Galactic Gauntlet: The Ultimate Interstellar Challenge - IXgEnI
-Fixed collision boxes on Spinning Hammers.
-Set limits on rotation for the Swinging Platforms.
-On L_1-4 changed the Spinning Arms to single Spinning Batons.
-On L_1-6 extended platform at the end after Swinging Platform to make for suitable landing zone.
Phasmophobia - cjdxn
Welcome back Ghost Hunters, we've got some news for you.

The long-awaited shop rework is finally here, boasting a new, easier way to manage your gear!



Based on player feedback, the shop has had a complete overhaul!
  • 3 separate pages for more intuitive usage
  • Easy buy options for controller
  • Renamable loadouts
  • Player-specific colours for supplied equipment
  • Quick shortcuts to navigate between screens to unlock equipment
  • Full tutorial for each page
  • Shortcuts for gamepad users



New accessibility options:
  • You can now customize each player's color for many areas in the game:
    • Main menu stickers
    • Shop interface
    • Sanity screen in the truck
  • You can now customize your cursor
    • Shape
    • Color
    • Opacity
    • Size
    • Additional options when highlighting objects
    Note: VR players can only adjust their highlight cursors colour and opacity


  • You can no longer receive a photo of a DOTS ghost while it’s not inside a DOTS Projector's light
  • You can now rotate the Sound Sensor III whilst placing it
  • Greatly improved the DOTS Ghosts AI navigation, this will result in more consistent evidence across the board
  • Reduced the brightness of the Journal
  • Reduced the volume of various sounds



General:
  • Improved the AI pathing for the Phantom and Wraith abilities
  • Ouija board will now break if you do not have enough sanity to use it instead of answering a question then breaking
  • The shop screensaver will no longer appear and disappear when walking into/away from the shop screen in non-VR
  • Fixed a ghost AI navigation issue on the Tanglewood living room
  • DOTS Ghosts AI navigation will now work correctly when you are in the same room as the ghost
  • Ghosts can now correctly interact with all telephones
  • The grandfather clock ghost interaction now works correctly
  • The sound sensor “offline“ text is now translated for non-English languages
  • You can now swap to the 'Blocked Players' page using the gamepad shoulder buttons
  • The Sunny Meadows Apocalypse sticker will now show during single player
  • You can no longer back out of the menu with a gamepad while the Journal is open
  • You can no longer use the Main Menu left and right UI arrows while the Journal is open
  • The Haunted Mirror will now correctly break straight away if you do not have enough sanity (20%)
  • Gamepad 'Local push to talk' rebind tape is now the correct image
VR:
  • VR players can now prestige
  • Sound sensor III can now have its shape changed in VR
  • Motion sensor II can now have its shape changed in VR (while placed)
  • Up and down arrows now work in the VR journal
  • You can swap between hold and toggle grab types again in VR
  • You can now drop the Sound Sensor III in VR
  • Fixed a lag spike when a VR player joins the game
  • The VR Journal sounds can no longer be heard from far away
  • Spirit Box 3 VR text voice recognition now works


If you experience any issues, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Space Station Designer - Polar Motion
Hello! We continue making progress on the development of Space Station Designer, and today we're proud to unveil Space Station Designer v. 0.5.20, which includes a series of improvements and additions. Please read on for the details, and if you're interested in the full changelog, please visit this live document: [Public] Space Station Designer - Release Notes

Acquisition of Research Technologies

From this version onwards, research technologies can only be acquired using research points, and the tech tree has been updated accordingly to reflect this.



We've added a new research module named 'EVA Experiments Research Facility'. This module is included as part of the 'Base Space Station Technology' and, thus, available from the start of the campaign.





The module is available in the 'Free Builder' mode, too.







New Campaign Objectives

The Campaign Objectives we introduced as part of the previous update were very well received. However, we were asked to add more granular objectives during the initial stages of the campaign, so we've reworked the whole diagram and added a series of new early objectives. The end goal is the same, though: "Acquire the 'Expansion in LEO' research technology."



Maintenance and maintenance boost areas of influence

In the previous update we introduced three Maintenance-related research technologies and modules, including 'Intermediate' and 'Advanced' versions of the Airlock module and three new 'Maintenance Workshop' modules. We also introduced two new game mechanics: the 'maintenance area of influence' and the 'maintenance boost area of influence'.

