Hi, A quick hotfix for beginning of round soft lock (where damage numbers stay visible), mostly happened when there was a lot of fire and after priest boss chain heal.
We've released a hotfix addressing several issues.
The fixed issues include:
Bug with the page size in the "Favorites" tab.
Incorrect order of elements on the main page.
Problem with the number of displayed favorite items - previously only 50 favorite items were shown.
Error in displaying image previews when changing sets.
Issue with the application's auto-start feature, where the interface window appeared for some users when the program started. This has now been fixed.
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Thank you for being part of the AniCursor community! 🚀
Rules: Fixed a rare situation where applying the same effect twice to a creature, then removing just one of them could remove that effect altogether.
Rules (Delay): Using Delay allows you to end detrimental conditions early (If you are frightened 2+ (e.g. due to the Sea Serpent's frightful presence), you can cheese getting rid of the frightened condition be repeatedly delaying after an ally. If two or more allies do this, they can easily get rid of the frightened condition.)
Classes (Monk): A creature that dies to Flurry of Blows doesn't die immediately, but only after you choose the target for the second Strike
Classes (Monk): Flurry of Blow doesn't automatically hit the creature a second time if there's only one option
Classes (Monk): Stunning Fist didn't trigger after one Strike and one miss
Spells (Telekinetic Projectile): Does not use slashing against zombie shambler.
Spells (Acid Splash): Acid Splash should deal splash damage on a failure; splash damage should not be multiplied on a critical hit
Spells (Produce Flame): When casting Produce Flame in melee range, it should take flanking into account
Encounters (S3E3): Monsters can cast fear through closed doors