Stop Dead - Gridsnap Games LLC
Thank you for playing Stop Dead!

Items with a 🛑 emoji are things found or suggested by the community!
Items with a ❗ emoji indicate that the change caused a leaderboard to be wiped.

New Stuff
  • Added 7 new maps: Museum, Theft, Subway, Gap, Good Boy, The Fall, and Introductions.
  • Added the Itemdex: As you find new items throughout the City, you will unlock a preview of them in the Itemdex. You can click on the items in the Itemdex to read up on them, inspect them, and view your usage stats. The Itemdex is locked behind the new achievement: “Collector”.




  • Added Ghost Customization: Unlock new hats for your ghost, choose your ghost’s color, and choose from a selection of trails! Ghost Customization is locked behind the new achievement: “Caught the Bug”



  • Added 18 new Achievements! 7 of these are hidden. One of them is the funniest one we’ve ever added.
  • Added 1 new boss: Good Boy. He’s just a good little boy. Just a widdle guy. He just wants to pway :(
  • Added 4 new enemy types: Raptor, Explosive Raptor, Laser Drone, and MOSQ1-T0-Class Combat Drone .
  • Added a new sound that plays on player death.
  • Added a new movement Mechanic.
  • Added a new throwable: Shark Plush. He loves you.
  • Added a new throwable: Baguette.
Gameplay Changes
  • Standing still now kills the player via damage rather than instant death. It is very fast. This is an early introduction for a mechanic we will expand upon.
  • 🛑 Climbing has been adjusted. Climbing can now move at non-90-degree angles to a certain extent. Player aim no longer affects the angle at which the player is launched from the wall. Climb launching now has a 0.2s delay before the launch is actually initiated. Climbing can be canceled at any time without launching by initiating a slide. This change will screw with your muscle memory. Give it some time; climb-chaining is still possible. It’s just less jank. Please let me know if this change breaks any WRs in levels that have not already been wiped by this update.
  • 🛑 Difficulty Selection has been reworked. There are now 3 modes: Normal (all game features enabled), Easy (Leaderboards disabled, but achievements and run saving still enabled), and Custom (replaces assist mode; disables run saving, leaderboards, and achievements.)
  • 🛑 Difficulty can be changed from the pause menu, and it has been moved to the top of the Accessibility menu.
  • A prompt to enable Easy Mode now appears if you die more than 15 times in a level.
  • 🛑 Ghost recording frame rate: 10 → 30. This change will only apply to ghosts uploaded on this patch and later.
  • 🛑 Kai now has a shadow at her feet.
  • ❗* Several Levels have received gameplay adjustments: Going Under, Hallways, Take a Hit, In Motion, Keep Pace, Light Step. *Not all of these have been wiped.
  • A number of levels have had adjustments to their throwable placement. There are some fun throwables that go unused in high-level runs that we wanted to see get more use, so they have been moved to more convenient locations.
  • Ninjas now have more obvious visual effects when stunned after a dodge.
  • Ninjas now have a slightly longer stun after dodging.
  • 🛑 There is now a 0.2s quick window where you can auto-grab the last dropped weapon if you press grab immediately after an enemy dies (recommend against holding it before).
  • Grab Attacks have new visual and audio effects when the player is grabbed.
  • The achievement unlock widget now shows the achievement description and lasts longer.
Bugfixes
  • 🛑 Improved performance in Shipping.
  • 🛑 Fixed an issue that caused sliding uphill to have a greater penalty than it should have.
  • Fixed an issue that caused vault to trigger on surfaces it should not.
  • Fixed an issue that caused slide bouncing to trigger on surfaces it should not.
  • 🛑 Fixed a bug that could allow an S+ to unlock when it shouldn’t.
  • 🛑 Fixed some issues with UI scaling on tutorial UIs
  • Fixed an issue that caused health bar highlights to be inaccurate.
  • Fixed an issue that caused suppressor mines to not shoot properly.
  • Fixed an issue that could cause the player to vault on vehicles.
  • Improved vehicle damage consistency.

