Happy weekend everyone! We're nearing the end of our first playtest, and the last day you will have access to play is Sunday, February 25th. Everyone who requested an invite has been given access!
We'd love to hear from you if you've played the game, please don't be shy! Join our Discord to give some feedback. We'd love to know what you'd like in a Disc Golf Adventure game, and we've already started to iterate based on the information we've received.
Thank you to everyone who's participated! We truly appreciate everyone's interest. Stay tuned! Early Access, the full 18 hole Elder Forest course, 20 Discs, and a free 3-hole Demo is on the way. We'll also have future Playtests when there is a major update or content drop.
3.4.0 Hotfix: A few bugs fixed & a free month of Kovaak’s Plus
Texture Enhancements & Bug Corrections
The newest hotfix addresses key issues from update 3.4.0 and offers a bonus for our community.
Texture Optimization: Some of the sky textures have been enhanced for better aesthetics and performance.
Weapon Mesh Correction: Fixed the visible sphere on the weapon mesh for an unobstructed visual experience.
Steam VR Launch Fix: Eliminated the bug causing Steam VR to launch unexpectedly with update 3.4.0.
One Month of Kovaak’s Plus: As an apology for the recent pricing error, we are awarding the entire player base with a month of Kovaak’s Plus!
We're grateful for your patience and support through these fixes. The complimentary Kovaak’s Plus has been automatically applied to your account. Thank you for your understanding, and we hope you enjoy the premium benefits!
To ensure a smooth gaming experience, please update your game to the latest version.
📣Your Voice, Our Inspiration
We're here because of you! Share your gaming highs, your feedback, and your ideas for KovaaK's future. Join the conversation on Twitter, Discord, and Reddit!
Thank you very much for playing and for your feedback. In this update:
QoL Improvements:
Adjusted the timing to make it more intuitive when holding the gamepad A button to drag/drop an item in the inventory.
Added instructions on how to equip a weapon.
Changed the default selection of the dungeon area list to the latest area number when entering a dungeon.
Sped up the speed at which items move towards the player robot.
Adjusted the drop rate of medium type items.
Blocked access to some undeveloped areas in the world.
Improved some guidance and visual elements.
Bug Fixes:
Fixed a Steam Deck touchscreen-related bug. (Special thanks to our dear player Mifuyne for the bug report and helping with debugging!)
Fixed some graphics and UI-related bugs.
We will continue to improve the game, so if you have any opinions or questions, we would be grateful if you could contact us on the Steam community or Discord. Thank you!
We are back with yet another community showcase, come vibe into the weekend with us!
We will be covering SCORE ATTACK strategies and spectating matches open to community participation. If you would like to learn strategies specific to the game mode, stop by and drop a message in the chat!
To participate in community showcase matches, be sure to join the Enhance community Discord.
Catch the community showcase stream on our official Twitch channel.
[Update 11:10 AM UTC FEB 23] The maintenance has been completed earlier than scheduled. Thank you for your patience.
KartRider: Drift will undergo maintenance for 1.5 hours on February 23, starting at 10:00 AM UTC.
Maintenance Duration:
UTC: 10:00 AM February 23 – 11:30 AM February 23
Note: Maintenance schedule is an estimate and subject to change.
Maintenance Details:
KartRider: Drift will be unavailable.
Changes and Updates:
The Win Streak bonus will be disabled when leaving in the middle of a race.
When leaving in the middle of a race, gameplay will be restricted until the disconnected race is over.
The gameplay restriction is a temporary change to prevent exploits of this issue, and further improvements will be made through subsequent updates.
An issue where the Win Streak bonus is applied to Black Five-Fingered Glove / Platinum III or above in Solo Modes will be fixed.
All Racers that log into KartRider: Drift after the maintenance is completed and prior to 23:59 PM UTC on February 24, 2024 will receive a 2,000 Lucci compensation reward.
The long awaited v4.0 is finally out! This version includes a ton of new things, which I outline all below. With a big update like this, there are of course issues and balancing that needs to be worked out, so as always, let me know about your thoughts and suggestions on Discord.
Additions
Added lamps
Added stone walls
Added the mushroom boss (deathcap)
Added a key to disable/enable nighttime darkness (f1)
Added functionality to splitters
Added biofuel (4x more efficient fuel option crafted with wood)
Added the shredder (will destroy all items put into it)
Added shaking to some machines when working
Added sound effects to placing buildings
Added track Deathcap
Added boss healthbars
Changes
Disabled building land effects on load (decreases load time)
Disabled the pathing debug lines for ancient automatons
Made it so projectiles move through walls
Decreased the lifespan of particles (10s -> 2s)
Changed the flashlight to use mix instead of add (meshes with other lights)
Improved the shape of the weapon trail
Decreased the audible radius of player slash sounds
Increased attack radius of ancient automatons
Removed track Careful in the dungeons
Updated track New Life in the overworld
Changed the crafter recipe from 10 iron ingots to 5 iron and copper ingots
Changed the daycycle ambient colors
Improved appearance of dropped items (shine effect and moving up and down)
Fixes
Fixed an issue where projectiles would not correct for lag
Fixed an issue where enemy health would not get set correctly
Fixed an issue where the weapon trail would get really slow when lagging
Fixed multiple multiplayer related issues with items updating on conveyors, movers, and splitters
Fixed an issue where a leave message for non-existent players are sent on load
Fixed an issue where joining/leaving messages added extra newlines
Fixed a crash caused by enemy projectiles
Fixed issues related to taking damage (all on server now)
Fixed an issue where selected tools were not synced with multiplayer
Fixed an issue where swapping to an already selected tool would start the cooldown again
With Update 1.27 complete, work will begin on a new DLC. Please fill out the survey on one of the following FaceBook groups to vote for the subject of the DLC you would like to see:
The Lost Legends of Redwall™: The Scout Act 3 - Invisible Bob
Hello, everyone! We were alerted that an achievement to these retired games became unobtainable due to a bug introduced late in development. This patch resolves that issue, so all achievements for the game should be unlockable.
Fixes:
Added ability for beehives to be shot down and scented to resolve a bug causing the honey scent to no longer be attainable.
Customers now receive a more appropriate number of empties for interchange services beyond the daily one.
Changed Graham County Pulpwood to a high volume pulpwood source, similar to Connelly and Walker. This means it now loads incrementally rather than with interchange service. This is a temporary measure; we plan to revise the Graham County interchange in the future.
Fixed jumping singleplayer player (or multiplayer host) to spawn when loading a game saved while ridiing on equipment. (RR-342)
Fixed Robinson Gap and Alarka mines not filling as many cars as they should while waiting or sleeping. (RR-345)
Fixed Bryson Freight Hours track FR1 appearing multiple times in locations panel. (RR-164)
Trainmaster and up can now use the `/fill` and `/setload` commands in sandbox.