Feb 22, 2024
Grub Truck - Stow Studios
Fixed
  • Fixed Steam Cloud saves not working
  • Fixed the ‘Simple Wall Shelf’ not being interactable/moveable
  • Fixed AI always going to Waypoints and then getting stuck (fixes similar bugs for all locations)
  • Fixed AI hand getting caught whilst using an umbrella with a trolley
  • Correct Bonsai Bay Pathfinding (AI shouldn’t walk across the plain hill anymore)
  • Corrected Maple Drive Pathfinding (fixes AI walking across planters)
  • Potentially fixed AI sliding
Tom Clancy's Rainbow Six® Siege - paulaudino
With the Six Invitational 2024 fast approaching we're excited to welcome the Rainbow Six esports community to São Paulo from February 13 to 25, where we'll crown this season's World Champions and reveal the new updates for Year 9 of Siege.

Here's all you need to know about the event.



DATES & LOCATION 

  • Groups: February 13th - 17th - not open to public
  • Playoffs - Part 1: February 19th - 21st - not open to public
  • Playoffs - Part 2: February 23rd - 25th - open to the public at the Ginásio do Ibirapuera
  • Venue: Ginásio do Ibirapuera
PARTICIPATING TEAMS



Here are the 20 teams qualified for the Six Invitational 2024. The following teams have secured their spot in the competition by earning points in the Global Standings through the Regional Leagues and the two Rainbow Six Majors during the season.

w7m esports (Brazil) Wolves Esports (Europe) DarkZero (North America) Team Liquid (Brazil) M80 (North America) G2 Esports (Europe) FaZe Clan (Brazil) Soniqs (North America) Spacestation Gaming (North America) Virtus.Pro (Europe) LOS (Brazil) SCARZ (Japan) BLEED ESPORTS (Asia) FURY (Asia) Geekay Esports (MENA) DPLUS KIA (South Korea) Ninjas in Pyjamas (Brazil) Team Bliss (Oceania) Team Falcons (MENA) FearX (South Korea)

The 20 teams were seeded based on their ranking in the Global Standings as follows:

Seed 1: teams ranked 1st to 4th. Seed 2: teams ranked 5th to 8th. Seed 3: teams ranked 9th to 12th. Seed 4: teams ranked 13th to 16th. Seed 5: teams ranked 17th to 20th.

For the Group Stage, teams were divided into groups of 5 teams based on this seeding. With the exception of Brazil due to having 5 representatives, teams from the same region were not allowed to be drawn into the same group as each other.

SCHEDULE

Here is the schedule of the Group Stage:





Here is the schedule for the Playoffs:





YEAR 9 AND YEAR 9S1 REVEALS:

Tune in on our channels and online watch parties to see everything coming in Year 9!

Watch LIVE:

  • February 24 at 12:30 EST / 2:30 PM BRT / 6:30 PM CET for the Year 9 Season 1 reveal. Tune in on our channels for the new season reveal to redeem an exclusive charm.
  • February 25 at 01:00 PM EST / 3:00 PM BRT / 7:00 PM CET for more details on the Y9 of Rainbow Six Siege and the Blast R6 esports Season 2024.
WHERE TO WATCH

All Twitch channels below will have Twitch Drops enabled for the Six Invitational 2024.
Please note that Stream B channels won't be streaming the final 3 days of the event, which will be streamed on the Stream A channels.

List of channels that will stream both Group Stage and Playoffs:

English (stream A): Twitch.tv/Rainbow6 English (stream B): Twitch.tv/Rainbow6Bravo English: YouTube English: TikTok Portuguese (stream A): Twitch.tv/R6esportsBR Portuguese (stream B): Twitch.tv/R6esportsBR2 Portuguese: YouTube Portuguese: TikTok German: Twitch.tv/Rainbow6DE German: YouTube Spanish: Twitch.tv/Rainbow6ES Spanish: YouTube Spanish (LATAM): Twitch.tv/rainbow6latam Spanish (LATAM): YouTube Japanese: Twitch.tv/Rainbow6JP Japanese: YouTube French: Twitch.tv/Rainbow6FR French: YouTube Italian: Twitch.tv/Rainbow6IT Italian: YouTube Korean: Twitch.tv/Rainbow6KR Korean: YouTube Korean: CHZZK Korean: AfreecaTV