I’ve probably forgotten a lot of stuff too. Anyways
 Enjoy!
X8 - Melopod
Introducing:
Major Update - Rush Respawn

Last Major Update, we introduced the new Rush game mode. This time, we're taking it up a notch with Rush Respawn! Get right back into the action as soon as you're down in quick, chaotic 4 round matches.

We've also introduced the first steps of Skill-Based Matchmaking in this update! The more you play, the better your matchups! We'll be posting our highest MMR achievers in our Discord server

New in this update as well is Leaderboard Challenges ! Compete for the top spot and improve your personal best in rotating leaderboard challenges! **Please note that only matches played in Demolition will count towards your spot on the leaderboard.

And more!

Your help in identifying bugs and providing feedback has been invaluable in making X8 what it is today, and will continue to do so in the future. Please continue supporting us with bug reports and suggestions in the Discord! https://discord.gg/x8vr


If you have been enjoying the game, please consider leaving us a review on the Steam store page, we'd really appreciate it!
Changes include:
New Features
  • Rush Respawn Game Mode
  • Reward System
  • Simplified gameplay inputs
  • Tutorial improvements
  • Weekly Leaderboard challenges
    • Compete for the top spot and improve your personal best in rotating leaderboard challenges!
    • Note that only Demolition matches will count towards your score for each challenge.
  • New Skins: Content Creator weapons and more!
Hero Updates
Charade
  • Doubletake
    • Charade will now say a voice line when an enemy player is revealed by the decoy
  • Escapade
    • The warp pad can now be deployed and teleported to during the Buy Phase
Nyx
  • Subterfuze
    • The stealth bomb can now be deployed and recalled during the Buy Phase
Shinya
  • Flare-up
    • Increased blind angle leniency (players should be blinded more consistently while still facing the flash)
Xero
  • Uplink
    • Xero can now use Uplink during the Buy Phase
Misc
  • Added alert for abilities and hero items that cannot be used during the Buy Phase
Balance
Weapon Balancing
  • Cyclone
    • Decreased fire rate
  • Hellhound
    • Decreased cost [1900 >> 1850]
  • Rookie
    • Decreased fire rate
Game Balancing
  • Set default Demolition Buy Phase time back to 30s
Bug fixes
  • Fixed Climbing issues
  • Fixed Charade's casting hand gets stuck in an open position after placing sanding decoy
  • Fixed Charade can be visible on enemy Minimap while Vanishing Act ability is active
  • Fixed haptic feedback does not stop while the user holds Jaguar's Wildcat EM-R3 after firing
  • Fixed Oblivion ability doesn't disappear on all clients except the owner after being affected by Thunderhead
  • Fixed some elevated surfaces on Nautica won't blind the user when using Xero's Sideflash
  • Fixed the player is immune to damage on two spots in Nautica
  • Fixed Syphon plays the planting VFX, SFX, and Announcer each time a user puts the headset on sleep and comes back online
  • Fixed Game mode is selectable while being in the queue for matchmaking
  • Fixed offline Tutorial issues
  • Fixed Spectator-related bugs and crashes
  • Fixed Achievements/Stats-related issues
  • Fixed multiple Client and Server crashes
Known Issues
  • If you do not seem to matchmake after 3+ minutes, cancel and restart matchmaking
  • You will not be able to exit or continue the Tutorial when losing internet connection while in the Main Menu
  • Covered Operation Achievement is not achievable
**Please be advised that players on an older version of the game will no longer have access to the online servers until you update your game.

Thank you for your patience while we build a better game with your help!


