Hello everyone, we finally ushered in the first month of 2024, this update has accumulated about two months of optimization content, including crew rarity, side missions, new rooms, new bugs and other patch upgrades, so please be patient to see more content. "Ocean Current Punk" is about to usher in the official version, when compared with the EA release stage will have a great experience optimization, these improvements cannot be separated from the support and feedback of players, thank you.
Highlights
Added side quest system
Added Crew Rarity (star rating) : Can increase by reputation, affect the number of attributes and talents, and enrich the growth outside the bureau
New rooms (9) : including cemetery, wine cellar, ship gun array, etc
New pathogens (9) : neurotoxins, cyberpsychosis, intestinal parasites, etc
New game languages (10) : including: Russian, Spanish - Spanish, Portuguese - Brazilian, French, German, Japanese, Korean, Italian, Turkish, Polish (most languages are translated by machine, a few languages are being translated manually, if you are good at the language can contact me to participate in the follow-up translation work)
Improve the livestock system: livestock increase "crowding", "life", advanced feed and other Settings
Note:
Side quests appear randomly, with high rewards for completing them, and overtime failure lowers crew morale
Added 50+ side quest Settings to enrich the gameplay! (For example: the spread of green, harvest farms, workers and farmers help each other...)
Due to a change in data structure, previously unlocked crew members will need to be re-unlocked, and the system will refund 100 reputation compensation
Detail optimization
Fixed abnormal blood return in characters with "regenerative cells" after death
Fixed crew's special events remaining abnormal (invalid or deleted) after crew's death
Fixed no water anomalies in the Fountain on full moon nights
Fixed the oxygen level on the dive panel was always 0, even though the inventory had a large oxygen anomaly
Fixed the panel subitems of sink and CPR machine not aligned
Fix coral after death crew also often attack it abnormally
Fix energy-rich SPAR base abnormal SPAR outside the current season (automatically reduces energy)
Fix wind turbine movement anomaly
Fix toggle is still open after the view is opened and the view is closed by right-clicking
The progress status of the missing link of the repair Arcane is displayed abnormally
Fix "Past the first anniversary" achievement appeared prematurely abnormal
Fixed not being able to get reputation exception when the console is not on, and added a prompt message
Repair of blood recovery still works after crew death
Completely fixed the bug of crew stepping off foot!
Fixing Planting mode Switching to other mode will jump directly to observation mode and you must click exception again
Repair Anvil can not repair already worn equipment anomalies
Fix to create an open console archive but create a default empty archive while still open console exception
Fixed a large number of tiles in the action area will be stuck when on the island (short time)
Fixes removable range flag redundancy exceptions to prevent repetitive performance occupancy
Repair status abnormal: low mood has been brush depression, and the lower right corner has been brush prompt card
Fixed coral anomalies after defense tower (electric chain tower, etc.) attack death
Repair four docks that may not be able to repair steel deck anomalies
Fixed a bug bug in "Start Research" when resources are met and only one of the two research tables is met
Fixed a bug that cancelled mid-build would return excessive resources
Fix abnormal power consumption after the light is turned off
Fix chart marker offset anomaly (some such as 2k resolution anomaly)
Fixed all defense tower attacks after dying coral and spider nest anomalies
Added notifications for farmers and other visiting NPCS when they appear
Added totem pole drop "colorless crystals" (special) : Can be used to build npc wooden cards
Increased availability of blazing wheat from farmers (slightly more expensive) for easier brewing
Added console "All Resources" button
Added Pipeline view panel: Easy for players to monitor the power system
Added world boss protection against accidental triggering: Increased the earliest appearance time (10 days and no appearance during the tutorial phase)
Added that when the crew is in a bad mood, some expressions can appear like thirsty tips, prompting the player to pay attention
Added the crew buff status preview jump function, so that the crew can directly go to the "status bar" to see the information (same as the mission).
Added text description at the top of the screen when alert is enabled (also required when pausing, to resolve the player's concern about whether the game is running when viewing the full screen window)
Added different operating modes and changed different sailing tutorials
Added partial translation: including view window, etc
Added time progress bar: For objects with cooldown time such as resurrection stone, added this prompt to facilitate players to view waiting information
Added liquid interface Display "water drop" (or pipe) sign when the building is not connected to the pipe (similar to power shortage sign)
Add "important tips" for technology nodes such as electric transportation, pipeline transportation, and wireless transportation to facilitate player identification
Added spider nest can be destroyed: recover after a while (always brush strange very annoying > $E <)
Add reading books to add four dimensions or get a talent effect
Added feeding tips for livestock
Increased the livestock "crowded" state does not breed mechanism
Increase the temperature restriction mechanism for livestock growth
Increased range of similar buildings will be displayed (e.g. defense towers for easy layout)
Improved character equipment bar durability visualization
Optimize the initial torches during the tutorial for unlimited durability
Optimize crop temperature anomaly display: divided into red and blue two colors for easy understanding
Optimize fire suppression: Increase the number of people working together to fight fires, improve efficiency, while preventing fires on board and delays in firefighting when tasks are assigned to people on the island
Optimized when you switch to alert after fire, you can only switch to attack mode (change to fire mode when appropriate)
Optimized feed trough effect: Provide exclusive food for livestock in the range
We got word that some of you were having problems with Battlecam breaking mission completion and generally causing a bit of chaos. It seemed urgent enough that we decided to get it fixed asap.
