Age of Empires II: Definitive Edition - Lady Eridani

Today’s small update is aimed at addressing several pressing issues.

Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand.

💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord
Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team


◆ UPDATE 104954 ◆

Game


Xbox
  • Gurjaras can now upgrade to Elite Shirvamsha Riders, as intended, through the radial menu with a controller.
  • Bengalis can now upgrade to Siege Elephants as intended, through the radial menu with a controller.
Gameplay


General
  • Fixed an issue with units prioritizing farms over other units/buildings when retargeting.
  • Fixed an issue with units on stand ground not always automatically attacking units within their range. Units will now correctly retarget units within range without a direct order.
AI


Pathfinding
  • Fixed an issue with units regrouping after being issued a movement command.
  • Fixed an issue with units teleporting.
  • Fixed an issue with Villagers getting stuck in a loop trying to reach a resource to gather from.
Known Issues


  • AI: Units on the stand ground attack stance defend themselves if they can’t path find to a targeted unit. To override this behavior, Ctrl+Rightclick can be used on the target (no matter the attack stance).
  • Gameplay: In some cases, defensive buildings firing multiple arrows can output more damage than intended.
As always, we are continuing to track issues reported by the community for future updates.

For other known issues, please visit this page to see what’s being tracked!
:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.
ICARUS - Shamm
Week 116 is here, and it packs a punch, with the new Trench Shotgun added to the game.

A Tier 4 variant, the Trench Shotgun is our most powerful close-range damage dealer to date.

We’ve also got a rebalance and improvement on the Shotgun damage/ammo system, and some long-awaited news on Batteries and Networks.

Jump in and have a read.

Notable Improvements:
  • Added a setting to disable camera movement & rotation when interacting with deployables
  • Fixed Honey Smoked Bacon not benefiting from Carnivore talent
  • Mission OASIS: Fixed collection step requiring collection of a lure that is now developer locked, preventing mission progress. Replaced with Gold Ore Lure
  • Fixed 'complete the tutorial' achievement from occurring as soon as a player's first character is created. This was caused by the tutorial mission having been changed to optional, effectively marking it as complete automatically, which then triggers the achievement for it being completed



This week: New T4 Shotgun

This week introduces the new Shotgun we mentioned last week - the Trench Shotgun.

Named based off a community suggestion from last week's post, this is a Tier 4 version of the Shotgun that is crafted on the Fabricator.

This thing packs a wallop and is our highest damage per square inch of any item in close-range combat.

We’d like to thank everyone for the name suggestions. Many were very creative and have been backlogged for meta items where more personalized names are more appropriate (think ‘Bonecrusher’ or ‘extra pulpy bear juicer’).



This week: Shotgun Balance

Last week we addressed shotgun balance by reducing ammo cost and including the 3 new variants.

This week we’re continuing that rebalance to include our new Trench Shotgun - focusing on damage scaling based on the gun the ammo is shot with. This is using the same system we calculate bow and crossbow damage.

The Tier 3 Shotgun - now the number #2 in the hierarchy - has been reduced to hold 6 bullets, but with a 15% projectile damage increase per shot.

The new Tier 4 Trench Shotgun holds 8 bullets, and its projectile damage is increased by 30% over base output (so 15% higher than the Tier 3 variant).



Next Week: Batteries & Networks

Next week we’re releasing the long-awaited, hotly anticipated Batteries & Networks update. Lots and lots of testing has led us to a point where we feel comfortable with the polish and state of the system - and barring any setbacks in the next 6 days - we’ll be looking to make this next week's update.

Again, a big thank you to our dedicated testing team who have been giving us amazing feedback the last few weeks, and everyone else for being patient with us as we give this feature the proper focus it deserves.

#Discussions_QuoteBlock_Author
If you like what we’re doing with Icarus, and want to support our continued development, consider purchasing one of our DLCs for a few dollars, it would mean a lot to us.

https://store.steampowered.com/bundle/36462/Icarus_Architecture_Bundle/

https://store.steampowered.com/bundle/34141/Icarus_Outposts_Bundle/

Changelog v2.1.19.119802

New Content
[expand type=details]
  • Added text for T4 shotgun
  • Adding Item Setup for T4 Shotgun
  • Adding T4 shotgun audio and data table etnries
  • Lots of updates and fine tunes and adjustments to the T4 shotgun. Overall polish pass
  • Reduce Cured Leather requirement on T4 Shotgun
  • Updating new T4 Shotgun Name
  • Fixing FMOD not linking files correctly for the new shotgun. Fine tune to some of the audio layers
[/expand]

