Hello, Legendary Tales fans. Second patch is now available. (Already pushed) I see many of gamers are playing, enjoying Legendary Tales and they love it since the launch! We, our team, worked hard this time again, to make best form of Legendary Tales to give you best experiences.
I am happy to say, this update includes Hybrid-grip method for PSVR2 users, seated mode for many of chair, couch players, sitting button for who has back pain. On top of that, there are many new players who feel they have made mistake for secondary and skill tree. We brought limited character reset, each character will have one chance to reset secondary attributes and skill tree. It’s only once. We are happy to help players who made mistake. I wish you learned something from your first mistake and don’t make same mistake again. Think enough before you invest points, use it wisely.
Also, sometimes Random encounters are brutal for some people. I think that is part of fun of ARPG. But still limiting potion accessibility is not what we want and feel dried. So now you can exchange Mana chunk into Blood chunk, vice versa by throw them into caldron. Now both of objects can be useful for anyone!
I do believe that Devs exists to help players to have fun with the game and change frustrations into motivation. That is what I want to do with patch, updates. I hope this patch/update help you to enjoy the game.
I have a favor to ask Steam gamers, at this point, I think we have fix/changed most of problems people have been addressing, such as hold-grip and achievements, etc… If you feel better now than before, can I kindly ask to update your reviews? I am not asking you to change it to positive. I mean it would be great but not necessary for us. But at least I want people to have right information to decide to buy game or not. Negative reviews with outdated information are not helping game at all. In-fact it is hurting Legendary Tales more than you ever can think. As I said before, we make game together I believe, we can’t do this alone without your support. So, Please… would you help us?
One last thing, I want to let you know that we are currently working on more localization. French is already work in progress, Thanks to one of our community user @Pommespanzer. Pommeepanzer is doing it voluntarily. Additionally, we are going to support Spanish, Polish as well with translator, but if anyone in the community who want to fix, change wrong translator texts for better translation, let me know, I will open the docs for you and let you fix, change it. Also, we are looking for German and Japanese as well who can help us to make it better translation for better translation. We are targeting (means not guaranteed) to bring all language support on next patch or another next patch after that. And Female character armor and helm update is also coming together with all languages support. Let’s hope everything goes smoothly. I believe this is great part of Indie development, users, and us, can make the game better and better. It’s not just Pommeepanzer, I am really happy that all users are working together to help each other in any community I see. I feel we are all connected as a gamer with our game, Legendary Tales. I am everywhere, Reddit, Discord servers, Twitter, and dedicated communities, such as Korean one, Etc.., to collect your feedback and how you feel with Legendary Tales to make it better. I am watching you. I will bring more patch/updates next time. Until then, Enjoy to make you own Legendary Tales.
Best regards,
BJ
Added features based on Feedbacks
PSVR2 users now can use Hybrid Grip for game play. Secondar, Skill tree reset feature (You get one chance per character after you finish normal game) – Added Seated mode(Can be found in calibration) – Added Sitting command input(R3 press down for most of controllers, Vive: Right touchpad) – Added You can exchange Mana chunk into Blood chunk, vice versa. Throw them into caldron – Added Now players can access to Credit once player clear normal mode – Added Save data loading message on main menu to prevent people to think they lost save data -Added
Accessibilities
All Interaction features now help(instruction) manual each – Added Index controller threshold for hold-grip is changed as some peoples request.