Airlocks provide a mechanism for astronauts to go outside the station and fix failed modules within a certain 'maintenance area of influence' distance. If a module experiences a failure and it's not within the 'maintenance area of influence' provided by a nearby Airlock, astronauts won't be able to repair it, and sadly it will have to be replaced altogether. Because of this, it's advisable to install Airlock modules throughout the station to ensure that nearby modules can be repaired, should they experience a failure.

The 'maintenance area of influence' provided by Airlock modules is now clearly communicated as part of their information card:



In addition to the Airlock modules, we introduced three variants of the 'Maintenance Workshop' modules as part of the previous update. When a module fails, and assuming said module is within the "maintenance area of influence" provided by an Airlock-type module, it will benefit from a greater chance of a successful repair. This information is also clearly communicated in the information card:



Note that modules can be both inside the 'maintenance area of influence' provided by an Airlock and outside the 'maintenance boost area of influence' provided by a Maintenance Workshop. Again, all this information is clearly communicated via the tooltips in the information card:



Cooling and electricity modules proximity

In the previous update we introduced the initial structure for a system that checks the proximity of all modules with nearby electricity and cooling modules. For this update, we've implemented the whole system. This includes tooltips in the information cards:





And the following rules, which will apply to all modules located far from an electricity/cooling module:

  • All modules types, irrespective of what type they are, will be more prone to failure in general.
  • Manufacturing, Research and Industrial R&D modules won’t produce any output.
  • Space Tourism modules cannot be selected when setting up a space tourism group.
  • Modules won't be available when setting up new Commercial Services/Leasing engagements.

Quality of Life (QoL) Improvements

We've also introduced some Quality of Life (QoL) improvements, such as a floating panel that provides information on how the station stats are going to change after installing a new module. For example, in this case we have a station in deficit (caused by not being able to provide enough electricity):



We're going to install a solar panel to bring it out from deficit:



After selecting the target docking port, the game will display the usual dialog that allows changing the module's rotation but, in addition to this, there's now a new panel that informs us that the station will come out of deficit and become operational again:



The same panel will inform us if the station is going to enter deficit, remain in deficit, etc.

In addition to this, we've also added some other small QoL improvement, such as a counter of unread campaign objectives:



Invisible progress

Lastly, we've been hard at work creating a series of tools that allow us to automatically validate the integrity of our strings and constants database. Space Station Designer features hundreds of strings, some of them quite complex, so we spent more than two weeks upgrading the codebase to ensure that all messages are correctly used. This will ensure a better gameplay experience for everyone and less time spent hunting down bugs.

Closing thoughts

We hope you enjoy this new update! If you have any questions or feedback, please don’t hesitate to contact us via the forums.

--Ignacio, Mauricio, and Nicolas (Polar Motion)
Mad World - Age of Darkness - MMORPG - MadWorld
 
New Dungeon Added: Mamon Treasure Vault











 
 
Ancient Boss
- Adjusted movement range to stay within the original range.

 
 
Level
- In the new Chapter 5 area, the number of monsters has increased, featuring stronger monsters.
- Applicable Maps:
 = Gloomy Forest
 = Slanted Field
 = Phantom Stone Mine Village
 = Phantom Stone Mine
 = Mine Shaft No. 106
 = Shadow Mountain Range

 
 
Skills
- Sword-back Attack
 = Immunity to status ailments to bosses/ancient bosses, etc.
- Abyssal Rush
 = Not attacked while in the air

 
 
Crafting
- Removed gem failure chance and changed to 100% success
- Removed essence failure chance and changed to 100% success

 
 
Additional Soul Stone Rewards
- Parched Cliff
- Act Dungeon 1-5 Difficulty, Very Hard Mid-Boss
- Hanging Neck Forest Depths Elite, Boss
- Northern Cultivation Area Elite, Boss
- Parched Field Elite, Boss
- Silver Moon Desert Elite, Boss

 
 
Treasure Vault
- The rewards for the Red Treasure Vault and the Blue Treasure Vault have been changed.

 
 
Added UI for Latent Potential Seals information


- 'Dungeon List' window allows checking the number and clear status of latent potential dungeons placed in each chapter.

 
 
Added UI for Imaginary Seals information


- 'Dungeon List' window allows checking the number and clear status of imaginary seals placed in each chapter.