Download X8 and drop a review here!
📌 Meta: https://www.oculus.com/experiences/quest/4518172508241377/

📌 Steam: https://store.steampowered.com/app/1763510/X8/
Far Lands - Scalpel Softworks
- Improved sound system
(Certain sound cues now sound muffled while being block by an object)
- Server Improved Performance
The 52 Fragments - DorkToast
Throughout the course of the 52 Fragments, various parts of the game emulate actions which may appear malicious. These actions are for dramatic purposes only. The only access this game makes outside of the kind normally expected of a video game are:


None of the above data is ever uploaded to the internet.
God of Riffs: Battle For The Metalverse - matthew
Hello fellow gods of the Metalverse!
First off, we want to extend a massive THANK YOU to everyone who has joined us on this epic journey since the launch of God of Riffs: Battle for the Metalverse last week. Your support means the world to us, and we're thrilled to see so many of you wielding your guitar axes and rocking out in the Metalverse!

We've been closely monitoring your feedback and experiences, and we're aware that the tour has hit a few bumps along the road. Some of you have reported missing yellow/charge enemies on certain tracks, which can definitely put a damper on your metal crusade. We're also looking into a series of quality of life improvements to make your journey through the Metalverse smoother and even more epic.

Our team is currently working at full speed to address these issues. We're committed to fine-tuning the experience and ensuring that every track, every battle, and every riff meets the high standards of the gods of metal themselves.

We Want to Hear from You!

But this journey isn't just ours; it's yours too. As we work on these updates, we'd love to hear your thoughts:

What do you think about the game so far?

Are there specific elements you love, or perhaps something you think could be improved?

What features or content would you like to see in future updates?

Your feedback is invaluable to us as we continue to shape and evolve the world of God of Riffs. Whether it's through Steam reviews, our Discord server, or on Twitter/X at @VYERSOFT, let your voice be heard! Together, we can make God of Riffs the ultimate heavy metal VR experience.

Stay tuned for an update coming your way soon. Until then, keep those riffs heavy and your axes ready.

The Metalverse is counting on you!

Rock on,
The VYERSOFT Team

Feb 22, 2024
Grub Truck - Stow Studios
Fixed
  • Fixed Steam Cloud saves not working
  • Fixed the ‘Simple Wall Shelf’ not being interactable/moveable
  • Fixed AI always going to Waypoints and then getting stuck (fixes similar bugs for all locations)
  • Fixed AI hand getting caught whilst using an umbrella with a trolley
  • Correct Bonsai Bay Pathfinding (AI shouldn’t walk across the plain hill anymore)
  • Corrected Maple Drive Pathfinding (fixes AI walking across planters)
  • Potentially fixed AI sliding
Tom Clancy's Rainbow SixÂź Siege - paulaudino
With the Six Invitational 2024 fast approaching we're excited to welcome the Rainbow Six esports community to SĂŁo Paulo from February 13 to 25, where we'll crown this season's World Champions and reveal the new updates for Year 9 of Siege.

Here's all you need to know about the event.



DATES & LOCATION 

  • Groups: February 13th - 17th - not open to public
  • Playoffs - Part 1: February 19th - 21st - not open to public
  • Playoffs - Part 2: February 23rd - 25th - open to the public at the GinĂĄsio do Ibirapuera
  • Venue: GinĂĄsio do Ibirapuera
PARTICIPATING TEAMS



Here are the 20 teams qualified for the Six Invitational 2024. The following teams have secured their spot in the competition by earning points in the Global Standings through the Regional Leagues and the two Rainbow Six Majors during the season.

w7m esports (Brazil) Wolves Esports (Europe) DarkZero (North America) Team Liquid (Brazil) M80 (North America) G2 Esports (Europe) FaZe Clan (Brazil) Soniqs (North America) Spacestation Gaming (North America) Virtus.Pro (Europe) LOS (Brazil) SCARZ (Japan) BLEED ESPORTS (Asia) FURY (Asia) Geekay Esports (MENA) DPLUS KIA (South Korea) Ninjas in Pyjamas (Brazil) Team Bliss (Oceania) Team Falcons (MENA) FearX (South Korea)

The 20 teams were seeded based on their ranking in the Global Standings as follows:

Seed 1: teams ranked 1st to 4th. Seed 2: teams ranked 5th to 8th. Seed 3: teams ranked 9th to 12th. Seed 4: teams ranked 13th to 16th. Seed 5: teams ranked 17th to 20th.