Fixed
[expand type=details]
  • Added a setting to disable camera rotation when interacting with deployables
  • Fixed Honey Smoked Bacon not benefiting from Carnivore talent
  • OASIS: Fixed collection step requiring collection of a lure that is now developer locked, preventing misssion progress. Replaced with Gold Ore Lure
  • Fixed 'complete the tutorial' achievement from occuring as soon as a player's first character is created. This was caused by the tutorial mission having been changed to optional, effectively marking it as complete automatically, which then triggers the achievement for it being completed
  • Adding more layers for the T4 shotgun. Pump in and out and last pump etc
[/expand]

Future Content
[expand type=details]
  • Adding basic setup for flamethrower
  • Adding ghost croc attack and pre attack audio and event into
  • Mini hippo mesh randomly selects 1 of the 3 types of hippo mesh. Also switched SM variation names to match the correct variation
  • Added Inaris Sickle stats
  • Added Apex mesh for BLD_Floor_Diagonal_Stone
  • Added Apex mesh for BLD_Floor_Curved_Stone
  • Ghost croc data table setup and entries
  • Fixed Curved Building Set destruction effects
  • Adding ghost croc idle, flinch, death vocalisations and events
  • Changed carcasses feature level to development - fix build error
  • Blueback/Redback juvenile setup
  • Fixed mission objectives list for Ashlands story mission
  • Ashlands 1 mission: Update mission to use new Trail Beacons
  • Added Apex DM meshes to new Stone Curved and Diagonal Building pieces, except for the new floor pieces
  • You can now unlink current beacon by interacting with it or holding 'R'
  • Added HRB_Bramble_Thorns with all growth stages
  • Added DEP_Trough_Wood_Large, Trough_Concrete, Trough_WaterPump, Trough_Raincatcher and Trough_Luxury
  • Added functionality to spawn groups of units at a single time and mini hippos now spawns in groups of 3-5
  • Adding Icons / Blueprints / Recipes for Enzyme Cannon Hub & Arm
  • Added HRB_CocoPalm with all growth stages
  • Adding basic Setup for Enzyme Cannon Hub and Enzyme Cannon Arm
  • Small adjustment to hammerslug anim notif timing
  • Sorting assets for hammer slug various sizes for audio use. Small adjustments to timing
  • Added text for workshop sickles
  • Small adjustments to timing and selection of audio used for hammerhead slugs of various sizes
  • Hook up new building guides to building assets
  • Adding 5 food & water troughs meshes, items, recipes, icons and blueprints (if required)
  • Adding Wool and Egg items
  • Updated SM_XPlane with heavily optimized mesh plane, and added SM_Xplane_Curved for the building placement helpers
  • Increased blend value to help reduce gitter after attack animation on hippo/boar
  • Fixed accidental asset override
  • Setup additional build guide materials
  • Added additional building guide textures
  • Mini-hippos now have group behaviours where they tend to stick with the group they're spawned with
  • Added XPlane_Curved_Inverted as a building piece placement helper
  • Positioned placement helpers on curved wall and ramp pieces
  • Adding Growable Coconut Palms and Brambles, including seeds, seed packs, workshop items and growth setup
  • Adding Bramble Deployable Item Produced from gorwing Bramble Seeds, this acts like the brambles placed in world and will damage and apply a modifier to players / creatures that come in contact
  • Submitting Ghost Crocodile, carcass, bones and textures
  • Add placement helpers to curved beams, ramps and walls
  • Added shadows to beacon map elements in order to increase visibility on white backgrounds
  • Added saddle_Armored for the moa, horse, and buffalo
[/expand]
Feb 22, 2024
EbonSide - Distant Thunder
Hello! I have great news to share!

As ya'll know, I have been extremely busy with life. With my wife being pregnant and me working a lot.
I haven't had a lot of time to work on Ebonside. To the point I have gotten a lot of people asking if I have
abandoned the game. But, as of recent. I have gotten more time to work on the game and work on the
first dlc!

I want to share with you not just screen shots of the new areas. But, also inform ya'll that a new update with bugs fixes will be coming out soon!


New Main hub town!





Fixed Rings!




And new holiday items!~








Succubus RoomMate - DioRisotto[L9]

THANKS FOR THE SUPPORT
Hi everyone, it's the CEO of NyakuGames speaking to you, seeing the milestone of 3000 copies sold on the first game published on the nyakugames pages is a very important milestone and significant for us. Over the course of these months we have dedicated our hearts and souls to releasing corrective patches and continually adding new scenes and content to the game and we are very happy with the feedback we have had from our community and the results obtained. We wanted to thank you from the bottom of our hearts for all the support you have shown us and continue to give us. We will continue to do our best and release better and better games.
Mabinogi - Arciellia
Join Community Manager Arciellia for a fun birthday Mabinogi stream, with activities including Festia, Mafia, and hanging out on Doki Doki Island! Join us on our Twitch.tv channel, Friday, February 23rd at 3:00 PM PST (6:00 PM EST). As always, there will be giveaways throughout the stream.

