Kenshi - Lo-Fi Games
FCS 2.14.1 was causing a few issues for some users, this hotfix should address those bugs. 

If you experience any issues after the update, please read this post on how to report crashes or bugs and make a post in the Lo-Fi Games forum, ensuring that you’re nice to our lovely moderators.

  • Fixed issue causing fonts to increase to 825 instead of 8.25 in regions where commas are used in place of decimal points
  • Fixed NPCs accusing you of trespassing when committing any other type of crime outside
  • Fix for a bug where guards wouldn't investigate alarms

https://discord.com/invite/R6258etsHE

Feb 22, 2024
Aw Heck, WAR! - Barph_Stroganoff
Nothing crazy, just some small fixes, material updates, and quality of life improvements. Also removed a lot of unused files to make the game smaller.
Feb 22, 2024
Bunny Guntz - Raye
1.Added new optional characters.
2.Added character selection saving function, which automatically selects the last used character.
3.Various weapon performance and user experience slightly adjusted.
4.Player stamina limit slightly increased.
5.Increased interval rest time between rounds, and random weapon crates can be quickly opened.
6.Bloodstain texture bug fixed, now visible to all players globally.
7.Victory sound effect overlapping playback bug fixed.
Feb 22, 2024
Minion Masters - EntropyBD
During the update process today we encountered a critical issue that prevented the update from happening. We have rescheduled the patch for Monday morning instead.
Sorry for the inconvenience caused to anyone who tried to play this morning.
Regency Solitaire II - Helen
Watch Jake play
Fish or Chicken Chicken Survivor - mazik0211
Good evening, fans of Fish or Chicken around the world!
It's time for Patch Notes 2.2.

In this patch, we have changed the item specifications, added behavior when zooming out
We have also changed the start and finish positions, and added a new challenge mode.
Please take a look at the following.

Item Specification Changes
  • Item reload specifications changed.
    Until now, the reload time of each equipped item was used for firing,
    From this patch,
    The reload time is now calculated by adding up the reload times of all equipped items and dividing by the number of items equipped.

  • Adjustment of item reload times
    The reload times for all items have been revised to reflect the above changes.
    It is interesting to consider not only the behavior but also the combination of reload times as a criterion for purchasing items in the future.


  • Intent of Specification Change
    With the previous specifications, it was only necessary to raise the Stars of the item.
    The build for rank-up was almost exclusively based on ATK.
    With this change, it is now possible to use a combination of items, or to use haste in rank ups.
    I thought it would be more interesting if the range of play increased, for example, by using equipment with a long reload time
    I thought it would be more interesting and implemented.
    The gauge to attack was added under the character's name.

Add functionality when zooming out
Did you all know that Fish or Chicken has a zoom out feature?
What? It's not mentioned in the manual? You may be right.
In fact, you can zoom out by left-clicking or holding down the L button...

  • Addition of changes in behavior when zooming out for each chicken.
    While zooming out, the movement speed is reduced, except for some classes,
    Reload time will be reduced instead.
    The individuality of the chickens will be even stronger than before.

New game mode
  • One night Festival is back.
    As a new challenge to the game mode.
    We have added a new mode where class characteristics are maxed out from the beginning and the deadline is one day.
    Challenge yourself and see how far you can go with the unusual specifications!

Various other additions
  • Changed the UI to the exit displayed when a mission is cleared.
  • The floor now always starts in the center and the goal is randomly placed from 8 different directions.
  • When hovering over an item in the inventory, if the same item is available in the store, it will now be displayed.
  • Items of the same rank in the store will now also be displayed if they are of a different rank.
  • The Good Luck indicator has been changed.
Feb 22, 2024
TaleSpire - Baggers
We are back patching again. Most of the changes in this patch are purely internal. But there is one fix that will affect you, and that is that your hit, spell, head, and spell positions are now loaded correctly in TaleSpire.

The internal things are some code refactorings and some improvements around handling the certificates used when talking to the backend.

The next patch will likely be bug fixes for TaleWeaverLite.

Seeya then!
Swordai Playtest - castavernas
This patch is the release candidate for the 1st public playtest which I am currently planning to open up mid next week, I'll probably release one more update with some minor visual improvements and fixes for any bugs that come up but no new features.