 
 
Treasure Vault information UI added


- Hidden treasure vault dungeons are now included in the 'Dungeon List' UI.
- Upon collecting a treasure key, the 'Dungeon List' window opens, allowing entry to the treasure vault through the entrance button.
- Check the dungeons available for immediate entry and the remaining key count in the 'Dungeon List' window.

 
 
Black Market


- Display comparison of my equipment and stats
- Indicate collectible items with a star

 
 
Soul Stones
- Icon display rules changed
- Yellow: Default
- Orange: Soul stones associated with skills equipped in quick slots

 
 
Added Auto-disassemble Option


- Disallow disassembly if the equipment's grade or level is high compared to mine
- Disallow disassembly of collectible items

 
 
Meld
- Show success effect after completing meld

 
 
Optimization
- Improved frame drops caused by monster skills
- Improved frame drops due to large monster hits on health bars
- Slightly improved frame drops when large numbers of monsters appear

 
 
Bug Fixes
- Fixed an issue where target skill damage was reverted to pre-buff state
- Fixed an issue where collection-related messages were not displaying correctly in item tooltips
- Fixed an issue where auto-pickup for treasure keys was not working
- Fixed an issue where movement speed decreases when switching or dying
- Fixed an error in the 'Silver Moon Desert' Imaginary Escape Portal location
- Fixed an issue where belt stats were not comparing correctly
REKA - Meg
Hi witches! 🧙‍♀️

We just wanted to say thank you for all your support on our character customization blog. We were so excited to be able to share this part of our game with you, and we’ve since been working on even more options. 🧡

Here's another sneak peek at some of the clothes Reka can wear:




This is a work in progress, and we'll be continuing to add these outfit options. We can't promise to add all your requests to our game, but we really do appreciate your feedback - so let us know in the comments if there's something you'd like to see! 🌱

We'd also like to answer a few questions we've seen pop up recently:

Mini FAQs

Will there be any more body types?
Right now we're just focusing on one body type for the main character as we approach Early Access launch, but we're always keeping an eye on requests and feedback from the community.

Will all the clothing be available from the start?
Some of the outfits will be available from the beginning, but you’ll unlock more whilst progressing in the game. You can get them as a reward for solving quests, buy some from the merchant and even find them hidden in the world.

Will REKA run on Steam Deck?
Nothing is set in stone for Steam Deck just yet, but this is something the team is looking into, and we'll definitely share with you all when we have more information!

Is REKA multiplayer?
REKA won't be multiplayer. Our witchy game offers a deep atmospheric experience with housebuilding and exploration elements. We feel this theme is best suited for solo play.

Thanks for all your continued support! We'll be sharing more of what we're working on very soon...



Emberstorm devs 🍂
Feb 22, 2024
Ships At Sea - yase
Unleashing the Power of Exhaust Particle FX!

Welcome to the next chapter of our development news - the completion of our Exhaust Particle FX for the boat´s engine. Prepare to be captivated as we dive into the details of this immersive addition that brings the heart and soul of your boat to life.

Our team has meticulously crafted a particle effect that not only enhances the visual appeal of your boat but also adds a layer of realism to your maritime journeys. The Exhaust Particle FX is designed to reflect the condition and performance of your boat, creating a dynamic and visually engaging experience.



The Exhaust Particle FX has two functions - one for normal smoke, the other for a broken effect. Normal smoke indicates your boat is running smoothly. The broken effect appears when the engine malfunctions, with darker smoke and fiery particles. All this provides you a visually striking representation of your boat´s health.

Join our community on Discord


- Team Misc Games
Angel Legion - yymoon
Dear commanders, let’s join the event!
Collect Lantern to try the Special Recruit!

>>>> Lantern Blessing | Special Recruit <<<<
Period: February 23 - March 1
Rate UP Rare S Angel: Phantom Blade - Chiyo Kinjo
Brief Intro:
Chiyo Kinjo, an Angel from the East, is even-tempered but the most inferior of the East with agile skills. She has short silver hair wearing bright red shirt jacket with rolled up sleeves and black Gloves. The double knives in her hands are flexible and sharp like alive.
Notice:
1. The Special Recruit has the same guarantee system as the Adv. Recruit.
(If commanders fail to get an S angel in 30 consecutive draws, you can definitely get an S angel in the next draw.)
2. The S Heroes obtained are limited to the Heroes shown in the picture.
3. If an Angel with a combo skill is recruited from the Special Recruit, it must be Phantom Blade - Chiyo Kinjo.
4. Special Recruit will consume a specified number of event item Lantern.
How to get Lantern:
1. Commanders can obtain free Lantern for Special Recruit by claiming the Botting Loot, battles in the Adventure(Until 12:00 on February 28(UTC/GMT+8)), completing Lantern Collection missions.
2. Commanders can tap the Lantern Sale tab in Event to purchase more Lantern.