For the Group Stage, teams were divided into groups of 5 teams based on this seeding. With the exception of Brazil due to having 5 representatives, teams from the same region were not allowed to be drawn into the same group as each other.

SCHEDULE

Here is the schedule of the Group Stage:





Here is the schedule for the Playoffs:





YEAR 9 AND YEAR 9S1 REVEALS:

Tune in on our channels and online watch parties to see everything coming in Year 9!

Watch LIVE:

  • February 24 at 12:30 EST / 2:30 PM BRT / 6:30 PM CET for the Year 9 Season 1 reveal. Tune in on our channels for the new season reveal to redeem an exclusive charm.
  • February 25 at 01:00 PM EST / 3:00 PM BRT / 7:00 PM CET for more details on the Y9 of Rainbow Six Siege and the Blast R6 esports Season 2024.
WHERE TO WATCH

All Twitch channels below will have Twitch Drops enabled for the Six Invitational 2024.
Please note that Stream B channels won't be streaming the final 3 days of the event, which will be streamed on the Stream A channels.

List of channels that will stream both Group Stage and Playoffs:

English (stream A): Twitch.tv/Rainbow6 English (stream B): Twitch.tv/Rainbow6Bravo English: YouTube English: TikTok Portuguese (stream A): Twitch.tv/R6esportsBR Portuguese (stream B): Twitch.tv/R6esportsBR2 Portuguese: YouTube Portuguese: TikTok German: Twitch.tv/Rainbow6DE German: YouTube Spanish: Twitch.tv/Rainbow6ES Spanish: YouTube Spanish (LATAM): Twitch.tv/rainbow6latam Spanish (LATAM): YouTube Japanese: Twitch.tv/Rainbow6JP Japanese: YouTube French: Twitch.tv/Rainbow6FR French: YouTube Italian: Twitch.tv/Rainbow6IT Italian: YouTube Korean: Twitch.tv/Rainbow6KR Korean: YouTube Korean: CHZZK Korean: AfreecaTV

BROADCAST TALENT



Here is the broadcast talent line-up for the event:

Ghassan "Milosh" Finge
Keltoum "Giniro" Baddaje
Robert "Manic" Munday
Iain Chambers
Jesse Chick
Jack "Fresh" Allen
Fabian "Fabian" HĂ€llsten
Anne "FastAnne" Janssen
Ollie "XRTROIKA" Hatton
Gabriel "LaXInG" Mirelez
Davide "FoxA" Bucci
Niclas "Pengu" Mouritzen
Parker "Interro" Mackay
Tim "AceOfPyrite" Leaver
Derry "Dezachu" Holt
Emi "Fluke" Donaldson
Stijn "Hap" Hapers
Samuel "Stoax" Stewart
Michael "Guzz" Gurrie
Carter "Lynnx" Hanefeld
Jake "Zenox" Venditti
Léo "Alphama" Robine
Camille Salazar-Hadaway


COMPETITIVE FORMAT

GROUP STAGE - FEBRUARY 13-17


The top 20 teams in the Global Standings at the end of the season will qualify for the Group Stage of the Six Invitational and be placed into four groups of five. Within each group, all teams will play each other once. The four first teams in each group will advance to the Playoffs while the last placed teams will be knocked out of the tournament.

The point attribution system is as follows:

4 points for a 2:0 win 3 points for a 2:1 win 1 point for a 1:2 loss 0 points for a 0:2 loss

PLAYOFFS - FEBRUARY 19-21

16 teams will qualify for the Playoffs from the Group Stage and will face each other in a double elimination bracket. All matches will be BO3 and each team will get a second shot at redemption after their first loss. Teams qualifying for the Playoffs will be placed in the bracket based on their seeding in the Group Stage as follows:

1st placed team in each group qualifies to the 2nd round of the Playoff Upper Bracket.

