- Slightly lowered the difficulty of the 3rd and 5th nights ( now enemies won't go to you every time you pick up an artifact ). - Fixed a bug that was causing to restart the 5th night instead of triggering a bad ending. - Disabled the console, which was enabled by accident in the previous patch.
The royal family of Rizia has been blessed with a joyous addition. Princess Vina Toras, daughter of Prince Romus Torus and Princess Consort Lena Toras (nee Livingston), graced the world yesterday at 9:15 PM at Palas Rezna, signifying a prosperous continuation of the royal lineage. The birth was swift, with both mother and the princess, weighing a healthy 3.71 kilograms, and in excellent health. Prince Romus was present, witnessing the arrival of his daughter, who has been named in honor of Vina Livingston, King Alfred of Rumburg’s great-aunt.
Following the announcement, hundreds of subjects and well-wishers crowded outside the gates of Palace Rezna, cheering and screaming as officials placed a traditional birth announcement on a golden easel.
Set yer course for adventure as we embark on a closed BETA voyage from the 4th to the 11th of March!
Prepare to chart uncharted territories and traverse the boundless expanse of the Sky Oceans! From the highest peaks to the deepest abysses, the skies await yer discovery! We eagerly anticipate yer invaluable feedback as we navigate these uncharted skies together!
The Battle of Britain opened in the summer of 1940 over the waters of the English Channel with precise, harassing attacks on shipping convoys, and eventually blossomed into massive raids of hundreds of twin-engined bombers targeting cities and industry.
Legends were made for cutting-edge airframes like the Spitfire and Me109, while more established, heavier types like the Stuka and Bf110 proved far more vulnerable than in previous conflicts. The Royal Air Force demonstrated that a nation could, indeed, mount a meaningful defense against heavy bombers with a force of disciplined and practiced fighter pilots equipped with fast, nimble planes.
In Scramble players will pilot the most prominent fighter planes of the Luftwaffe and RAF and employ them in fighter patrols, bomber escorts, and raid interceptions.
The initial release will include 4 playable fighters and 5 AI bombers:
RAF Fighters
Supermarine Spitfire
Hawker Hurricane
Luftwaffe Fighters
Messerschmitt 109
Messerschmitt 110
AI RAF Bombers
Bristol Blenheim
AI Luftwaffe Bombers
Junkers 87 “Stuka”
Dornier 17
Junkers 88
Heinkel 111
Spitfires are quick and agile and can hold a high angle of attack. The Me109 can dive and roll faster than any aircraft in the game. Hurricanes pull the tightest sustained turn and can sustain more punishment than the other single-engine fighters. The Bf110 is the slowest fighter in Scramble, but its heavy armament and tail gunner make it dangerous from two directions.
The dogfights of Scramble simulate with real-time physics, and every aircraft is uniquely modeled with aerodynamics and mechanical subsystems that respond procedurally to location-based damage.
Bombers in Scramble are larger, slower, and better armored than any fighters, and full of subsystems and components to be riddled with bullets. Players will relish the sight of an unescorted group of sluggish single-engine Stukas or the undergunned Bristol Blenheims. Formations of Do17s and Ju88s may have enough pace to escape distracted predators, and even a single He111 sports enough turret gunners to defend itself against predictable attacks.
MOD Tweak to some roaming armies allowing them to join endangered towns in some cases MOD Improvements to AI behaviour forbidding it to send armies to POIs (points of interest that are not war related) without considering current danger to the town that army is to be taken from (These should address the AI ‘runaway issue’ reported by players)
FIX Lag resulting from screen refresh calls linked to Build Queue (Town screen and/or Build Queue Popup) FIX Lag resulting from screen refresh calls on Spell Casting screen FIX Negative Gold rewards when taking/razing cities FIX Issue with generic event references not being cleared between runs (i.e. new game/load game) resulting in them being reevaluated possibly multiple times at the end of the turn for no reason and/or incompatibility issues if some runs used DLC while others did not. FIX Rare crash resulting from adventures unable to handle "No Lairs" setting FIX Festivities event corrected FIX Meteor Storm spell error corrected
🧩 It's a strategy platformer game 🤯You have to control 4 screens simultaneously (or be helped by friends or your Twitch Community!) 👿You can sacrifice some of your minions to open new paths 🕹️It's Lemmings-inspired