The game was a little too easy, so the jar is now a little narrower and the desserts are slightly bigger. Good luck!
The guideline is no longer an ugly green but a faint white. A cute little chalk board has been added to the table with a legend on it for you to know where you are up to.
Menus: Added a hint on the Wrestler Select screen that you can hold Y (R on keyboards) to randomize all following selections.
Menus: In the Wrestler Select screen, holding B (ESC on keyboards) now unselects all wrestlers at once and goes to the previous screen.
Moves: Disabled depenetration for several moves once letting loose: Back Drop, Body Slam, German Suplex, Powerbomb, Suplex.
Moves: The Back Drop now has the victim's position adjusted to the instigator's height and slows down for heavier victims.
Fixes
Matches: Fixed the countdown appearing sometimes even after the last participant has entered. This caused an internal loop that would never allow the match to end.
Menus: Fixed Attendance being unselectable when entering the Arena Setup screen.
Netplay: Fixed an error preventing that the same wrestler can be loaded up multiple times at the beginning of a match, causing connecting players to time out. This problem was specific to network games.
Physics: Fixed wrestlers occasionally being warped back to the center of the ring in the Training Gym due to overly strict world bounds.
All levels Volumetric blood (blood that sprays out and lands on objects) Added environmental story telling Blood just like... everywhere. Backpacks and boxes! New breakable objects giving small amount of of health and ammo.
The idea was for this patch to tone back the amount of health from medical boxes, and the amount of ammo from ammo clips, and make the player "live off the land" I think this feels way more true to my original vision.
reworked visual effects reworked textures
body decay set to 30 seconds bodies no longer trip up or stop the players movement
We've been working solidly all day yesterday and today, and so I arrive bearing news of a Hotfix! Actually, two hotfixes!
Hotfixes are small, rapid response patches that follow larger releases like Patches or Updates.
Hotfix 1 is live right now! Hotfix 2 will not be far behind, dropping today at approximately 12am PST.
Hotfix 1 (v1.0.0.p1) Build Notes:
This small hotfix we've just pushed live is mostly small tweaks that will make deployment of future updates, patches and hotfixes much easier, smoother, and ensure minimal disruption to MP games. These changes aren't playing facing and have been rolled out in anticipation for Hotfix 2 later today.
You shouldn't notice any disruption, though we do recommend you ensure you have Hotfix 1 installed before Hotfix 2 is deployed at 12am.
Hotfix 2 (v1.0.0.p2) Build Notes:
PLEASE NOTE
We don't usually put out build notes in advance, so just a reminder that these things listed below will all take effect when Hotfix 2 is deployed at approximately 12am PST.
When the Hotfix deploys, any active games in progress may notice their turn timers zero out and not tick over. Players experiencing this issue will just need to exit the client, download the update via Steam, and dive back in. You’ll see your sessional game in progress on the main menu.
The Hotfix should not destroy or negatively impact any games in progress, not will it prevent you from creating new games, whether sessional or async.
FEATURES
The ability to disable Screen Edge Panning has arrived! It is now togglable in settings, under 'Controls'!
ACHIEVEMENTS
We have fixed the tracking for a number of Achievements that were not working correctly:
Red Right Hand - Destroy 6 Legions using Rituals across any number of games.
Your Dark Majesty - Win a game via Election Victory.
To Reign Is Worth Ambition - Win a game of multiplayer Solium Infernum.
The Monster You Think - Get excommunicated by vote, and then win as the Usurper.
Unstoppable - Win a battle using a Legion that you have cast Infernal Juggernaut on.
Dark Liberator - Liberate Pandemonium from a Usurper.
Hatching Vain Empires - Finish a game of multiplayer Solium Infernum.
Hell is other People - Lose at least one Legion due to an Event that someone else played.
Excruciation - Lose a Place of Power to The Abyss Leviathan.
Welcome to Hell - Have victory snatched from you by a Kingmaker or Power Behind the Throne.
Worse than the Children's Crusade - Lose a Legion as part of the Infernal Crusade.
Progress towards these Achievements will now track correctly. Note that there may be some delay between increasing an increment (ie destroying a legion towards Red Right Hand) and Steam noting that increase.
MISCELLANEOUS
Raise Abyss Strider will now work when targeting your own cantons! Let the cattle farming begin!
We’ve made an improvement to the way our backend systems fetch lobby data. This fixes a small issue where both Active and Historic lobbies occasionally would appear empty with no games displayed to the player.
That is all for now, though it won't be too long before we release our first, fully-fledged Patch! Development is well underway with a bunch of bugfixes and quality of life improvements!
Thank you!
We’re so excited and grateful for the wonderful reception to Solium Infernum. To everyone that has delved in and indulged their dark side: thank you so, so much. It has been years and years of cumulative work from our dev team to see SI to fruition. We’re so glad that you love it as much as we do.
Lastly, if you are enjoying Solium Infernum, please do leave us a review on Steam. The team reads every one, sharing our favourites with each other. After three long years of dev on this infernal machine wondering if others would appreciate it the way we do, it's so incredibly invigorating to read of all your experiences. Thanks again!
See you out there… In Hell.
<3 Trent & the LoG Squad
Remember: Please make sure to update your video drivers before playing the game. Outdated drivers may lead to poor performance or crashes!