We'll keep a lookout for any other high-priority issues this weekend while we work on other bug fixes and improvements to the game in our next big update later next week.
We sincerely appreciate all the great feedback we're getting - so please keep your comments and suggestions coming! We're watching closely on Discord and the Steam forums.
Our Master Developers are hard at work building epic new arenas and adventures. You can expect a new kingdom to explore, taking part in an incredible adventure where you can explore the kingdom of Zeranthia and engage in fierce battles for control of Aether, the kingdom's powerful source of magic in crystal form.
● an incredible medieval-punk setting ● a vast medieval kingdom to explore, divided into varied realms ● different cars with unique weapons and skills ● new arenas in which to fight against other valiant warriors
The War of Wheels begins!
Immerse yourself in a world where magic and cars merge in an incredible medieval punk adventure with the new story mode of War of Wheels. In this expanded world of Zeranthia, players can look forward to a gripping plot filled with unexpected twists, intrigues and unbridled action. Engage in epic battles, uncover hidden secrets, and navigate through a narrative that seamlessly weaves together the elements of magic and high-octane vehicular warfare. Get ready for an immersive journey where the boundaries of fantasy and technology blur, propelling you into the heart of the War of Wheels universe.
● Live an epic war story in a medieval-punk setting
The Kingdom of Zeranthia
In the demo you can compete in the Galvinor arena but there will be other places to test your fighting skills. Zeranthia’s territory offers a vast assortment of outposts to visit, ruins where you can mine Aether and lands in which to face enemy armies in epic pitched battles between war vehicles; The first region offers a territory consisting of vast plains and dense forests, but in the future you will also be able to see different landscapes, such as the glacial arctic realm and the scorching volcanic realm, each of which will present differences in the approach to exploration.
● Explore the vast kingdom of Zeranthia, with its cities, its secrets and its epic battles
New vehicles
Legends of the streets are gearing up to make their mark in War of Wheels, bringing with them an impressive arsenal of new cars poised to wreak havoc on medieval battlefields. These street legends aren't just vehicles; they're powerful war machines customized for dominance. From sleek and agile models to hulking, heavily-armored beasts, you can choose your favorite ride, each with its unique attributes and capabilities. In fact, each vehicle class draws inspiration from classic fantasy archetypes such as “Knight”, “Ranger” and more; this imaginative fusion ensures rich differentiation in playstyles, allowing you to embody the essence of your favorite class on battlefields: whether you choose the tenacious endurance of a knight-inspired war machine, the agility and precision reminiscent of a ranger or other fantastical roles, there's a vehicle tailored to suit your playstyle.
Each class is not only defined by its appearance and its stats but it’s also armed with a distinctive array of weaponry, inspired by real medieval weapons or reinterpreted in a technological and magical way: from close-quarter combat to long-range assaults, every war machine boasts a unique combination of melee and ranged weapons. The last distinctive element of each class is represented by the Skills, which forcefully break into the balance of the game to reverse the fate of the clashes.
Feel the might of medieval warfare as you engage enemies in fierce battles, strategically choosing your weapons to match your playstyle and outsmart your opponents!
● Choose and race your vehicle! Choose the class with the weapons, skills and driving style that best suits you
Gladiatorial Arenas
The excitement never wanes in War of Wheels, particularly in the wild arena fights, which promise endless thrills. Challenge the limits of your driving and fighting skills as you take on other warriors. In the current demo, a basic multiplayer mode is available, providing a glimpse into the adrenaline-fueled chaos that awaits; however, rest assured that we are diligently working on an upcoming update that will enhance your multiplayer experience, making it easier than ever to organize rooms with friends.
There are also exciting developments underway regarding the inclusion of new and diverse arenas, each featuring unique structural elements and requiring distinct playstyles. The formidable fighters of Zeranthia will be able to face each other in a total of four different realms, each full of challenges and opportunities (and dotted with treacherous obstacles and fearsome traps!). Within each realm, competitors can choose from 4 arenas, for a total of 12 battlefields.