BROADCAST TALENT



Here is the broadcast talent line-up for the event:

Ghassan "Milosh" Finge
Keltoum "Giniro" Baddaje
Robert "Manic" Munday
Iain Chambers
Jesse Chick
Jack "Fresh" Allen
Fabian "Fabian" Hällsten
Anne "FastAnne" Janssen
Ollie "XRTROIKA" Hatton
Gabriel "LaXInG" Mirelez
Davide "FoxA" Bucci
Niclas "Pengu" Mouritzen
Parker "Interro" Mackay
Tim "AceOfPyrite" Leaver
Derry "Dezachu" Holt
Emi "Fluke" Donaldson
Stijn "Hap" Hapers
Samuel "Stoax" Stewart
Michael "Guzz" Gurrie
Carter "Lynnx" Hanefeld
Jake "Zenox" Venditti
Léo "Alphama" Robine
Camille Salazar-Hadaway


COMPETITIVE FORMAT

GROUP STAGE - FEBRUARY 13-17


The top 20 teams in the Global Standings at the end of the season will qualify for the Group Stage of the Six Invitational and be placed into four groups of five. Within each group, all teams will play each other once. The four first teams in each group will advance to the Playoffs while the last placed teams will be knocked out of the tournament.

The point attribution system is as follows:

4 points for a 2:0 win 3 points for a 2:1 win 1 point for a 1:2 loss 0 points for a 0:2 loss

PLAYOFFS - FEBRUARY 19-21

16 teams will qualify for the Playoffs from the Group Stage and will face each other in a double elimination bracket. All matches will be BO3 and each team will get a second shot at redemption after their first loss. Teams qualifying for the Playoffs will be placed in the bracket based on their seeding in the Group Stage as follows:

1st placed team in each group qualifies to the 2nd round of the Playoff Upper Bracket.

The teams that will rank 2nd in each group, will qualify to the 1st round of the Playoff Upper Bracket. They will get to pick their opponent amongst the 3rd place finishers from any group other than their own. The pick order will be determined by comparing the scores of all 2nd place finishers. Among the 2nd place finishers, the team that ranks the highest chooses first, and so on. If two 2nd placed finishers are tied in number of points, they will be seeded following the tiebreaker rules outlined in the competition's rulebook. 4th placed teams will be in the 1st round of the Playoff Lower Bracket.

The winners of each match will advance within their bracket, with the loser of a match in the Lower Bracket being eliminated from the competition.



GRAND FINAL - FEBRUARY 23-25

The last six teams remaining will play in front of an audience at the Arena Ibirapuera in hopes of lifting the famous hammer. All matches will be BO3, except the Grand Final, which will be a BO5 to decide this season's World Champions!

PRO TEAM BUNDLES AND WEAPON SKINS SALE



For the duration of Six Invitational 2023, from February 13 to 25, we are offering you a 40% discount on Pro Team Bundles and Weapon Skins purchasable directly on the Esports page of the in-game store.

TWITCH DROPS



Get ready for some thrilling Twitch Drops on the official R6 channels throughout the entire event! Here's a quick breakdown of what to expect:

Group Stage: Enjoy up to 7 esports packs. Playoffs Phase 1: Grab 5 esports packs to enhance your collection. Playoffs Phase 2: Brace yourself for a generous drop of 6 esports packs.

Open these esports packs to discover cool items from the Kaid S.I.24 bundle, Amaru S.I.24 bundle, and the new S.I.24 charm. During Playoffs Phase 2, individual daily drops will include items from Frost S.I.24 bundle, along with the S.I. charms, the Y9S1 reveal Charm will drop during the Grand Final.

Chosen R6 Streamer channels will also feature Esports packs as Twitch Drops during Playoffs Phase 2. The sought-after Amaru S.I.24 Weapon skin will be available on all R6 Streamer channels on Feb 10, 11, and 12, as well as during break days on Feb 18 & 22.

