Book of the Living now shows human unit strength
Undead name pool additions: Cicelis, Imon, Devxx, Unmigo, Korben, Gek
Guess what? Your highly-anticipated update for Party Maker is finally here! Get ready for an enhanced gameplay experience, a new addition called the Festival of Love, and a Creative Mode to ignite your imagination!
Here's the rundown: Access Creative Mode right from your office in the upcoming update. Launch any level without worrying about tasks, demands, or budget constraints (we've got you covered with 100k). Unlock new decorations as you progress in the story mode. After completing the first ballroom task, a Side Jobs tab appears on your laptop. There's a new order waiting for you at a Japanese school where you'll organize the Festival of Love. ♡ But wait, there's more ♡ Unlock fresh decorations to jazz up your events. We've also fixed reported bugs and more!
We're ecstatic to announce this update, hoping it makes up for the time you've spent waiting (〜^∇^)〜.
See you at Party Maker!
BIG UPDATE | 新しいレベルとクリエイティブモード
こんにちは、デザイナーの皆さん! ✧
何だと思いますか? Party Makerの待望のアップデートがついにここに登場しました! ゲームプレイの体験を向上させる準備をし、フェスティバル・オブ・ラブと呼ばれる新しい要素、そしてあなたの想像力をかき立てるためのクリエイティブモードに備えてください!
1. You can now choose you antialiasing/upscaler of choice in the Video Settings menu. Options are as follows...
Off - No Antialiasing at all ːsteamdeadpanː
FXAA - fast approximate anti-aliasing
SMAA - Subpixel Morphological Anti-aliasing
DLAA - Nvidia Deep Learning Anti-Aliasing
DLSS Quality - Nvidia Deep Learning Super Sampling
DLSS Balanced
DLSS Performance
DLSS Max Performance
FSRAA - AMD FidelityFX Super Resolution 3 Anti Aliasing
FSR3 Quality - AMD FidelityFX Super Resolution 3 upscaling
FSR3 Balanced
FSR3 Performance
FSR3 Max Performance
Obviously Nvidia DLAA/DLSS is only available to nVidia users with a suitable GPU. If your GPU doesn't support the selected option it will fallback to SMAA
Don't forget to click save & apply settings when changing AA modes
2. Integrating with DLSS/FSR has meant a change in post processing system for the entire game. This means some effects are either a little different (tracer rounds) or currently unavailable (Night Vision Mode).
Hello everyone, we hope you are well: D Here is the content of the new update!
Concernant l'IA : - she checks, if she sees her target before throwing a grenade and aims better. - it can throw its target into close combat - its navigation has been improved: addition of path modifier with random consideration. - added jump point for its movement. - now performs smoother rotations, when it has no target.
Graphisme : - the player’s character adjusts the position of their feet relative to the ground. - addition of wind effect on plants
Optimisation : - instance material grouping - Character ignored shift
Thank you for following us through our game. You can also follow us through our different networks: D
Determining the amount of a resource needed in a warehouse building avoids selling it and potentially running out of stock. Nearby animal buildings or production buildings will require you to set an order for specific resources in the nearest warehouse.
Hello everyone, I wanted to apologize for the delay. I decided to add other contents in the update to finalize everything. Here are the details of the additions I implemented.
Caves
You can explore the cave and mine resources like coal, iron, gold and silver.
Troll
Trolls live deep in the caves. He can come out of the cave during the night.
Skeleton
I added skeletons that will appear in foggy forests at night and in the caves.
New Weapon & Shield
New Armor Parts
- We will also be able to craft a torch to light us in the cave.
- I added new ambiant music in the game.
- I enlarged the map in certain regions
Let me know if you would like to be able to build your survival camp in the cave?
Thank you for your support and patience and I will come back to you soon with an update.
We are thrilled to announce that Doggo Estates is gearing up to leave the Early Access stage and is set to achieve its official 1.0 full version release next week!
🎮 Join the Celebration: To mark this milestone, we invite you to join us on Discord: https://discord.com/invite/mEqJJySDyw And don't miss out on our other exciting project, Plague: London 1665! Wishlist it on Steam to stay in the loop with its development progress.
Thank you for being part of the Doggo Estates journey. Your support has been invaluable, and we can't wait for you to experience the full release of Doggo Estates 1.0!