Our Master Developers are hard at work building epic new arenas and adventures. You can expect a new kingdom to explore, taking part in an incredible adventure where you can explore the kingdom of Zeranthia and engage in fierce battles for control of Aether, the kingdom's powerful source of magic in crystal form.
● an incredible medieval-punk setting ● a vast medieval kingdom to explore, divided into varied realms ● different cars with unique weapons and skills ● new arenas in which to fight against other valiant warriors
The War of Wheels begins!
Immerse yourself in a world where magic and cars merge in an incredible medieval punk adventure with the new story mode of War of Wheels. In this expanded world of Zeranthia, players can look forward to a gripping plot filled with unexpected twists, intrigues and unbridled action. Engage in epic battles, uncover hidden secrets, and navigate through a narrative that seamlessly weaves together the elements of magic and high-octane vehicular warfare. Get ready for an immersive journey where the boundaries of fantasy and technology blur, propelling you into the heart of the War of Wheels universe.
● Live an epic war story in a medieval-punk setting
The Kingdom of Zeranthia
In the demo you can compete in the Galvinor arena but there will be other places to test your fighting skills. Zeranthia’s territory offers a vast assortment of outposts to visit, ruins where you can mine Aether and lands in which to face enemy armies in epic pitched battles between war vehicles; The first region offers a territory consisting of vast plains and dense forests, but in the future you will also be able to see different landscapes, such as the glacial arctic realm and the scorching volcanic realm, each of which will present differences in the approach to exploration.
● Explore the vast kingdom of Zeranthia, with its cities, its secrets and its epic battles
New vehicles
Legends of the streets are gearing up to make their mark in War of Wheels, bringing with them an impressive arsenal of new cars poised to wreak havoc on medieval battlefields. These street legends aren't just vehicles; they're powerful war machines customized for dominance. From sleek and agile models to hulking, heavily-armored beasts, you can choose your favorite ride, each with its unique attributes and capabilities. In fact, each vehicle class draws inspiration from classic fantasy archetypes such as “Knight”, “Ranger” and more; this imaginative fusion ensures rich differentiation in playstyles, allowing you to embody the essence of your favorite class on battlefields: whether you choose the tenacious endurance of a knight-inspired war machine, the agility and precision reminiscent of a ranger or other fantastical roles, there's a vehicle tailored to suit your playstyle.
Each class is not only defined by its appearance and its stats but it’s also armed with a distinctive array of weaponry, inspired by real medieval weapons or reinterpreted in a technological and magical way: from close-quarter combat to long-range assaults, every war machine boasts a unique combination of melee and ranged weapons. The last distinctive element of each class is represented by the Skills, which forcefully break into the balance of the game to reverse the fate of the clashes.
Feel the might of medieval warfare as you engage enemies in fierce battles, strategically choosing your weapons to match your playstyle and outsmart your opponents!
● Choose and race your vehicle! Choose the class with the weapons, skills and driving style that best suits you
Gladiatorial Arenas
The excitement never wanes in War of Wheels, particularly in the wild arena fights, which promise endless thrills. Challenge the limits of your driving and fighting skills as you take on other warriors. In the current demo, a basic multiplayer mode is available, providing a glimpse into the adrenaline-fueled chaos that awaits; however, rest assured that we are diligently working on an upcoming update that will enhance your multiplayer experience, making it easier than ever to organize rooms with friends.
There are also exciting developments underway regarding the inclusion of new and diverse arenas, each featuring unique structural elements and requiring distinct playstyles. The formidable fighters of Zeranthia will be able to face each other in a total of four different realms, each full of challenges and opportunities (and dotted with treacherous obstacles and fearsome traps!). Within each realm, competitors can choose from 4 arenas, for a total of 12 battlefields.
● fight against other competitors in varied gladiatorial arenas
Feedback
The voice of Zeranthia’s valiant pilots is not just valued but absolutely crucial! We encourage you to actively share your gaming experiences, insightful suggestions, and constructive feedback in our dedicated Community Hub on Steam. Your input plays a pivotal role in shaping the future of this epic adventure and we are committed to fostering a collaborative environment where the community's voice is heard; together, we can elevate the gaming experience for everyone.
War winds blow, engines aflame! Prepare for epic strife!
Hello everyone, it has been found out that the server problem of Asia server is caused by our withstanding tens of thousands of server attacks per second, and the upstream and downstream bandwidth occupancy rate of our server has been above 100%.
We are cooperating with Cloud technical staff on defense work, so we have decided to suspend the Asian server for one day. Thank you for your understanding and support. At present, the European and American servers are normal, but we encountered similar problems earlier. If you want to get a stable experience, you can go to the European and American servers to experience it first. Thank you again.
