VAIL VR - AEX-Panda
Welcome to our first update after our full release on Steam and Quest! This update brings some nice quality-of-life improvements, including the ability to play with friends more easily thanks to the newly added Friends & Parties.

Friends & Parties
Friends will include your platform friends (friends on Steam and Quest), and you'll also be able to add players in VAIL. Click on any player in the scoreboard to open their profile, and there you can see their stats and add them as a friend.

Additionally, quest users can add friends by searching for their username. Steam users are not able to search for friends right now, but we will be adding that functionality in a future update. In the meantime, you can add players on Steam or ask Quest players to send you a friend request.

With new friends added, you can now create a party. Parties are an experimental feature. Let us know about any issues and we'll be working to improve it for future updates. Currently, parties only work with matchmaking. You can create a party with up to 5 players and you can only add people to your party when you are not already in a server. Joining a party while in a server will cause you to leave that server so that you can join your party.


Weapon Progression
All 20 weapons camos are now added and available to unlock in this update. Weapon camos are unlocked by getting headshots with each respective weapon. The number of headshots varies, with rifles needing as many as 1000 headshots to unlock the final 24Karat weapons. Knife cosmetics will be coming soon. In the meantime, who will be the first to unlock all camos for all guns?




Other Changes
  • Made tac rig adjustments based on player feedback. You now primarily grab ammo if holding a firearm, and grab your primary if holding nothing. Tacticals are easier to grab off your arms.
  • Fixed Mag Trigger Grip not working properly on the ammo pouch
  • Fixed knife killing yourself
  • Reduced M2 Rifled close-range damage
  • Reduced shotgun bullet penetration
  • Adjusted STF12's pump grip position to make it a bit more comfortable
  • Fixed skins applying to shotgun shells
  • Fixed MK23 visually ejecting 9mm ammo instead of 45acp
  • Fixed select players not being able to use Quick Play
  • Audio fixes to reduce the likelihood of hearing the wrong character or audio cutting out
  • Reduced warmup time
  • Swapped PL14 and MK23 positions in the progression so that PL14 is now unlocked at level 10
  • Large performance optimizations for UI and maps
  • Visual improvements and optimizations for Atmos
See you all in-game!
AEXLAB
Feb 23, 2024
The Last Catalyst Playtest - Grhyll
- Fixed an issue with some enemies behaviors not starting when they should
- Fixed some issues with tooltips interactions
- Improved several UI details (reward selection, rewards feedback)
- Nerfed some enemies and fights
- New spell: Pocket dragon
- Various small fixes and optimizations
- As usual, tons of tweaks on spells and artifacts
The Will of Arthur Flabbington - gugames.eu
I see two main problems with walkthroughs: first of all, they're linear. And most adventure games aren't. If you're stuck in a puzzle you often end up reading solutions for stuff you haven't done yet before reaching the hint you needed.
And second, they often tell you what to do instead of explaining why.

NiceGameHints tries to fight these problem in an elegant way: a website dedicated to offering low-spoiler hints and walkthroughs where everything is incremental and goal-oriented. I'm happy to announce that they have an entry for The Will of Arthur Flabbington!

Often the solution to a hard puzzle is just a gentle nudge away.
I love when you ask in the forums, but if you want a quicker response, go visit https://www.nicegamehints.com/guide/will-of-arthur-flabbington
Master of Vtuber - NinthGames
◆Game Introduction◆
There are various reasons why someone would want to become a Vtuber. It could be a simple love for singing, gaming, or drawing, with the desire to share those passions with others. It might also be a means of practicing social skills or escaping from reality. Once a Vtuber begins streaming, they inevitably encounter challenges and obstacles. Some choose to give up, while others persist, continuously improving themselves and acquiring various skills to enhance their streaming quality, aiming to become a more formidable Vtuber.

Those who persist till the end will discover that, regardless of their initial motivations, the ultimate goal is the same – to become a Vtuber Master who is beloved and welcomed by the audience, capable of standing out on their own!

◆Gameplay◆
Players will take on the role of a manager or boss, accompanying Vtubers on their journey to growth. Together, decisions will be made on various matters, including life, learning, and streaming activities, in order to achieve goals at each stage until becoming a Vtuber Master.

◆Characters◆
・Lin Mei 林梅

"I'm a national-level magician; this won't be a challenge for me!"
A nationally appointed magician from a secluded world, she accidentally crossed over to this world while creating an elixir of immortality for the king.

Youtube:


・Lan Xiangchu 蘭香楚

"All the assigned tasks are done. What else do you need from me?"
A person living up to her name, "difficult to get along with." Silent and serious, though not overtly expressive, she won't easily back down when it comes to things she likes or cares about.