Game Balance
Mana shield - Didn’t have Intellect condition, now it’s added to 21 Mana shield - Mana cost per damage is increased from 0.1 to 0.25 Mana shield – Mana active cost increased from 5 to 8 Mana shield - Speed up buff duration time reduced from 2.7 to 2 Psychic shield – Intellect condition is changed from 15 to 18 Buckler – Required move speed for parrying was 0, need some more speed to parry now. Ilhwisotang – Legendary skill’s attack type is all hard attack Firepit has - Now bigger fire interaction range to cook meat
Bug Fix
Perma-Death trophy, achievement didn’t work – Fixed Skill “Combat breath” didn’t work properly – Fixed Skill “An ace up my sleeve” only worked from right side holster – Fixed When Super conductor is activated, right hand magic was canceled – Fixed Client players sometimes get fatal error when enter the final boss fight on PCVR – Fixed Some of bow didn’t match the hand position – Fixed Some of skills damage stacked up wrong and made too much damage – Fixed Last boss didn’t give player reward sometimes – Fixed Can grab many arrows during the multiplay - Fixed Bat SFX plays even after the bat is dead – Fixed SFX volume setting being reset after using portal – Fixed Wrong position for waist holder when it is moved to shoulder – Fixed Unique whetstone could make Legendary Items was a bug – Fixed Meat could have be duplicated again with Quick-slot – Fixed Client players could have abused Plasma coil with stopping between obstacles – Fixed Sometimes any bosses stuck into wall – Fixed Many typos – Fixed
As you're aware, we recently ran on our Ko-Fi ( http://ko-fi.com/devcats ) the "Your Cat in Our Game" campaign, inviting participants to donate and have their beloved cats featured in our upcoming game Cats Love Boxes.
The little guy you see in the announcement pitcure is Joao, a rescued cat from Adote Um Ronrom -- a social entrepreneurship dedicated to helping stray cats in Brazil. Joao is one of the many cats they have rescued so far. All proceeds from the "Your Cat in Our Game" campaign were donated to Adote Um Ronrom, to help them a little. Adote Um Ronrom aims to improve the lives of homeless and abandoned cats by providing them with a second chance to find a loving and safe forever home. We at Devcats are proud to contribute to this cause and make a paw-sitive impact in the lives of these vulnerable felines fellas. Please check them out at http://www.instagram.com/adoteumronrom/ and http://www.adoteumronrom.com.br/ !
So mark your calendars for February 28th, when the game launches, and get ready to embark on a truly special adventure with your cat by your side, both in the game and in making a difference in the real world. Experience Cats Love Boxes and support a cause close to your heart. Cats from all over the world need us all. ❤
Love & Purrs, The Devcats 🐾
P.S.: We know a lot of people could not participate in the Campaign due to limited slots. We are preparing something special for A Park Full of Cats, so stay Tuna'd!
You can now Promote family members (Family Panel), for a fee to Notarie, making the family member a full Lord operating on their own under your House.
Basic Commands can be given from afar using 1 Raven:
Collect Taxes (House owned Settlements)
Recruit (If enough Coins)
Patrol
Follow Me
You can Trade and Transfer soldiers to manage the Promoted Lords. Food Collection will be done automatically with a growing Army. But it will take time for them to build up on food themselves.
They have same food and upkeep consumption as other Lords depending on Army size.
Keep in mind this is useful in Mid/End-Game and Early game it will be too hard to sustain the upkeep of several armies. And with no respectable army they will be easy prey for hostile Lords. Without any particular order they will act on their own for the House just like any other Lord. With their own Personality based on their Tarot cards.
After your first Settlement it's a good time to Promote someone.
Mesh Merging & Optimization
Modular Characters are now merged into a single mesh to increase performance in combat, effectively reducing the draw calls to 20% on the GPU. Each combination of equipment generate one single body that is shared among everyone with the same look. The memory footprint is therefore also minimal, compared to before. Especially when having big Battles/Sieges.
Combat system is still modular when calculating hit body parts.
This is same in SP and MP.
Combat
MP replication in Combat has been heavily optimized. Makingit smoother on clients and reduced bandwidth.
Combat Camera now defaults to 75 degrees FOV.
Hit Sounds now have 5 new different sounds covering all Armor Types (before simplified into 3 light/medium/heavy).
Ranged damage has been nerfed by 40% from Stat gains, not weapons damage
Combat Camera Vertical/Horizontal position can now be adjusted in Options UI Settings
Several Combat Animations have been changed
Spawning logic for Characters in levels have been reworked
Fixed a mounted character dying bug using animation to now use ragdoll instead
Fixed several Wolf sounds
Fixed several Undead sounds
Fixed several Humanoid sounds
Fixed Medium Armored Troll animations and ability to equip any 2-hander as 1-hander
Fixed combat rotation for AI to now rely on Dexterity
MP Fixed Combat Formation selection
World Map
World Map now has WASD Camera movement and Q/E rotation as default, Can be changed in Keybindings.