Rise for the Fight - Early Access - Reece Makes Games
ALPHA BUILD 1.10 RELEASE CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Refined the Ceremony Gravestones when a player dies.
BUG FIXES: - Fixed Gun Position and Rotation being off when switching guns in Moshpit, Gun Cycle, and Gun Switch. - Fixed Gun Cycle issue where the game will end when a player reaches 9 kills instead of 13.
SANDBOX ADJUSTMENTS: - Decreased DBS90A Rate of Fire from 5 to 3. - Decreased DBS90A Damage from 10 to 3. - Increased DBS90A Bullet Spread from 50% to 75%. - Decreased DBS Rate of Fire from 5 to 4. - Decreased DMR10 Rate of Fire from 4 to 3.5. - Increased CP6 Rate of Fire from 2 to 3.
GAME MODE CHANGES: - Brought Back the SG3 as the starting weapon in Juggernaut. - Increased Juggernaut Health from 180 to 500.
ALPHA BUILD 1.10 PATCH 1 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Brought back Infection! Work together with other survivors or join the infected to infect remaining survivors to win. First to 30 kills or No Survivors Remaining to win.
BUG FIXES: - Found the issue for mouse look jitter, and fixed it.
GAME MODE CHANGES: - Zombies in Infection now have 200 Health. - Zombies in Infection now deal 30 damage instead of 60. - Zombies in Infection now have increased Attack Distance, 27.5 instead of 20. - Survivors in Infection now start out with Double Barrel Shotguns (DBS) instead of the SG3 Shotgun.
ALPHA BUILD 1.10 PATCH 2 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Added Pause Menu! While Paused, you can change settings, view your network ping, or leave the game. This has replaced the Escape + L function, and the Select + Start function.
BUG FIXES: - Fixed Previous Scoreboard Stats showing up in new match.
ALPHA BUILD 1.10 PATCH 3 CHANGELOG:
BUG FIXES: - Fixed Networking Ping Text Overlapping. - Fixed Roles not showing the correct role next to the player.
ALPHA BUILD 1.10 PATCH 4 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Added Bonus XP for winning Non-2XP Matches. Before, you would get the following Bonus XP only if you finished a game with Double XP Active: - Finished a match: 50 to 500 Bonus XP - Won a match: 100to 5,000 Bonus XP
Now, these are the new Bonus XP ranges:
- (2XP) Finished a match: 200 to 1000 Bonus XP. - (2XP) Won a match: 500 to 5000 Bonus XP.
- Finished a match: 100 to 500 Bonus XP. - Won a match: 250 to 2500 Bonus XP.
BUG FIXES: - Fixed Gun Type Text saying (N/A) in FFA DBS90A Starts.
SANDBOX ADJUSTMENTS: - Changed HAM-GUN Fire Rate Upgrade Tiers from 0.25 - 0.5 - 1, to 0.5 - 0.5 - 1.
ALPHA BUILD 1.10 PATCH 5 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Added 2 New Death Sounds for the Regular Death Sound option.
BUG FIXES: - Fixed Spawnpoint Selection not respawning you at your selected spawnpoint.
ALPHA BUILD 1.10 PATCH 6 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Added NEW Feature: Rampancy - Exclusive to Infection, when there is one survivor left, all infected players will go rampant. Rampant Zombies have a 1.5x Movement Multiplier and a 2x Attack Rate Multiplier. However, their damage is decreased to 15 when rampant.
BUG FIXES: - Fixed Zombies not being able to damage alive players in certain spots in Pandemic and Infection. - Fixed the Paused Settings Menu going off-center when open. - Fixed Gun Cycle Gun Swapping not working. - Fixed an issue that would cause only the winner of the game to leave when there are more than 2 people in a match.
ALPHA BUILD 1.10 PATCH 6 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Changed Last Man Upgrade Points in Pandemic and Infection from 2 to 3. - Changed the Daylight Skybox to make the color palette easier on the eyes. - Increased Rampant Zombie Damage from 15 to 20.
BUG FIXES: - Fixed Last Man Health Stats not correctly setting to 120 HP in Pandemic and Infection. - Fixed Multikill Upgrade Points not being rewarded to the player. - Fixed Melee Animations not syncing on the network for all guns but the SR76.
ALPHA BUILD 1.10 PATCH 7 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Updated Infection. There are now 3 rounds. The first round, the host will be zombie, the second and third rounds, the last man of the previous round will be zombie. The first player to reach 30 kills within 3 rounds or No Survivors Remaining on all 3 rounds wins the game. - Added NEW Mechanic: Sliding / When grounded, you can now slide in any direction you are moving. Keep in mind, there is a 5s cooldown between slides, and sliding can be interrupted by stopping movement or by jumping, so use it wisely.