● fight against other competitors in varied gladiatorial arenas
Feedback
The voice of Zeranthia’s valiant pilots is not just valued but absolutely crucial! We encourage you to actively share your gaming experiences, insightful suggestions, and constructive feedback in our dedicated Community Hub on Steam. Your input plays a pivotal role in shaping the future of this epic adventure and we are committed to fostering a collaborative environment where the community's voice is heard; together, we can elevate the gaming experience for everyone.
War winds blow, engines aflame! Prepare for epic strife!
Hello everyone, it has been found out that the server problem of Asia server is caused by our withstanding tens of thousands of server attacks per second, and the upstream and downstream bandwidth occupancy rate of our server has been above 100%.
We are cooperating with Cloud technical staff on defense work, so we have decided to suspend the Asian server for one day. Thank you for your understanding and support. At present, the European and American servers are normal, but we encountered similar problems earlier. If you want to get a stable experience, you can go to the European and American servers to experience it first. Thank you again.
Rise for the Fight - Early Access - Reece Makes Games
ALPHA BUILD 1.10 RELEASE CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Refined the Ceremony Gravestones when a player dies.
BUG FIXES: - Fixed Gun Position and Rotation being off when switching guns in Moshpit, Gun Cycle, and Gun Switch. - Fixed Gun Cycle issue where the game will end when a player reaches 9 kills instead of 13.
SANDBOX ADJUSTMENTS: - Decreased DBS90A Rate of Fire from 5 to 3. - Decreased DBS90A Damage from 10 to 3. - Increased DBS90A Bullet Spread from 50% to 75%. - Decreased DBS Rate of Fire from 5 to 4. - Decreased DMR10 Rate of Fire from 4 to 3.5. - Increased CP6 Rate of Fire from 2 to 3.
GAME MODE CHANGES: - Brought Back the SG3 as the starting weapon in Juggernaut. - Increased Juggernaut Health from 180 to 500.
ALPHA BUILD 1.10 PATCH 1 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Brought back Infection! Work together with other survivors or join the infected to infect remaining survivors to win. First to 30 kills or No Survivors Remaining to win.
BUG FIXES: - Found the issue for mouse look jitter, and fixed it.
GAME MODE CHANGES: - Zombies in Infection now have 200 Health. - Zombies in Infection now deal 30 damage instead of 60. - Zombies in Infection now have increased Attack Distance, 27.5 instead of 20. - Survivors in Infection now start out with Double Barrel Shotguns (DBS) instead of the SG3 Shotgun.
ALPHA BUILD 1.10 PATCH 2 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Added Pause Menu! While Paused, you can change settings, view your network ping, or leave the game. This has replaced the Escape + L function, and the Select + Start function.
BUG FIXES: - Fixed Previous Scoreboard Stats showing up in new match.
ALPHA BUILD 1.10 PATCH 3 CHANGELOG:
BUG FIXES: - Fixed Networking Ping Text Overlapping. - Fixed Roles not showing the correct role next to the player.
ALPHA BUILD 1.10 PATCH 4 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Added Bonus XP for winning Non-2XP Matches. Before, you would get the following Bonus XP only if you finished a game with Double XP Active: - Finished a match: 50 to 500 Bonus XP - Won a match: 100to 5,000 Bonus XP
Now, these are the new Bonus XP ranges:
- (2XP) Finished a match: 200 to 1000 Bonus XP. - (2XP) Won a match: 500 to 5000 Bonus XP.
- Finished a match: 100 to 500 Bonus XP. - Won a match: 250 to 2500 Bonus XP.
BUG FIXES: - Fixed Gun Type Text saying (N/A) in FFA DBS90A Starts.
SANDBOX ADJUSTMENTS: - Changed HAM-GUN Fire Rate Upgrade Tiers from 0.25 - 0.5 - 1, to 0.5 - 0.5 - 1.
ALPHA BUILD 1.10 PATCH 5 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Added 2 New Death Sounds for the Regular Death Sound option.
BUG FIXES: - Fixed Spawnpoint Selection not respawning you at your selected spawnpoint.
ALPHA BUILD 1.10 PATCH 6 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Added NEW Feature: Rampancy - Exclusive to Infection, when there is one survivor left, all infected players will go rampant. Rampant Zombies have a 1.5x Movement Multiplier and a 2x Attack Rate Multiplier. However, their damage is decreased to 15 when rampant.
BUG FIXES: - Fixed Zombies not being able to damage alive players in certain spots in Pandemic and Infection. - Fixed the Paused Settings Menu going off-center when open. - Fixed Gun Cycle Gun Swapping not working. - Fixed an issue that would cause only the winner of the game to leave when there are more than 2 people in a match.