Furthermore, selected R6 Streamer channels will continue to offer Esports packs as Twitch Drops after the SI. Dive into exclusive drops available on these channels for an extra layer of fun, with the Frost S.I.24 weapon skin that will be available from Feb 28th to Mar 3rd on R6 Streamer channels that co-streamed the Six Invitational 2024.

How Drops Work

Register your account by visiting https://drops-register.ubi.com and linking your Twitch account with your Ubisoft account. You will then be prompted to activate the Drops feature. Please make sure your accounts are linked before starting the stream.

Join us for the Twitch Drops excitement as R6 Siege brings you an amazing Esports experience!

STAY IN TOUCH

Don't miss anything about Rainbow Six Esports and the upcoming Six Invitational 2024 by following us on Twitter at @R6esports and @Rainbow6Game, Instagram, TikTok, and on our website.

Use the hashtag #SixInvitational to follow or take part in the conversation.
Deadlocked - Levanek
Small Patch

-Fixed some enemy animations
-Fixed explosion smoke particles to fully finish before disappearing
-Added UI element to track blueprints, this could be accessed with the Tab button
-Updated Blueprint bug UI
-Added animation to blueprint UI + Sound effect when activated
-Updated health prize orb text to be red, it doesn't blend in with other colours
-Fixed certain UI elements by not providing feedback when being interacted with
-Survival mode now has 3 boss difficulties, good luck ;)

The next steps will be making the survival mode more fun with a unique twist to Abso-Unit, hopefully looking into some arena changes too.

Levanek
Age of Empires II: Definitive Edition - Lady Eridani

Today’s small update is aimed at addressing several pressing issues.

Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand.

💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord
Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team


◆ UPDATE 104954 ◆

Game


Xbox
  • Gurjaras can now upgrade to Elite Shirvamsha Riders, as intended, through the radial menu with a controller.
  • Bengalis can now upgrade to Siege Elephants as intended, through the radial menu with a controller.
Gameplay


General
  • Fixed an issue with units prioritizing farms over other units/buildings when retargeting.
  • Fixed an issue with units on stand ground not always automatically attacking units within their range. Units will now correctly retarget units within range without a direct order.
AI


Pathfinding
  • Fixed an issue with units regrouping after being issued a movement command.
  • Fixed an issue with units teleporting.
  • Fixed an issue with Villagers getting stuck in a loop trying to reach a resource to gather from.
Known Issues


  • AI: Units on the stand ground attack stance defend themselves if they can’t path find to a targeted unit. To override this behavior, Ctrl+Rightclick can be used on the target (no matter the attack stance).
  • Gameplay: In some cases, defensive buildings firing multiple arrows can output more damage than intended.
As always, we are continuing to track issues reported by the community for future updates.

For other known issues, please visit this page to see what’s being tracked!
:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.
ICARUS - Shamm
Week 116 is here, and it packs a punch, with the new Trench Shotgun added to the game.

A Tier 4 variant, the Trench Shotgun is our most powerful close-range damage dealer to date.

We’ve also got a rebalance and improvement on the Shotgun damage/ammo system, and some long-awaited news on Batteries and Networks.

Jump in and have a read.

Notable Improvements:
  • Added a setting to disable camera movement & rotation when interacting with deployables
  • Fixed Honey Smoked Bacon not benefiting from Carnivore talent
  • Mission OASIS: Fixed collection step requiring collection of a lure that is now developer locked, preventing mission progress. Replaced with Gold Ore Lure
  • Fixed 'complete the tutorial' achievement from occurring as soon as a player's first character is created. This was caused by the tutorial mission having been changed to optional, effectively marking it as complete automatically, which then triggers the achievement for it being completed



This week: New T4 Shotgun

This week introduces the new Shotgun we mentioned last week - the Trench Shotgun.

Named based off a community suggestion from last week's post, this is a Tier 4 version of the Shotgun that is crafted on the Fabricator.

This thing packs a wallop and is our highest damage per square inch of any item in close-range combat.

We’d like to thank everyone for the name suggestions. Many were very creative and have been backlogged for meta items where more personalized names are more appropriate (think ‘Bonecrusher’ or ‘extra pulpy bear juicer’).