The teams that will rank 2nd in each group, will qualify to the 1st round of the Playoff Upper Bracket. They will get to pick their opponent amongst the 3rd place finishers from any group other than their own. The pick order will be determined by comparing the scores of all 2nd place finishers. Among the 2nd place finishers, the team that ranks the highest chooses first, and so on. If two 2nd placed finishers are tied in number of points, they will be seeded following the tiebreaker rules outlined in the competition's rulebook. 4th placed teams will be in the 1st round of the Playoff Lower Bracket.

The winners of each match will advance within their bracket, with the loser of a match in the Lower Bracket being eliminated from the competition.



GRAND FINAL - FEBRUARY 23-25

The last six teams remaining will play in front of an audience at the Arena Ibirapuera in hopes of lifting the famous hammer. All matches will be BO3, except the Grand Final, which will be a BO5 to decide this season's World Champions!

PRO TEAM BUNDLES AND WEAPON SKINS SALE



For the duration of Six Invitational 2023, from February 13 to 25, we are offering you a 40% discount on Pro Team Bundles and Weapon Skins purchasable directly on the Esports page of the in-game store.

TWITCH DROPS



Get ready for some thrilling Twitch Drops on the official R6 channels throughout the entire event! Here's a quick breakdown of what to expect:

Group Stage: Enjoy up to 7 esports packs. Playoffs Phase 1: Grab 5 esports packs to enhance your collection. Playoffs Phase 2: Brace yourself for a generous drop of 6 esports packs.

Open these esports packs to discover cool items from the Kaid S.I.24 bundle, Amaru S.I.24 bundle, and the new S.I.24 charm. During Playoffs Phase 2, individual daily drops will include items from Frost S.I.24 bundle, along with the S.I. charms, the Y9S1 reveal Charm will drop during the Grand Final.

Chosen R6 Streamer channels will also feature Esports packs as Twitch Drops during Playoffs Phase 2. The sought-after Amaru S.I.24 Weapon skin will be available on all R6 Streamer channels on Feb 10, 11, and 12, as well as during break days on Feb 18 & 22.

Furthermore, selected R6 Streamer channels will continue to offer Esports packs as Twitch Drops after the SI. Dive into exclusive drops available on these channels for an extra layer of fun, with the Frost S.I.24 weapon skin that will be available from Feb 28th to Mar 3rd on R6 Streamer channels that co-streamed the Six Invitational 2024.

How Drops Work

Register your account by visiting https://drops-register.ubi.com and linking your Twitch account with your Ubisoft account. You will then be prompted to activate the Drops feature. Please make sure your accounts are linked before starting the stream.

Join us for the Twitch Drops excitement as R6 Siege brings you an amazing Esports experience!

STAY IN TOUCH

Don't miss anything about Rainbow Six Esports and the upcoming Six Invitational 2024 by following us on Twitter at @R6esports and @Rainbow6Game, Instagram, TikTok, and on our website.

Use the hashtag #SixInvitational to follow or take part in the conversation.
Deadlocked - Levanek
Small Patch

-Fixed some enemy animations
-Fixed explosion smoke particles to fully finish before disappearing
-Added UI element to track blueprints, this could be accessed with the Tab button
-Updated Blueprint bug UI
-Added animation to blueprint UI + Sound effect when activated
-Updated health prize orb text to be red, it doesn't blend in with other colours
-Fixed certain UI elements by not providing feedback when being interacted with
-Survival mode now has 3 boss difficulties, good luck ;)

The next steps will be making the survival mode more fun with a unique twist to Abso-Unit, hopefully looking into some arena changes too.

Levanek
Age of Empires II: Definitive Edition - Lady Eridani

Today’s small update is aimed at addressing several pressing issues.

Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand.

💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord
Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team


◆ UPDATE 104954 ◆

Game


Xbox
  • Gurjaras can now upgrade to Elite Shirvamsha Riders, as intended, through the radial menu with a controller.
  • Bengalis can now upgrade to Siege Elephants as intended, through the radial menu with a controller.
Gameplay


General
  • Fixed an issue with units prioritizing farms over other units/buildings when retargeting.
  • Fixed an issue with units on stand ground not always automatically attacking units within their range. Units will now correctly retarget units within range without a direct order.
AI


Pathfinding
  • Fixed an issue with units regrouping after being issued a movement command.
  • Fixed an issue with units teleporting.
  • Fixed an issue with Villagers getting stuck in a loop trying to reach a resource to gather from.
Known Issues


  • AI: Units on the stand ground attack stance defend themselves if they can’t path find to a targeted unit. To override this behavior, Ctrl+Rightclick can be used on the target (no matter the attack stance).
  • Gameplay: In some cases, defensive buildings firing multiple arrows can output more damage than intended.
As always, we are continuing to track issues reported by the community for future updates.

For other known issues, please visit this page to see what’s being tracked!
:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.
ICARUS - Shamm
Week 116 is here, and it packs a punch, with the new Trench Shotgun added to the game.

A Tier 4 variant, the Trench Shotgun is our most powerful close-range damage dealer to date.

We’ve also got a rebalance and improvement on the Shotgun damage/ammo system, and some long-awaited news on Batteries and Networks.

Jump in and have a read.

Notable Improvements:
  • Added a setting to disable camera movement & rotation when interacting with deployables
  • Fixed Honey Smoked Bacon not benefiting from Carnivore talent
  • Mission OASIS: Fixed collection step requiring collection of a lure that is now developer locked, preventing mission progress. Replaced with Gold Ore Lure
  • Fixed 'complete the tutorial' achievement from occurring as soon as a player's first character is created. This was caused by the tutorial mission having been changed to optional, effectively marking it as complete automatically, which then triggers the achievement for it being completed



This week: New T4 Shotgun

This week introduces the new Shotgun we mentioned last week - the Trench Shotgun.

Named based off a community suggestion from last week's post, this is a Tier 4 version of the Shotgun that is crafted on the Fabricator.

This thing packs a wallop and is our highest damage per square inch of any item in close-range combat.

We’d like to thank everyone for the name suggestions. Many were very creative and have been backlogged for meta items where more personalized names are more appropriate (think ‘Bonecrusher’ or ‘extra pulpy bear juicer’).



This week: Shotgun Balance

Last week we addressed shotgun balance by reducing ammo cost and including the 3 new variants.

This week we’re continuing that rebalance to include our new Trench Shotgun - focusing on damage scaling based on the gun the ammo is shot with. This is using the same system we calculate bow and crossbow damage.

The Tier 3 Shotgun - now the number #2 in the hierarchy - has been reduced to hold 6 bullets, but with a 15% projectile damage increase per shot.

The new Tier 4 Trench Shotgun holds 8 bullets, and its projectile damage is increased by 30% over base output (so 15% higher than the Tier 3 variant).



Next Week: Batteries & Networks

Next week we’re releasing the long-awaited, hotly anticipated Batteries & Networks update. Lots and lots of testing has led us to a point where we feel comfortable with the polish and state of the system - and barring any setbacks in the next 6 days - we’ll be looking to make this next week's update.

Again, a big thank you to our dedicated testing team who have been giving us amazing feedback the last few weeks, and everyone else for being patient with us as we give this feature the proper focus it deserves.