ALPHA BUILD 1.10 PATCH 6 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Changed Last Man Upgrade Points in Pandemic and Infection from 2 to 3. - Changed the Daylight Skybox to make the color palette easier on the eyes. - Increased Rampant Zombie Damage from 15 to 20.
BUG FIXES: - Fixed Last Man Health Stats not correctly setting to 120 HP in Pandemic and Infection. - Fixed Multikill Upgrade Points not being rewarded to the player. - Fixed Melee Animations not syncing on the network for all guns but the SR76.
ALPHA BUILD 1.10 PATCH 7 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Updated Infection. There are now 3 rounds. The first round, the host will be zombie, the second and third rounds, the last man of the previous round will be zombie. The first player to reach 30 kills within 3 rounds or No Survivors Remaining on all 3 rounds wins the game. - Added NEW Mechanic: Sliding / When grounded, you can now slide in any direction you are moving. Keep in mind, there is a 5s cooldown between slides, and sliding can be interrupted by stopping movement or by jumping, so use it wisely.
ALPHA BUILD 1.10 PATCH 8 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - The Slide Timer will now depend on how long you slide. If you slide for the full duration, you will have to wait 3s. If you stay crouched while the slide cooldown timer is active, the timer will pause until uncrouched. - Bullet Holes are now synced on the network. - Reworked Health Boost. It will now regenerate your health for 8 seconds.
BUG FIXES: - Reduced Bridge Lighting Intensity. - Attempted to fix Firing and Melee animation issues on some guns. - Fixed an issue that caused Zombie Players to show the regular health icons when taking damage. - Fixed Kills To Win not setting the correct amount on Infection. - Attempted to fix network lag.
ALPHA BUILD 1.10 PATCH 9 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Added a Sliding Sound. - Adjusted Most Weapon Firing Animation Speeds.
SANDBOX ADJUSTMENT: - Changed DBS and DBS90A Reload Time from 1.8s to 2s.
ALPHA BUILD 1.10 PATCH 10 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Increased Network Send Frequency from 25 to 33. - Increased Server Capacity. Now, more than 100 people can play at the same time.
GAME MODE CHANGES: - Changed Zombie Damage in Infection from 30 to 60, and disabled Rampancy damage. - Increased Last Man Health in Infection from 120 to 300. - Increased Zombie Attack Range from 20 to 25. - Increased Zombie Health in Infection from 200 to 300. - Decreased Zombie Slide Force in Infection from 400 to 300.
BUG FIXES: - Fixed Network Lag Issues (Finally on my end, hoping it works for you too.)
ALPHA BUILD 1.10 PATCH 11 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Added NEW Matchmaking System! This new system will hopefully make it easier to find new players. With the new Matchmaking System, you will be able to vote for which map and mode you want to play with a Veto system. Let me know what you think of this new system. - Reduced Slide Cooldown Timer from 3s to 2s.
GAME MODE CHANGES: - Decreased Juggernaut Health from 500 to 300. - Decreased Last Man Standing health in Infection from 300 to 240. - Decreased Zombie Rampancy Movement Speed Multiplier from 1.5x to 1.25x. - Increased Zombie Rampancy Slide Force to 400.
SANDBOX ADJUSTMENTS: - Adjusted SR76 Sniper Position, so it is easier to aim down sights. - Aiming Down Sights will now reset the gun's position to the center instead of freezing it where it was last moved when moving. - Reworked Health Boost Powerup. It will now fully heal your health, and give you 3 additional Health Stims.
ALPHA BUILD 1.10 PATCH 12 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Added FFA SR76 Starts to Matchmaking. - Adjusted Player Collision to make it easier to hit players at close range. - Added Spawn Protection. This will last for 1s, and will give you 1.25x movement speed, and will make you immune from taking damage. - Changing Settings in the pause menu will now update in real-time instead of the next respawn.
GAME MODE CHANGES: - Decreased Last Man Standing Health in Infection from 240 to 180. - Decreased Infected Health in Infection from 300 to 200.
SANDBOX ADJUSTMENTS: - Made all guns, except for shotguns, 100% accurate.
BUG FIXES: - Fixed Hitmarkers not appearing in FFA DBS90A Starts. - Attempted to fix the game not ending when all players are zombie on Pandemic. - Attempted to fix an issue that made the Dedication achievement impossible to acquire.
ALPHA BUILD 1.10 PATCH 13 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Added NEW Feature: Filtered Matchmaking / You can now choose what map and mode you want to play for Matchmaking. You will need to pick at least 2 maps and 1 mode to matchmake. Using Filtered Matchmaking will disable Veto Voting. Please keep in mind, this will only apply to the host of a match, and using the filter may result in longer searching times.
BUG FIXES: - Fixed the SR76 playing the Idle animation when aiming. It will now freeze at an aiming position.