LMB/RMB now both are same functionality
New Character Preview in Character Panel
New unique background images for all Extensions
New Permanently Delete Button on Contracts
Granaries now more properly calculate correct Food consumption of connected Settlement and try to stock up 5 days of food
Settlements being taken over now send Raven message to Owner along with World Event
Settlement Extensions UI remade and everyone got unique backgrounds
Settlement Extension building time reduced by 50%
Settlements now start with more Materials on New Game making first few days easier
Birds have been simplified to only have Ravens now
Added mouse panning in Lineage Tab in Family Panel to pan around freely
Removed collision on all houses, only Walls have it now
Removed 4 types of Berries reducing unnecessary complexity
Undead Dialogues now got a new unique background
Decreased radius World Extensions show their Widget
Fixed several bugs around Ongoing Battle Marker simulating AI vs AI
Fixed Settlement Crafting to show max Durability
Fixed Settlement being taken over sometimes showed wrong State afterwards
Fixed several bugs around Army Food Consumption
Fixed Leandra Story when falling down breaking the leg it can be healed with sticks/bandages
Fixed that sometimes the wrong Terrain was shown
Fixed Event Filter buttons styling having rounded boxes after UE5 update
Fixed several Character Templates stats to better balance them
Fixed some wrong weapons in starter Equipment for Characters
Fixed immigrants not targeting full Settlements as much
Fixed Family Panel start text
MP Trade Coins between Players now working
MP Fixed Coins update when trading with other Lords
Next Patch
Big thanks to Amarum & Co for helping out with testing MP and many players in battle!
Next focus will be to start making Tutorials, something that have been asked for. As well as expand World AI and End Game even more.
QoL: Favorite buildings - you can add a building to your favorite and access it in the favorite menu in the resource bar
Also, I am aware that the current mid-late game balance has a lot of room for improvement. I will take a look at this in the next balancing patch. We have a giant thread on Discord about balancing, please feel free to chime in: https://discord.com/channels/631551126377857044/1210338409797787698
I have read through all the 175 posts (as of writing) of the giant Discord thread about balancing. I think I agree with lots of issues pointed out there. I will gradually address them in the coming patches.
This weekend's patch will be focused on new content. And I want to reassure you guys that the current late game "time wall" is not what I intended - I don't ever want to monetize on the game time (like microtransaction games) - I want players to go and explore late game content because I have spent lots of time making them! It pains me that lots of people are stuck on early loops and miss the late-game goodness.
Do you want your houses to have a better design? Maybe you don't want to deal with design at all. With the new update, you can hire an architect for interior design. The architect will design the house for you, furnish it and you will get more rent. All you have to do is go to the architect's office.
I've just completed Part 2 of FolcDark this month, delving even deeper into the rich traditions of Brazilian folklore. Get ready to unravel mysteries and face challenges as you encounter legendary figures from Brazilian mythology.
Explore the Nightmare World of Yurupari: Within this new chapter, players will have a unique opportunity to interact with some of the most fascinating figures in Brazilian mythology. Meet the mysterious Rondolo, feel the fury of the Thunderbird of the God Tupã, face the danger of the Pink River Dolphin as you try to free Iara, the goddess of the sea.
Uncover Unexplored Stories: Each legendary character brings an engaging narrative and unique challenges. Get ready to get lost in never-before-told stories as you unveil the secrets surrounding these mythological figures.
Embark on this Epic Journey: Don't miss the chance to explore the wonders of Brazilian folklore in FolcDark. The new chapter will be available on 01/03/2024 and will be completely FREE for those who have the base version of the game. Immerse yourself in an adventure full of magic, mystery, and legends echoing through the centuries of this universe.