ALPHA BUILD 1.10 PATCH 8 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - The Slide Timer will now depend on how long you slide. If you slide for the full duration, you will have to wait 3s. If you stay crouched while the slide cooldown timer is active, the timer will pause until uncrouched. - Bullet Holes are now synced on the network. - Reworked Health Boost. It will now regenerate your health for 8 seconds.
BUG FIXES: - Reduced Bridge Lighting Intensity. - Attempted to fix Firing and Melee animation issues on some guns. - Fixed an issue that caused Zombie Players to show the regular health icons when taking damage. - Fixed Kills To Win not setting the correct amount on Infection. - Attempted to fix network lag.
ALPHA BUILD 1.10 PATCH 9 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Added a Sliding Sound. - Adjusted Most Weapon Firing Animation Speeds.
SANDBOX ADJUSTMENT: - Changed DBS and DBS90A Reload Time from 1.8s to 2s.
ALPHA BUILD 1.10 PATCH 10 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Increased Network Send Frequency from 25 to 33. - Increased Server Capacity. Now, more than 100 people can play at the same time.
GAME MODE CHANGES: - Changed Zombie Damage in Infection from 30 to 60, and disabled Rampancy damage. - Increased Last Man Health in Infection from 120 to 300. - Increased Zombie Attack Range from 20 to 25. - Increased Zombie Health in Infection from 200 to 300. - Decreased Zombie Slide Force in Infection from 400 to 300.
BUG FIXES: - Fixed Network Lag Issues (Finally on my end, hoping it works for you too.)
ALPHA BUILD 1.10 PATCH 11 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Added NEW Matchmaking System! This new system will hopefully make it easier to find new players. With the new Matchmaking System, you will be able to vote for which map and mode you want to play with a Veto system. Let me know what you think of this new system. - Reduced Slide Cooldown Timer from 3s to 2s.
GAME MODE CHANGES: - Decreased Juggernaut Health from 500 to 300. - Decreased Last Man Standing health in Infection from 300 to 240. - Decreased Zombie Rampancy Movement Speed Multiplier from 1.5x to 1.25x. - Increased Zombie Rampancy Slide Force to 400.
SANDBOX ADJUSTMENTS: - Adjusted SR76 Sniper Position, so it is easier to aim down sights. - Aiming Down Sights will now reset the gun's position to the center instead of freezing it where it was last moved when moving. - Reworked Health Boost Powerup. It will now fully heal your health, and give you 3 additional Health Stims.
ALPHA BUILD 1.10 PATCH 12 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Added FFA SR76 Starts to Matchmaking. - Adjusted Player Collision to make it easier to hit players at close range. - Added Spawn Protection. This will last for 1s, and will give you 1.25x movement speed, and will make you immune from taking damage. - Changing Settings in the pause menu will now update in real-time instead of the next respawn.
GAME MODE CHANGES: - Decreased Last Man Standing Health in Infection from 240 to 180. - Decreased Infected Health in Infection from 300 to 200.
SANDBOX ADJUSTMENTS: - Made all guns, except for shotguns, 100% accurate.
BUG FIXES: - Fixed Hitmarkers not appearing in FFA DBS90A Starts. - Attempted to fix the game not ending when all players are zombie on Pandemic. - Attempted to fix an issue that made the Dedication achievement impossible to acquire.
ALPHA BUILD 1.10 PATCH 13 CHANGELOG:
ADDITIONS AND ADJUSTMENTS: - Added NEW Feature: Filtered Matchmaking / You can now choose what map and mode you want to play for Matchmaking. You will need to pick at least 2 maps and 1 mode to matchmake. Using Filtered Matchmaking will disable Veto Voting. Please keep in mind, this will only apply to the host of a match, and using the filter may result in longer searching times.
BUG FIXES: - Fixed the SR76 playing the Idle animation when aiming. It will now freeze at an aiming position.
Attention adventurers! Get your weapons and equipment ready, because the next weekend will be epic!
We are thrilled to announce the DOUBLE XP weekend! Yes, you read it correctly, all your actions in the game will be rewarded with double experience throughout the entire weekend!
Don't miss this opportunity to level up faster, unlock new abilities, and become a true hero in our virtual world. Face challenging monsters, complete exciting missions, and be part of unforgettable adventures!
Call your friends, form powerful groups, and discover together the secrets that our game hides. With the DOUBLE XP weekend, you'll be one step ahead of your competitors and reach higher levels in less time.
Don't miss out on this incredible journey. Take advantage of the DOUBLE XP weekend and embark on an unparalleled adventure! Come to our world and leave your mark!