#Discussions_QuoteBlock_Author
If you like what we’re doing with Icarus, and want to support our continued development, consider purchasing one of our DLCs for a few dollars, it would mean a lot to us.

https://store.steampowered.com/bundle/36462/Icarus_Architecture_Bundle/

https://store.steampowered.com/bundle/34141/Icarus_Outposts_Bundle/

Changelog v2.1.19.119802

New Content
[expand type=details]
  • Added text for T4 shotgun
  • Adding Item Setup for T4 Shotgun
  • Adding T4 shotgun audio and data table etnries
  • Lots of updates and fine tunes and adjustments to the T4 shotgun. Overall polish pass
  • Reduce Cured Leather requirement on T4 Shotgun
  • Updating new T4 Shotgun Name
  • Fixing FMOD not linking files correctly for the new shotgun. Fine tune to some of the audio layers
[/expand]

Fixed
[expand type=details]
  • Added a setting to disable camera rotation when interacting with deployables
  • Fixed Honey Smoked Bacon not benefiting from Carnivore talent
  • OASIS: Fixed collection step requiring collection of a lure that is now developer locked, preventing misssion progress. Replaced with Gold Ore Lure
  • Fixed 'complete the tutorial' achievement from occuring as soon as a player's first character is created. This was caused by the tutorial mission having been changed to optional, effectively marking it as complete automatically, which then triggers the achievement for it being completed
  • Adding more layers for the T4 shotgun. Pump in and out and last pump etc
[/expand]

Future Content
[expand type=details]
  • Adding basic setup for flamethrower
  • Adding ghost croc attack and pre attack audio and event into
  • Mini hippo mesh randomly selects 1 of the 3 types of hippo mesh. Also switched SM variation names to match the correct variation
  • Added Inaris Sickle stats
  • Added Apex mesh for BLD_Floor_Diagonal_Stone
  • Added Apex mesh for BLD_Floor_Curved_Stone
  • Ghost croc data table setup and entries
  • Fixed Curved Building Set destruction effects
  • Adding ghost croc idle, flinch, death vocalisations and events
  • Changed carcasses feature level to development - fix build error
  • Blueback/Redback juvenile setup
  • Fixed mission objectives list for Ashlands story mission
  • Ashlands 1 mission: Update mission to use new Trail Beacons
  • Added Apex DM meshes to new Stone Curved and Diagonal Building pieces, except for the new floor pieces
  • You can now unlink current beacon by interacting with it or holding 'R'
  • Added HRB_Bramble_Thorns with all growth stages
  • Added DEP_Trough_Wood_Large, Trough_Concrete, Trough_WaterPump, Trough_Raincatcher and Trough_Luxury
  • Added functionality to spawn groups of units at a single time and mini hippos now spawns in groups of 3-5
  • Adding Icons / Blueprints / Recipes for Enzyme Cannon Hub & Arm
  • Added HRB_CocoPalm with all growth stages
  • Adding basic Setup for Enzyme Cannon Hub and Enzyme Cannon Arm
  • Small adjustment to hammerslug anim notif timing
  • Sorting assets for hammer slug various sizes for audio use. Small adjustments to timing
  • Added text for workshop sickles
  • Small adjustments to timing and selection of audio used for hammerhead slugs of various sizes
  • Hook up new building guides to building assets
  • Adding 5 food & water troughs meshes, items, recipes, icons and blueprints (if required)
  • Adding Wool and Egg items
  • Updated SM_XPlane with heavily optimized mesh plane, and added SM_Xplane_Curved for the building placement helpers
  • Increased blend value to help reduce gitter after attack animation on hippo/boar
  • Fixed accidental asset override
  • Setup additional build guide materials
  • Added additional building guide textures
  • Mini-hippos now have group behaviours where they tend to stick with the group they're spawned with
  • Added XPlane_Curved_Inverted as a building piece placement helper
  • Positioned placement helpers on curved wall and ramp pieces
  • Adding Growable Coconut Palms and Brambles, including seeds, seed packs, workshop items and growth setup
  • Adding Bramble Deployable Item Produced from gorwing Bramble Seeds, this acts like the brambles placed in world and will damage and apply a modifier to players / creatures that come in contact
  • Submitting Ghost Crocodile, carcass, bones and textures
  • Add placement helpers to curved beams, ramps and walls
  • Added shadows to beacon map elements in order to increase visibility on white backgrounds
  • Added saddle_Armored for the moa, horse, and buffalo
[/expand]
...