- new title screen - new title screen music - improvement of reactor noise depending on distance - fixed animation bugs for shooting recoil and jumping while moving - animation of falling to the ground
After succeeding at ruining golf we've decided to continue the streak with ... cars? We know nothing about cars, in fact, no one on the team owns a car. First up, we added legs to the car. Much better.
That's how WHAT THE CAR? was born 🐣
Race through hundreds of unique levels: jump, fly with jetpacks, climb tall buildings, deliver packages, and so pretty much everything you can’t do in a normal racing game.
You can help us by spreading the word or sharing the hype in the comments with your favorite car or non-related car gifs! ⬇️
This update focus more about the story by adding more clues and new places to explore for what happened and what is happening now in the game's storyline
Robin Hood - Sherwood Builders - Bandit's Trail - MeanAstronauts
Game balancing improvements (weapon stats, loot, coin and experience gain, among others)
Performance tweaks, including generic foliage and navmesh optimization
Gamepad support added
Several fixes improving the resource extraction system
New enemy abilities
Rebalancing for Robin's character development, different types of enemies and building costs
Numerous AI improvements and fixes
Stamina system improvements
Stealth system improvements and dynamic character visibility scaling
Player visibility gauge added
Difficulty setting improvements (AI detection range is also affected by game difficulty)
New enemy hairstyles and beards
Status effect resistance system
Enemy health bar now shows level and stealth kill possibility
Visual prompts for enemy sight and hearing range added to Hunter Vision
Combat system improvements (for example, parrying now adds a short invincibility window)
Option of selecting time of day when resting
Sort button for inventory
NPC idle dialogues and monologues
Redecorated character treehouses
PLEASE NOTE: Due to the amount of changes from the prologue's previous version, its old save files will no longer be compatible with the new version. This is necessary to prevent any game-breaking issues.
Introducing the latest update, “State of Game #2,” for “The Dark World”! While this version is still in development, we’re excited to share our progress as we transition the game from Unreal Engine 4 to Unreal Engine 5. This update focuses on laying the groundwork for enhanced visuals and performance, with dynamic foliage interactions, revamped NPC and event spawners, and the implementation of Discord Rich Presence for seamless community integration. Stay tuned as we prepare to unveil these exciting enhancements, including revamped designs for the game introduction and main menu, bringing us closer to an even more immersive gaming experience.
UE4 (Legacy)
No Changes
UE5 (W.I.P) build:0.2.9.000
Visual Improvements: This is an example of how a new approach provides us with new possibilities to enhance visuals and performance, even as the game logic expands. Foliage now reacts to wind and interacts with the player with sound and/or movement as they walk through it, creating a more immersive look and feel when you are playing the game.
OLD:
NEW:
NPC & Event Spawner Overhaul: We’ve revamped all spawners for NPCs. NPC entities are no longer loaded in memory all the time, as was the case in the Legacy version, which caused low performance. The new spawners now utilize player proximity, time of day, moon phase, and weather conditions for spawning, resulting in improved performance. With these new spawners, we can now have over 5000 NPC spawns with minimal impact on performance.
Here’s how the new spawns work for different types of NPCs: – Human NPC spawns only during the Day – Vampire NPC spawns only at Night – Werewolf NPC spawn only during a Full Moon – Witch NPC spawn only when there is Fog outside
World Event Spawners for Airdrop, Helicopter Crash, and Missions use a random timer (e.g., the Helicopter Crash spawns once during the day and once during the night)
Dynamic Visual & Audio Player Warnings during gameplay – Audio: Air raid sirens sound warning players in cities one in-game hour before sunset. – Visual: Dynamic visual warnings during gameplay
Discord Rich Presence: We’ve implemented Discord Rich Presence functionality, which means that now, when you’re playing “The Dark World”, your Discord profile will display your current in-game activity. This feature enhances the gaming experience by allowing you to share your progress and engagement with friends and the wider gaming community directly through Discord.
New Digital Gods Login & Inventory System: Take a glimpse at the revamped designs for the game introduction and main menu, showcasing enhanced visuals and improved user interface elements.
We look forward to you enjoying these new contents and upgrades, and we thank you for your support as we continue to develop our game.
We just released a hotfix to bring fixes and improvements. You'll find the complete list below.
Fixes and improvements:
Fixed the bug where some trucks disappeared from the 'Truck Storage' on the accounts without purchased "Jack of All Treads Tire Pack" DLC pack
Fixed the bug where the quantity of the 'stock' tires increased when changing the tires of 'Jack of All Treads Tire Pack' DLC pack without money compensation
Fixed the bug where any truck disappeared in the Garage after installing truck with purchased DLC tires in the Garage slot and turned off the 'Jack of All Treads Tire Pack' DLC pack
Fixed the bug where the green check mark was not displayed in the 'Regional Progress' tab after completing the 'It's All Connected 1' contract in the 'Global Map' menu
Fixed the bug with losing the progress after starting the game after North Carolina update on MacOS
Fixed the bug where the Garage slot for FEMM-37-AT remained locked in the Truck Store even though it was unlocked in the game
Fixed the bug where the truck freeze with the 'Prototype Exploration Unit' trailer after it was delivered and packaged at the 'A Bad Connection' contract
Update v1.02 for the Citybus o530 Add-on is now available!
Changelog:
v1.02 changelog: -Added the ability to set letters and special characters as line numbers from the menu -A screen for entering letters and special characters as a line number has been added to the Ibis (touch) controller -Added point, right arrow and school bus characters in all fonts -Fixed the "Bereichsüberschreitung bei Zeilenindex" error that occurred on some maps -Improved operation of heating and air conditioning -The additional interior mirror has been improved -Fixed bug with validators (option 4) not turning on -Fixed some Ibis bugs -Fixed mirror collision with outward opening doors -Fixed some imperfections in the 3D model
Robin Hood - Sherwood Builders - Bandit's Trail - alex
Here's fresh news for our brave defenders of Sherwood! Today, at 1:00 PM UTC / 8:00 AM EST, we're introducing a major prologue update to the game "Robin Hood - Sherwood Builders: Bandit's Trail". Check out the improvements which are also in store for you in the final version of the game!
Our team has taken your feedback to heart and improved many aspects of the gameplay. Now you can enjoy better game balancing, performance, and controller support! Here are the main changes:
Game balancing improvements (weapon stats, loot, coin and experience gain, among others)
Performance tweaks, including generic foliage and navmesh optimization
Gamepad support added
Several fixes improving the resource extraction system
New enemy abilities
Rebalancing for Robin's character development, different types of enemies and building costs
Numerous AI improvements and fixes
Stamina system improvements
Stealth system improvements and dynamic character visibility scaling
Player visibility gauge added
Difficulty setting improvements (AI detection range is also affected by game difficulty)
New enemy hairstyles and beards
Status effect resistance system
Enemy health bar now shows level and stealth kill possibility
Visual prompts for enemy sight and hearing range added to Hunter Vision
Combat system improvements (for example, parrying now adds a short invincibility window)
Option of selecting time of day when resting
Sort button for inventory
NPC idle dialogues and monologues
Redecorated character treehouses
The scope of the updates means that your current saved game files will not work with the newly updated version of the prologue. Please take particular note of that fact.
But that's not all! At 2:00 PM UTC / 9:00 AM EST, we're also starting a livestream of gameplay from the updated prologue! Join us on the Bandit's Trail Steam page as we delve into the heart of the fight for justice!
And there's still more! We'd like to remind you that in just one week, we're embarking on a full adventure with the premiere of the full game version! Are you ready to become a legend of Sherwood?