- Fixed a bug causing to load a bad ending instead of the 5th night. Now after the 4th night you will get to the 5th night and there you will be able to go to the bad or good ending. - Fixed a bug where the ghost of a screaming girl could stop you forever, but not kill you. She will not be able to kill or stop you now.
New Directional Attack combos Lunge punch forward north face button Short uppercut backwards north face button Rapid stabbing forward west face button Heavy slam attack backward west face button New Hold hits You can hold the north face button or the west face button for two additional ways to attack New delay attack combo on the north face button if you wait half a second before pressing it again New inventory system for saving and swapping between passives you buy while playing through the game. You can also store and stack multiple of each type. Dodging has been smoothed and given Iframes. Controls for dodging have been made more clear. Camera has been given a slight delay before updating its position.
Asteroid Lost If you login after the asteroid is supposed to hit your homeworld, you never see the asteroid.
Asteroid impact time is now set to one hour past the current time if you load the game after the impact time.
Scenario text was updated to not say the asteroid will pass harmlessly if you are not on line.
Scroll Bar Colors My old eyes have a hard time seeing the handle widget on scroll bars.
Scroll bar handles now stand out quite well.
In the process of working on this I discovered that Qt added the ability to control the style of menu separators, either that or it was always there but undocumented. Either way those separators look right now. They used to look really bad on Windows. I hope this is an improvement. Will check on my Windows box.
Empire Name Generator Add random empire name generator to empire creation dialog.
Done.
System Generation Error I have seen an occasional error message complaining that an orbit could not be found for a companion star. This would explain the occasional companion star that orbits too close to the primary.
Fixed. This could cause a change to the contents of some solar systems. If they have already been generated, they will be fine the way they are. If they decay and get regenerated later, the extra star will be gone.
Yeet Bug This bug has been reported a few times. I have never experienced it so finding it is not easy. The bug manifests as a spacecraft getting thrown far outside the galaxy for no apparent reason.
I learned something from the atom desync bug. Armed with that knowledge, I hardened some code in various places against similar problems. There is a chance it will eliminate the yeet bug.
Hazeron.com Https Urls Urls embedded in the software that point to hazeron.com should be updated with https protocol specifiers, now that the SSL certificate is back.
Hey everyone, the first week of NIDUS has gone really well! Thank you to everyone who gave this game a chance, and thanks for all the wonderful reviews. I've also just uploaded another hotfix that addresses some very niche speedrun issues, primarily with rapid level selection.
Thank you so much for playing, an good luck climbing the boards!
This feature has been not working due to api issues. I am removing the ghosts until I can resolve the issues and make sure they are working as intended.
I am also looking into changing the way ghosts are added and looking into using steams user data feature to do so. Thank you for your patience in this and I appreciate all the players who have been setting times in the Doggo Leaderboards!
Patch R.1.2.52 - 02/23/2024 Hey Townies! This is a small patch to fix some minor issues and introduce the Quick Play option.
Quick Play • Quick Play allows players to quickly jump into popular lobbies, getting to the action as quick as possible. This will pick the fastest filling game mode and put you there. • This game mode option replaces the classic mode (which may come back in the future).
Bug Fixes • Fixed a visual issue with Creator Code banner. • Server improvements.
Reduced the cost of pure when purchasing/upgrading Talents
Removed reduced pure penalty when refunding, now you get 100% pure and talents back
With this update and moving forward MacOS will not be supported anymore, time investment for making builds work vs number of people who play on mac isn't viable anymore. Current version (1.2.0) will stay as is.
I'm working on a free demo for Atlas Ablaze that'll include some of the scenes in the game to give players a feel of how it's written.
The demo will NOT include consequences, big spoilers, or any scenes where the player would use Andi's phone to progress. If you have any questions about what to expect in the full version of the game, I suggest either checking the "about this game," section of the store page. You can also email me with any questions you have and I'll try to get back to you quickly.