・Lu Tianhui 綠天繪

"My drawings are awesome, right? Quick, praise me!"
Facing numerous challenges in job interviews after entering society, she joined the Ninth Game thanks to her family's recommendation. Now, she balances her life in a game company, drawing and livestreaming her artwork.
Last Epoch - EHG_Kain
Server Stability

We’re still working on server stability and will continue to update our server status thread here: 1.0 Server Status Thread

Server issues continue to be our highest priority and we have assigned all possible resources to resolve the server issues.These fixes come from our other teams who’s skill sets do not apply to server issues such as the art and design teams, working in tandem

Bug Fixes
  • Added failsafe when skipping speaking to Keeper Balthas, the quest does not work in the next area
  • Added failsafe for if you leave after the Drake event but before speaking with the Keeper Guard.
  • Fixed a bug where Gathering Storm's Rending Vortex did not affect Storm Bolt
  • Fixed a bug where Healing Hands Skyfall was not working in online
  • Fixed extra idols and set pieces from CoF rank rewards not being tagged as CoF items
  • Fixed bug where no matter what the player has equipped in their weapon slot, the text in the "my stall" section of the bazaar always reads as "equipped two-handed sword" regardless of what the player actually has equipped.
  • Fixed a bug where Flurry was aiming upwards if you were standing extremely close to the enemy
  • Fixed a bug where abilities cast indirectly by Surge's skill tree did not require positive mana to trigger
  • Fixed bug when returning to character select, the echo loading UI would break and stay broken for the remainder of the session
  • Fixed bug where the monolith transition VFX/SFX was played when entering the game offline.
  • Fixed a bug where Avian Arsenal did not work when Falconer's Mark was consumed by a spell, bow, or throwing ability
  • Removed gate that was preventing movement from The Fractured Drain to The Barren Aqueduct
  • Fixed bug where Glacial Path Portal was missing
  • Fixed timing of Drake sequence where voice lines were playing over top of each other
  • Fixed an issue where the player could see the Drake model appear in an inactive state just before the sequence starts
  • Fixed bug where "sure you have questions" line from Balthus would not play just before the bridge on the players' first play through the scene
  • Texture Fixes:
    • Black Wolf
    • Scalebane Leader
    • Soul Warden Sarcophagus closing
    • Haruspex Orian Model
    • Temple Guardian
    • Temple Guardian Mace
    • Bug Textures
    • Soul Bastion Icon
    • Torment Wheel Layer Correction
    • Uma NPC
    • Enemy Texture adjustments
    • Sentinel T15 armor set
  • Fixed bug were Bow item Prophecies were resulting in no items dropping
  • Fixed an issue where there were no prophecies when first interacting with telescope
  • Fixed a bug where Artem can fail some part of the quest return interaction process and drop his item while not completing the quest.
  • Fixed a bug where keys could be removed during dungeon run starting.
  • Fixed a bug where a random wall was being shown in The Lotus Halls

Changes

  • Increased Online Character Slots to 25
  • Advent of the Erased's ward gained when you gain or refresh Haste now has a 1 second cooldown (previously none), but now gives 30-60 ward (from 15-35)
  • Optimized shadows in Last Refuge Outskirts, The Ruins of Welryn, and The Summit
  • Disabled refer a friend in social panel
  • Made adjustments to the Emperor of Corpses's collision to make it easier for melee to get near it and to hit it with melee attacks
  • Updated logs to show death logs on client

This does require a game update which you will see available on Steam. If you don’t please restart Steam.
Feb 23, 2024
Fxxkable Kim - Devilfish
1. Added a new arena.
2. The ending has been lengthened.
3. Steam Client API library has been updated.
4. Detected issues have been addressed.
Feb 23, 2024
The Jump Guys - jackenddaniels
A release stream
JOY OF PROGRAMMING - Software Engineering Simulator - maschere
When throwing a ball, where will it land? In the new challenge map you face a similar task:



You have to calibrate an artillery gun. You receive 1 to 100 points for each hit on a designated target area, depending on the distance to the center. Reach at least 200 points and try to use no more than 3 shells.

Happy Coding!
Nova Hearts - Lumixvaz
An update is on the way for the first chapter The Spark!

We've been carefully reading your feedback and thanks to your reports and suggestions, a few things will be updated! This update will come in the first week of March.

Here is our plan for this update:
  • Fasten the conversation in the Message App
  • Modify the combat pacing to have fewer combats and fasten them
  • Specify the intentions behind dialogue choices
  • Many other quality-of-life improvements and bug fixes!


Thanks to YOU, we can improve this game, so don't hesitate to share your feedback and suggestions in the Steam discussions.

What would you like to see improved in the game?

Angeldust - Firefly
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