Don't miss out on the fun. See you Friday!
Feb 22, 2024
9Dragons - 9Dragons


Dragons!

Get more out of your journey by logging in for increased rates during our Golden Time Event! Starting at midnight, enjoy a 2x EXP, 2x Skill, and 2x Drop event!

Event Duration:
February 23, 2024 00:00 - February 25, 2024 23:59 Pacific


This increased rate event will only last until Sunday, February 25th, before midnight, so don't wait to take advantage of these increased gains!
Feb 22, 2024
The Queendom of Lithzena - pk
V33b Now is online



Hi Guys
Here are Veronica's contents, this is part 1, and I am hoping to add a little more next month.

I have also improved my English in some of the early scenes, and I still have some more to fix. But I think I am close to catching all the grammar errors.

New:

- Veronica lv1 Fight (3 lewd move)
- New Veronica lewd scene: Foot, Human Chair, Pussy Licking, Pegging, Scat, 69
- Celestina intro.

Update:
-Overall English update
-Alice memory bug fixes.

v34 Road map:
-Veronica lv 2 fight
- 3 additional Veronica lewd scenes
-Therese lv 3 fight(if I have time)

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Final Thoughts:

Please let me know if you find any bugs.

Feel free to leave me any feedback in the review, I read them all the time. Leaving a review also will help out with the algorithm, so please consider doing it.

Thanks

PK
Feb 22, 2024
Nanomon Virtual Pet - MooMooMang
Okay, I'll keep this short:

-When your Nanomon is a Baby, they will ask you Questions. For now, these are simple, and you pop the Bubble that represents the answer you want. As they grow up, they will ask less and less as they know more about the world.

-Wheel of Ineptitude has been added as a new Activity. This is a basic version for now, but it lets you spend Caveman Meat to spin the wheel and win new items.

-When doing an Activity, you can now Pin that Activity to your Main Menu. This means that you can quickly return to that Activity at any time, even days later. This means you don't have to explore the Map every day to find a Fishing spot, or the Farm, you can just Pin it.

-When your Nanomon's Energy is <50%, and you return Home, they will sleep in Bed. This hopefully will make it clear that being at Home replenishes your pet's Energy. Once it's >50%, they will keep gaining Energy, but no longer be in Bed

-When your Nanomon is a Baby, their Hunger and Thirst now increase at 10x speed. To compensate, if you start a new game, you'll be given way more starting items.

-In Settings, you can DELETE YOUR SAVE. This has been requested for ages.

-Defeating Area Bosses will now send you a letter thanking you and giving you an item

-You can now Pet your Nanomon while exploring.

-Added a small counter to how many times you've attacked the target in Meat Mines and Dandelion game.

-Nanomon now enter from off screen whn exploring an area.

Enjoy!
HumanitZ - Ashe
Hey Survivors!

It's time for another Experimental Branch update! There are some really cool features included in this build and we are looking forward to hearing your feedback on each one!

How do I get access to the Experimental branch?
We have added a guide over in our Steam Discussions on how to access the branch. Remember. we strongly recommend creating a new save for this branch to prevent losing your progress.



  • Scenario game mode unlocked
    This is the first scenario map called Swamp Survival where you have to defend waves of zeeks each day.
  • Multistory Buildings
    Multistory buildings added to parts of the map, and new POIs created
  • Brand new Vehicles (muscle car, rally car, luxury car, new suv)
  • Brand new Zeek threat
  • New Zeek models (Runners, Medical, Police, walkers and more)
  • New base building stairs.
  • New in game challenges to complete.

  • Base defence health increased
  • Improvised Axe will now lose durability faster.
  • Changes to the map and new locations.
  • Added server settings for cleaning up items on the ground.
  • ClearAllFakeBuildings command should now work in dedicated if admin.

  • List of servers will place favourites on top
  • Crafted items should now stack if possible

  • Added additional check when using the unstuck command to prevent teleport cheating.
  • Added check to cancel zombie bite when dead.
  • Fixed weapon attachment not installed when equipping through the right click menu.
  • When in water, interaction of actors/vehicles etc takes priority over collecting water.
  • Fixed drag and drop from trader glitch (stop you stealing from Buck!).
  • Fixed dismantle not refunding items (max stack issue)
  • Fixed durability not updating visually when swapping items in container

  • Map optimization and level streaming to improve performance.
  • Quest system.
  • Steam Deck development.
  • Improved controller/gamepad support.
  • Food Spoiling.



For those playing HumanitZ right now, your feedback is INCREDIBLY important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development.





Feb 22, 2024
Total Control - PGco
Added:
  • Added castle gate key to knights inventory, if you kill him you can take the key.
  • Added king's crown to the throne room, it currently doesn't do anything.
  • Added a more in-depth character creation including character traits

Fixed:
  • Fixed numbers being written next to traits during character creation
...