This week: Shotgun Balance

Last week we addressed shotgun balance by reducing ammo cost and including the 3 new variants.

This week we’re continuing that rebalance to include our new Trench Shotgun - focusing on damage scaling based on the gun the ammo is shot with. This is using the same system we calculate bow and crossbow damage.

The Tier 3 Shotgun - now the number #2 in the hierarchy - has been reduced to hold 6 bullets, but with a 15% projectile damage increase per shot.

The new Tier 4 Trench Shotgun holds 8 bullets, and its projectile damage is increased by 30% over base output (so 15% higher than the Tier 3 variant).



Next Week: Batteries & Networks

Next week we’re releasing the long-awaited, hotly anticipated Batteries & Networks update. Lots and lots of testing has led us to a point where we feel comfortable with the polish and state of the system - and barring any setbacks in the next 6 days - we’ll be looking to make this next week's update.

Again, a big thank you to our dedicated testing team who have been giving us amazing feedback the last few weeks, and everyone else for being patient with us as we give this feature the proper focus it deserves.

#Discussions_QuoteBlock_Author
If you like what we’re doing with Icarus, and want to support our continued development, consider purchasing one of our DLCs for a few dollars, it would mean a lot to us.

https://store.steampowered.com/bundle/36462/Icarus_Architecture_Bundle/

https://store.steampowered.com/bundle/34141/Icarus_Outposts_Bundle/

Changelog v2.1.19.119802

New Content
[expand type=details]
  • Added text for T4 shotgun
  • Adding Item Setup for T4 Shotgun
  • Adding T4 shotgun audio and data table etnries
  • Lots of updates and fine tunes and adjustments to the T4 shotgun. Overall polish pass
  • Reduce Cured Leather requirement on T4 Shotgun
  • Updating new T4 Shotgun Name
  • Fixing FMOD not linking files correctly for the new shotgun. Fine tune to some of the audio layers
[/expand]

Fixed
[expand type=details]
  • Added a setting to disable camera rotation when interacting with deployables
  • Fixed Honey Smoked Bacon not benefiting from Carnivore talent
  • OASIS: Fixed collection step requiring collection of a lure that is now developer locked, preventing misssion progress. Replaced with Gold Ore Lure
  • Fixed 'complete the tutorial' achievement from occuring as soon as a player's first character is created. This was caused by the tutorial mission having been changed to optional, effectively marking it as complete automatically, which then triggers the achievement for it being completed
  • Adding more layers for the T4 shotgun. Pump in and out and last pump etc
[/expand]

Future Content
[expand type=details]
  • Adding basic setup for flamethrower
  • Adding ghost croc attack and pre attack audio and event into
  • Mini hippo mesh randomly selects 1 of the 3 types of hippo mesh. Also switched SM variation names to match the correct variation
  • Added Inaris Sickle stats
  • Added Apex mesh for BLD_Floor_Diagonal_Stone
  • Added Apex mesh for BLD_Floor_Curved_Stone
  • Ghost croc data table setup and entries
  • Fixed Curved Building Set destruction effects
  • Adding ghost croc idle, flinch, death vocalisations and events
  • Changed carcasses feature level to development - fix build error
  • Blueback/Redback juvenile setup
  • Fixed mission objectives list for Ashlands story mission
  • Ashlands 1 mission: Update mission to use new Trail Beacons
  • Added Apex DM meshes to new Stone Curved and Diagonal Building pieces, except for the new floor pieces
  • You can now unlink current beacon by interacting with it or holding 'R'
  • Added HRB_Bramble_Thorns with all growth stages
  • Added DEP_Trough_Wood_Large, Trough_Concrete, Trough_WaterPump, Trough_Raincatcher and Trough_Luxury
  • Added functionality to spawn groups of units at a single time and mini hippos now spawns in groups of 3-5
  • Adding Icons / Blueprints / Recipes for Enzyme Cannon Hub & Arm
  • Added HRB_CocoPalm with all growth stages
  • Adding basic Setup for Enzyme Cannon Hub and Enzyme Cannon Arm
  • Small adjustment to hammerslug anim notif timing
  • Sorting assets for hammer slug various sizes for audio use. Small adjustments to timing
  • Added text for workshop sickles
  • Small adjustments to timing and selection of audio used for hammerhead slugs of various sizes
  • Hook up new building guides to building assets
  • Adding 5 food & water troughs meshes, items, recipes, icons and blueprints (if required)
  • Adding Wool and Egg items
  • Updated SM_XPlane with heavily optimized mesh plane, and added SM_Xplane_Curved for the building placement helpers
  • Increased blend value to help reduce gitter after attack animation on hippo/boar
  • Fixed accidental asset override
  • Setup additional build guide materials
  • Added additional building guide textures
  • Mini-hippos now have group behaviours where they tend to stick with the group they're spawned with
  • Added XPlane_Curved_Inverted as a building piece placement helper
  • Positioned placement helpers on curved wall and ramp pieces
  • Adding Growable Coconut Palms and Brambles, including seeds, seed packs, workshop items and growth setup
  • Adding Bramble Deployable Item Produced from gorwing Bramble Seeds, this acts like the brambles placed in world and will damage and apply a modifier to players / creatures that come in contact
  • Submitting Ghost Crocodile, carcass, bones and textures
  • Add placement helpers to curved beams, ramps and walls
  • Added shadows to beacon map elements in order to increase visibility on white backgrounds
  • Added saddle_Armored for the moa, horse, and buffalo
[/expand]
Feb 22, 2024
EbonSide - Distant Thunder
Hello! I have great news to share!