The highlights

  • Added a sequential progression throughout all the game content where one thing unlocks another. This means that to an extent Memories is required to unlock various things. You can still join servers for any map as long as you have done "beginnings".
  • Added a few more achievements, there are now 25
  • Added a pure difficulty to challenges that you unlock by S grading the base version of the challenge.
  • Changed thrill of the hunt to refund stamina on hit and reworked second chance to heal on block.
  • Add links to the discord, the new wiki and the steam page into the game. The wiki needs some fleshing out, I'll be working on that over the next few days, if any community members want to contribute let me know on discord.
  • Made it so you have to S grade the previous kata to unlock the next one
  • Added a "home" area with training stuff that you will be able to upgrade in the future
  • Made the challenge of initiation its own map (screenshot below)
  • Adjusted the up right and up left charge animations a bit to make your arms more visible in first person
  • Added a first person visual effect for getting staggered that replaces the "staggered" popup
  • Changed the display for being out of stamina or trying to use an ability when its on cooldown
  • Fixed a bug that could cause the game to crash when you exited a level right after finishing a kata or a challenge while the web request to store the result was in flight.
  • Fixed a camera issue when holding an up block while landing from a jump. As part of this I redid the way the jumping animations work so they also should look a fair bit more smooth when you are doing left side attacks in mid air.
  • Fixed a bug with the block trainer where he was fienting sometimes
  • Added a display and stat tracking the block trainer where he tracks your blocks in the last minute and block percentage and you have to unlock the higher attack speeds
  • Made the block trainer despawn if he doesn't attack anyone for a while, he also starts despawned and you can summon him from his rune stone.
  • A lot of other minor tweaks
RIDE 5 - Milestone Community Manager
RIDE 5 - Speed With Style Pack delivers the thrill of stylish motorbike riding at Fuji Speedway, blending design and exceptional performance. 🏍️🏁

The Speed With Style Pack includes:
  • Aprilia RSV4-X Trenta (2022)
  • KTM RC 8C (2023)
  • Moto Guzzi MGS-01 CORSA (2004)
  • MV Agusta Superveloce 1000 Serie Oro (2023)
  • Triumph Speed Triple 1200 RR (2022)
  • Track: Fuji Speedway

Feb 22, 2024
Hero's Land - Hero's Land
Server Downtime:
2/23 07:00 — 10:00 (UTC+8)

ꔷ Expand the field of view of some maps

ꔷ Added new difficulty levels for Ishtar
◦ Ishtar Difficulty I Exclusive Loot: [Doomshell], [Doomstride], [Flamecore Seal], [The Burning Sky], [Ghostflame]
◦ Ishtar Difficulty II Exclusive Loot: [Fearless Boots], [Fearless Armor]
◦ Ishtar at higher difficulty will also drop lower difficulty weapons and gear

ꔷ New 6 Star Gear [Fearless Boots]


ꔷ New 6 Star Gear [Fearless Armor]


ꔷ New Hero [Nightshade], Active Skill [Symbiosis]


ꔷ New Skins
◦ Nightshade [KOI]

◦ Berserker [LOTUS]


ꔷ New Lantern Festival Event

ꔷ New 6 Star Weapon [Lamp of Delirium]


ꔷ New 6 Star Gear [Glacier Ring]


ꔷ [Shulmanu] became the Lantern Festival BOSS

◦ Exclusive Loot: [Lamp of Delirium]

ꔷ Now you can lock Weapon/Gear in Inventory

ꔷ Adjusted stats and mechanics for some Weapons/Gear/Heroes

ꔷ Adjust [Telpeia, the Merfolk Witch] boss territory range and clone hatred range

ꔷ [Blacksmith Carter] is now also in Dragon's Lair

ꔷ [Sacred Dragon] Added exclusive dance music

ꔷ Fixed ATK bonus issue with [Sacred Legacy γ]

ꔷ Fixed skill casting issue with [Winter Edict] in Safety Zones

ꔷ Fixed issue of wrong skill DMG to your buildings with [Moonshard]

ꔷ Fixed animation issue of phantom's basic ATK with [Nergal's Thresher β]

ꔷ Fixed the [Iceland] issue where Sentry could activate [El Dorado Ring]

ꔷ Fixed [Icebound Shield] issue where AoE DMG disappears upon switching weapons

ꔷ Fixed phantom's basic ATK of [Nergal's Thresher α β γ δ] interrupting [Thunder Chant]'s charge-up
...