>>>> Festival Bonus | Special 150% Combat Coupon <<<<
Period: February 23 - March 1
Event Detail: After completing the missions, commanders can get massive event items Combat Coupon, Yellow Crystal.
(During this event period, commanders can obtain 150% of Combat Coupon from Festival Bonus missions.)
Mission Type:
1. Star Dollar accumulative Consumption within a limited time.
2. Star Dollar accumulative Recharge within a limited time.

>>>> Holiday Gifts | Sales in Mall <<<<
Period: February 22 - February 29
Event Detail: There will be brand new sale pieces appear in mall during this event!
Rare S Angel & Massive Resources are waiting for you!
Rare S Angel Preview: Flame Witch

>>>> Happy Holiday | Exclusive Package <<<<
Period: February 23 - March 1

Package Name: Lantern Giftpack
Price: 88 Star Dollar
Purchase Limit: 1
Preview: Lantern(10 Summons in Special Recruit), Yellow Crystal

Package Name: Graceful Elegance
Price: 68 Star Dollar
Purchase Limit: 1
Preview: Bubble Skirt(Golden), Diamond

Package Name: Ace Player
Price: 68 Star Dollar
Purchase Limit: 6
Preview: Ace Player D(Fashion), Diamond

Package Name: Goddess Blessing
Price: 298 Star Dollar
Purchase Limit: 1
Preview: Dark Shooter Gene

>>>> Artifact Dungeon <<<<
Period: February 23 - March 1
Event Detail: Commanders can click the Event button to enter the Artifact Dungeon interface. Strive for a better ranking to receive more ranking rewards!
=TIPS=
1. Artifact Dungeon will be closed one day before the end of the event.
2. The ranking rewards of Artifact Dungeon will be released 12 hours before the end of the event.
Crossout - XO_Team

Hello!

We’d like to make the upcoming weekend even more enjoyable for all survivors in the Wasteland, and we’re giving away 2 days of premium subscriptions to everyone!

To receive the gift, you need to enter the game until February 24, 23:59 GMT, and accept it in a special window in the right corner of the screen.

Have a great weekend!


For more information on Crossout, follow these channels:
AURA: Hentai Cards - GI - NO

https://store.steampowered.com/bundle/35513/AURA_Hentai_Cards__DIVINE_EDITION

💰 Heya, did you catch luck by the tail yet? 💰
The Steam sale with sweet discounts on AURA: Hentai Cards and both DLCs ends February 23rd! Hurry up and add to your library before the offer ends, because the DIVINE EDITION of 6 items is -36% off 💸



🌳 THE DARK SEA DLC 🌳
What were we talking about... Oh, right! Despite the fact that our second DLC has been released just recently, the development of the next one is in full swing. The scenario is already in progress, concepts of new characters are being discussed (secretly, there will be more of them too) 🤫



Why the forest if the title refers to the sea? It's simple: this story will reveal not only the problems in the new underwater region, but will also tell us about Ellion and its neighbors, the territory of the Dark Forest. Good luck trying to solve the teaser and finding out what kind of conflict awaits us in THE DARK SEA DLC

Stay tuned! Our studio has a lot of surprises for you coming up 🤩

https://store.steampowered.com/app/2814050/AURA_Hentai_Cards__The_Dark_Sea_DLC
Star Conflict - Super Glix


Pilots, the weekend begins! Time to prepare your fleet for new victories! UMC offers all pilots a 50% discount on the Waz'Got starter pack!

Weekend special offer:
  • 50% discount on Waz'Got starter pack!
  • +50% credits in battles
  • x5 first victory bonus
The latest state-of-the-art engineering frigate Waz'Got is the quintessence of scientific thought and the result of collective work of all employees and scientists of the Ellydium Theta station. The frigate's incredible capabilities will provide allies with reliable support and victory in battle even over superior enemy forces.
Boost your fleet! Let's win together!

Yours truly,
Star Conflict Team
...