As ya'll know, I have been extremely busy with life. With my wife being pregnant and me working a lot.
I haven't had a lot of time to work on Ebonside. To the point I have gotten a lot of people asking if I have
abandoned the game. But, as of recent. I have gotten more time to work on the game and work on the
first dlc!

I want to share with you not just screen shots of the new areas. But, also inform ya'll that a new update with bugs fixes will be coming out soon!


New Main hub town!





Fixed Rings!




And new holiday items!~








Succubus RoomMate - DioRisotto[L9]

THANKS FOR THE SUPPORT
Hi everyone, it's the CEO of NyakuGames speaking to you, seeing the milestone of 3000 copies sold on the first game published on the nyakugames pages is a very important milestone and significant for us. Over the course of these months we have dedicated our hearts and souls to releasing corrective patches and continually adding new scenes and content to the game and we are very happy with the feedback we have had from our community and the results obtained. We wanted to thank you from the bottom of our hearts for all the support you have shown us and continue to give us. We will continue to do our best and release better and better games.
Mabinogi - Arciellia
Join Community Manager Arciellia for a fun birthday Mabinogi stream, with activities including Festia, Mafia, and hanging out on Doki Doki Island! Join us on our Twitch.tv channel, Friday, February 23rd at 3:00 PM PST (6:00 PM EST). As always, there will be giveaways throughout the stream.

Don't miss out on the fun. See you Friday!
Feb 22, 2024
9Dragons - 9Dragons


Dragons!

Get more out of your journey by logging in for increased rates during our Golden Time Event! Starting at midnight, enjoy a 2x EXP, 2x Skill, and 2x Drop event!

Event Duration:
February 23, 2024 00:00 - February 25, 2024 23:59 Pacific


This increased rate event will only last until Sunday, February 25th, before midnight, so don't wait to take advantage of these increased gains!
Feb 22, 2024
The Queendom of Lithzena - pk
V33b Now is online



Hi Guys
Here are Veronica's contents, this is part 1, and I am hoping to add a little more next month.

I have also improved my English in some of the early scenes, and I still have some more to fix. But I think I am close to catching all the grammar errors.

New:

- Veronica lv1 Fight (3 lewd move)
- New Veronica lewd scene: Foot, Human Chair, Pussy Licking, Pegging, Scat, 69
- Celestina intro.

Update:
-Overall English update
-Alice memory bug fixes.

v34 Road map:
-Veronica lv 2 fight
- 3 additional Veronica lewd scenes
-Therese lv 3 fight(if I have time)

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Final Thoughts:

Please let me know if you find any bugs.

Feel free to leave me any feedback in the review, I read them all the time. Leaving a review also will help out with the algorithm, so please consider doing it.

Thanks

PK
...